Ondřej Hruška
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56aef90e83
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experiemtnal save fn actualyl working
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11 years ago |
Ondřej Hruška
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facec9d6d3
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little changes
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11 years ago |
Ondřej Hruška
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6761b69b63
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New 16px textures, player sprite, entity system.
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11 years ago |
Ondřej Hruška
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3e69505787
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Removed useless "multiplayer" crap and converted to singleplayer
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11 years ago |
Ondřej Hruška
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9e4a237192
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hmmmm
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11 years ago |
Ondřej Hruška
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880bcfb553
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shit
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11 years ago |
Ondřej Hruška
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e14be3ec1b
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start of server-client decoupling, unfinished
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11 years ago |
Ondřej Hruška
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9835cd0023
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saving in project/.rogue-save
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11 years ago |
Ondřej Hruška
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494e1a657b
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improved worldpos to support animation
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11 years ago |
Ondřej Hruška
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233157a443
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experimental walk mode with space (axis-aligned)
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11 years ago |
Ondřej Hruška
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c94cd05da5
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Entirely rewritten ION, world saving, added map movement etc
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11 years ago |
Ondřej Hruška
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2f26602d15
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some changes, nothing much
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11 years ago |
Ondřej Hruška
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0d5b6eb995
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tiledrect more efficient
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11 years ago |
Ondřej Hruška
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bb84d143a8
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optimized tiledrect
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11 years ago |
Ondřej Hruška
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067f8b172c
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del nullresource
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11 years ago |
Ondřej Hruška
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e773a5307a
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Support 4 npot tx, inlined some btlncks
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11 years ago |
ondra
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0619f83bfb
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little performance gain in world render
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11 years ago |
Ondřej Hruška
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f8f49b81ff
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optimized map ionization to avoid extra marks
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11 years ago |
Ondřej Hruška
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8872fd3f5f
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Initial world system with tile rendering & ionization support.
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11 years ago |
Ondřej Hruška
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65ad97994b
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Remade item and tile basic system.
Still not funcitonal but the shape is final. Sort of.
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11 years ago |
Ondřej Hruška
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ccbc95c74a
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weeded out some shit
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11 years ago |
Ondřej Hruška
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7927d9a67b
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preparing for rewrite of tile and item system
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11 years ago |
Ondřej Hruška
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b30f39a762
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nothing much
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11 years ago |
Ondřej Hruška
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3abe1e6b33
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tweaks to texture sys
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11 years ago |
Ondřej Hruška
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7777a61e32
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Base of spritesheet system
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11 years ago |
Ondřej Hruška
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d18ff99fa8
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some minor edit in tiles
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11 years ago |
Ondřej Hruška
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b18b248762
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removed some trash
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11 years ago |
Ondřej Hruška
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db3da1554d
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WorldMap now successfully IONIZABLE!
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11 years ago |
Ondřej Hruška
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b70279acd5
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Added support for arrays in ION (dense storing of primitive arrays)
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11 years ago |
Ondřej Hruška
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4721351ed9
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Removed test classes, improved ION error handling & performance.
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11 years ago |
Ondřej Hruška
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7eb390d915
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Further Ion improvements
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11 years ago |
Ondřej Hruška
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e630320bd9
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Adjusted ion reserved ranges.
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11 years ago |
Ondřej Hruška
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035aa58847
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Reworked ION
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11 years ago |
Ondřej Hruška
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e83047ff38
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backup
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11 years ago |
Ondřej Hruška
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b2cf0d14a0
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start of game gui, added tilesheet
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11 years ago |
Ondřej Hruška
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56494e04f9
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color palettes, fps in overlay, main menu screen w/ buttons
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11 years ago |
ondra
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56b61e5936
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overlays system
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11 years ago |
ondra
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3842285038
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Moved util.string.valitation->filtering
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11 years ago |
ondra
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043dd69c4a
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Some package shifting. Alpha stack now toggleable.
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11 years ago |
ondra
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6843e746bc
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Moved general purpose stuff into util, renamed utils->util
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11 years ago |
ondra
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e58156b7ee
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Global alpha stack added into Color.
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11 years ago |
ondra
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225f062684
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colors & fixed a bug in layout
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11 years ago |
Ondřej Hruška
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990c3de5ca
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new layouts & start of main menu
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11 years ago |
ondra
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3cad5ad202
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fixed components and painters, some tweaks to layer system
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11 years ago |
ondra
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7ee201a6f7
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Cleaned up component hierarchy
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11 years ago |
ondra
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086a630fb9
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refactoring, nicer structure but blank screen now. some bug in caching?
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11 years ago |
Ondřej Hruška
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a641cba9e1
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good except 1 mysterious NPE in SimplePainter on poll.
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11 years ago |
Ondřej Hruška
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0fa85dc371
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Constraint caches and digest caching made more efficient.
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11 years ago |
Ondřej Hruška
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eb981454c0
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Moved some classes. Added LayoutChangeEvent class.
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11 years ago |
Ondřej Hruška
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e7225d1ee0
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moved Digestable<T> to it's rightful place.
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11 years ago |