|
|
@ -1,6 +1,7 @@ |
|
|
|
package mightypork.rogue.screens.game; |
|
|
|
package mightypork.rogue.screens.game; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
import mightypork.gamecore.Config; |
|
|
|
import mightypork.gamecore.gui.AlignX; |
|
|
|
import mightypork.gamecore.gui.AlignX; |
|
|
|
import mightypork.gamecore.gui.components.layout.ConstraintLayout; |
|
|
|
import mightypork.gamecore.gui.components.layout.ConstraintLayout; |
|
|
|
import mightypork.gamecore.gui.components.layout.FlowColumnLayout; |
|
|
|
import mightypork.gamecore.gui.components.layout.FlowColumnLayout; |
|
|
@ -28,12 +29,16 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
private static final int SLOT_COUNT = 8; |
|
|
|
private static final int SLOT_COUNT = 8; |
|
|
|
private static final int SLOT_ROW = 4; |
|
|
|
private static final int SLOT_ROW = 4; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private final KeyStroke keyUse = Config.getKey("game.inv.use"); |
|
|
|
|
|
|
|
private final KeyStroke keyDrop = Config.getKey("game.inv.drop"); |
|
|
|
|
|
|
|
private final KeyStroke keyClose = Config.getKey("general.back"); |
|
|
|
|
|
|
|
|
|
|
|
private final StringProvider contextStrProv = new StringProvider() { |
|
|
|
private final StringProvider contextStrProv = new StringProvider() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public String getString() |
|
|
|
public String getString() |
|
|
|
{ |
|
|
|
{ |
|
|
|
String s = "ESC-close"; |
|
|
|
String s = keyClose+"-close"; |
|
|
|
|
|
|
|
|
|
|
|
final int selected = getSelectedSlot(); |
|
|
|
final int selected = getSelectedSlot(); |
|
|
|
if (selected != -1) { |
|
|
|
if (selected != -1) { |
|
|
@ -42,14 +47,14 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
|
|
|
|
|
|
|
|
final Item itm = pl.getInventory().getItem(selected); |
|
|
|
final Item itm = pl.getInventory().getItem(selected); |
|
|
|
if (itm != null && !itm.isEmpty()) { |
|
|
|
if (itm != null && !itm.isEmpty()) { |
|
|
|
s = "D-drop," + s; |
|
|
|
s = keyDrop+"-drop," + s; |
|
|
|
|
|
|
|
|
|
|
|
if (itm.getType() == ItemType.FOOD) { |
|
|
|
if (itm.getType() == ItemType.FOOD) { |
|
|
|
s = "E-eat," + s; |
|
|
|
s = keyUse+"-eat," + s; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (itm.getType() == ItemType.WEAPON) { |
|
|
|
if (itm.getType() == ItemType.WEAPON) { |
|
|
|
s = "E-equip," + s; |
|
|
|
s = keyUse+"-equip," + s; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
} else { |
|
|
@ -140,18 +145,20 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
gl.put(txp2, pos, 0, 1, 1); |
|
|
|
gl.put(txp2, pos, 0, 1, 1); |
|
|
|
txp2.setVPaddingPercent(25); |
|
|
|
txp2.setVPaddingPercent(25); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.ESCAPE), Edge.RISING, new Runnable() { |
|
|
|
bindKey(keyClose, Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
System.out.println("test1"); |
|
|
|
if (isEnabled()) { |
|
|
|
if (isEnabled()) { |
|
|
|
|
|
|
|
System.out.println("test2"); |
|
|
|
screen.actionToggleInv.run(); |
|
|
|
screen.actionToggleInv.run(); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}); |
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.E), Edge.RISING, new Runnable() { |
|
|
|
bindKey(keyUse, Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
@ -160,39 +167,11 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
|
|
|
|
|
|
|
|
if (WorldProvider.get().getPlayer().isDead()) return; |
|
|
|
if (WorldProvider.get().getPlayer().isDead()) return; |
|
|
|
|
|
|
|
|
|
|
|
final int selected = getSelectedSlot(); |
|
|
|
useSelectedItem(); |
|
|
|
if (selected != -1) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
final World world = WorldProvider.get().getWorld(); |
|
|
|
|
|
|
|
final PlayerFacade pl = WorldProvider.get().getPlayer(); |
|
|
|
|
|
|
|
final Item itm = pl.getInventory().getItem(selected); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itm != null && !itm.isEmpty()) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
final ItemType type = itm.getType(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (type == ItemType.FOOD) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (pl.eatFood(itm)) { |
|
|
|
|
|
|
|
pl.getInventory().clean(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} else if (type == ItemType.WEAPON) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (pl.getSelectedWeaponIndex() == selected) { |
|
|
|
|
|
|
|
pl.selectWeapon(-1); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
pl.selectWeapon(selected); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
world.getConsole().msgEquipWeapon(pl.getSelectedWeapon()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
}); |
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.D), Edge.RISING, new Runnable() { |
|
|
|
bindKey(keyDrop, Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
@ -210,10 +189,44 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
protected void useSelectedItem() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
final int selected = getSelectedSlot(); |
|
|
|
|
|
|
|
if (selected != -1) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
final World world = WorldProvider.get().getWorld(); |
|
|
|
|
|
|
|
final PlayerFacade pl = WorldProvider.get().getPlayer(); |
|
|
|
|
|
|
|
final Item itm = pl.getInventory().getItem(selected); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itm != null && !itm.isEmpty()) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
final ItemType type = itm.getType(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (type == ItemType.FOOD) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (pl.eatFood(itm)) { |
|
|
|
|
|
|
|
pl.getInventory().clean(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} else if (type == ItemType.WEAPON) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (pl.getSelectedWeaponIndex() == selected) { |
|
|
|
|
|
|
|
pl.selectWeapon(-1); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
pl.selectWeapon(selected); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
world.getConsole().msgEquipWeapon(pl.getSelectedWeapon()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void setupGridWalkKeys() |
|
|
|
private void setupGridWalkKeys() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.LEFT), Edge.RISING, new Runnable() { |
|
|
|
bindKey(Config.getKey("game.inv.move.left"), Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
@ -230,7 +243,7 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
}; |
|
|
|
}; |
|
|
|
}); |
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.RIGHT), Edge.RISING, new Runnable() { |
|
|
|
bindKey(Config.getKey("game.inv.move.right"), Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
@ -247,7 +260,7 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
}; |
|
|
|
}; |
|
|
|
}); |
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.UP), Edge.RISING, new Runnable() { |
|
|
|
bindKey(Config.getKey("game.inv.move.up"), Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
@ -264,7 +277,7 @@ public class InventoryLayer extends ScreenLayer { |
|
|
|
}; |
|
|
|
}; |
|
|
|
}); |
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
bindKey(new KeyStroke(Keys.DOWN), Edge.RISING, new Runnable() { |
|
|
|
bindKey(Config.getKey("game.inv.move.down"), Edge.RISING, new Runnable() { |
|
|
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@Override |
|
|
|
public void run() |
|
|
|
public void run() |
|
|
|