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@ -68,13 +68,13 @@ public class WorldCreator { |
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} |
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for (int i = 0; i < Calc.randInt(rand, 2, 4); i++) { |
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final Item item = Calc.pick(rand, weaponsMedium).createItemDamaged(40); |
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final Item item = Calc.pick(rand, weaponsMedium).createItemDamaged(50); |
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final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(3, 5)]; |
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lb.addRoom(Rooms.treasure(item), BuildOrder.MIDDLE, true); |
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} |
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for (int i = 0; i < Calc.randInt(rand, 2, 4); i++) { |
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final Item item = Calc.pick(rand, weaponsGood).createItemDamaged(50); |
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final Item item = Calc.pick(rand, weaponsGood).createItemDamaged(60); |
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final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(4, 7)]; |
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lb.addRoom(Rooms.treasure(item), BuildOrder.LAST, true); |
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@ -87,7 +87,7 @@ public class WorldCreator { |
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for (int level = 1; level <= 7; level++) { |
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final LevelBuilder lb = levelBuilders[level - 1]; |
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final Range amount = Range.make(1, level+2); |
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final Range amount = Range.make(level/2D, level*2); |
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for (int i = 0; i < amount.randInt(rand); i++) { |
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lb.addItem(Calc.pick(rand, randomFood).createItem(), false); |
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@ -140,15 +140,17 @@ public class WorldCreator { |
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lb.addRoom(Rooms.ENTRANCE, BuildOrder.FIRST, true); |
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lb.addRoom(Rooms.BASIC, Range.make(floor+1, 2 + floor * 1.5), BuildOrder.MIDDLE, false); |
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lb.addRoom(Rooms.DEAD_END, Range.make(2, 1 + floor*1), BuildOrder.MIDDLE, false); |
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lb.addRoom(Rooms.BASIC, Range.make(floor/2, 2 + floor), BuildOrder.MIDDLE, false); |
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lb.addRoom(Rooms.DEAD_END, Range.make(1, floor), BuildOrder.MIDDLE, false); |
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lb.addRoom(Rooms.STORAGE, Range.make(1, Math.ceil(floor / 3D)), BuildOrder.MIDDLE, false); |
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if (lastLevel) lb.addRoom(Rooms.BOSS, BuildOrder.LAST, true); |
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if (!lastLevel) lb.addRoom(Rooms.EXIT, BuildOrder.LAST, true); |
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if (floor % 2 == 0) { |
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final RoomBuilder heartRoom = Rooms.shrine(Items.HEART_PIECE.createItem()); |
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lb.addRoom(heartRoom, BuildOrder.LAST, true); |
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} |
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return lb; |
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} |
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