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					@ -11,8 +11,8 @@ import mightypork.rogue.world.level.Level; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.pathfinding.PathCostProvider; | 
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					import mightypork.rogue.world.pathfinding.PathCostProvider; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.pathfinding.PathFinder; | 
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					import mightypork.rogue.world.pathfinding.PathFinder; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.tile.Tile; | 
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					import mightypork.rogue.world.tile.Tile; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.tile.TileModel; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.tile.Tiles; | 
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					import mightypork.rogue.world.tile.Tiles; | 
				
			
			
		
	
		
		
			
				
					
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					import mightypork.rogue.world.tile.models.TileModel; | 
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					import mightypork.util.logging.Log; | 
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					import mightypork.util.logging.Log; | 
				
			
			
		
	
		
		
			
				
					
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					@ -39,9 +39,12 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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							{ | 
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							{ | 
				
			
			
		
	
		
		
			
				
					
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								final Tile t = get(pos); | 
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								final Tile t = get(pos); | 
				
			
			
		
	
		
		
			
				
					
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								if (t.isWalkable()) return 10; | 
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								if (t.isNull()) return 15; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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								return 100; // wall
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								if (t.isDoor()) return 10; // door
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								if (t.isFloor()) return 20; // floor
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								return 400; // wall
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							} | 
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							} | 
				
			
			
		
	
		
		
			
				
					
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					@ -89,21 +92,21 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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								final int sizeX = genMax.x - genMin.x; | 
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								final int sizeX = genMax.x - genMin.x; | 
				
			
			
		
	
		
		
			
				
					
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								final int sizeY = genMax.y - genMin.y; | 
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								final int sizeY = genMax.y - genMin.y; | 
				
			
			
		
	
		
		
			
				
					
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								center.x = genMin.x + rand.nextInt(sizeX + 1); | 
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								center.x = genMin.x + rand.nextInt(sizeX); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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								center.y = genMin.y + rand.nextInt(sizeY + 1); | 
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								center.y = genMin.y + rand.nextInt(sizeY); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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								switch (rand.nextInt(4)) { | 
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								switch (rand.nextInt(4)) { | 
				
			
			
		
	
		
		
			
				
					
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									case 0: | 
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									case 0: | 
				
			
			
		
	
		
		
			
				
					
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										center.x += 1 + rand.nextInt(3); | 
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										center.x += 1 + rand.nextInt(5); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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										break; | 
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										break; | 
				
			
			
		
	
		
		
			
				
					
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									case 1: | 
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									case 1: | 
				
			
			
		
	
		
		
			
				
					
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										center.x -= 1 + rand.nextInt(3); | 
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										center.x -= 1 + rand.nextInt(5); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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										break; | 
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										break; | 
				
			
			
		
	
		
		
			
				
					
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									case 2: | 
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									case 2: | 
				
			
			
		
	
		
		
			
				
					
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										center.y += 1 + rand.nextInt(3); | 
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										center.y += 1 + rand.nextInt(5); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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										break; | 
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										break; | 
				
			
			
		
	
		
		
			
				
					
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									case 3: | 
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									case 3: | 
				
			
			
		
	
		
		
			
				
					
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										center.y -= 1 + rand.nextInt(3); | 
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										center.y -= 1 + rand.nextInt(5); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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								} | 
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								} | 
				
			
			
		
	
		
		
			
				
					
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								final RoomDesc rd = rb.buildToFit(this, theme, rand, center); | 
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								final RoomDesc rd = rb.buildToFit(this, theme, rand, center); | 
				
			
			
		
	
	
		
		
			
				
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					@ -127,7 +130,7 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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								} else { | 
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								} else { | 
				
			
			
		
	
		
		
			
				
					
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									failed++; | 
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									failed++; | 
				
			
			
		
	
		
		
			
				
					
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									if (failed > 40) { | 
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									if (failed > 150) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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										Log.w("Faild to build room."); | 
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										Log.w("Faild to build room."); | 
				
			
			
		
	
		
		
			
				
					
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										return; | 
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										return; | 
				
