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const EventEmitter = require('events')
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const $ = require('./lib/chibi')
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const { mk, qs, parse2B, parse3B } = require('./utils')
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const notify = require('./notif')
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const { themes, buildColorTable } = require('./themes')
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// constants for decoding the update blob
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const SEQ_REPEAT = 2
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const SEQ_SET_COLORS = 3
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const SEQ_SET_ATTRS = 4
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const SEQ_SET_FG = 5
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const SEQ_SET_BG = 6
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const SELECTION_BG = '#b2d7fe'
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const SELECTION_FG = '#333'
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module.exports = class TermScreen extends EventEmitter {
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constructor () {
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super()
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// Some non-bold Fraktur symbols are outside the contiguous block
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this.frakturExceptions = {
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'C': '\u212d',
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'H': '\u210c',
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'I': '\u2111',
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'R': '\u211c',
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'Z': '\u2128'
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}
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// 256color lookup table
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// should not be used to look up 0-15 (will return transparent)
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this.colorTable256 = buildColorTable()
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this._debug = null
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this.contentLoaded = false
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this.canvas = mk('canvas')
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this.ctx = this.canvas.getContext('2d')
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if ('AudioContext' in window || 'webkitAudioContext' in window) {
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this.audioCtx = new (window.AudioContext || window.webkitAudioContext)()
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} else {
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console.warn('No AudioContext!')
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}
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// dummy
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this.input = new Proxy({}, {
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get () {
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return () => console.warn('TermScreen#input not set!')
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}
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})
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this.cursor = {
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x: 0,
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y: 0,
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blinkOn: false,
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blinking: true,
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visible: true,
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hanging: false,
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style: 'block',
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blinkInterval: null
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}
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this._palette = null
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this._window = {
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width: 0,
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height: 0,
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devicePixelRatio: 1,
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fontFamily: '"DejaVu Sans Mono", "Liberation Mono", "Inconsolata", "Menlo", monospace',
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fontSize: 20,
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gridScaleX: 1.0,
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gridScaleY: 1.2,
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blinkStyleOn: true,
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blinkInterval: null,
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fitIntoWidth: 0,
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fitIntoHeight: 0,
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debug: false,
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graphics: 0,
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statusScreen: null
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}
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// scaling caused by fitIntoWidth/fitIntoHeight
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this._windowScale = 1
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// properties of this.window that require updating size and redrawing
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this.windowState = {
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width: 0,
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height: 0,
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devicePixelRatio: 0,
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gridScaleX: 0,
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gridScaleY: 0,
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fontFamily: '',
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fontSize: 0,
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fitIntoWidth: 0,
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fitIntoHeight: 0
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}
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// current selection
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this.selection = {
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// when false, this will prevent selection in favor of mouse events,
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// though alt can be held to override it
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selectable: true,
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// selection start and end (x, y) tuples
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start: [0, 0],
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end: [0, 0]
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}
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// mouse features
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this.mouseMode = { clicks: false, movement: false }
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// make writing to window update size and draw
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const self = this
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this.window = new Proxy(this._window, {
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set (target, key, value, receiver) {
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target[key] = value
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self.scheduleSizeUpdate()
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self.scheduleDraw(`window:${key}=${value}`)
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self.emit(`update-window:${key}`, value)
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return true
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}
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})
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this.bracketedPaste = false
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this.blinkingCellCount = 0
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this.screen = []
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this.screenFG = []
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this.screenBG = []
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this.screenAttrs = []
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// used to determine if a cell should be redrawn; storing the current state
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// as it is on screen
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this.drawnScreen = []
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this.drawnScreenFG = []
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this.drawnScreenBG = []
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this.drawnScreenAttrs = []
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this.drawnCursor = [-1, -1, '']
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// start blink timers
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this.resetBlink()
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this.resetCursorBlink()
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let selecting = false
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let selectStart = (x, y) => {
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if (selecting) return
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selecting = true
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this.selection.start = this.selection.end = this.screenToGrid(x, y, true)
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this.scheduleDraw('select-start')
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}
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let selectMove = (x, y) => {
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if (!selecting) return
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this.selection.end = this.screenToGrid(x, y, true)
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this.scheduleDraw('select-move')
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}
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let selectEnd = (x, y) => {
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if (!selecting) return
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selecting = false
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this.selection.end = this.screenToGrid(x, y, true)
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this.scheduleDraw('select-end')
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Object.assign(this.selection, this.getNormalizedSelection())
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}
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// bind event listeners
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this.canvas.addEventListener('mousedown', e => {
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if ((this.selection.selectable || e.altKey) && e.button === 0) {
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selectStart(e.offsetX, e.offsetY)
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} else {
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this.input.onMouseDown(...this.screenToGrid(e.offsetX, e.offsetY),
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e.button + 1)
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}
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})
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window.addEventListener('mousemove', e => {
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selectMove(e.offsetX, e.offsetY)
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})
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window.addEventListener('mouseup', e => {
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selectEnd(e.offsetX, e.offsetY)
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})
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// touch event listeners
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let touchPosition = null
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let touchDownTime = 0
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let touchSelectMinTime = 500
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let touchDidMove = false
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let getTouchPositionOffset = touch => {
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let rect = this.canvas.getBoundingClientRect()
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return [touch.clientX - rect.left, touch.clientY - rect.top]
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}
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this.canvas.addEventListener('touchstart', e => {
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touchPosition = getTouchPositionOffset(e.touches[0])
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touchDidMove = false
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touchDownTime = Date.now()
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})
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this.canvas.addEventListener('touchmove', e => {
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touchPosition = getTouchPositionOffset(e.touches[0])
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if (!selecting && touchDidMove === false) {
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if (touchDownTime < Date.now() - touchSelectMinTime) {
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selectStart(...touchPosition)
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}
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} else if (selecting) {
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e.preventDefault()
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selectMove(...touchPosition)
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}
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touchDidMove = true
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})
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this.canvas.addEventListener('touchend', e => {
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if (e.touches[0]) {
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touchPosition = getTouchPositionOffset(e.touches[0])
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}
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if (selecting) {
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e.preventDefault()
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selectEnd(...touchPosition)
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// selection ended; show touch select menu
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let touchSelectMenu = qs('#touch-select-menu')
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touchSelectMenu.classList.add('open')
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let rect = touchSelectMenu.getBoundingClientRect()
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// use middle position for x and one line above for y
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let selectionPos = this.gridToScreen(
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(this.selection.start[0] + this.selection.end[0]) / 2,
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this.selection.start[1] - 1
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)
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selectionPos[0] -= rect.width / 2
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selectionPos[1] -= rect.height / 2
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touchSelectMenu.style.transform = `translate(${selectionPos[0]}px, ${
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selectionPos[1]}px)`
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}
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if (!touchDidMove) {
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this.emit('tap', Object.assign(e, {
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x: touchPosition[0],
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y: touchPosition[1]
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}))
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}
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touchPosition = null
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})
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this.on('tap', e => {
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if (this.selection.start[0] !== this.selection.end[0] ||
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this.selection.start[1] !== this.selection.end[1]) {
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// selection is not empty
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// reset selection
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this.selection.start = this.selection.end = [0, 0]
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qs('#touch-select-menu').classList.remove('open')
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this.scheduleDraw('select-reset')
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} else {
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e.preventDefault()
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this.emit('open-soft-keyboard')
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}
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})
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$.ready(() => {
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let copyButton = qs('#touch-select-copy-btn')
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if (copyButton) {
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copyButton.addEventListener('click', () => {
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this.copySelectionToClipboard()
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})
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}
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})
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this.canvas.addEventListener('mousemove', e => {
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if (!selecting) {
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this.input.onMouseMove(...this.screenToGrid(e.offsetX, e.offsetY))
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}
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})
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this.canvas.addEventListener('mouseup', e => {
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if (!selecting) {
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this.input.onMouseUp(...this.screenToGrid(e.offsetX, e.offsetY),
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e.button + 1)
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}
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})
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this.canvas.addEventListener('wheel', e => {
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if (this.mouseMode.clicks) {
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this.input.onMouseWheel(...this.screenToGrid(e.offsetX, e.offsetY),
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e.deltaY > 0 ? 1 : -1)
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// prevent page scrolling
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e.preventDefault()
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}
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})
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this.canvas.addEventListener('contextmenu', e => {
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if (this.mouseMode.clicks) {
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// prevent mouse keys getting stuck
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e.preventDefault()
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}
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selectEnd(e.offsetX, e.offsetY)
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})
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}
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/**
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* The color palette. Should define 16 colors in an array.
