new parser, may be a bit buggy

box-drawing
Ondřej Hruška 7 years ago
parent 91d270fce3
commit b5c135e505
Signed by: MightyPork
GPG Key ID: 2C5FD5035250423D
  1. 2
      .eslintrc
  2. 1
      js/term/index.js
  3. 507
      js/term/screen_parser.js
  4. 39
      js/term/screen_renderer.js
  5. 8
      pages/term.php

@ -148,7 +148,7 @@
"object-property-newline": ["error", { "allowMultiplePropertiesPerLine": true }],
"one-var": ["error", { "initialized": "never" }],
"operator-linebreak": ["error", "after", { "overrides": { "?": "before", ":": "before" } }],
"padded-blocks": ["error", { "blocks": "never", "switches": "never", "classes": "never" }],
"padded-blocks": ["off", { "blocks": "never", "switches": "never", "classes": "never" }],
"prefer-promise-reject-errors": "error",
"quotes": ["error", "single", { "avoidEscape": true, "allowTemplateLiterals": true }],
"rest-spread-spacing": ["error", "never"],

@ -67,7 +67,6 @@ module.exports = function (opts) {
}
qs('#screen').appendChild(screen.canvas)
screen.load(opts.labels, opts) // load labels and theme
initSoftKeyboard(screen, input)
if (attachDebugScreen) attachDebugScreen(screen)

@ -9,6 +9,46 @@ const SEQ_SET_ATTRS = 4
const SEQ_SET_FG = 5
const SEQ_SET_BG = 6
function du (str) {
return str.codePointAt(0) - 1
}
/* eslint-disable no-multi-spaces */
const TOPIC_SCREEN_OPTS = 'O'
const TOPIC_CONTENT = 'S'
const TOPIC_TITLE = 'T'
const TOPIC_BUTTONS = 'B'
const TOPIC_CURSOR = 'C'
const TOPIC_INTERNAL = 'D'
const TOPIC_BELL = '!'
const OPT_CURSOR_VISIBLE = (1 << 0)
const OPT_DEBUGBAR = (1 << 1)
const OPT_CURSORS_ALT_MODE = (1 << 2)
const OPT_NUMPAD_ALT_MODE = (1 << 3)
const OPT_FN_ALT_MODE = (1 << 4)
const OPT_CLICK_TRACKING = (1 << 5)
const OPT_MOVE_TRACKING = (1 << 6)
const OPT_SHOW_BUTTONS = (1 << 7)
const OPT_SHOW_CONFIG_LINKS = (1 << 8)
// const OPT_CURSOR_SHAPE = (7 << 9)
const OPT_CRLF_MODE = (1 << 12)
const OPT_BRACKETED_PASTE = (1 << 13)
const OPT_REVERSE_VIDEO = (1 << 14)
const ATTR_FG = (1 << 0) // 1 if not using default background color (ignore cell bg) - color extension bit
const ATTR_BG = (1 << 1) // 1 if not using default foreground color (ignore cell fg) - color extension bit
const ATTR_BOLD = (1 << 2) // Bold font
const ATTR_UNDERLINE = (1 << 3) // Underline decoration
const ATTR_INVERSE = (1 << 4) // Invert colors - this is useful so we can clear then with SGR manipulation commands
const ATTR_BLINK = (1 << 5) // Blinking
const ATTR_ITALIC = (1 << 6) // Italic font
const ATTR_STRIKE = (1 << 7) // Strike-through decoration
const ATTR_OVERLINE = (1 << 8) // Over-line decoration
const ATTR_FAINT = (1 << 9) // Faint foreground color (reduced alpha)
const ATTR_FRAKTUR = (1 << 10) // Fraktur font (unicode substitution)
/* eslint-enable no-multi-spaces */
module.exports = class ScreenParser {
constructor (screen) {
this.screen = screen
@ -16,246 +56,303 @@ module.exports = class ScreenParser {
// true if TermScreen#load was called at least once
this.contentLoaded = false
}
/**
* Parses the content of an `S` message and schedules a draw
* @param {string} str - the message content
* Hide the warning message about failed data load
*/
loadContent (str) {
// current index
let i = 0
let strArray = Array.from ? Array.from(str) : str.split('')
// Uncomment to capture screen content for the demo page
// console.log(JSON.stringify(`S${str}`))
hideLoadFailedMsg () {
if (!this.contentLoaded) {
