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@ -6,12 +6,14 @@ import mightypork.gamecore.control.events.input.MouseButtonListener; |
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import mightypork.gamecore.gui.components.InputComponent; |
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import mightypork.gamecore.render.Render; |
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import mightypork.rogue.world.Coord; |
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import mightypork.rogue.world.EntityPos; |
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import mightypork.rogue.world.World; |
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import mightypork.rogue.world.entity.Entity; |
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import mightypork.rogue.world.entity.EntityPos; |
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import mightypork.rogue.world.level.Level; |
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import mightypork.rogue.world.tile.Tile; |
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import mightypork.util.math.color.Color; |
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import mightypork.util.math.color.RGB; |
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import mightypork.util.math.constraints.num.Num; |
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import mightypork.util.math.constraints.rect.Rect; |
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import mightypork.util.math.constraints.rect.mutable.RectMutable; |
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import mightypork.util.math.constraints.vect.Vect; |
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@ -24,12 +26,11 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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private final World world; |
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private final RectMutable bounds = Rect.makeVar(); |
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private int unit = 0; |
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private final Color back = Color.rgba(0, 0.2, 0.2, 0.4); |
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private final Color back2 = Color.rgba(0, 0.5, 0.5, 0.5); |
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private final Num translucency = Num.make(0.8); |
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private final Color playerColor = RGB.RED; |
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public Minimap(World w) |
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{ |
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public Minimap(World w) { |
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this.world = w; |
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} |
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@ -37,9 +38,10 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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@Override |
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protected void renderComponent() |
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{ |
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Color.pushAlpha(translucency); |
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final Level lvl = world.getCurrentLevel(); |
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unit = (int) Math.min(Math.max(2, Math.ceil(height().value() / (lvl.getHeight() + 2))), 8); |
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unit = (int) Math.min(Math.max(2, Math.ceil((height().value()/2) / (lvl.getHeight() + 2))), 6); |
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final World w = lvl.getWorld(); |
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final Entity e = w.getPlayerEntity(); |
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@ -52,12 +54,12 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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bounds.setTo(tl, unit * lw, unit * lh); |
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Render.quad(bounds.grow(unit * 0.5), back); |
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Render.quad(bounds, back2); |
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final Coord point = new Coord(tl.xi(), tl.yi()); |
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GL11.glDisable(GL11.GL_TEXTURE_2D); |
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GL11.glBegin(GL11.GL_QUADS); |
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for (final Coord pos = Coord.zero(); pos.y < lh; pos.y++, point.y += unit) { |
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for (pos.x = 0, point.x = tl.xi(); pos.x < lw; pos.x++, point.x += unit) { |
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@ -66,7 +68,7 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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final Color clr = t.getMapColor(); |
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GL11.glColor4d(clr.r(), clr.g(), clr.b(), clr.a() * 0.9); |
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Render.setColor(clr); |
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GL11.glVertex2i(point.x, point.y); |
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GL11.glVertex2i(point.x + unit, point.y); |
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@ -76,7 +78,7 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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} |
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// player
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GL11.glColor3d(1, 0, 0); |
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Render.setColor(playerColor); |
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final double plx = tl.xi() + plCoord.visualX() * unit; |
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final double ply = tl.yi() + plCoord.visualY() * unit; |
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@ -87,19 +89,25 @@ public class Minimap extends InputComponent implements MouseButtonListener { |
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GL11.glVertex2d(plx, ply + unit); |
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GL11.glEnd(); |
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Color.popAlpha(); |
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} |
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@Override |
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public void receive(MouseButtonEvent event) |
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{ |
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if (event.isOver(bounds) && event.isUp()) { |
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if (event.isOver(bounds)) { |
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if (event.isUp()) { |
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final Vect relative = event.getPos().sub(bounds.origin()); |
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final Coord actual = Coord.make(relative.xi() / unit, relative.yi() / unit); |
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final Entity player = world.getPlayerEntity(); |
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if (!world.getCurrentLevel().getTile(actual).data.explored) return; // unexplored
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if (player.getLevel().getTile(actual).isExplored()) { |
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player.navigateTo(actual); |
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} |
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} |
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world.getPlayerEntity().navigateTo(actual); |
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event.consume(); |
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} |
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} |
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