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* @type {number[]}
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*/
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get palette () {
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return this._palette || themes[0]
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}
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/** @type {number[]} */
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set palette (palette) {
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if (this._palette !== palette) {
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this._palette = palette
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this.scheduleDraw('palette')
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}
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}
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/**
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* Returns the specified color. If `i` is in the palette, it will return the
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* palette color. If `i` is between 16 and 255, it will return the 256color
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* value. If `i` is larger than 255, it will return an RGB color value. If `i`
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* is -1 (foreground) or -2 (background), it will return the selection colors.
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* @param {number} i - the color
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* @returns {string} the CSS color
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*/
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getColor (i) {
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// return palette color if it exists
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if (this.palette[i]) return this.palette[i]
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// -1 for selection foreground, -2 for selection background
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if (i === -1) return SELECTION_FG
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if (i === -2) return SELECTION_BG
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// 256 color
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if (i > 15 && i < 256) return this.colorTable256[i]
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// true color, encoded as (hex) + 256 (such that #000 == 256)
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if (i > 255) {
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i -= 256
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let red = (i >> 16) & 0xFF
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let green = (i >> 8) & 0xFF
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let blue = i & 0xFF
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return `rgb(${red}, ${green}, ${blue})`
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}
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// default to transparent
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return 'rgba(0, 0, 0, 0)'
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}
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/**
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* Schedule a size update in the next millisecond
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*/
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scheduleSizeUpdate () {
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clearTimeout(this._scheduledSizeUpdate)
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this._scheduledSizeUpdate = setTimeout(() => this.updateSize(), 1)
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}
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/**
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* Schedule a draw in the next millisecond
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* @param {string} why - the reason why the draw occured (for debugging)
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* @param {number} [aggregateTime] - time to wait for more scheduleDraw calls
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* to occur. 1 ms by default.
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*/
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scheduleDraw (why, aggregateTime = 1) {
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clearTimeout(this._scheduledDraw)
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this._scheduledDraw = setTimeout(() => this.draw(why), aggregateTime)
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}
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/**
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* Returns a CSS font string with this TermScreen's font settings and the
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* font modifiers.
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* @param {Object} modifiers
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* @param {string} [modifiers.style] - the font style
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* @param {string} [modifiers.weight] - the font weight
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* @returns {string} a CSS font string
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*/
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getFont (modifiers = {}) {
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let fontStyle = modifiers.style || 'normal'
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let fontWeight = modifiers.weight || 'normal'
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return `${fontStyle} normal ${fontWeight} ${this.window.fontSize}px ${this.window.fontFamily}`
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}
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/**
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* The character size, used for calculating the cell size. The space character
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* is used for measuring.
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* @returns {Object} the character size with `width` and `height` in pixels
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*/
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getCharSize () {
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this.ctx.font = this.getFont()
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|
return {
|
|
|
|
width: Math.floor(this.ctx.measureText(' ').width),
|
|
|
|
height: this.window.fontSize
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The cell size, which is the character size multiplied by the grid scale.
|
|
|
|
* @returns {Object} the cell size with `width` and `height` in pixels
|
|
|
|
*/
|
|
|
|
getCellSize () {
|
|
|
|
let charSize = this.getCharSize()
|
|
|
|
|
|
|
|
return {
|
|
|
|
width: Math.ceil(charSize.width * this.window.gridScaleX),
|
|
|
|
height: Math.ceil(charSize.height * this.window.gridScaleY)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the canvas size if it changed
|
|
|
|
*/
|
|
|
|
updateSize () {
|
|
|
|
// see below (this is just updating it)
|
|
|
|
this._window.devicePixelRatio = Math.round(this._windowScale * (window.devicePixelRatio || 1) * 2) / 2
|
|
|
|
|
|
|
|
let didChange = false
|
|
|
|
for (let key in this.windowState) {
|
|
|
|
if (this.windowState.hasOwnProperty(key) && this.windowState[key] !== this.window[key]) {
|
|
|
|
didChange = true
|
|
|
|
this.windowState[key] = this.window[key]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (didChange) {
|
|
|
|
const {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
fitIntoWidth,
|
|
|
|
fitIntoHeight
|
|
|
|
} = this.window
|
|
|
|
const cellSize = this.getCellSize()
|
|
|
|
|
|
|
|
// real height of the canvas element in pixels
|
|
|
|
let realWidth = width * cellSize.width
|
|
|
|
let realHeight = height * cellSize.height
|
|
|
|
|
|
|
|
if (fitIntoWidth && fitIntoHeight) {
|
|
|
|
let terminalAspect = realWidth / realHeight
|
|
|
|
let fitAspect = fitIntoWidth / fitIntoHeight
|
|
|
|
|
|
|
|
if (terminalAspect < fitAspect) {
|
|
|
|
// align heights
|
|
|
|
realHeight = fitIntoHeight
|
|
|
|
realWidth = realHeight * terminalAspect
|
|
|
|
} else {
|
|
|
|
// align widths
|
|
|
|
realWidth = fitIntoWidth
|
|
|
|
realHeight = realWidth / terminalAspect
|
|
|
|
}
|
|
|
|
} else if (fitIntoWidth) {
|
|
|
|
realHeight = fitIntoWidth / (realWidth / realHeight)
|
|
|
|
realWidth = fitIntoWidth
|
|
|
|
} else if (fitIntoHeight) {
|
|
|
|
realWidth = fitIntoHeight * (realWidth / realHeight)
|
|
|
|
realHeight = fitIntoHeight
|
|
|
|
}
|
|
|
|
|
|
|
|
// store new window scale
|
|
|
|
this._windowScale = realWidth / (width * cellSize.width)
|
|
|
|
|
|
|
|
// the DPR must be rounded to a very nice value to prevent gaps between cells
|
|
|
|
let devicePixelRatio = this._window.devicePixelRatio = Math.round(this._windowScale * (window.devicePixelRatio || 1) * 2) / 2
|
|
|
|
|
|
|
|
this.canvas.width = width * devicePixelRatio * cellSize.width
|
|
|
|
this.canvas.style.width = `${realWidth}px`
|
|
|
|
this.canvas.height = height * devicePixelRatio * cellSize.height
|
|
|
|
this.canvas.style.height = `${realHeight}px`
|
|
|
|
|
|
|
|
// the screen has been cleared (by changing canvas width)
|
|
|
|
this.drawnScreen = []
|
|
|
|
this.drawnScreenFG = []
|
|
|
|
this.drawnScreenBG = []
|
|
|
|
this.drawnScreenAttrs = []
|
|
|
|
|
|
|
|
// draw immediately; the canvas shouldn't flash
|
|
|
|
this.draw('update-size')
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resets the cursor blink to on and restarts the timer
|
|
|
|
*/
|
|
|
|
resetCursorBlink () {
|
|
|
|
this.cursor.blinkOn = true
|
|
|
|
clearInterval(this.cursor.blinkInterval)
|
|
|
|
this.cursor.blinkInterval = setInterval(() => {
|
|
|
|
this.cursor.blinkOn = this.cursor.blinking
|
|
|
|
? !this.cursor.blinkOn
|
|
|
|
: true
|
|
|
|
if (this.cursor.blinking) this.scheduleDraw('cursor-blink')
|
|
|
|
}, 500)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resets the blink style to on and restarts the timer
|
|
|
|
*/
|
|
|
|
resetBlink () {
|
|
|
|
this.window.blinkStyleOn = true
|
|
|
|
clearInterval(this.window.blinkInterval)
|
|
|
|
let intervals = 0
|
|
|
|
this.window.blinkInterval = setInterval(() => {
|
|
|
|
if (this.blinkingCellCount <= 0) return
|
|
|
|
|
|
|
|
intervals++
|
|
|
|
if (intervals >= 4 && this.window.blinkStyleOn) {
|
|
|
|
this.window.blinkStyleOn = false
|
|
|
|
intervals = 0
|
|
|
|
} else if (intervals >= 1 && !this.window.blinkStyleOn) {
|
|
|
|
this.window.blinkStyleOn = true
|
|
|
|
intervals = 0
|
|
|
|
}
|
|
|
|
}, 200)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a normalized version of the current selection, such that `start`
|
|
|
|
* is always before `end`.