			
			
		
	
		
		
			
				
					
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									} | 
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									} | 
				
			
			
		
	
	
		
		
			
				
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					@ -186,8 +189,8 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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							if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max); | 
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							if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max); | 
				
			
			
		
	
		
		
			
				
					
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							final Coord c = Coord.make(0, 0); | 
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							final Coord c = Coord.make(0, 0); | 
				
			
			
		
	
		
		
			
				
					
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							for (c.y = min.y; c.y <= max.y; c.y++) | 
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							for (c.x = min.x; c.x <= max.x; c.x++) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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								for (c.x = min.x; c.x <= max.x; c.x++) | 
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								for (c.y = min.y; c.y <= max.y; c.y++) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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									set(c, tm.createTile()); | 
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									set(c, tm.createTile()); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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					@ -197,8 +200,8 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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							if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max); | 
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							if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max); | 
				
			
			
		
	
		
		
			
				
					
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							final Coord c = Coord.make(0, 0); | 
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							final Coord c = Coord.make(0, 0); | 
				
			
			
		
	
		
		
			
				
					
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							for (c.y = min.y; c.y <= max.y; c.y++) { | 
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							for (c.x = min.x; c.x <= max.x; c.x++) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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								for (c.x = min.x; c.x <= max.x; c.x++) { | 
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								for (c.y = min.y; c.y <= max.y; c.y++) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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									if (c.y > min.y && c.y < max.y && c.x > min.x && c.x < max.x) continue; | 
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									if (c.y > min.y && c.y < max.y && c.x > min.x && c.x < max.x) continue; | 
				
			
			
		
	
		
		
			
				
					
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					@ -210,11 +213,10 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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						public void buildCorridors() | 
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						public void buildCorridors() | 
				
			
			
		
	
		
		
			
				
					
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							for (final Coord door1 : nodes) { | 
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							Log.f3("Building corridors."); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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								for (final Coord door2 : nodes) { | 
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							for (int i = 0; i < nodes.size(); i++) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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									if (door1 == door2) continue; | 
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								for (int j = i + 1; j < nodes.size(); j++) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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									buildCorridor(nodes.get(i), nodes.get(j)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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									buildCorridor(door1, door2); | 
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								} | 
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								} | 
				
			
			
		
	
		
		
			
				
					
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							} | 
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
	
		
		
			
				
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					@ -222,7 +224,7 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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						private void buildCorridor(Coord node1, Coord node2) | 
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						private void buildCorridor(Coord node1, Coord node2) | 
				
			
			
		
	
		
		
			
				
					
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							//Log.f3("Finding path " + node1 + " -> " + node2);
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							final List<Coord> steps = pathFinder.findPath(node1, node2); | 
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							final List<Coord> steps = pathFinder.findPath(node1, node2); | 
				
			
			
		
	
		
		
			
				
					
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							if (steps == null) { | 
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							if (steps == null) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -251,7 +253,7 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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									genMax.y = Math.max(genMax.y, c.y); | 
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									genMax.y = Math.max(genMax.y, c.y); | 
				
			
			
		
	
		
		
			
				
					
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									final Tile current = get(c); | 
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									final Tile current = get(c); | 
				
			
			
		
	
		
		
			
				
					
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									if (!current.getModel().isNullTile() && current.isWalkable()) continue; // floor already, let it be
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									if (!current.isNull() && (current.isPotentiallyWalkable())) continue; // floor already, let it be
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									if (i == 0 && j == 0) { | 
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									if (i == 0 && j == 0) { | 
				
			
			
		
	
		
		
			
				
					
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										set(c, theme.floor()); | 
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										set(c, theme.floor()); | 
				
			
			
		
	
	
		
		
			
				
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					@ -269,10 +271,132 @@ public class ScratchMap { | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						private int countBits(byte b) | 
				
			
			
		
	
		
		
			
				
					
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							int c = 0; | 
				
			
			
		
	
		
		
			
				
					
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							for (int i = 0; i < 8; i++) { | 
				
			
			
		
	
