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const { qs, mk } = require('../utils')
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const Notify = require('../notif')
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const TermScreen = require('./screen')
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const TermConnection = require('./connection')
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const TermInput = require('./input')
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const TermUpload = require('./upload')
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const initSoftKeyboard = require('./soft_keyboard')
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const attachDebugScreen = require('./debug_screen')
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/** Init the terminal sub-module - called from HTML */
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module.exports = function (opts) {
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const screen = new TermScreen()
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const conn = new TermConnection(screen)
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const input = TermInput(conn, screen)
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const termUpload = TermUpload(conn, input, screen)
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screen.input = input
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screen.conn = conn
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input.termUpload = termUpload
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let showSplashTimeout = null
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let showSplash = (obj, delay = 250) => {
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clearTimeout(showSplashTimeout)
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showSplashTimeout = setTimeout(() => {
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screen.window.statusScreen = obj
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}, delay)
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}
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conn.on('open', () => {
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// console.log('*open')
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showSplash({ title: 'Connecting', loading: true })
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})
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conn.on('connect', () => {
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// console.log('*connect')
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showSplash({ title: 'Waiting for content', loading: true })
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})
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conn.on('load', () => {
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// console.log('*load')
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clearTimeout(showSplashTimeout)
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if (screen.window.statusScreen) screen.window.statusScreen = null
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})
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conn.on('disconnect', () => {
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// console.log('*disconnect')
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showSplash({ title: 'Disconnected' })
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screen.screen = []
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screen.screenFG = []
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screen.screenBG = []
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screen.screenAttrs = []
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})
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conn.on('silence', () => {
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// console.log('*silence')
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showSplash({ title: 'Waiting for server', loading: true }, 0)
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})
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// conn.on('ping-fail', () => { screen.window.statusScreen = { title: 'Disconnected' } })
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conn.on('ping-success', () => {
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// console.log('*ping-success')
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showSplash({ title: 'Re-connecting', loading: true }, 0)
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})
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conn.init()
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input.init(opts)
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termUpload.init()
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Notify.init()
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window.onerror = function (errorMsg, file, line, col) {
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Notify.show(`<b>JS ERROR!</b><br>${errorMsg}<br>at ${file}:${line}:${col}`, 10000, true)
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return false
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}
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qs('#screen').appendChild(screen.canvas)
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initSoftKeyboard(screen, input)
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if (attachDebugScreen) attachDebugScreen(screen)
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let isFullscreen = false
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let fitScreen = false
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let screenPadding = screen.window.padding
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let fitScreenIfNeeded = function fitScreenIfNeeded () {
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if (isFullscreen) {
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screen.window.fitIntoWidth = window.screen.width
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screen.window.fitIntoHeight = window.screen.height
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screen.window.padding = 0
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} else {
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screen.window.fitIntoWidth = fitScreen ? window.innerWidth - 4 : 0
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screen.window.fitIntoHeight = fitScreen ? window.innerHeight : 0
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screen.window.padding = screenPadding
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}
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}
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fitScreenIfNeeded()
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window.addEventListener('resize', fitScreenIfNeeded)
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let toggleFitScreen = function () {
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fitScreen = !fitScreen
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const resizeButtonIcon = qs('#resize-button-icon')
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if (fitScreen) {
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resizeButtonIcon.classList.remove('icn-resize-small')
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resizeButtonIcon.classList.add('icn-resize-full')
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} else {
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resizeButtonIcon.classList.remove('icn-resize-full')
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resizeButtonIcon.classList.add('icn-resize-small')
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}
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fitScreenIfNeeded()
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}
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qs('#term-fit-screen').addEventListener('click', function () {
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toggleFitScreen()
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return false
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})
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// add fullscreen mode & button
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if (window.Element.prototype.requestFullscreen || window.Element.prototype.webkitRequestFullscreen) {
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let checkForFullscreen = function () {
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// document.fullscreenElement is not really supported yet, so here's a hack
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if (isFullscreen && (window.innerWidth !== window.screen.width || window.innerHeight !== window.screen.height)) {
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isFullscreen = false
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fitScreenIfNeeded()
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}
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}
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setInterval(checkForFullscreen, 500)
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// (why are the buttons anchors?)
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let button = mk('a')
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button.href = '#'
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button.addEventListener('click', e => {
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e.preventDefault()
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isFullscreen = true
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fitScreenIfNeeded()
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screen.updateSize()
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if (screen.canvas.requestFullscreen) screen.canvas.requestFullscreen()
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else screen.canvas.webkitRequestFullscreen()
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})
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let icon = mk('i')
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icon.classList.add('icn-resize-full') // TODO: less confusing icons
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button.appendChild(icon)
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let span = mk('span')
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span.textContent = 'Fullscreen'
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button.appendChild(span)
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qs('#term-nav').insertBefore(button, qs('#term-nav').firstChild)
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}
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// for debugging
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window.termScreen = screen
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window.conn = conn
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window.input = input
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window.termUpl = termUpload
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}
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