|
|
|
|
* @returns {Object} the normalized selection, with `start` and `end`
|
|
|
|
*/
|
|
|
|
getNormalizedSelection () {
|
|
|
|
let { start, end } = this.selection
|
|
|
|
// if the start line is after the end line, or if they're both on the same
|
|
|
|
// line but the start column comes after the end column, swap
|
|
|
|
if (start[1] > end[1] || (start[1] === end[1] && start[0] > end[0])) {
|
|
|
|
[start, end] = [end, start]
|
|
|
|
}
|
|
|
|
return { start, end }
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns whether or not a given cell is in the current selection.
|
|
|
|
* @param {number} col - the column (x)
|
|
|
|
* @param {number} line - the line (y)
|
|
|
|
* @returns {boolean}
|
|
|
|
*/
|
|
|
|
isInSelection (col, line) {
|
|
|
|
let { start, end } = this.getNormalizedSelection()
|
|
|
|
let colAfterStart = start[0] <= col
|
|
|
|
let colBeforeEnd = col < end[0]
|
|
|
|
let onStartLine = line === start[1]
|
|
|
|
let onEndLine = line === end[1]
|
|
|
|
|
|
|
|
if (onStartLine && onEndLine) return colAfterStart && colBeforeEnd
|
|
|
|
else if (onStartLine) return colAfterStart
|
|
|
|
else if (onEndLine) return colBeforeEnd
|
|
|
|
else return start[1] < line && line < end[1]
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sweeps for selected cells and joins them in a multiline string.
|
|
|
|
* @returns {string} the selection
|
|
|
|
*/
|
|
|
|
getSelectedText () {
|
|
|
|
const screenLength = this.window.width * this.window.height
|
|
|
|
let lines = []
|
|
|
|
let previousLineIndex = -1
|
|
|
|
|
|
|
|
for (let cell = 0; cell < screenLength; cell++) {
|
|
|
|
let x = cell % this.window.width
|
|
|
|
let y = Math.floor(cell / this.window.width)
|
|
|
|
|
|
|
|
if (this.isInSelection(x, y)) {
|
|
|
|
if (previousLineIndex !== y) {
|
|
|
|
previousLineIndex = y
|
|
|
|
lines.push('')
|
|
|
|
}
|
|
|
|
lines[lines.length - 1] += this.screen[cell]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return lines.join('\n')
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copies the selection to clipboard and creates a notification balloon.
|
|
|
|
*/
|
|
|
|
copySelectionToClipboard () {
|
|
|
|
let selectedText = this.getSelectedText()
|
|
|
|
// don't copy anything if nothing is selected
|
|
|
|
if (!selectedText) return
|
|
|
|
let textarea = mk('textarea')
|
|
|
|
document.body.appendChild(textarea)
|
|
|
|
textarea.value = selectedText
|
|
|
|
textarea.select()
|
|
|
|
if (document.execCommand('copy')) {
|
|
|
|
notify.show('Copied to clipboard')
|
|
|
|
} else {
|
|
|
|
notify.show('Failed to copy')
|
|
|
|
}
|
|
|
|
document.body.removeChild(textarea)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts screen coordinates to grid coordinates.
|
|
|
|
* @param {number} x - x in pixels
|
|
|
|
* @param {number} y - y in pixels
|
|
|
|
* @param {boolean} rounded - whether to round the coord, used for select highlighting
|
|
|
|
* @returns {number[]} a tuple of (x, y) in cells
|
|
|
|
*/
|
|
|
|
screenToGrid (x, y, rounded = false) {
|
|
|
|
let cellSize = this.getCellSize()
|
|
|
|
|
|
|
|
return [
|
|
|
|
Math.floor((x + (rounded ? cellSize.width / 2 : 0)) / cellSize.width),
|
|
|
|
Math.floor(y / cellSize.height)
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts grid coordinates to screen coordinates.
|
|
|
|
* @param {number} x - x in cells
|
|
|
|
* @param {number} y - y in cells
|
|
|
|
* @param {boolean} [withScale] - when true, will apply window scale
|
|
|
|
* @returns {number[]} a tuple of (x, y) in pixels
|
|
|
|
*/
|
|
|
|
gridToScreen (x, y, withScale = false) {
|
|
|
|
let cellSize = this.getCellSize()
|
|
|
|
|
|
|
|
return [x * cellSize.width, y * cellSize.height].map(v => withScale ? v * this._windowScale : v)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draws a cell's background with the given parameters.
|
|
|
|
* @param {Object} options
|
|
|
|
* @param {number} options.x - x in cells
|
|
|
|
* @param {number} options.y - y in cells
|
|
|
|
* @param {number} options.cellWidth - cell width in pixels
|
|
|
|
* @param {number} options.cellHeight - cell height in pixels
|
|
|
|
* @param {number} options.bg - the background color
|
|
|
|
*/
|
|
|
|
drawBackground ({ x, y, cellWidth, cellHeight, bg }) {
|
|
|
|
const ctx = this.ctx
|
|
|
|
ctx.fillStyle = this.getColor(bg)
|
|
|
|
ctx.clearRect(x * cellWidth, y * cellHeight, cellWidth, cellHeight)
|
|
|
|
ctx.fillRect(x * cellWidth, y * cellHeight, cellWidth, cellHeight)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draws a cell's character with the given parameters. Won't do anything if
|
|
|
|
* text is an empty string.
