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/** Handle connections */
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window.Conn = function (screen) {
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let ws
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let heartbeatTout
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let pingIv
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let xoff = false
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let autoXoffTout
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let reconTout
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let pageShown = false
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function onOpen (evt) {
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console.log('CONNECTED')
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heartbeat()
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doSend('i')
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}
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function onClose (evt) {
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console.warn('SOCKET CLOSED, code ' + evt.code + '. Reconnecting...')
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clearTimeout(reconTout)
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reconTout = setTimeout(function () {
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init()
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}, 2000)
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// this happens when the buffer gets fucked up via invalid unicode.
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// we basically use polling instead of socket then
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}
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function onMessage (evt) {
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try {
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// . = heartbeat
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switch (evt.data.charAt(0)) {
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case '.':
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// heartbeat, no-op message
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break
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case '-':
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// console.log('xoff');
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xoff = true
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autoXoffTout = setTimeout(function () {
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xoff = false
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}, 250)
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break
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case '+':
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// console.log('xon');
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xoff = false
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clearTimeout(autoXoffTout)
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break
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default:
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screen.load(evt.data)
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if (!pageShown) {
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showPage()
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pageShown = true
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}
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break
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}
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heartbeat()
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} catch (e) {
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console.error(e)
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}
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}
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function canSend () {
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return !xoff
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}
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function doSend (message) {
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if (_demo) {
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console.log('TX: ', message)
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return true // Simulate success
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}
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if (xoff) {
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// TODO queue
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console.log("Can't send, flood control.")
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return false
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}
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if (!ws) return false // for dry testing
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if (ws.readyState !== 1) {
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console.error('Socket not ready')
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return false
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}
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if (typeof message != 'string') {
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message = JSON.stringify(message)
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}
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ws.send(message)
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return true
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}
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function init () {
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if (window._demo) {
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console.log('Demo mode!')
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screen.load(_demo_screen)
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showPage()
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return
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}
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clearTimeout(reconTout)
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clearTimeout(heartbeatTout)
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ws = new WebSocket('ws://' + _root + '/term/update.ws')
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ws.onopen = onOpen
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ws.onclose = onClose
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ws.onmessage = onMessage
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console.log('Opening socket.')
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heartbeat()
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}
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function heartbeat () {
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clearTimeout(heartbeatTout)
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heartbeatTout = setTimeout(heartbeatFail, 2000)
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}
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function heartbeatFail () {
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console.error('Heartbeat lost, probing server...')
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pingIv = setInterval(function () {
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console.log('> ping')
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$.get('http://' + _root + '/system/ping', function (resp, status) {
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if (status === 200) {
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clearInterval(pingIv)
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console.info('Server ready, reloading page...')
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location.reload()
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}
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}, {
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timeout: 100
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})
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}, 1000)
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}
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return {
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ws: null,
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init: init,
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send: doSend,
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canSend: canSend // check flood control
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}
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}
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