ESPTerm web interface submodule, separated to make testing and development easier
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espterm-front-end/jssrc/term_conn.js

138 lines
2.9 KiB

/** Handle connections */
window.Conn = (function () {
let ws
let heartbeatTout
let pingIv
let xoff = false
let autoXoffTout
let reconTout
let pageShown = false
function onOpen (evt) {
console.log('CONNECTED')
heartbeat()
doSend('i')
}
function onClose (evt) {
console.warn('SOCKET CLOSED, code ' + evt.code + '. Reconnecting...')
clearTimeout(reconTout)
reconTout = setTimeout(function () {
init()
}, 2000)
// this happens when the buffer gets fucked up via invalid unicode.
// we basically use polling instead of socket then
}
function onMessage (evt) {
try {
// . = heartbeat
switch (evt.data.charAt(0)) {
case '.':
// heartbeat, no-op message
break
case '-':
// console.log('xoff');
xoff = true
autoXoffTout = setTimeout(function () {
xoff = false
}, 250)
break
case '+':
// console.log('xon');
xoff = false
clearTimeout(autoXoffTout)
break
default:
Screen.load(evt.data)
if (!pageShown) {
showPage()
pageShown = true
}
break
}
heartbeat()
} catch (e) {
console.error(e)
}
}
function canSend () {
return !xoff
}
function doSend (message) {
if (_demo) {
console.log('TX: ', message)
return true // Simulate success
}
if (xoff) {
// TODO queue
console.log("Can't send, flood control.")
return false
}
if (!ws) return false // for dry testing
if (ws.readyState !== 1) {
console.error('Socket not ready')
return false
}
if (typeof message != 'string') {
message = JSON.stringify(message)
}
ws.send(message)
return true
}
function init () {
if (_demo) {
console.log('Demo mode!')
Screen.load(_demo_screen)
showPage()
return
}
clearTimeout(reconTout)
clearTimeout(heartbeatTout)
ws = new WebSocket('ws://' + _root + '/term/update.ws')
ws.onopen = onOpen
ws.onclose = onClose
ws.onmessage = onMessage
console.log('Opening socket.')
heartbeat()
}
function heartbeat () {
clearTimeout(heartbeatTout)
heartbeatTout = setTimeout(heartbeatFail, 2000)
}
function heartbeatFail () {
console.error('Heartbeat lost, probing server...')
pingIv = setInterval(function () {
console.log('> ping')
$.get('http://' + _root + '/system/ping', function (resp, status) {
if (status === 200) {
clearInterval(pingIv)
console.info('Server ready, reloading page...')
location.reload()
}
}, {
timeout: 100
})
}, 1000)
}
return {
ws: null,
init: init,
send: doSend,
canSend: canSend // check flood control
}
})()