ondra
|
7f7b58733d
|
flood fill room discovery
|
11 years ago |
Ondřej Hruška
|
7b862cb5c8
|
rewritten tile system, added intial flood fill system
|
11 years ago |
Ondřej Hruška
|
d8deaecb00
|
rewritten tile system, added intial flood fil system
|
11 years ago |
ondra
|
38727fad71
|
minimap tweaks
|
11 years ago |
Ondřej Hruška
|
84ef9fb9fe
|
minimap!
|
11 years ago |
Ondřej Hruška
|
5235b969c9
|
improved entity & world gen
|
11 years ago |
Ondřej Hruška
|
eef373eb24
|
A* path finding, room & corridor generation, pathfinding mouse control
|
11 years ago |
Ondřej Hruška
|
69f55dcc12
|
Start of world generator
|
11 years ago |
Ondřej Hruška
|
147f499e62
|
minor tweaks
|
11 years ago |
Ondřej Hruška
|
289145a9aa
|
cleanup, util packages reorganized, removed some sysouts
|
11 years ago |
Ondřej Hruška
|
34e1f3c797
|
Huge CPU usage reduction by using view clamp
|
11 years ago |
ondra
|
d67b382f43
|
weirdly broken world renderer while triny to optimize
|
11 years ago |
Ondřej Hruška
|
56aef90e83
|
experiemtnal save fn actualyl working
|
11 years ago |
Ondřej Hruška
|
3e69505787
|
Removed useless "multiplayer" crap and converted to singleplayer
|
11 years ago |
Ondřej Hruška
|
9e4a237192
|
hmmmm
|
11 years ago |
Ondřej Hruška
|
c94cd05da5
|
Entirely rewritten ION, world saving, added map movement etc
|
11 years ago |
Ondřej Hruška
|
2f26602d15
|
some changes, nothing much
|
11 years ago |
Ondřej Hruška
|
0d5b6eb995
|
tiledrect more efficient
|
11 years ago |
Ondřej Hruška
|
bb84d143a8
|
optimized tiledrect
|
11 years ago |
Ondřej Hruška
|
e773a5307a
|
Support 4 npot tx, inlined some btlncks
|
11 years ago |
Ondřej Hruška
|
f8f49b81ff
|
optimized map ionization to avoid extra marks
|
11 years ago |
Ondřej Hruška
|
8872fd3f5f
|
Initial world system with tile rendering & ionization support.
|
11 years ago |
Ondřej Hruška
|
65ad97994b
|
Remade item and tile basic system.
Still not funcitonal but the shape is final. Sort of.
|
11 years ago |
Ondřej Hruška
|
ccbc95c74a
|
weeded out some shit
|
11 years ago |
Ondřej Hruška
|
7927d9a67b
|
preparing for rewrite of tile and item system
|
11 years ago |
Ondřej Hruška
|
3abe1e6b33
|
tweaks to texture sys
|
11 years ago |
Ondřej Hruška
|
7777a61e32
|
Base of spritesheet system
|
11 years ago |
Ondřej Hruška
|
d18ff99fa8
|
some minor edit in tiles
|
11 years ago |
Ondřej Hruška
|
db3da1554d
|
WorldMap now successfully IONIZABLE!
|
11 years ago |
Ondřej Hruška
|
b70279acd5
|
Added support for arrays in ION (dense storing of primitive arrays)
|
11 years ago |
Ondřej Hruška
|
4721351ed9
|
Removed test classes, improved ION error handling & performance.
|
11 years ago |
Ondřej Hruška
|
7eb390d915
|
Further Ion improvements
|
11 years ago |
Ondřej Hruška
|
e630320bd9
|
Adjusted ion reserved ranges.
|
11 years ago |
Ondřej Hruška
|
035aa58847
|
Reworked ION
|
11 years ago |
Ondřej Hruška
|
b2cf0d14a0
|
start of game gui, added tilesheet
|
11 years ago |
Ondřej Hruška
|
56494e04f9
|
color palettes, fps in overlay, main menu screen w/ buttons
|
11 years ago |
ondra
|
56b61e5936
|
overlays system
|
11 years ago |
ondra
|
3842285038
|
Moved util.string.valitation->filtering
|
11 years ago |
ondra
|
043dd69c4a
|
Some package shifting. Alpha stack now toggleable.
|
11 years ago |
ondra
|
6843e746bc
|
Moved general purpose stuff into util, renamed utils->util
|
11 years ago |