Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška 4faabc203d improved readme 10 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 10 years ago
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res Sounds in rogue & new assets 10 years ago
src/mightypork/rogue Reflecting engine changes, some init task improvements 10 years ago
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Rogue - Savage Rats

Read the MANUAL if you want to play the game.

NOTE: Master has experimental code

The Master branch holds Rogue based on the new GameCore implementation (see "dependencies" below for link).

The latest stable version is in the branch v5stable. That branch is stable, debugged and has no dependencies. It's a standalone Eclipse project.

You can use v5stable to see the original source and try to build it, but further development of that branch is stopped. The master means the future.


If you intend to build it from source, you will need those Eclipse projects in your workspace:

The following is the original readme, applicable to v5stable version.



  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)


  1. Export a jar with the compiled sources and /res into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it


The game is controlled by mouse and keyboard.

See the manual (link at the top) for more detailed info.