Turtle programming game that was never finished to a playable state (but had cute graphics and sounds)
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tortuga/src/com/porcupine/ion/IonMarks.java

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1.2 KiB

package com.porcupine.ion;
/**
* Byte marks used to structure data in Ion files.
*
* @author Ondřej Hruška (MightyPork)
*/
public class IonMarks {
/** Null value */
public static final byte NULL = 0;
/** Boolean value */
public static final byte BOOLEAN = 1;
/** Byte value */
public static final byte BYTE = 2;
/** Character value */
public static final byte CHAR = 3;
/** Short value */
public static final byte SHORT = 4;
/** Integer value */
public static final byte INT = 5;
/** Long value */
public static final byte LONG = 6;
/** Float value */
public static final byte FLOAT = 7;
/** Double value */
public static final byte DOUBLE = 8;
/** String value */
public static final byte STRING = 9;
/** List value (begin) - contains entries, ends with END */
public static final byte LIST = 10;
/** Map value (begin) - contains entries, ends with END */
public static final byte MAP = 11;
/**
* List / Map entry<br>
* In list directly followed by entry value. In map followed by (string) key
* and the entry value.
*/
public static final byte ENTRY = 12;
/** End of List / Map */
public static final byte END = 13;
}