|
|
|
|
* @param {Object} options
|
|
|
|
* @param {number} options.x - x in cells
|
|
|
|
* @param {number} options.y - y in cells
|
|
|
|
* @param {Object} options.charSize - the character size, an object with
|
|
|
|
* `width` and `height` in pixels
|
|
|
|
* @param {number} options.cellWidth - cell width in pixels
|
|
|
|
* @param {number} options.cellHeight - cell height in pixels
|
|
|
|
* @param {string} options.text - the cell content
|
|
|
|
* @param {number} options.fg - the foreground color
|
|
|
|
* @param {number} options.attrs - the cell's attributes
|
|
|
|
*/
|
|
|
|
drawCharacter ({ x, y, charSize, cellWidth, cellHeight, text, fg, attrs }) {
|
|
|
|
if (!text) return
|
|
|
|
|
|
|
|
const ctx = this.ctx
|
|
|
|
|
|
|
|
let underline = false
|
|
|
|
let strike = false
|
|
|
|
let overline = false
|
|
|
|
if (attrs & (1 << 1)) ctx.globalAlpha = 0.5
|
|
|
|
if (attrs & (1 << 3)) underline = true
|
|
|
|
if (attrs & (1 << 5)) text = this.alphaToFraktur(text)
|
|
|
|
if (attrs & (1 << 6)) strike = true
|
|
|
|
if (attrs & (1 << 7)) overline = true
|
|
|
|
|
|
|
|
ctx.fillStyle = this.getColor(fg)
|
|
|
|
|
|
|
|
let codePoint = text.codePointAt(0)
|
|
|
|
if (codePoint >= 0x2580 && codePoint <= 0x259F) {
|
|
|
|
// block elements
|
|
|
|
ctx.beginPath()
|
|
|
|
const left = x * cellWidth
|
|
|
|
const top = y * cellHeight
|
|
|
|
const cw = cellWidth
|
|
|
|
const ch = cellHeight
|
|
|
|
const c2w = cellWidth / 2
|
|
|
|
const c2h = cellHeight / 2
|
|
|
|
|
|
|
|
// http://www.fileformat.info/info/unicode/block/block_elements/utf8test.htm
|
|
|
|
// 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
|
|
|
|
// 0x2580 ▀ ▁ ▂ ▃ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏
|
|
|
|
// 0x2590 ▐ ░ ▒ ▓ ▔ ▕ ▖ ▗ ▘ ▙ ▚ ▛ ▜ ▝ ▞ ▟
|
|
|
|
|
|
|
|
if (codePoint === 0x2580) {
|
|
|
|
// upper half block >▀<
|
|
|
|
ctx.rect(left, top, cw, c2h)
|
|
|
|
} else if (codePoint <= 0x2588) {
|
|
|
|
// lower n eighth block (increasing) >▁< to >█<
|
|
|
|
let offset = (1 - (codePoint - 0x2580) / 8) * ch
|
|
|
|
ctx.rect(left, top + offset, cw, ch - offset)
|
|
|
|
} else if (codePoint <= 0x258F) {
|
|
|
|
// left n eighth block (decreasing) >▉< to >▏<
|
|
|
|
let offset = (codePoint - 0x2588) / 8 * cw
|
|
|
|
ctx.rect(left, top, cw - offset, ch)
|
|
|
|
} else if (codePoint === 0x2590) {
|
|
|
|
// right half block >▐<
|
|
|
|
ctx.rect(left + c2w, top, c2w, ch)
|
|
|
|
} else if (codePoint <= 0x2593) {
|
|
|
|
// shading >░< >▒< >▓<
|
|
|
|
|
|
|
|
// dot spacing by dividing cell size by a constant. This could be
|
|
|
|
// reworked to always return a whole number, but that would require
|
|
|
|
// prime factorization, and doing that without a loop would let you
|
|
|
|
// take over the world, which is not within the scope of this project.
|
|
|
|
let dotSpacingX, dotSpacingY, dotSize
|
|
|
|
if (codePoint === 0x2591) {
|
|
|
|
dotSpacingX = cw / 4
|
|
|
|
dotSpacingY = ch / 10
|
|
|
|
dotSize = 1
|
|
|
|
} else if (codePoint === 0x2592) {
|
|
|
|
dotSpacingX = cw / 6
|
|
|
|
dotSpacingY = cw / 10
|
|
|
|
dotSize = 1
|
|
|
|
} else if (codePoint === 0x2593) {
|
|
|
|
dotSpacingX = cw / 4
|
|
|
|
dotSpacingY = cw / 7
|
|
|
|
dotSize = 2
|
|
|
|
}
|
|
|
|
|
|
|
|
let alignRight = false
|
|
|
|
for (let dy = 0; dy < ch; dy += dotSpacingY) {
|
|
|
|
for (let dx = 0; dx < cw; dx += dotSpacingX) {
|
|
|
|
// prevent overflow
|
|
|
|
let dotSizeY = Math.min(dotSize, ch - dy)
|
|
|
|
ctx.rect(x * cw + (alignRight ? cw - dx - dotSize : dx), y * ch + dy, dotSize, dotSizeY)
|
|
|
|
}
|
|
|
|
alignRight = !alignRight
|
|
|
|
}
|
|
|
|
} else if (codePoint === 0x2594) {
|
|
|
|
// upper one eighth block >▔<
|
|
|
|
ctx.rect(x * cw, y * ch, cw, ch / 8)
|
|
|
|
} else if (codePoint === 0x2595) {
|
|
|
|
// right one eighth block >▕<
|
|
|
|
ctx.rect((x + 7 / 8) * cw, y * ch, cw / 8, ch)
|
|
|
|
} else if (codePoint === 0x2596) {
|
|
|
|
// left bottom quadrant >▖<
|
|
|
|
ctx.rect(left, top + c2h, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x2597) {
|
|
|
|
// right bottom quadrant >▗<
|
|
|
|
ctx.rect(left + c2w, top + c2h, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x2598) {
|
|
|
|
// left top quadrant >▘<
|
|
|
|
ctx.rect(left, top, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x2599) {
|
|
|
|
// left chair >▙<
|
|
|
|
ctx.rect(left, top, c2w, ch)
|
|
|
|
ctx.rect(left + c2w, top + c2h, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259A) {
|
|
|
|
// quadrants lt rb >▚<
|
|
|
|
ctx.rect(left, top, c2w, c2h)
|
|
|
|
ctx.rect(left + c2w, top + c2h, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259B) {
|
|
|
|
// left chair upside down >▛<
|
|
|
|
ctx.rect(left, top, c2w, ch)
|
|
|
|
ctx.rect(left + c2w, top, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259C) {
|
|
|
|
// right chair upside down >▜<
|
|
|
|
ctx.rect(left, top, cw, c2h)
|
|
|
|
ctx.rect(left + c2w, top + c2h, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259D) {
|
|
|
|
// right top quadrant >▝<
|
|
|
|
ctx.rect(left + c2w, top, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259E) {
|
|
|
|
// quadrants lb rt >▞<
|
|
|
|
ctx.rect(left, top + c2h, c2w, c2h)
|
|
|
|
ctx.rect(left + c2w, top, c2w, c2h)
|
|
|
|
} else if (codePoint === 0x259F) {
|
|
|
|
// right chair upside down >▟<
|
|
|
|
ctx.rect(left, top + c2h, c2w, c2h)
|
|
|
|
ctx.rect(left + c2w, top, c2w, ch)
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx.fill()
|
|
|
|
} else {
|
|
|
|
// Draw other characters using the text renderer
|
|
|
|
ctx.fillText(text, (x + 0.5) * cellWidth, (y + 0.5) * cellHeight)
|
|
|
|
}
|
|
|
|
|
|
|
|
// -- line drawing - a reference for a possible future rect/line implementation ---
|
|
|
|
// http://www.fileformat.info/info/unicode/block/box_drawing/utf8test.htm
|
|
|
|
// 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F
|
|
|
|
// 0x2500 ─ ━ │ ┃ ┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ┌ ┍ ┎ ┏
|
|
|
|
// 0x2510 ┐ ┑ ┒ ┓ └ ┕ ┖ ┗ ┘ ┙ ┚ ┛ ├ ┝ ┞ ┟
|
|
|
|
// 0x2520 ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ┩ ┪ ┫ ┬ ┭ ┮ ┯
|
|
|
|
// 0x2530 ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿
|
|
|
|
// 0x2540 ╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏
|
|
|
|
// 0x2550 ═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟
|
|
|
|
// 0x2560 ╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬ ╭ ╮ ╯
|
|
|
|
// 0x2570 ╰ ╱ ╲ ╳ ╴ ╵ ╶ ╷ ╸ ╹ ╺ ╻ ╼ ╽ ╾ ╿
|
|
|
|
|
|
|
|
if (underline || strike || overline) {
|
|
|
|
ctx.strokeStyle = this.getColor(fg)
|
|
|
|
ctx.lineWidth = 1
|
|
|
|
ctx.lineCap = 'round'
|
|
|
|
ctx.beginPath()
|
|
|
|
|
|
|
|
if (underline) {
|
|
|
|
let lineY = Math.round(y * cellHeight + charSize.height) + 0.5
|
|
|
|
ctx.moveTo(x * cellWidth, lineY)
|
|
|
|
ctx.lineTo((x + 1) * cellWidth, lineY)
|
|
|
|
}
|
|
|
|
|
|
|
|
if (strike) {
|
|
|
|
let lineY = Math.round((y + 0.5) * cellHeight) + 0.5
|
|
|
|
ctx.moveTo(x * cellWidth, lineY)
|
|
|
|
ctx.lineTo((x + 1) * cellWidth, lineY)
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overline) {
|
|
|
|
let lineY = Math.round(y * cellHeight) + 0.5
|
|
|
|
ctx.moveTo(x * cellWidth, lineY)
|
|
|
|
ctx.lineTo((x + 1) * cellWidth, lineY)
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx.stroke()
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx.globalAlpha = 1
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns all adjacent cell indices given a radius.
