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@ -62,7 +62,7 @@ public final class Res { |
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private static void loadTextures() |
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private static void loadTextures() |
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{ |
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{ |
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GLTexture texture; |
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GLTexture texture; |
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QuadGrid tiles; |
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QuadGrid grid; |
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// gui
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// gui
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texture = textures.loadTexture("gui1", "/res/img/gui1.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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texture = textures.loadTexture("gui1", "/res/img/gui1.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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@ -72,15 +72,16 @@ public final class Res { |
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textures.addQuad("meat", gui.makeQuad(2, 0)); |
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textures.addQuad("meat", gui.makeQuad(2, 0)); |
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textures.addQuad("heart_on", gui.makeQuad(.0, 1, .5, .5)); |
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textures.addQuad("heart_on", gui.makeQuad(.0, 1, .5, .5)); |
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textures.addQuad("heart_off", gui.makeQuad(.5, 1, .5, .5)); |
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textures.addQuad("heart_off", gui.makeQuad(.5, 1, .5, .5)); |
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textures.addQuad("heart_half", gui.makeQuad(1, 1, .5, .5)); |
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textures.addQuad("xp_on", gui.makeQuad(0, 1.5, .5, .5)); |
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textures.addQuad("xp_on", gui.makeQuad(0, 1.5, .5, .5)); |
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textures.addQuad("xp_off", gui.makeQuad(.5, 1.5, .5, .5)); |
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textures.addQuad("xp_off", gui.makeQuad(.5, 1.5, .5, .5)); |
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textures.addQuad("panel", gui.makeQuad(0, 3.75, 4, .25)); |
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textures.addQuad("panel", gui.makeQuad(0, 3.75, 4, .25)); |
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// sprites
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// sprites
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texture = textures.loadTexture("mob", "/res/img/dudes.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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texture = textures.loadTexture("mob", "/res/img/dudes.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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tiles = texture.grid(8, 8); |
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grid = texture.grid(8, 8); |
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textures.addSheet("sprite.player", tiles.makeSheet(0, 0, 4, 1)); |
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textures.addSheet("sprite.player", grid.makeSheet(0, 0, 4, 1)); |
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textures.addSheet("sprite.rat", tiles.makeSheet(0, 1, 4, 1)); |
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textures.addSheet("sprite.rat", grid.makeSheet(0, 1, 4, 1)); |
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// sprites
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// sprites
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texture = textures.loadTexture("logo2", "/res/img/logo2.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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texture = textures.loadTexture("logo2", "/res/img/logo2.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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@ -88,38 +89,43 @@ public final class Res { |
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// small sheet
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// small sheet
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texture = textures.loadTexture("tiles", "/res/img/tiles16.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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texture = textures.loadTexture("tiles", "/res/img/tiles16.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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tiles = texture.grid(8, 8); |
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grid = texture.grid(8, 8); |
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textures.addSheet("tile.brick.floor", tiles.makeSheet(0, 1, 5, 1)); |
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textures.addSheet("tile.brick.floor", grid.makeSheet(0, 1, 5, 1)); |
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textures.addSheet("tile.brick.wall", tiles.makeSheet(0, 0, 8, 1)); |
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textures.addSheet("tile.brick.wall", grid.makeSheet(0, 0, 8, 1)); |
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textures.addSheet("tile.brick.door.locked", tiles.makeSheet(1, 2, 1, 1));//TODO unique tx
