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@ -206,6 +206,72 @@ module.exports = class ScreenRenderer { |
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} |
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} |
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} |
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} |
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drawBoxLine (x, y, dx, dy, type, normalType) { |
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const ctx = this.ctx |
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let normalOffset = 0 |
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if (normalType === 1) { |
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// thin
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normalOffset = 1 / 2 |
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} else if (normalType === 2) { |
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// thick
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normalOffset = 3 / 2 |
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} else if (normalType === 3) { |
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// double
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normalOffset = -1 |
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} |
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if (type === 1 || type === 2) { |
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// thin or thick line
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let lineWidth = type === 2 ? 3 : 1 |
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let startX = x - Math.sign(dx) * normalOffset |
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let startY = y - Math.sign(dy) * normalOffset |
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let width = dx |
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let height = dy |
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if (Math.abs(dx) > 0) { |
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// horizontal line
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startY -= lineWidth / 2 |
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startY = Math.round(startY) |
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height = lineWidth |
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} else { |
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// vertical line
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startX -= lineWidth / 2 |
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startX = Math.round(startX) |
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width = lineWidth |
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} |
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ctx.fillRect(startX, startY, width, height) |
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} else if (type === 3) { |
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// double-struck line
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ctx.lineWidth = 1 |
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ctx.lineCap = 'butt' |
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ctx.beginPath() |
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let nx = ctx.lineWidth * Math.sign(dy) // normal x
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let ny = ctx.lineWidth * Math.sign(dx) // normal y
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ctx.moveTo(x + nx - Math.sign(dx) * normalOffset, y + ny - Math.sign(dy) * normalOffset) |
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ctx.lineTo(x + dx + nx, y + dy + ny) |
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ctx.moveTo(x - nx - Math.sign(dx) * normalOffset, y - ny - Math.sign(dy) * normalOffset) |
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ctx.lineTo(x + dx - nx, y + dy - ny) |
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ctx.stroke() |
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} |
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} |
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drawBoxLines ({ x, y, cellWidth, cellHeight, up, left, right, down }) { |
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const padding = Math.round(this.screen._padding) |
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let centerX = (x + 0.5) * cellWidth + padding |
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let centerY = (y + 0.5) * cellHeight + padding |
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let verticalType = Math.max(up, down) |
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let horizontalType = Math.max(left, right) |
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if (up) this.drawBoxLine(centerX, centerY, 0, -cellHeight / 2, up, horizontalType) |
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if (left) this.drawBoxLine(centerX, centerY, -cellWidth / 2, 0, left, verticalType) |
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if (right) this.drawBoxLine(centerX, centerY, cellWidth / 2, 0, right, verticalType) |
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if (down) this.drawBoxLine(centerX, centerY, 0, cellHeight / 2, down, horizontalType) |
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} |
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/** |
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/** |
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* Draws a cell's character with the given parameters. Won't do anything if |
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* Draws a cell's character with the given parameters. Won't do anything if |
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* text is an empty string. |
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* text is an empty string. |
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@ -241,7 +307,202 @@ module.exports = class ScreenRenderer { |
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let screenY = y * cellHeight + padding |
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let screenY = y * cellHeight + padding |
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let codePoint = text.codePointAt(0) |
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let codePoint = text.codePointAt(0) |
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if (codePoint >= 0x2580 && codePoint <= 0x259F) { |
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if (codePoint >= 0x2500 && codePoint <= 0x257F) { |
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// box drawing
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// 0 1 2 3 4 5 6 7 8 9 a b c d e f
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// 250 ─ ━ │ ┃ ┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ┌ ┍ ┎ ┏
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// 251 ┐ ┑ ┒ ┓ └ ┕ ┖ ┗ ┘ ┙ ┚ ┛ ├ ┝ ┞ ┟
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// 252 ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ┩ ┪ ┫ ┬ ┭ ┮ ┯
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// 253 ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿
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// 254 ╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏
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// 255 ═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟
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// 256 ╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬ ╭ ╮ ╯
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// 257 ╰ ╱ ╲ ╳ ╴ ╵ ╶ ╷ ╸ ╹ ╺ ╻ ╼ ╽ ╾ ╿
