Turtle programming game that was never finished to a playable state (but had cute graphics and sounds)
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package com.porcupine.ion;
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/**
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* Byte marks used to structure data in Ion files.
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*
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* @author Ondřej Hruška (MightyPork)
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*/
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public class IonMarks {
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/** Null value */
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public static final byte NULL = 0;
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/** Boolean value */
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public static final byte BOOLEAN = 1;
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/** Byte value */
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public static final byte BYTE = 2;
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/** Character value */
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public static final byte CHAR = 3;
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/** Short value */
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public static final byte SHORT = 4;
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/** Integer value */
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public static final byte INT = 5;
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/** Long value */
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public static final byte LONG = 6;
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/** Float value */
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public static final byte FLOAT = 7;
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/** Double value */
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public static final byte DOUBLE = 8;
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/** String value */
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public static final byte STRING = 9;
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/** List value (begin) - contains entries, ends with END */
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public static final byte LIST = 10;
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/** Map value (begin) - contains entries, ends with END */
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public static final byte MAP = 11;
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/**
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* List / Map entry<br>
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* In list directly followed by entry value. In map followed by (string) key
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* and the entry value.
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*/
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public static final byte ENTRY = 12;
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/** End of List / Map */
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public static final byte END = 13;
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}
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