let errmsg = qs('#load-failed')
if (errmsg) errmsg.parentNode.removeChild(errmsg)
this.contentLoaded = true
}
}
// window size
const newHeight = strArray[i++].codePointAt(0) - 1
const newWidth = strArray[i++].codePointAt(0) - 1
const resized = (this.screen.window.height !== newHeight) || (this.screen.window.width !== newWidth)
this.screen.window.height = newHeight
this.screen.window.width = newWidth
// cursor position
let [cursorY, cursorX] = [
strArray[i++].codePointAt(0) - 1,
strArray[i++].codePointAt(0) - 1
]
let cursorMoved = (cursorX !== this.screen.cursor.x || cursorY !== this.screen.cursor.y)
this.screen.cursor.x = cursorX
this.screen.cursor.y = cursorY
if (cursorMoved) {
this.screen.renderer.resetCursorBlink()
this.screen.emit('cursor-moved')
}
loadUpdate (str) {
console.log(`update ${str}`)
// current index
let ci = 0
let strArray = Array.from ? Array.from(str) : str.split('')
// attributes
let attributes = strArray[i++].codePointAt(0) - 1
let text
let resized = false
const topics = du(strArray[ci++])
// this.screen.cursor.hanging = !!(attributes & (1 << 1))
this.screen.cursor.visible = !!(attributes & 1)
this.screen.cursor.hanging = !!(attributes & (1 << 1))
while (ci < strArray.length) {
const topic = strArray[ci++]
console.log(`topic ${topic}`)
this.screen.input.setAlts(
!!(attributes & (1 << 2)), // cursors alt
!!(attributes & (1 << 3)), // numpad alt
!!(attributes & (1 << 4)), // fn keys alt
!!(attributes & (1 << 12)) // crlf mode
)
if (topic === TOPIC_SCREEN_OPTS) {
let trackMouseClicks = !!(attributes & (1 << 5))
let trackMouseMovement = !!(attributes & (1 << 6))
const newHeight = du(strArray[ci++])
const newWidth = du(strArray[ci++])
const theme = du(strArray[ci++])
const defFg = du(strArray[ci++]) | (du(strArray[ci++]) << 12)
const defBg = du(strArray[ci++]) | (du(strArray[ci++]) << 12)
const attributes = du(strArray[ci++])
// 0 - Block blink 2 - Block steady (1 is unused)
// 3 - Underline blink 4 - Underline steady
// 5 - I-bar blink 6 - I-bar steady
let cursorShape = (attributes >> 9) & 0x07
// themeing
if (theme >= 0 && theme < themes.length) {
this.screen.renderer.palette = themes[theme]
}
this.screen.renderer.setDefaultColors(defFg, defBg)
// if it's not zero, decrement such that the two most significant bits
// are the type and the least significant bit is the blink state
if (cursorShape > 0) cursorShape--
// apply size
resized = (this.screen.window.height !== newHeight) || (this.screen.window.width !== newWidth)
this.screen.window.height = newHeight
this.screen.window.width = newWidth
let cursorStyle = cursorShape >> 1
let cursorBlinking = !(cursorShape & 1)
// process attributes
this.screen.cursor.visible = !!(attributes & OPT_CURSOR_VISIBLE)
if (cursorStyle === 0) this.screen.cursor.style = 'block'
else if (cursorStyle === 1) this.screen.cursor.style = 'line'
else if (cursorStyle === 2) this.screen.cursor.style = 'bar'
this.screen.input.setAlts(
!!(attributes & OPT_CURSORS_ALT_MODE),
!!(attributes & OPT_NUMPAD_ALT_MODE),
!!(attributes & OPT_FN_ALT_MODE),
!!(attributes & OPT_CRLF_MODE)
)
if (this.screen.cursor.blinking !== cursorBlinking) {
this.screen.cursor.blinking = cursorBlinking
this.screen.renderer.resetCursorBlink()
}
const trackMouseClicks = !!(attributes & OPT_CLICK_TRACKING)
const trackMouseMovement = !!(attributes & OPT_MOVE_TRACKING)
// 0 - Block blink 2 - Block steady (1 is unused)