|
|
|
|
* @param {number} cell - the center cell index
|
|
|
|
* @param {number} [radius] - the radius. 1 by default
|
|
|
|
* @returns {number[]} an array of cell indices
|
|
|
|
*/
|
|
|
|
getAdjacentCells (cell, radius = 1) {
|
|
|
|
const { width, height } = this.window
|
|
|
|
const screenLength = width * height
|
|
|
|
|
|
|
|
let cells = []
|
|
|
|
|
|
|
|
for (let x = -radius; x <= radius; x++) {
|
|
|
|
for (let y = -radius; y <= radius; y++) {
|
|
|
|
if (x === 0 && y === 0) continue
|
|
|
|
cells.push(cell + x + y * width)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return cells.filter(cell => cell >= 0 && cell < screenLength)
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the screen.
|
|
|
|
* @param {string} why - the draw reason (for debugging)
|
|
|
|
*/
|
|
|
|
draw (why) {
|
|
|
|
const ctx = this.ctx
|
|
|
|
const {
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
devicePixelRatio,
|
|
|
|
statusScreen
|
|
|
|
} = this.window
|
|
|
|
|
|
|
|
if (statusScreen) {
|
|
|
|
// draw status screen instead
|
|
|
|
this.drawStatus(statusScreen)
|
|
|
|
this.startDrawLoop()
|
|
|
|
return
|
|
|
|
} else this.stopDrawLoop()
|
|
|
|
|
|
|
|
const charSize = this.getCharSize()
|
|
|
|
const { width: cellWidth, height: cellHeight } = this.getCellSize()
|
|
|
|
const screenLength = width * height
|
|
|
|
|
|
|
|
ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0)
|
|
|
|
|
|
|
|
if (this.window.debug && this._debug) this._debug.drawStart(why)
|
|
|
|
|
|
|
|
ctx.font = this.getFont()
|
|
|
|
ctx.textAlign = 'center'
|
|
|
|
ctx.textBaseline = 'middle'
|
|
|
|
|
|
|
|
// bits in the attr value that affect the font
|
|
|
|
const FONT_MASK = 0b101
|
|
|
|
|
|
|
|
// Map of (attrs & FONT_MASK) -> Array of cell indices
|
|
|
|
let fontGroups = new Map()
|
|
|
|
|
|
|
|
// Map of (cell index) -> boolean, whether or not a cell has updated
|
|
|
|
let updateMap = new Map()
|
|
|
|
|
|
|
|
for (let cell = 0; cell < screenLength; cell++) {
|
|
|
|
let x = cell % width
|
|
|
|
let y = Math.floor(cell / width)
|
|
|
|
let isCursor = !this.cursor.hanging &&
|
|
|
|
this.cursor.x === x &&
|
|
|
|
this.cursor.y === y &&
|
|
|
|
this.cursor.blinkOn &&
|
|
|
|
this.cursor.visible
|
|
|
|
|
|
|
|
let wasCursor = x === this.drawnCursor[0] && y === this.drawnCursor[1]
|
|
|
|
|
|
|
|
let inSelection = this.isInSelection(x, y)
|
|
|
|
|
|
|
|
let text = this.screen[cell]
|
|
|
|
let fg = this.screenFG[cell]
|
|
|
|
let bg = this.screenBG[cell]
|
|
|
|
let attrs = this.screenAttrs[cell]
|
|
|
|
|
|
|
|
if (attrs & (1 << 4) && !this.window.blinkStyleOn) {
|
|
|
|
// blinking is enabled and blink style is off
|
|
|
|
// set text to nothing so drawCharacter doesn't draw anything
|
|
|
|
text = ''
|
|
|
|
}
|
|
|
|
|
|
|
|
if (inSelection) {
|
|
|
|
fg = -1
|
|
|
|
bg = -2
|
|
|
|
}
|
|
|
|
|
|
|
|
let didUpdate = text !== this.drawnScreen[cell] || // text updated
|
|
|
|
fg !== this.drawnScreenFG[cell] || // foreground updated, and this cell has text
|
|
|
|
bg !== this.drawnScreenBG[cell] || // background updated
|
|
|
|
attrs !== this.drawnScreenAttrs[cell] || // attributes updated
|
|
|
|
isCursor !== wasCursor || // cursor blink/position updated
|
|
|
|
(isCursor && this.cursor.style !== this.drawnCursor[2]) // cursor style updated
|
|
|
|
|
|
|
|
let font = attrs & FONT_MASK
|
|
|
|
if (!fontGroups.has(font)) fontGroups.set(font, [])
|
|
|
|
|
|
|
|
fontGroups.get(font).push([cell, x, y, text, fg, bg, attrs, isCursor, inSelection])
|
|
|
|
updateMap.set(cell, didUpdate)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Map of (cell index) -> boolean, whether or not a cell should be redrawn
|
|
|
|
const redrawMap = new Map()
|
|
|
|
|
|
|
|
let isTextWide = text =>
|
|
|
|
text !== ' ' && ctx.measureText(text).width >= (cellWidth + 0.05)
|
|
|
|
|
|
|
|
// decide for each cell if it should be redrawn
|
|
|
|
let updateRedrawMapAt = cell => {
|
|
|
|
let shouldUpdate = updateMap.get(cell) || redrawMap.get(cell) || false
|
|
|
|
|
|
|
|
// TODO: fonts (necessary?)
