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const EventEmitter = require('events')
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const $ = require('../lib/chibi')
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let demo
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try { demo = require('./demo') } catch (err) {}
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const RECONN_DELAY = 2000
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const HEARTBEAT_TIME = 3000
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/** Handle connections */
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module.exports = class TermConnection extends EventEmitter {
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constructor (screen) {
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super()
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this.screen = screen
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this.ws = null
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this.heartbeatTimeout = null
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this.pingInterval = null
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this.xoff = false
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this.autoXoffTimeout = null
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this.reconnTimeout = null
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this.forceClosing = false
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try {
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this.blobReader = new FileReader()
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this.blobReader.onload = (evt) => {
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this.onDecodedWSMessage(this.blobReader.result)
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}
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this.blobReader.onerror = (evt) => {
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console.error(evt)
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}
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} catch (e) {
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this.blobReader = null
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}
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this.pageShown = false
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this.disconnectTimeout = null
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document.addEventListener('visibilitychange', () => {
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if (document.hidden === true) {
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console.info('Window lost focus, freeing socket')
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// Delayed, avoid disconnecting if the background time is short
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this.disconnectTimeout = setTimeout(() => {
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this.closeSocket()
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clearTimeout(this.heartbeatTimeout)
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}, 1000)
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} else {
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clearTimeout(this.disconnectTimeout)
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console.info('Window got focus, re-connecting')
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this.init()
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}
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}, false)
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}
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onWSOpen (evt) {
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console.log('CONNECTED')
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this.heartbeat()
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this.send('i')
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this.forceClosing = false
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this.emit('connect')
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}
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onWSClose (evt) {
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if (this.forceClosing) {
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this.forceClosing = false
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return
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}
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console.warn('SOCKET CLOSED, code ' + evt.code + '. Reconnecting...')
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if (evt.code < 1000) {
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console.error('Bad code from socket!')
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// this sometimes happens for unknown reasons, code < 1000 is invalid
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// location.reload()
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}
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clearTimeout(this.reconnTimeout)
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this.reconnTimeout = setTimeout(() => this.init(), RECONN_DELAY)
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this.emit('disconnect', evt.code)
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}
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onDecodedWSMessage (str) {
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switch (str.charAt(0)) {
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case '.':
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console.log(str)
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// heartbeat, no-op message
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break
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case '-':
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// console.log('xoff');
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this.xoff = true
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this.autoXoffTimeout = setTimeout(() => {
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this.xoff = false
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}, 250)
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break
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case '+':
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// console.log('xon');
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this.xoff = false
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clearTimeout(this.autoXoffTimeout)
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break
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default:
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this.screen.load(str)
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if (!this.pageShown) {
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window.showPage()
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this.pageShown = true
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}
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break
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}
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this.heartbeat()
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}
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onWSMessage (evt) {
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if (typeof evt.data === 'string') this.onDecodedWSMessage(evt.data)
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else {
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if (!this.blobReader) {
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console.error('No FileReader!')
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return
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}
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if (this.blobReader.readyState !== 1) {
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this.blobReader.readAsText(evt.data)
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} else {
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setTimeout(() => {
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this.onWSMessage(evt)
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}, 1)
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}
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}
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}
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canSend () {
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return !this.xoff
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}
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send (message) {
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if (window._demo) {
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if (typeof window.demoInterface !== 'undefined') {
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demo.input(message)
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} else {
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console.log(`TX: ${JSON.stringify(message)}`)
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}
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return true // Simulate success
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}
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if (this.xoff) {
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// TODO queue
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console.log("Can't send, flood control.")
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return false
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}
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if (!this.ws) return false // for dry testing
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if (this.ws.readyState !== 1) {
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console.error('Socket not ready')
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return false
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}
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if (typeof message !== 'string') {
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message = JSON.stringify(message)
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}
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this.ws.send(message)
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return true
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}
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/** Safely close the socket */
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closeSocket () {
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if (this.ws) {
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this.forceClosing = true
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if (this.ws.readyState === 1) this.ws.close()
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this.ws = null
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}
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}
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init () {
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if (window._demo) {
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if (typeof window.demoInterface === 'undefined') {
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window.alert('Demoing non-demo build!') // this will catch mistakes when deploying to the website
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} else {
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demo.init(this.screen)
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}
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return
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}
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clearTimeout(this.reconnTimeout)
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clearTimeout(this.heartbeatTimeout)
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this.closeSocket()
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this.ws = new window.WebSocket('ws://' + window._root + '/term/update.ws')
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this.ws.addEventListener('open', (...args) => this.onWSOpen(...args))
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this.ws.addEventListener('close', (...args) => this.onWSClose(...args))
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this.ws.addEventListener('message', (...args) => this.onWSMessage(...args))
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console.log('Opening socket.')
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this.heartbeat()
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this.emit('open')
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}
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heartbeat () {
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clearTimeout(this.heartbeatTimeout)
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this.heartbeatTimeout = setTimeout(() => this.onHeartbeatFail(), HEARTBEAT_TIME)
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}
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sendPing () {
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console.log('> ping')
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this.emit('ping')
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$.get('http://' + window._root + '/api/v1/ping', (resp, status) => {
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if (status === 200) {
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clearInterval(this.pingInterval)
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console.info('Server ready, opening socket…')
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this.emit('ping-success')
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this.init()
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// location.reload()
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} else this.emit('ping-fail', status)
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}, {
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timeout: 100,
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loader: false // we have loader on-screen
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})
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}
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onHeartbeatFail () {
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this.closeSocket()
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this.emit('silence')
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console.error('Heartbeat lost, probing server...')
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clearInterval(this.pingInterval)
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this.pingInterval = setInterval(() => { this.sendPing() }, 1000)
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// first ping, if this gets through, it'll will reduce delay
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setTimeout(() => { this.sendPing() }, 200)
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}
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}
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