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textures.addSheet("tile.brick.door.locked", grid.makeSheet(1, 2, 1, 1));//TODO unique tx
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textures.addSheet("tile.brick.door.closed", tiles.makeSheet(1, 2, 1, 1)); |
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textures.addSheet("tile.brick.door.closed", grid.makeSheet(1, 2, 1, 1)); |
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textures.addSheet("tile.brick.door.open", tiles.makeSheet(2, 2, 1, 1)); |
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textures.addSheet("tile.brick.door.open", grid.makeSheet(2, 2, 1, 1)); |
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textures.addSheet("tile.brick.door.secret", tiles.makeSheet(0, 3, 2, 1)); |
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textures.addSheet("tile.brick.door.secret", grid.makeSheet(0, 3, 2, 1)); |
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textures.addSheet("tile.brick.passage", tiles.makeSheet(3, 2, 4, 1)); |
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textures.addSheet("tile.brick.passage", grid.makeSheet(3, 2, 4, 1)); |
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textures.addQuad("tile.shadow.n", tiles.makeQuad(0, 7)); |
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textures.addQuad("tile.shadow.n", grid.makeQuad(0, 7)); |
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textures.addQuad("tile.shadow.s", tiles.makeQuad(0, 7).flipY()); |
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textures.addQuad("tile.shadow.s", grid.makeQuad(0, 7).flipY()); |
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textures.addQuad("tile.shadow.w", tiles.makeQuad(1, 7)); |
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textures.addQuad("tile.shadow.w", grid.makeQuad(1, 7)); |
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textures.addQuad("tile.shadow.e", tiles.makeQuad(1, 7).flipX()); |
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textures.addQuad("tile.shadow.e", grid.makeQuad(1, 7).flipX()); |
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textures.addQuad("tile.shadow.nw", tiles.makeQuad(2, 7)); |
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textures.addQuad("tile.shadow.nw", grid.makeQuad(2, 7)); |
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textures.addQuad("tile.shadow.ne", tiles.makeQuad(2, 7).flipX()); |
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textures.addQuad("tile.shadow.ne", grid.makeQuad(2, 7).flipX()); |
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textures.addQuad("tile.shadow.sw", tiles.makeQuad(2, 7).flipY()); |
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textures.addQuad("tile.shadow.sw", grid.makeQuad(2, 7).flipY()); |
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textures.addQuad("tile.shadow.se", tiles.makeQuad(2, 7).flipY().flipX()); |
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textures.addQuad("tile.shadow.se", grid.makeQuad(2, 7).flipY().flipX()); |
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// unexplored fog
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// unexplored fog
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textures.addQuad("tile.ufog.n", tiles.makeQuad(3, 7)); |
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textures.addQuad("tile.ufog.n", grid.makeQuad(3, 7)); |
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textures.addQuad("tile.ufog.s", tiles.makeQuad(3, 7).flipY()); |
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textures.addQuad("tile.ufog.s", grid.makeQuad(3, 7).flipY()); |
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textures.addQuad("tile.ufog.w", tiles.makeQuad(4, 7)); |
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textures.addQuad("tile.ufog.w", grid.makeQuad(4, 7)); |
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textures.addQuad("tile.ufog.e", tiles.makeQuad(4, 7).flipX()); |
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textures.addQuad("tile.ufog.e", grid.makeQuad(4, 7).flipX()); |
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textures.addQuad("tile.ufog.nw", tiles.makeQuad(5, 7)); |
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textures.addQuad("tile.ufog.nw", grid.makeQuad(5, 7)); |
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textures.addQuad("tile.ufog.ne", tiles.makeQuad(5, 7).flipX()); |
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textures.addQuad("tile.ufog.ne", grid.makeQuad(5, 7).flipX()); |
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textures.addQuad("tile.ufog.sw", tiles.makeQuad(5, 7).flipY()); |
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textures.addQuad("tile.ufog.sw", grid.makeQuad(5, 7).flipY()); |
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textures.addQuad("tile.ufog.se", tiles.makeQuad(5, 7).flipY().flipX()); |
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textures.addQuad("tile.ufog.se", grid.makeQuad(5, 7).flipY().flipX()); |
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texture = textures.loadTexture("items", "/res/img/items16.png", FilterMode.NEAREST, WrapMode.CLAMP); |
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grid = texture.grid(8, 8); |
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textures.addQuad("item.meat", grid.makeQuad(0, 0)); |
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} |
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} |
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