|
|
|
|
let text = this.screen[cell]
|
|
|
|
let isWideCell = isTextWide(text)
|
|
|
|
let checkRadius = isWideCell ? 2 : 1
|
|
|
|
|
|
|
|
if (!shouldUpdate) {
|
|
|
|
// check adjacent cells
|
|
|
|
let adjacentDidUpdate = false
|
|
|
|
|
|
|
|
for (let adjacentCell of this.getAdjacentCells(cell, checkRadius)) {
|
|
|
|
// update this cell if:
|
|
|
|
// - the adjacent cell updated (For now, this'll always be true because characters can be slightly larger than they say they are)
|
|
|
|
// - the adjacent cell updated and this cell or the adjacent cell is wide
|
|
|
|
if (updateMap.get(adjacentCell) && (this.window.graphics < 2 || isWideCell || isTextWide(this.screen[adjacentCell]))) {
|
|
|
|
adjacentDidUpdate = true
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (adjacentDidUpdate) shouldUpdate = true
|
|
|
|
}
|
|
|
|
|
|
|
|
redrawMap.set(cell, shouldUpdate)
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let cell of updateMap.keys()) updateRedrawMapAt(cell)
|
|
|
|
|
|
|
|
// mask to redrawing regions only
|
|
|
|
if (this.window.graphics >= 1) {
|
|
|
|
let debug = this.window.debug && this._debug
|
|
|
|
ctx.save()
|
|
|
|
ctx.beginPath()
|
|
|
|
for (let y = 0; y < height; y++) {
|
|
|
|
let regionStart = null
|
|
|
|
for (let x = 0; x < width; x++) {
|
|
|
|
let cell = y * width + x
|
|
|
|
let redrawing = redrawMap.get(cell)
|
|
|
|
if (redrawing && regionStart === null) regionStart = x
|
|
|
|
if (!redrawing && regionStart !== null) {
|
|
|
|
ctx.rect(regionStart * cellWidth, y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
|
|
|
|
if (debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
|
|
|
|
regionStart = null
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (regionStart !== null) {
|
|
|
|
ctx.rect(regionStart * cellWidth, y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
|
|
|
|
if (debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ctx.clip()
|
|
|
|
}
|
|
|
|
|
|
|
|
// pass 1: backgrounds
|
|
|
|
for (let font of fontGroups.keys()) {
|
|
|
|
for (let data of fontGroups.get(font)) {
|
|
|
|
let [cell, x, y, text, , bg] = data
|
|
|
|
|
|
|
|
if (redrawMap.get(cell)) {
|
|
|
|
this.drawBackground({ x, y, cellWidth, cellHeight, bg })
|
|
|
|
|
|
|
|
if (this.window.debug && this._debug) {
|
|
|
|
// set cell flags
|
|
|
|
let flags = (+redrawMap.get(cell))
|
|
|
|
flags |= (+updateMap.get(cell)) << 1
|
|
|
|
flags |= (+isTextWide(text)) << 2
|
|
|
|
this._debug.setCell(cell, flags)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// reset drawn cursor
|
|
|
|
this.drawnCursor = [-1, -1, -1]
|
|
|
|
|
|
|
|
// pass 2: characters
|
|
|
|
for (let font of fontGroups.keys()) {
|
|
|
|
// set font once because in Firefox, this is a really slow action for some
|
|
|
|
// reason
|
|
|
|
let modifiers = {}
|
|
|
|
if (font & 1) modifiers.weight = 'bold'
|
|
|
|
if (font & 1 << 2) modifiers.style = 'italic'
|
|
|
|
ctx.font = this.getFont(modifiers)
|
|
|
|
|
|
|
|
for (let data of fontGroups.get(font)) {
|
|
|
|
let [cell, x, y, text, fg, bg, attrs, isCursor, inSelection] = data
|
|
|
|
|
|
|
|
if (redrawMap.get(cell)) {
|
|
|
|
this.drawCharacter({
|
|
|
|
x, y, charSize, cellWidth, cellHeight, text, fg, attrs
|
|
|
|
})
|
|
|
|
|
|
|
|
this.drawnScreen[cell] = text
|
|
|
|
this.drawnScreenFG[cell] = fg
|
|
|
|
this.drawnScreenBG[cell] = bg
|
|
|
|
this.drawnScreenAttrs[cell] = attrs
|
|
|
|
|
|
|
|
if (isCursor) this.drawnCursor = [x, y, this.cursor.style]
|
|
|
|
|
|
|
|
if (isCursor && !inSelection) {
|
|
|
|
ctx.save()
|
|
|
|
ctx.beginPath()
|
|
|
|
if (this.cursor.style === 'block') {
|
|
|
|
// block
|
|
|
|
ctx.rect(x * cellWidth, y * cellHeight, cellWidth, cellHeight)
|
|
|
|
} else if (this.cursor.style === 'bar') {
|
|
|
|
// vertical bar
|
|
|
|
let barWidth = 2
|
|
|
|
ctx.rect(x * cellWidth, y * cellHeight, barWidth, cellHeight)
|
|
|
|
} else if (this.cursor.style === 'line') {
|
|
|
|
// underline
|
|
|
|
let lineHeight = 2
|
|
|
|
ctx.rect(x * cellWidth, y * cellHeight + charSize.height, cellWidth, lineHeight)
|
|
|
|
}
|
|
|
|
ctx.clip()
|
|
|
|
|
|
|
|
// swap foreground/background
|
|
|
|
;[fg, bg] = [bg, fg]
|
|
|
|
|
|
|
|
// HACK: ensure cursor is visible
|
|
|
|
if (fg === bg) bg = fg === 0 ? 7 : 0
|
|
|
|
|
|
|
|
this.drawBackground({ x, y, cellWidth, cellHeight, bg })
|
|
|
|
this.drawCharacter({
|
|
|
|
x, y, charSize, cellWidth, cellHeight, text, fg, attrs
|
|
|
|
})
|
|
|
|
ctx.restore()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.window.graphics >= 1) ctx.restore()
|
|
|
|
|
|
|
|
if (this.window.debug && this._debug) this._debug.drawEnd()
|
|
|
|
|
|
|
|
this.emit('draw')
|
|
|
|
}
|
|
|
|
|
|
|
|
drawStatus (statusScreen) {
|
|
|
|
const ctx = this.ctx
|
|
|
|
const {
|
|
|
|
fontFamily,
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
devicePixelRatio
|
|
|
|
} = this.window
|
|
|
|
|
|
|
|
// reset drawnScreen to force redraw when statusScreen is disabled
|
|
|
|
this.drawnScreen = []
|
|
|
|
|
|
|
|
const cellSize = this.getCellSize()
|
|
|
|
const screenWidth = width * cellSize.width
|
|
|
|
const screenHeight = height * cellSize.height
|
|
|
|
|
|
|
|
ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0)
|
|
|
|
ctx.clearRect(0, 0, screenWidth, screenHeight)
|
|
|
|
|
|
|
|
ctx.font = `24px ${fontFamily}`
|
|
|
|
ctx.fillStyle = '#fff'
|
|
|
|
ctx.textAlign = 'center'
|
|
|
|
ctx.textBaseline = 'middle'
|
|
|
|
ctx.fillText(statusScreen.title || '', screenWidth / 2, screenHeight / 2 - 50)
|
|
|
|
|
|
|
|
if (statusScreen.loading) {
|
|
|
|
// show loading spinner
|
|
|
|
ctx.save()
|
|
|
|
ctx.translate(screenWidth / 2, screenHeight / 2 + 20)
|
|
|
|
|
|
|
|
ctx.strokeStyle = '#fff'
|
|
|
|
ctx.lineWidth = 5
|
|
|
|
ctx.lineCap = 'round'
|
|
|
|
|
|
|
|
let t = Date.now() / 1000
|
|
|
|
|
|
|
|
for (let i = 0; i < 12; i++) {
|
|
|
|
ctx.rotate(Math.PI / 6)
|
|
|
|
let offset = ((t * 12) - i) % 12
|
|
|
|
ctx.globalAlpha = Math.max(0.2, 1 - offset / 3)
|
|
|
|
ctx.beginPath()
|
|
|
|
ctx.moveTo(0, 15)
|
|
|
|
ctx.lineTo(0, 30)
|
|
|
|
ctx.stroke()
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx.restore()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
startDrawLoop () {
|
|
|
|
if (this._drawTimerThread) return
|
|
|
|
let threadID = Math.random().toString(36)
|
|
|
|
this._drawTimerThread = threadID
|
|
|
|
this.drawTimerLoop(threadID)
|
|
|
|
}
|
|
|
|
|
|
|
|
stopDrawLoop () {
|
|
|
|
this._drawTimerThread = null
|
|
|
|
}
|
|
|
|
|
|
|
|
drawTimerLoop (threadID) {
|
|
|
|