		
		
			
				
					
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								c += (b >> i) & 1; | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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							return c; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						public void writeToLevel(Level level) | 
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						public void writeToLevel(Level level) | 
				
			
			
		
	
		
		
			
				
					
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							final Coord c1 = Coord.make(0, 0); | 
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							//@formatter:off
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							final Coord[] moves = { | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(-1, 0), | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(-1, -1), | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(0, -1),  | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(1, -1),  | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(1, 0),  | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(1, 1), | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(0, 1), | 
				
			
			
		
	
		
		
			
				
					
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									Coord.make(-1, 1) | 
				
			
			
		
	
		
		
			
				
					
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							}; | 
				
			
			
		
	
		
		
			
				
					
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							//@formatter:on
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							final byte cardinal = (byte) 0b10101010; | 
				
			
			
		
	
		
		
			
				
					
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							final byte diagonal = (byte) 0b01010101; | 
				
			
			
		
	
		
		
			
				
					
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							// make sure no walkable are at edges.
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							final Coord c = Coord.make(0, 0); | 
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							final Coord c = Coord.make(0, 0); | 
				
			
			
		
	
		
		
			
				
					
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							final Coord c1 = Coord.make(0, 0); | 
				
			
			
		
	
		
		
			
				
					
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							for (c.x = 0; c.x < width; c.x++) { | 
				
			
			
		
	
		
		
			
				
					
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								for (c.y = 0; c.y < height; c.y++) { | 
				
			
			
		
	
		
		
			
				
					
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									final Tile t = get(c); | 
				
			
			
		
	
		
		
			
				
					
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									final boolean isNull = t.isNull(); | 
				
			
			
		
	
		
		
			
				
					
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									final boolean isDoor = !isNull && t.isDoor(); | 
				
			
			
		
	
		
		
			
				
					
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									final boolean isFloor = !isNull && t.isFloor(); | 
				
			
			
		
	
		
		
			
				
					
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									final boolean isWall = !isNull && t.isWall(); | 
				
			
			
		
	
		
		
			
				
					
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									// bitmasks
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									byte walls = 0; | 
				
			
			
		
	
		
		
			
				
					
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									byte nils = 0; | 
				
			
			
		
	
		
		
			
				
					
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									byte doors = 0; | 
				
			
			
		
	
		
		
			
				
					
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									byte floors = 0; | 
				
			
			
		
	
		
		
			
				
					
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									// gather info
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									for (int i = 0; i <= 7; i++) { | 
				
			
			
		
	
		
		
			
				
					
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										final Coord cc = c.add(moves[i]); | 
				
			
			
		
	
		
		
			
				
					
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										if (!isIn(cc)) { | 
				
			
			
		
	
		
		
			
				
					
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											nils |= 1 << (7 - i); | 
				
			
			
		
	
		
		
			
				
					
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											continue; | 
				
			
			
		
	
		
		
			
				
					
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										} | 
				
			
			
		
	
		
		
			
				
					
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										final Tile t2 = get(cc); | 
				
			
			
		
	
		
		
			
				
					
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										if (t2.isNull()) { | 
				
			
			
		
	
		
		
			
				
					
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											nils |= 1 << (7 - i); | 
				
			
			
		
	
		
		
			
				
					
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											continue; | 
				
			
			
		
	
		
		
			
				
					
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										} | 
				
			
			
		
	
		
		
			
				
					
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										if (t2.isDoor()) { | 
				
			
			
		
	
		
		
			
				
					
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											doors |= 1 << (7 - i); | 
				
			
			
		
	
		
		
			
				
					
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											continue; | 
				
			
			
		
	
		
		
			
				
					
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										} | 
				
			
			
		
	
		
		
			
				
					
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										if (t2.isWall()) { | 
				
			
			
		
	
		
		
			
				
					
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											walls |= 1 << (7 - i); | 
				
			
			
		
	
		
		
			
				
					
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											continue; | 
				
			
			
		
	
		
		
			
				
					
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										} | 
				
			
			
		
	
		
		
			
				
