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@ -18,7 +18,6 @@ import mightypork.util.math.color.Color; |
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import org.lwjgl.opengl.GL11; |
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import org.newdawn.slick.opengl.Texture; |
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import org.newdawn.slick.opengl.TextureImpl; |
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import org.newdawn.slick.opengl.TextureLoader; |
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import org.newdawn.slick.util.ResourceLoader; |
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@ -299,7 +298,7 @@ public class Render { |
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* @param filtering filtering mode to use while loading. |
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* @return the loaded texture |
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*/ |
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public synchronized static Texture loadTexture(String resourcePath, FilterMode filtering) |
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public synchronized static Texture loadSlickTexture(String resourcePath, FilterMode filtering) |
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{ |
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try { |
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@ -322,29 +321,6 @@ public class Render { |
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} |
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/** |
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* Bind texture |
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* |
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* @param texture the texture |
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* @throws RuntimeException if not loaded yet |
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*/ |
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private static void bindTexture(GLTexture texture) throws RuntimeException |
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{ |
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texture.bind(); |
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} |
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/** |
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* Unbind all |
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*/ |
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private static void unbindTexture() |
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{ |
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if (TextureImpl.getLastBind() != null) { |
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TextureImpl.bindNone(); |
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} |
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} |
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/** |
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* Render quad 2D |
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* |
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@ -368,7 +344,7 @@ public class Render { |
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final RectDigest q = quad.digest(); |
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// draw with color
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glDisable(GL_TEXTURE_2D); |
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// quad
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@ -381,47 +357,6 @@ public class Render { |
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} |
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/** |
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* Render textured rect (texture must be binded already) |
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* |
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* @param quad rectangle (px) |
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* @param uvs texture coords (0-1) |
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*/ |
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public static void quadUV(Rect quad, Rect uvs) |
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{ |
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glBegin(GL_QUADS); |
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quadUV_nobound(quad, uvs); |
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glEnd(); |
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} |
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/** |
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* Draw quad without glBegin and glEnd. |
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* |
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* @param quad rectangle (px) |
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* @param uvs texture coords (0-1) |
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*/ |
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public static void quadUV_nobound(Rect quad, Rect uvs) |
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{ |
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final RectDigest q = quad.digest(); |
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final RectDigest u = uvs.digest(); |
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// quad with texture
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glTexCoord2d(u.left, u.bottom); |
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glVertex2d(q.left, q.bottom); |
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glTexCoord2d(u.right, u.bottom); |
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glVertex2d(q.right, q.bottom); |
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glTexCoord2d(u.right, u.top); |
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glVertex2d(q.right, q.top); |
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glTexCoord2d(u.left, u.top); |
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glVertex2d(q.left, q.top); |
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} |
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/** |
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* Draw quad with horizontal gradient |
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* |
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@ -455,7 +390,7 @@ public class Render { |
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final RectDigest r = quad.digest(); |
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// draw with color
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glDisable(GL_TEXTURE_2D); |
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glBegin(GL_QUADS); |
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@ -498,10 +433,32 @@ public class Render { |
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public static void quadTextured(Rect quad, Rect uvs, GLTexture texture, Color tint) |
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{ |
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glEnable(GL_TEXTURE_2D); |
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bindTexture(texture); |
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texture.bind(); |
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setColor(tint); |
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quadUV(quad, uvs); |
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unbindTexture(); |
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glBegin(GL_QUADS); |
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final RectDigest q = quad.digest(); |
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final RectDigest u = uvs.digest(); |
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final double w = texture.getWidth01(); |
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final double h = texture.getHeight01(); |
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// quad with texture
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glTexCoord2d(u.x * w, u.bottom * h); |
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glVertex2d(q.left, q.bottom); |
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glTexCoord2d(u.right * w, u.bottom * h); |
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glVertex2d(q.right, q.bottom); |
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glTexCoord2d(u.right * w, u.top * h); |
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glVertex2d(q.right, q.top); |
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glTexCoord2d(u.left * w, u.top * h); |
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glVertex2d(q.left, q.top); |
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glEnd(); |
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} |
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