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					@ -68,13 +68,13 @@ public class WorldCreator { | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								for (int i = 0; i < Calc.randInt(rand, 2, 4); i++) { | 
				
			
			
		
	
		
			
				
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									final Item item = Calc.pick(rand, weaponsMedium).createItemDamaged(40); | 
				
			
			
		
	
		
			
				
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									final Item item = Calc.pick(rand, weaponsMedium).createItemDamaged(50); | 
				
			
			
		
	
		
			
				
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									final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(3, 5)]; | 
				
			
			
		
	
		
			
				
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									lb.addRoom(Rooms.treasure(item), BuildOrder.MIDDLE, true); | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								for (int i = 0; i < Calc.randInt(rand, 2, 4); i++) { | 
				
			
			
		
	
		
			
				
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									final Item item = Calc.pick(rand, weaponsGood).createItemDamaged(50); | 
				
			
			
		
	
		
			
				
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									final Item item = Calc.pick(rand, weaponsGood).createItemDamaged(60); | 
				
			
			
		
	
		
			
				
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									final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(4, 7)]; | 
				
			
			
		
	
		
			
				
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									lb.addRoom(Rooms.treasure(item), BuildOrder.LAST, true); | 
				
			
			
		
	
	
		
			
				
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					@ -87,7 +87,7 @@ public class WorldCreator { | 
				
			
			
		
	
		
			
				
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								for (int level = 1; level <= 7; level++) { | 
				
			
			
		
	
		
			
				
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									final LevelBuilder lb = levelBuilders[level - 1]; | 
				
			
			
		
	
		
			
				
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									final Range amount = Range.make(1, level+2); | 
				
			
			
		
	
		
			
				
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									final Range amount = Range.make(level/2D, level*2); | 
				
			
			
		
	
		
			
				
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									for (int i = 0; i < amount.randInt(rand); i++) { | 
				
			
			
		
	
		
			
				
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										lb.addItem(Calc.pick(rand, randomFood).createItem(), false); | 
				
			
			
		
	
	
		
			
				
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					@ -140,15 +140,17 @@ public class WorldCreator { | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.ENTRANCE, BuildOrder.FIRST, true); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.BASIC, Range.make(floor+1, 2 + floor * 1.5), BuildOrder.MIDDLE, false); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.DEAD_END, Range.make(2, 1 + floor*1), BuildOrder.MIDDLE, false); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.BASIC, Range.make(floor/2, 2 + floor), BuildOrder.MIDDLE, false); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.DEAD_END, Range.make(1, floor), BuildOrder.MIDDLE, false); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(Rooms.STORAGE, Range.make(1, Math.ceil(floor / 3D)), BuildOrder.MIDDLE, false); | 
				
			
			
		
	
		
			
				
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							if (lastLevel) lb.addRoom(Rooms.BOSS, BuildOrder.LAST, true); | 
				
			
			
		
	
		
			
				
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							if (!lastLevel) lb.addRoom(Rooms.EXIT, BuildOrder.LAST, true); | 
				
			
			
		
	
		
			
				
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							final RoomBuilder heartRoom = Rooms.shrine(Items.HEART_PIECE.createItem()); | 
				
			
			
		
	
		
			
				
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							lb.addRoom(heartRoom, BuildOrder.LAST, true); | 
				
			
			
		
	
		
			
				
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							if (floor % 2 == 0) { | 
				
			
			
		
	
		
			
				
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								final RoomBuilder heartRoom = Rooms.shrine(Items.HEART_PIECE.createItem()); | 
				
			
			
		
	
		
			
				
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								lb.addRoom(heartRoom, BuildOrder.LAST, true); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							return lb; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
	
		
			
				
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