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				README.md
			
		
		
			
			
		
	
	Rogue - dungeon crawler
Goals
- Simple retro-themed dungeon crawler
 - (Multiplayer support) <- maybe
 - Threads for resource loading and event handling
 
Features
- Full OOP design
 - Event driven
 - OpenGL 2D rendering
 - Screen / layer based graphics with Constraint System.
 
Gameplay
- Random floors
 - Turn-based
 - Monsters with AI (-> combat system)
 - Collectable items, armor upgrades etc.
 - Health, Hunger, Level
 
Used libraries
- LWJGL (OpenGL & OpenAL support)
 - SlickUtil (texture loader, audio system)