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ctx.strokeStyle = ctx.fillStyle |
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if (codePoint <= 0x250B || (codePoint >= 0x254C && codePoint <= 0x254F)) { |
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// single long line
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// direction. 0 for horizontal, 1 for vertical
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let direction, thick, dashes |
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if (codePoint <= 0x250B) { |
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direction = Math.floor((codePoint - 0x2500) / 2) % 2 |
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thick = codePoint % 2 === 1 |
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dashes = codePoint < 0x2504 ? 0 : codePoint < 0x2508 ? 3 : 4 |
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} else { |
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direction = (codePoint - 0x254C) < 3 ? 0 : 1 |
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thick = codePoint % 2 === 1 |
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dashes = 2 |
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} |
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ctx.lineWidth = thick ? 3 : 1 |
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if (dashes) { |
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let length = direction === 0 ? cellWidth : cellHeight |
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ctx.setLineDash([(length / dashes) - 1, 1]) |
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} |
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ctx.beginPath() |
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if (direction === 0) { |
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ctx.moveTo(screenX, screenY + 0.5 * cellHeight) |
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ctx.lineTo(screenX + cellWidth, screenY + 0.5 * cellHeight) |
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} else { |
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ctx.moveTo(screenX + 0.5 * cellWidth, screenY) |
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ctx.lineTo(screenX + 0.5 * cellWidth, screenY + cellHeight) |
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} |
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ctx.stroke() |
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if (dashes) ctx.setLineDash([]) |
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} else if (codePoint <= 0x251B) { |
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// two lines
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// horizontal line direction
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let directionX = (codePoint - 0x250B - 1) % 8 < 4 ? 1 : -1 |
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// vertical line direction
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let directionY = codePoint < 0x2514 ? 1 : -1 |
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let typeX = (1 - (codePoint - 0x250B) % 2) + 1 |
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let typeY = Math.floor((codePoint - 0x250B - 1) / 2) % 2 + 1 |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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up: directionY === -1 ? typeY : 0, |
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down: directionY === 1 ? typeY : 0, |
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left: directionX === -1 ? typeX : 0, |
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right: directionX === 1 ? typeX : 0 |
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}) |
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} else if (codePoint <= 0x253B) { |
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// three lines
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// TODO: figure out the pattern
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let up = [1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2] |
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let left = [0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2] |
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let right = [1, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2] |
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let down = [1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0] |
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let index = codePoint - 0x251C |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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up: up[index], |
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left: left[index], |
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right: right[index], |
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down: down[index] |
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}) |
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} else if (codePoint <= 0x254B) { |
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// four lines
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let up = [1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 1, 2, 1, 2, 2, 2] |
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let left = [1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 1, 2] |
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let right = [1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2] |
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let down = [1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 1, 2, 2, 2, 2] |
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let index = codePoint - 0x253C |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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up: up[index], |
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left: left[index], |
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right: right[index], |
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down: down[index] |
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}) |
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} else if (codePoint <= 0x2551) { |
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// double struck line
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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up: codePoint === 0x2551 ? 3 : 0, |
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down: codePoint === 0x2551 ? 3 : 0, |
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left: codePoint === 0x2550 ? 3 : 0, |
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right: codePoint === 0x2550 ? 3 : 0 |
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}) |
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} else if (codePoint <= 0x256C) { |
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// double struck
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// TODO: figure out the pattern
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let up = [0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 3, 3, 1, 3, 3, 1, 3, 3, 0, 0, 0, 1, 3, 3, 1, 3, 3] |
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let left = [0, 0, 0, 3, 1, 3, 0, 0, 0, 3, 1, 3, 0, 0, 0, 3, 1, 3, 3, 1, 3, 3, 1, 3, 3, 1, 3] |
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let right = [3, 1, 3, 0, 0, 0, 3, 1, 3, 0, 0, 0, 3, 1, 3, 0, 0, 0, 3, 1, 3, 3, 1, 3, 3, 1, 3] |