// 3 - Underline blink 4 - Underline steady
// 5 - I-bar blink 6 - I-bar steady
let cursorShape = (attributes >> 9) & 0x07
// if it's not zero, decrement such that the two most significant bits
// are the type and the least significant bit is the blink state
if (cursorShape > 0) cursorShape--
const cursorStyle = cursorShape >> 1
const cursorBlinking = !(cursorShape & 1)
if (cursorStyle === 0) this.screen.cursor.style = 'block'
else if (cursorStyle === 1) this.screen.cursor.style = 'line'
else if (cursorStyle === 2) this.screen.cursor.style = 'bar'
if (this.screen.cursor.blinking !== cursorBlinking) {
this.screen.cursor.blinking = cursorBlinking
this.screen.renderer.resetCursorBlink()
}
this.screen.input.setMouseMode(trackMouseClicks, trackMouseMovement)
this.screen.selection.selectable = !trackMouseClicks && !trackMouseMovement
$(this.screen.canvas).toggleClass('selectable', this.screen.selection.selectable)
this.screen.mouseMode = {
clicks: trackMouseClicks,
movement: trackMouseMovement
}
this.screen.input.setMouseMode(trackMouseClicks, trackMouseMovement)
this.screen.selection.selectable = !trackMouseClicks && !trackMouseMovement
$(this.screen.canvas).toggleClass('selectable', this.screen.selection.selectable)
this.screen.mouseMode = {
clicks: trackMouseClicks,
movement: trackMouseMovement
}
let showButtons = !!(attributes & (1 << 7))
let showConfigLinks = !!(attributes & (1 << 8))
$('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks)
$('#action-buttons').toggleClass('hidden', !showButtons)
this.screen.bracketedPaste = !!(attributes & (1 << 13))
this.screen.reverseVideo = !!(attributes & (1 << 14))
// content
let fg = 7
let bg = 0
let attrs = 0
let cell = 0 // cell index
let lastChar = ' '
let screenLength = this.screen.window.width * this.screen.window.height
if (resized) {
this.screen.updateSize()
this.screen.blinkingCellCount = 0
this.screen.screen = new Array(screenLength).fill(' ')
this.screen.screenFG = new Array(screenLength).fill(' ')
this.screen.screenBG = new Array(screenLength).fill(' ')
this.screen.screenAttrs = new Array(screenLength).fill(0)
}
const showButtons = !!(attributes & OPT_SHOW_BUTTONS)
const showConfigLinks = !!(attributes & OPT_SHOW_CONFIG_LINKS)
const MASK_LINE_ATTR = 0xC8
const MASK_BLINK = 1 << 4
let setCellContent = () => {
// Remove blink attribute if it wouldn't have any effect
let myAttrs = attrs
let hasFG = attrs & (1 << 8)
let hasBG = attrs & (1 << 9)
if ((myAttrs & MASK_BLINK) !== 0 &&
((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles
(fg === bg && hasFG && hasBG) // invisible text
)
) {
myAttrs ^= MASK_BLINK
}
// update blinking cells counter if blink state changed
if ((this.screen.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) {
if (myAttrs & MASK_BLINK) this.screen.blinkingCellCount++
else this.screen.blinkingCellCount--
}
$('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks)
$('#action-buttons').toggleClass('hidden', !showButtons)
this.screen.screen[cell] = lastChar
this.screen.screenFG[cell] = fg
this.screen.screenBG[cell] = bg
this.screen.screenAttrs[cell] = myAttrs
}
this.screen.bracketedPaste = !!(attributes & OPT_BRACKETED_PASTE)
this.screen.reverseVideo = !!(attributes & OPT_REVERSE_VIDEO)
const debugbar = !!(attributes & OPT_DEBUGBAR)
// TODO do something with debugbar
} else if (topic === TOPIC_CURSOR) {
// cursor position
const [cursorY, cursorX] = [
