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Ondřej Hruška
7ddaafcffa
|
11 years ago | |
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.settings | 11 years ago | |
build | 11 years ago | |
doc | 11 years ago | |
lib | 11 years ago | |
res | 11 years ago | |
src/mightypork | 11 years ago | |
.classpath | 11 years ago | |
.gitignore | 11 years ago | |
.project | 11 years ago | |
Makefile | 11 years ago | |
README.md | 11 years ago |
README.md
Rogue - Savage Rats
Manual on Google Drive
The package mightypork.gamecore
contains the framework part of the project.
It is not yet ready to be published on it's own, but you can have a look at the source if you're interested. The actual library repo will be set up later, with more polished code, better docs, and cleaner hierarchy.
Description
Goals
- Simple retro-themed dungeon crawler
Code Features
- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System
- A* path-finding system
- Audio, Font & Texture systems
- Easily extensible base framework
Game Features
- Real-time action
- Monsters with AI
- Collectable items (weapons, food)
- Random floor generator
Used libraries
- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)
BUILDING FROM SOURCE
- Export a jar with the
mightypork.*
packages and theres
folder intobuild/in/build.jar
- Run
make
to create a stand-alone executable jar inbuild/out/release.jar
- Use
make run
to execute it
Usage
The game is controlled by mouse and keyboard.
In-game controls
-
ARROWS or ASDW - walking
-
E - eat smallest food
-
Z - Toggle map magnification (zoom)
-
M - Toggle the minimap
-
I - Toggle inventory screen (pauses the game)
-
SPACE, P, PAUSE - pause / resume the game
-
Left button hold - walk in the direction
-
Right click - find path to the tile (works also on Minimap)
Global controls
- Ctrl+M - Jump to main menu
- Ctrl+Q - Quit to DOS
- F2 - Take a screenshot
- F11 - Toggle fullscreen