					
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										floors |= 1 << (7 - i); | 
				
			
			
		
	
		
		
			
				
					
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									} | 
				
			
			
		
	
		
		
			
				
					
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									boolean toWall = false; | 
				
			
			
		
	
		
		
			
				
					
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									boolean toFloor = false; | 
				
			
			
		
	
		
		
			
				
					
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									boolean toNull = false; | 
				
			
			
		
	
		
		
			
				
					
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									if (isFloor && (nils & cardinal) != 0) { | 
				
			
			
		
	
		
		
			
				
					
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										toWall = true; // floor with adjacent cardinal null
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									} | 
				
			
			
		
	
		
		
			
				
					
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									if (isNull && (floors & diagonal) != 0) { | 
				
			
			
		
	
		
		
			
				
					
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										toWall = true; // null with adjacent diagonal floor
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									} | 
				
			
			
		
	
		
		
			
				
					
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									if (isWall && floors == 0) { | 
				
			
			
		
	
		
		
			
				
					
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										toNull = true; | 
				
			
			
		
	
		
		
			
				
					
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									} | 
				
			
			
		
	
		
		
			
				
					
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									if (isDoor) { | 
				
			
			
		
	
		
		
			
				
					
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										do { | 
				
			
			
		
	
		
		
			
				
					
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											if (countBits((byte) (floors & cardinal)) < 2) { | 
				
			
			
		
	
		
		
			
				
					
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												toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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												break; | 
				
			
			
		
	
		
		
			
				
					
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											} | 
				
			
			
		
	
		
		
			
				
					
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											if (countBits((byte) (walls & cardinal)) > 2) { | 
				
			
			
		
	
		
		
			
				
					
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												toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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												break; | 
				
			
			
		
	
		
		
			
				
					
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											} | 
				
			
			
		
	
		
		
			
				
					
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											if (countBits((byte) (floors & cardinal)) > 2) { | 
				
			
			
		
	
		
		
			
				
					
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												toFloor = true; | 
				
			
			
		
	
		
		
			
				
					
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												break; | 
				
			
			
		
	
		
		
			
				
					
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											} | 
				
			
			
		
	
		
		
			
				
					
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											if ((floors & 0b11100000) == 0b11100000) toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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											if ((floors & 0b00111000) == 0b00111000) toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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											if ((floors & 0b00001110) == 0b00001110) toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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					 | 
											if ((floors & 0b10000011) == 0b10000011) toWall = true; | 
				
			
			
		
	
		
		
			
				
					
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										} while (false); | 
				
			
			
		
	
		
		
			
				
					
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									} | 
				
			
			
		
	
		
		
			
				
					
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									if (toWall) { | 
				
			
			
		
	
		
		
			
				
					
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					 | 
										set(c, theme.wall()); | 
				
			
			
		
	
		
		
			
				
					
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									} else if (toFloor) { | 
				
			
			
		
	
		
		
			
				
					
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					 | 
										set(c, theme.floor()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
									} else if (toNull) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
										set(c, Tiles.NULL_EMPTY); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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									} | 
				
			
			
		
	
		
		
			
				
					
					 | 
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								} | 
				
			
			
		
	
		
		
			
				
					
					 | 
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							} | 
				
			
			
		
	
		
		
			
				
					
					 | 
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							 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
							for (c.x = genMin.x, c1.x = 0; c.x <= genMax.x; c.x++, c1.x++) { | 
					 | 
					 | 
					 | 
							for (c.x = genMin.x, c1.x = 0; c.x <= genMax.x; c.x++, c1.x++) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
								for (c.y = genMin.y, c1.y = 0; c.y <= genMax.y; c.y++, c1.y++) { | 
					 | 
					 | 
					 | 
								for (c.y = genMin.y, c1.y = 0; c.y <= genMax.y; c.y++, c1.y++) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
									level.setTile(get(c), c1.x, c1.y); | 
					 | 
					 | 
					 | 
									level.setTile(get(c), c1.x, c1.y); | 
				
			
			
		
	
	
		
		
			
				
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