strArray[ci++].codePointAt(0) - 1,
strArray[ci++].codePointAt(0) - 1
]
const hanging = du(strArray[ci++])
const cursorMoved = (
hanging !== this.screen.cursor.hanging ||
cursorX !== this.screen.cursor.x ||
cursorY !== this.screen.cursor.y)
while (i < strArray.length && cell < screenLength) {
let character = strArray[i++]
let charCode = character.codePointAt(0)
let data
switch (charCode) {
case SEQ_REPEAT:
let count = strArray[i++].codePointAt(0) - 1
for (let j = 0; j < count; j++) {
setCellContent()
if (++cell > screenLength) break
this.screen.cursor.x = cursorX
this.screen.cursor.y = cursorY
this.screen.cursor.hanging = hanging
if (cursorMoved) {
this.screen.renderer.resetCursorBlink()
this.screen.emit('cursor-moved')
}
} else if (topic === TOPIC_TITLE) {
// TODO optimize this
text = ''
while (ci < strArray.length) {
let c = strArray[ci++]
if (c !== '\x01') {
text += c
} else {
break
}
break
case SEQ_SET_COLORS:
data = strArray[i++].codePointAt(0) - 1
fg = data & 0xFF
bg = (data >> 8) & 0xFF
break
case SEQ_SET_ATTRS:
data = strArray[i++].codePointAt(0) - 1
attrs = data & 0xFFFF
break
case SEQ_SET_FG:
data = strArray[i++].codePointAt(0) - 1
fg = data & 0xFF
break
case SEQ_SET_BG:
data = strArray[i++].codePointAt(0) - 1
bg = data & 0xFF
break
default:
if (charCode < 32) character = '\ufffd'
lastChar = character
setCellContent()
cell++
}
}
}
if (this.screen.window.debug) console.log(`Blinky cells: ${this.screen.blinkingCellCount}`)
qs('#screen-title').textContent = text
if (text.length === 0) text = 'Terminal'
qs('title').textContent = `${text} :: ESPTerm`
this.screen.renderer.scheduleDraw('load', 16)
this.screen.conn.emit('load')
}
} else if (topic === TOPIC_BUTTONS) {
/**
* Parses the content of a `T` message and updates the screen title and button
* labels.
* @param {string} str - the message content
*/
loadLabels (str) {
let pieces = str.split('\x01')
let screenTitle = pieces[0]
qs('#screen-title').textContent = screenTitle
if (screenTitle.length === 0) screenTitle = 'Terminal'
qs('title').textContent = `${screenTitle} :: ESPTerm`
$('#action-buttons button').forEach((button, i) => {
let label = pieces[i + 1].trim()
// if empty string, use the "dim" effect and put nbsp instead to
// stretch the button vertically
button.innerHTML = label ? $.htmlEscape(label) : '&nbsp;'
button.style.opacity = label ? 1 : 0.2
})
// TODO optimize this
const count = du(strArray[ci++])
let buttons = []
for (let j = 0; j < count; j++) {
text = ''
while (ci < strArray.length) {
let c = strArray[ci++]
if (c === '\x01') break
text += c
}
buttons.push(text)
}
$('#action-buttons button').forEach((button, i) => {
let label = buttons[i].trim()
// if empty string, use the "dim" effect and put nbsp instead to
// stretch the button vertically
button.innerHTML = label.length ? $.htmlEscape(label) : '&nbsp;'
button.style.opacity = label.length ? 1 : 0.2
})
} else if (topic === TOPIC_BELL) {
this.screen.beep()
} else if (topic === TOPIC_INTERNAL) {
// debug info
const flags = du(strArray[ci++])
const cursorAttrs = du(strArray[ci++])
const regionStart = du(strArray[ci++])
const regionEnd = du(strArray[ci++])
const charsetGx = du(strArray[ci++])
const charsetG0 = strArray[ci++]
const charsetG1 = strArray[ci++]
const freeHeap = du(strArray[ci++])
const numClients = du(strArray[ci++])
// TODO do something with those
} else if (topic === TOPIC_CONTENT) {
const window_y = du(strArray[ci++])
