Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/README.md

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Rogue - Savage Rats

Manual on Google Drive


The package mightypork.gamecore contains the framework part of the project.

It is not yet ready to be published on it's own, but you can have a look at the source if you're interested. The actual library repo will be set up later, with more polished code, better docs, and cleaner hierarchy.


Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the mightypork.* packages and the res folder into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

In-game controls

  • ARROWS or ASDW - walking

  • E - eat smallest food

  • Z - Toggle map magnification (zoom)

  • M - Toggle the minimap

  • I - Toggle inventory screen (pauses the game)

  • SPACE, P, PAUSE - pause / resume the game

  • Left button hold - walk in the direction

  • Right click - find path to the tile (works also on Minimap)

Global controls

  • Ctrl+M - Jump to main menu
  • Ctrl+Q - Quit to DOS
  • F2 - Take a screenshot
  • F11 - Toggle fullscreen