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let down = [1, 3, 3, 1, 3, 3, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 3, 3, 1, 3, 3, 0, 0, 0, 1, 3, 3] |
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let index = codePoint - 0x2552 |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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up: up[index], |
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left: left[index], |
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right: right[index], |
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down: down[index] |
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}) |
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} else if (codePoint <= 0x2570) { |
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// arcs
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let centerX = screenX + 0.5 * cellWidth |
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let centerY = screenY + 0.5 * cellHeight |
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let radius = Math.min(cellWidth, cellHeight) / 2 |
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let endX = (codePoint - 0x256D) % 3 === 0 ? 1 : -1 |
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let startY = (codePoint - 0x256D) < 2 ? 1 : -1 |
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ctx.lineWidth = 1 |
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ctx.beginPath() |
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ctx.moveTo(centerX, centerY + startY * cellHeight / 2) |
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ctx.arcTo(centerX, centerY, centerX + endX * radius, centerY, radius) |
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ctx.lineTo(centerX + endX * cellWidth / 2, centerY) |
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ctx.stroke() |
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} else if (codePoint <= 0x2573) { |
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// diagonals
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ctx.lineWidth = 1 |
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ctx.beginPath() |
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if (codePoint === 0x2571 || codePoint === 0x2573) { |
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// diagonal /
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ctx.moveTo(screenX, screenY + cellHeight) |
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ctx.lineTo(screenX + cellWidth, screenY) |
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} |
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if (codePoint === 0x2572 || codePoint === 0x2573) { |
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// diagonal \
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ctx.moveTo(screenX, screenY) |
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ctx.lineTo(screenX + cellWidth, screenY + cellHeight) |
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} |
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ctx.stroke() |
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} else if (codePoint <= 0x257B) { |
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// single lines
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// 0: left, 1: up, 2: right, 3: down
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let direction = (codePoint - 0x2574) % 4 |
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let type = codePoint < 0x2578 ? 1 : 2 |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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left: direction === 0 ? type : 0, |
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up: direction === 1 ? type : 0, |
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right: direction === 2 ? type : 0, |
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down: direction === 3 ? type : 0 |
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}) |
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} else { |
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let index = codePoint - 0x257C |
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this.drawBoxLines({ |
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x, |
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y, |
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cellWidth, |
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cellHeight, |
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left: index === 0 ? 1 : index === 2 ? 2 : 0, |
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up: index === 1 ? 1 : index === 3 ? 2 : 0, |
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right: index === 0 ? 2 : index === 2 ? 1 : 0, |
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down: index === 1 ? 2 : index === 3 ? 1 : 0 |
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}) |
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} |
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} else if (codePoint >= 0x2580 && codePoint <= 0x259F) { |
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// block elements
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// block elements
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ctx.beginPath() |
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ctx.beginPath() |
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const left = screenX |
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const left = screenX |
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@ -375,18 +636,6 @@ module.exports = class ScreenRenderer { |
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ctx.fillText(text, screenX + 0.5 * cellWidth, screenY + 0.5 * cellHeight) |
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ctx.fillText(text, screenX + 0.5 * cellWidth, screenY + 0.5 * cellHeight) |
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} |
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} |
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// -- line drawing - a reference for a possible future rect/line implementation ---
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// http://www.fileformat.info/info/unicode/block/box_drawing/utf8test.htm
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// 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
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// 0x2500 ─ ━ │ ┃ ┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ┌ ┍ ┎ ┏
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// 0x2510 ┐ ┑ ┒ ┓ └ ┕ ┖ ┗ ┘ ┙ ┚ ┛ ├ ┝ ┞ ┟
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// 0x2520 ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ┩ ┪ ┫ ┬ ┭ ┮ ┯
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// 0x2530 ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿
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// 0x2540 ╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏
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// 0x2550 ═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟
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// 0x2560 ╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬ ╭ ╮ ╯
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// 0x2570 ╰ ╱ ╲ ╳ ╴ ╵ ╶ ╷ ╸ ╹ ╺ ╻ ╼ ╽ ╾ ╿
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if (underline || strike || overline) { |
|
|
|
if (underline || strike || overline) { |
|
|
|
ctx.strokeStyle = this.getColor(fg) |
|
|
|
ctx.strokeStyle = this.getColor(fg) |
|
|
|
ctx.lineWidth = 1 |
|
|
|
ctx.lineWidth = 1 |
|
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