const window_x = du(strArray[ci++])
const window_h = du(strArray[ci++])
const window_w = du(strArray[ci++])
// TODO use
// content
let fg = 7
let bg = 0
let attrs = 0
let cell = 0 // cell index
let lastChar = ' '
let screenLength = this.screen.window.width * this.screen.window.height
if (resized) {
this.screen.updateSize()
this.screen.blinkingCellCount = 0
this.screen.screen = new Array(screenLength).fill(' ')
this.screen.screenFG = new Array(screenLength).fill(' ')
this.screen.screenBG = new Array(screenLength).fill(' ')
this.screen.screenAttrs = new Array(screenLength).fill(0)
}
const MASK_LINE_ATTR = ATTR_UNDERLINE | ATTR_OVERLINE | ATTR_STRIKE
const MASK_BLINK = ATTR_BLINK
let setCellContent = () => {
// Remove blink attribute if it wouldn't have any effect
let myAttrs = attrs
let hasFG = attrs & ATTR_FG
let hasBG = attrs & ATTR_BG
if ((myAttrs & MASK_BLINK) !== 0 &&
((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles
(fg === bg && hasFG && hasBG) // invisible text
)
) {
myAttrs ^= MASK_BLINK
}
// update blinking cells counter if blink state changed
if ((this.screen.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) {
if (myAttrs & MASK_BLINK) this.screen.blinkingCellCount++
else this.screen.blinkingCellCount--
}
this.screen.screen[cell] = lastChar
this.screen.screenFG[cell] = fg
this.screen.screenBG[cell] = bg
this.screen.screenAttrs[cell] = myAttrs
}
while (ci < strArray.length && cell < screenLength) {
let character = strArray[ci++]
let charCode = character.codePointAt(0)
let data
switch (charCode) {
case SEQ_REPEAT:
let count = strArray[ci++].codePointAt(0) - 1
for (let j = 0; j < count; j++) {
setCellContent()
if (++cell > screenLength) break
}
break
case SEQ_SET_COLORS:
data = strArray[ci++].codePointAt(0) - 1
fg = data & 0xFF
bg = (data >> 8) & 0xFF
break
case SEQ_SET_ATTRS:
data = strArray[ci++].codePointAt(0) - 1
attrs = data & 0xFFFF
break
case SEQ_SET_FG:
data = strArray[ci++].codePointAt(0) - 1
fg = data & 0xFF
break
case SEQ_SET_BG:
data = strArray[ci++].codePointAt(0) - 1
bg = data & 0xFF
break
default:
if (charCode < 32) character = '\ufffd'
lastChar = character
setCellContent()
cell++
}
}
if (this.screen.window.debug) console.log(`Blinky cells: ${this.screen.blinkingCellCount}`)
this.screen.renderer.scheduleDraw('load', 16)
this.screen.conn.emit('load')
}
if ((topics & 0x3B) !== 0) this.hideLoadFailedMsg()
}
}
/**
* Loads a message from the server, and optionally a theme.
* @param {string} str - the message
* @param {object} [opts] - options
* @param {number} [opts.theme] - theme
* @param {number} [opts.defaultFg] - default foreground
* @param {number} [opts.defaultBg] - default background
*/
load (str, opts = null) {
load (str) {
console.log(`RX: ${str}`)
const content = str.substr(1)
if (opts) {
if (typeof opts.defaultFg !== 'undefined' && typeof opts.defaultBg !== 'undefined') {
this.screen.renderer.setDefaultColors(opts.defaultFg, opts.defaultBg)
}
if (typeof opts.theme !== 'undefined') {
if (opts.theme >= 0 && opts.theme < themes.length) {
this.screen.renderer.palette = themes[opts.theme]
}
}
}
switch (str[0]) {
case 'S':
this.loadContent(content)
break
case 'T':
this.loadLabels(content)
break
case 'B':
this.screen.beep()
case 'U':
this.loadUpdate(content)
break
case 'G':

@ -9,6 +9,21 @@ const frakturExceptions = {
'Z': '\u2128'
}
// TODO do not repeat - this is also defined in screen_parser ...
