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35 lines
583 B
35 lines
583 B
Rogue - dungeon crawler
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Goals
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-----
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- Simple retro-themed dungeon crawler
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- (Multiplayer support) <- maybe
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- Threads for resource loading and event handling
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Features
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--------
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- Full OOP design
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- Event driven
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- OpenGL 2D rendering
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- Screen / layer based graphics with Constraint System.
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Gameplay
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--------------
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- Random floors
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- Turn-based
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- Monsters with AI (-> combat system)
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- Collectable items, armor upgrades etc.
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- Health, Hunger, Level
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Used libraries
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- LWJGL (OpenGL & OpenAL support)
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- SlickUtil (texture loader, audio system) |