Commit Graph

129 Commits (eef373eb2495eb37027462073f04c39c81f03ffa)
 

Author SHA1 Message Date
Ondřej Hruška eef373eb24 A* path finding, room & corridor generation, pathfinding mouse control 11 years ago
Ondřej Hruška 69f55dcc12 Start of world generator 11 years ago
Ondřej Hruška 147f499e62 minor tweaks 11 years ago
Ondřej Hruška 289145a9aa cleanup, util packages reorganized, removed some sysouts 11 years ago
Ondřej Hruška 34e1f3c797 Huge CPU usage reduction by using view clamp 11 years ago
ondra d67b382f43 weirdly broken world renderer while triny to optimize 11 years ago
ondra 0860836f85 Refactored world renderer & world controls. 11 years ago
ondra 30857951e0 fixed minor mistake in world layer 11 years ago
Ondřej Hruška 56aef90e83 experiemtnal save fn actualyl working 11 years ago
Ondřej Hruška facec9d6d3 little changes 11 years ago
Ondřej Hruška 6761b69b63 New 16px textures, player sprite, entity system. 11 years ago
Ondřej Hruška 3e69505787 Removed useless "multiplayer" crap and converted to singleplayer 11 years ago
Ondřej Hruška 9e4a237192 hmmmm 11 years ago
Ondřej Hruška 880bcfb553 shit 11 years ago
Ondřej Hruška e14be3ec1b start of server-client decoupling, unfinished 11 years ago
Ondřej Hruška 9835cd0023 saving in project/.rogue-save 11 years ago
Ondřej Hruška 494e1a657b improved worldpos to support animation 11 years ago
Ondřej Hruška 233157a443 experimental walk mode with space (axis-aligned) 11 years ago
Ondřej Hruška c94cd05da5 Entirely rewritten ION, world saving, added map movement etc 11 years ago
Ondřej Hruška 2f26602d15 some changes, nothing much 11 years ago
Ondřej Hruška 0d5b6eb995 tiledrect more efficient 11 years ago
Ondřej Hruška bb84d143a8 optimized tiledrect 11 years ago
Ondřej Hruška 067f8b172c del nullresource 11 years ago
Ondřej Hruška e773a5307a Support 4 npot tx, inlined some btlncks 11 years ago
ondra 0619f83bfb little performance gain in world render 11 years ago
Ondřej Hruška f8f49b81ff optimized map ionization to avoid extra marks 11 years ago
Ondřej Hruška 8872fd3f5f Initial world system with tile rendering & ionization support. 11 years ago
Ondřej Hruška 65ad97994b Remade item and tile basic system. 11 years ago
Ondřej Hruška ccbc95c74a weeded out some shit 11 years ago
Ondřej Hruška 7927d9a67b preparing for rewrite of tile and item system 11 years ago
Ondřej Hruška b30f39a762 nothing much 11 years ago
Ondřej Hruška 3abe1e6b33 tweaks to texture sys 11 years ago
Ondřej Hruška 7777a61e32 Base of spritesheet system 11 years ago
Ondřej Hruška d18ff99fa8 some minor edit in tiles 11 years ago
Ondřej Hruška b18b248762 removed some trash 11 years ago
Ondřej Hruška db3da1554d WorldMap now successfully IONIZABLE! 11 years ago
Ondřej Hruška b70279acd5 Added support for arrays in ION (dense storing of primitive arrays) 11 years ago
Ondřej Hruška 4721351ed9 Removed test classes, improved ION error handling & performance. 11 years ago
Ondřej Hruška 7eb390d915 Further Ion improvements 11 years ago
Ondřej Hruška e630320bd9 Adjusted ion reserved ranges. 11 years ago
Ondřej Hruška 035aa58847 Reworked ION 11 years ago
Ondřej Hruška e83047ff38 backup 11 years ago
Ondřej Hruška b2cf0d14a0 start of game gui, added tilesheet 11 years ago
Ondřej Hruška 56494e04f9 color palettes, fps in overlay, main menu screen w/ buttons 11 years ago
ondra 56b61e5936 overlays system 11 years ago
ondra 3842285038 Moved util.string.valitation->filtering 11 years ago
ondra 043dd69c4a Some package shifting. Alpha stack now toggleable. 11 years ago
ondra 6843e746bc Moved general purpose stuff into util, renamed utils->util 11 years ago
ondra e58156b7ee Global alpha stack added into Color. 11 years ago
ondra 225f062684 colors & fixed a bug in layout 11 years ago