/* eslint-disable no-multi-spaces */
const ATTR_FG = (1 << 0) // 1 if not using default background color (ignore cell bg) - color extension bit
const ATTR_BG = (1 << 1) // 1 if not using default foreground color (ignore cell fg) - color extension bit
const ATTR_BOLD = (1 << 2) // Bold font
const ATTR_UNDERLINE = (1 << 3) // Underline decoration
const ATTR_INVERSE = (1 << 4) // Invert colors - this is useful so we can clear then with SGR manipulation commands
const ATTR_BLINK = (1 << 5) // Blinking
const ATTR_ITALIC = (1 << 6) // Italic font
const ATTR_STRIKE = (1 << 7) // Strike-through decoration
const ATTR_OVERLINE = (1 << 8) // Over-line decoration
const ATTR_FAINT = (1 << 9) // Faint foreground color (reduced alpha)
const ATTR_FRAKTUR = (1 << 10) // Fraktur font (unicode substitution)
/* eslint-enable no-multi-spaces */
module.exports = class ScreenRenderer {
constructor (screen) {
this.screen = screen
@ -203,11 +218,11 @@ module.exports = class ScreenRenderer {
let underline = false
let strike = false
let overline = false
if (attrs & (1 << 1)) ctx.globalAlpha = 0.5
if (attrs & (1 << 3)) underline = true
if (attrs & (1 << 5)) text = ScreenRenderer.alphaToFraktur(text)
if (attrs & (1 << 6)) strike = true
if (attrs & (1 << 7)) overline = true
if (attrs & ATTR_FAINT) ctx.globalAlpha = 0.5
if (attrs & ATTR_UNDERLINE) underline = true
if (attrs & ATTR_FRAKTUR) text = ScreenRenderer.alphaToFraktur(text)
if (attrs & ATTR_STRIKE) strike = true
if (attrs & ATTR_OVERLINE) overline = true
ctx.fillStyle = this.getColor(fg)
@ -446,7 +461,7 @@ module.exports = class ScreenRenderer {
ctx.textBaseline = 'middle'
// bits in the attr value that affect the font
const FONT_MASK = 0b101
const FONT_MASK = ATTR_BOLD | ATTR_ITALIC
// Map of (attrs & FONT_MASK) -> Array of cell indices
let fontGroups = new Map()
@ -471,13 +486,13 @@ module.exports = class ScreenRenderer {
let bg = this.screen.screenBG[cell] | 0
let attrs = this.screen.screenAttrs[cell] | 0
if (!(attrs & (1 << 8))) fg = this.defaultFgNum
if (!(attrs & (1 << 9))) bg = this.defaultBgNum
if (!(attrs & ATTR_FG)) fg = this.defaultFgNum
if (!(attrs & ATTR_BG)) bg = this.defaultBgNum
if (attrs & (1 << 10)) [fg, bg] = [bg, fg] // swap - reversed character colors
if (attrs & ATTR_INVERSE) [fg, bg] = [bg, fg] // swap - reversed character colors
if (this.screen.reverseVideo) [fg, bg] = [bg, fg] // swap - reversed all screen
if (attrs & (1 << 4) && !this.blinkStyleOn) {
if (attrs & ATTR_BLINK && !this.blinkStyleOn) {
// blinking is enabled and blink style is off
// set text to nothing so drawCharacter doesn't draw anything
text = ''
@ -592,8 +607,8 @@ module.exports = class ScreenRenderer {
// set font once because in Firefox, this is a really slow action for some
// reason
let modifiers = {}
if (font & 1) modifiers.weight = 'bold'
if (font & 1 << 2) modifiers.style = 'italic'
if (font & ATTR_BOLD) modifiers.weight = 'bold'
if (font & ATTR_ITALIC) modifiers.style = 'italic'
ctx.font = this.screen.getFont(modifiers)
for (let data of fontGroups.get(font)) {

@ -76,13 +76,7 @@
<script>
try {
window.noAutoShow = true;
termInit({
labels: '%j:labels_seq%',
theme: +'%theme%',
defaultFg: +'%default_fg%',
defaultBg: +'%default_bg%',
allFn: !!+'%want_all_fn%',
});
termInit({ allFn: !!+'%want_all_fn%', });
} catch (e) {
console.error(e);
<?php if (!DEBUG): ?>

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