if (!threadID || threadID !== this._drawTimerThread) return
|
|
|
|
window.requestAnimationFrame(() => this.drawTimerLoop(threadID))
|
|
|
|
this.draw('draw-loop')
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Parses the content of an `S` message and schedules a draw
|
|
|
|
* @param {string} str - the message content
|
|
|
|
*/
|
|
|
|
loadContent (str) {
|
|
|
|
// current index
|
|
|
|
let i = 0
|
|
|
|
// Uncomment to capture screen content for the demo page
|
|
|
|
// console.log(JSON.stringify(`S${str}`))
|
|
|
|
|
|
|
|
if (!this.contentLoaded) {
|
|
|
|
let errmsg = qs('#load-failed')
|
|
|
|
if (errmsg) errmsg.parentNode.removeChild(errmsg)
|
|
|
|
this.contentLoaded = true
|
|
|
|
}
|
|
|
|
|
|
|
|
// window size
|
|
|
|
const newHeight = parse2B(str, i)
|
|
|
|
const newWidth = parse2B(str, i + 2)
|
|
|
|
const resized = (this.window.height !== newHeight) || (this.window.width !== newWidth)
|
|
|
|
this.window.height = newHeight
|
|
|
|
this.window.width = newWidth
|
|
|
|
i += 4
|
|
|
|
|
|
|
|
// cursor position
|
|
|
|
let [cursorY, cursorX] = [parse2B(str, i), parse2B(str, i + 2)]
|
|
|
|
i += 4
|
|
|
|
let cursorMoved = (cursorX !== this.cursor.x || cursorY !== this.cursor.y)
|
|
|
|
this.cursor.x = cursorX
|
|
|
|
this.cursor.y = cursorY
|
|
|
|
|
|
|
|
if (cursorMoved) {
|
|
|
|
this.resetCursorBlink()
|
|
|
|
this.emit('cursor-moved')
|
|
|
|
}
|
|
|
|
|
|
|
|
// attributes
|
|
|
|
let attributes = parse3B(str, i)
|
|
|
|
i += 3
|
|
|
|
|
|
|
|
this.cursor.visible = !!(attributes & 1)
|
|
|
|
this.cursor.hanging = !!(attributes & (1 << 1))
|
|
|
|
|
|
|
|
this.input.setAlts(
|
|
|
|
!!(attributes & (1 << 2)), // cursors alt
|
|
|
|
!!(attributes & (1 << 3)), // numpad alt
|
|
|
|
!!(attributes & (1 << 4)), // fn keys alt
|
|
|
|
!!(attributes & (1 << 12)) // crlf mode
|
|
|
|
)
|
|
|
|
|
|
|
|
let trackMouseClicks = !!(attributes & (1 << 5))
|
|
|
|
let trackMouseMovement = !!(attributes & (1 << 6))
|
|
|
|
|
|
|
|
// 0 - Block blink 2 - Block steady (1 is unused)
|
|
|
|
// 3 - Underline blink 4 - Underline steady
|
|
|
|
// 5 - I-bar blink 6 - I-bar steady
|
|
|
|
let cursorShape = (attributes >> 9) & 0x07
|
|
|
|
|
|
|
|
// if it's not zero, decrement such that the two most significant bits
|
|
|
|
// are the type and the least significant bit is the blink state
|
|
|
|
if (cursorShape > 0) cursorShape--
|
|
|
|
|
|
|
|
let cursorStyle = cursorShape >> 1
|
|
|
|
let cursorBlinking = !(cursorShape & 1)
|
|
|
|
|
|
|
|
if (cursorStyle === 0) this.cursor.style = 'block'
|
|
|
|
else if (cursorStyle === 1) this.cursor.style = 'line'
|
|
|
|
else if (cursorStyle === 2) this.cursor.style = 'bar'
|
|
|
|
|
|
|
|
if (this.cursor.blinking !== cursorBlinking) {
|
|
|
|
this.cursor.blinking = cursorBlinking
|
|
|
|
this.resetCursorBlink()
|
|
|
|
}
|
|
|
|
|
|
|
|
this.input.setMouseMode(trackMouseClicks, trackMouseMovement)
|
|
|
|
this.selection.selectable = !trackMouseClicks && !trackMouseMovement
|
|
|
|
$(this.canvas).toggleClass('selectable', this.selection.selectable)
|
|
|
|
this.mouseMode = {
|
|
|
|
clicks: trackMouseClicks,
|
|
|
|
movement: trackMouseMovement
|
|
|
|
}
|
|
|
|
|
|
|
|
let showButtons = !!(attributes & (1 << 7))
|
|
|
|
let showConfigLinks = !!(attributes & (1 << 8))
|
|
|
|
|
|
|
|
$('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks)
|
|
|
|
$('#action-buttons').toggleClass('hidden', !showButtons)
|
|
|
|
|
|
|
|
this.bracketedPaste = !!(attributes & (1 << 13))
|
|
|
|
|
|
|
|
// content
|
|
|
|
let fg = 7
|
|
|
|
let bg = 0
|
|
|
|
let attrs = 0
|
|
|
|
let cell = 0 // cell index
|
|
|
|
let lastChar = ' '
|
|
|
|
let screenLength = this.window.width * this.window.height
|
|
|
|
|
|
|
|
if (resized) {
|
|
|
|
this.updateSize()
|
|
|
|
this.blinkingCellCount = 0
|
|
|
|
this.screen = new Array(screenLength).fill(' ')
|
|
|
|
this.screenFG = new Array(screenLength).fill(' ')
|
|
|
|
this.screenBG = new Array(screenLength).fill(' ')
|
|
|
|
this.screenAttrs = new Array(screenLength).fill(' ')
|
|
|
|
}
|
|
|
|
|
|
|
|
let strArray = Array.from ? Array.from(str) : str.split('')
|
|
|
|
|
|
|
|
const MASK_LINE_ATTR = 0xC8
|
|
|
|
const MASK_BLINK = 1 << 4
|
|
|
|
|
|
|
|
let setCellContent = () => {
|
|
|
|
// Remove blink attribute if it wouldn't have any effect
|
|
|
|
let myAttrs = attrs
|
|
|
|
if ((myAttrs & MASK_BLINK) !== 0 &&
|
|
|
|
((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles
|
|
|
|
fg === bg // invisible text
|
|
|
|
)
|
|
|
|
) {
|
|
|
|
myAttrs ^= MASK_BLINK
|
|
|
|
}
|
|
|
|
// update blinking cells counter if blink state changed
|
|
|
|
if ((this.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) {
|
|
|
|
if (myAttrs & MASK_BLINK) this.blinkingCellCount++
|
|
|
|
else this.blinkingCellCount--
|
|
|
|
}
|
|
|
|
|
|
|
|
this.screen[cell] = lastChar
|
|
|
|
this.screenFG[cell] = fg
|
|
|
|
this.screenBG[cell] = bg
|
|
|
|
this.screenAttrs[cell] = myAttrs
|
|
|
|
}
|
|
|
|
|
|
|
|
while (i < strArray.length && cell < screenLength) {
|
|
|
|
let character = strArray[i++]
|
|
|
|
let charCode = character.codePointAt(0)
|
|
|
|
|
|
|
|
let data
|
|
|
|
switch (charCode) {
|
|
|
|
case SEQ_REPEAT:
|
|
|
|
let count = parse2B(strArray[i] + strArray[i + 1])
|
|
|
|
i += 2
|
|
|
|
for (let j = 0; j < count; j++) {
|
|
|
|
setCellContent(cell)
|
|
|
|
if (++cell > screenLength) break
|
|
|
|
}
|
|
|
|
break
|
|
|
|
|
|
|
|
case SEQ_SET_COLORS:
|
|
|
|
data = parse3B(strArray[i] + strArray[i + 1] + strArray[i + 2])
|
|
|
|
i += 3
|
|
|
|
fg = data & 0xFF
|
|
|
|
bg = (data >> 8) & 0xFF
|
|
|
|
break
|
|
|
|
|
|
|
|
case SEQ_SET_ATTRS:
|
|
|
|
data = parse2B(strArray[i] + strArray[i + 1])
|
|
|
|
i += 2
|
|
|
|
attrs = data & 0xFF
|
|
|
|
break
|
|
|
|
|
|
|
|
case SEQ_SET_FG:
|
|
|
|
data = parse2B(strArray[i] + strArray[i + 1])
|
|
|
|
i += 2
|
|
|
|
fg = data & 0xFF
|
|
|
|
break
|
|
|
|
|
|
|
|
case SEQ_SET_BG:
|
|
|
|
data = parse2B(strArray[i] + strArray[i + 1])
|
|
|
|
i += 2
|
|
|
|
bg = data & 0xFF
|
|
|
|
break
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (charCode < 32) character = '\ufffd'
|
|
|
|
lastChar = character
|
|
|
|
setCellContent(cell)
|
|
|
|
cell++
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.window.debug) console.log(`Blinky cells = ${this.blinkingCellCount}`)
|
|
|
|
|
|
|
|
this.scheduleDraw('load', 16)
|
|
|
|
this.emit('load')
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Parses the content of a `T` message and updates the screen title and button
|
|
|
|
* labels.
|
|
|
|
* @param {string} str - the message content
|
|
|
|
*/
|
|
|
|
loadLabels (str) {
|
|
|
|
let pieces = str.split('\x01')
|
|
|
|
let screenTitle = pieces[0]
|
|
|
|
qs('#screen-title').textContent = screenTitle
|
|
|
|
if (screenTitle.length === 0) screenTitle = 'Terminal'
|
|
|
|
qs('title').textContent = `${screenTitle} :: ESPTerm`
|
|
|
|
$('#action-buttons button').forEach((button, i) => {
|
|
|
|
let label = pieces[i + 1].trim()
|
|
|
|
// if empty string, use the "dim" effect and put nbsp instead to
|
|
|
|
// stretch the button vertically
|
|
|
|
button.innerHTML = label ? $.htmlEscape(label) : ' '
|
|
|
|
button.style.opacity = label ? 1 : 0.2
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Shows an actual notification (if possible) or a notification balloon.
|
|
|
|
* @param {string} text - the notification content
|
|
|
|
*/
|
|
|
|
showNotification (text) {
|
|
|
|
console.info(`Notification: ${text}`)
|
|
|
|
if (window.Notification && window.Notification.permission === 'granted') {
|
|
|
|
let notification = new window.Notification('ESPTerm', {
|
|
|
|
body: text
|
|
|
|
})
|
|
|
|
notification.addEventListener('click', () => window.focus())
|
|
|
|
} else {
|
|
|
|
if (window.Notification && window.Notification.permission !== 'denied') {
|
|
|
|
window.Notification.requestPermission()
|
|
|
|
} else {
|
|
|
|
// Fallback using the built-in notification balloon
|
|
|
|
notify.show(text)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Loads a message from the server, and optionally a theme.
|
|
|
|
* @param {string} str - the message
|
|
|
|
* @param {number} [theme] - the new theme index
|
|
|
|
*/
|
|
|
|
load (str, theme = -1) {
|
|
|
|
const content = str.substr(1)
|
|
|
|
if (theme >= 0 && theme < themes.length) {
|
|
|
|
this.palette = themes[theme]
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (str[0]) {
|
|
|
|
case 'S':
|
|
|
|
this.loadContent(content)
|
|
|
|
break
|
|
|
|
|
|
|
|
case 'T':
|
|
|
|
this.loadLabels(content)
|
|
|
|
break
|
|
|
|
|
|
|
|
case 'B':
|
|
|
|
this.beep()
|
|
|
|
break
|
|
|
|
|
|
|
|
case 'G':
|
|
|
|
this.showNotification(content)
|
|
|
|
break
|
|
|
|
|
|
|
|
default:
|
|
|
|
console.warn(`Bad data message type; ignoring.\n${JSON.stringify(str)}`)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a beep sound.
|
|
|
|
*/
|
|
|
|
beep () {
|
|
|
|
const audioCtx = this.audioCtx
|
|
|
|
if (!audioCtx) return
|
|
|
|
|
|
|
|
// prevent screeching
|
|
|
|
if (this._lastBeep && this._lastBeep > Date.now() - 50) return
|
|
|
|
this._lastBeep = Date.now()
|
|
|
|
|
|
|
|
if (!this._convolver) {
|
|
|
|
this._convolver = audioCtx.createConvolver()
|
|
|
|
let impulseLength = audioCtx.sampleRate * 0.8
|
|
|
|
let impulse = audioCtx.createBuffer(2, impulseLength, audioCtx.sampleRate)
|
|
|
|
for (let i = 0; i < impulseLength; i++) {
|
|
|
|
impulse.getChannelData(0)[i] = (1 - i / impulseLength) ** (7 + Math.random())
|
|
|
|
impulse.getChannelData(1)[i] = (1 - i / impulseLength) ** (7 + Math.random())
|
|
|
|
}
|
|
|
|
this._convolver.buffer = impulse
|
|
|
|
this._convolver.connect(audioCtx.destination)
|
|
|
|
}
|
|
|
|
|
|
|
|
// main beep
|
|
|
|
const mainOsc = audioCtx.createOscillator()
|
|
|
|
const mainGain = audioCtx.createGain()
|
|
|
|
mainOsc.connect(mainGain)
|
|
|
|
mainGain.gain.value = 6
|
|
|
|
mainOsc.frequency.value = 750
|
|
|
|
mainOsc.type = 'sine'
|
|
|
|
|
|
|
|
// surrogate beep (making it sound like 'oops')
|
|
|
|
const surrOsc = audioCtx.createOscillator()
|
|
|
|
const surrGain = audioCtx.createGain()
|
|
|
|
surrOsc.connect(surrGain)
|
|
|
|
surrGain.gain.value = 4
|
|
|
|
surrOsc.frequency.value = 400
|
|
|
|
surrOsc.type = 'sine'
|
|
|
|
|
|
|
|
mainGain.connect(this._convolver)
|
|
|
|
surrGain.connect(this._convolver)
|
|
|
|
|
|
|
|
let startTime = audioCtx.currentTime
|
|
|
|
mainOsc.start()
|
|
|
|
mainOsc.stop(startTime + 0.5)
|
|
|
|
surrOsc.start(startTime + 0.05)
|
|
|
|
surrOsc.stop(startTime + 0.8)
|
|
|
|
|
|
|
|
let loop = function () {
|
|
|
|
if (audioCtx.currentTime < startTime + 0.8) window.requestAnimationFrame(loop)
|
|
|
|
mainGain.gain.value *= 0.8
|
|
|
|
surrGain.gain.value *= 0.8
|
|
|
|
}
|
|
|
|
loop()
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts an alphabetic character to its fraktur variant.
|
|
|
|
* @param {string} character - the character
|
|
|
|
* @returns {string} the converted character
|
|
|
|
*/
|
|
|
|
alphaToFraktur (character) {
|
|
|
|
if (character >= 'a' && character <= 'z') {
|
|
|
|
character = String.fromCodePoint(0x1d51e - 0x61 + character.charCodeAt(0))
|
|
|
|
} else if (character >= 'A' && character <= 'Z') {
|
|
|
|
character = this.frakturExceptions[character] || String.fromCodePoint(
|
|
|
|
0x1d504 - 0x41 + character.charCodeAt(0))
|
|
|
|
}
|
|
|
|
return character
|
|
|
|
}
|
|
|
|
}
|