Added libraries and library sources

v5stable
Ondřej Hruška 11 years ago
parent 3e24ef2253
commit 3578c0ab17
  1. 11
      .classpath
  2. 29
      README.md~
  3. BIN
      lib/gdx-backend-lwjgl-natives.jar
  4. BIN
      lib/gdx-backend-lwjgl-sources.jar
  5. BIN
      lib/gdx-backend-lwjgl.jar
  6. BIN
      lib/gdx-freetype-natives.jar
  7. BIN
      lib/gdx-freetype-sources.jar
  8. BIN
      lib/gdx-freetype.jar
  9. BIN
      lib/gdx-natives.jar
  10. BIN
      lib/gdx-sources.zip
  11. BIN
      lib/gdx.jar
  12. BIN
      lib/mini2Dx-core-source.zip
  13. BIN
      lib/mini2Dx-core.jar
  14. BIN
      lib/mini2Dx-dependency-injection-desktop-source.zip
  15. BIN
      lib/mini2Dx-dependency-injection-desktop.jar
  16. BIN
      lib/mini2Dx-dependency-injection-source.zip
  17. BIN
      lib/mini2Dx-dependency-injection.jar
  18. BIN
      lib/mini2Dx-ecs-source.zip
  19. BIN
      lib/mini2Dx-ecs.jar
  20. BIN
      lib/mini2Dx-tiled-source.zip
  21. BIN
      lib/mini2Dx-tiled.jar
  22. 52
      src/net/mightypork/rogue/Game.java

@ -2,5 +2,16 @@
<classpath> <classpath>
<classpathentry kind="src" path="src"/> <classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/> <classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
<classpathentry kind="lib" path="lib/gdx-backend-lwjgl-natives.jar"/>
<classpathentry kind="lib" path="lib/gdx-freetype-natives.jar"/>
<classpathentry kind="lib" path="lib/gdx-freetype.jar" sourcepath="lib/gdx-freetype-sources.jar"/>
<classpathentry kind="lib" path="lib/gdx-natives.jar"/>
<classpathentry kind="lib" path="lib/gdx.jar" sourcepath="lib/gdx-sources.jar"/>
<classpathentry kind="lib" path="lib/mini2Dx-dependency-injection-desktop.jar" sourcepath="lib/mini2Dx-dependency-injection-desktop-source.zip"/>
<classpathentry kind="lib" path="lib/mini2Dx-core.jar" sourcepath="lib/mini2Dx-core-source.zip"/>
<classpathentry kind="lib" path="lib/mini2Dx-dependency-injection.jar" sourcepath="lib/mini2Dx-dependency-injection-source.zip"/>
<classpathentry kind="lib" path="lib/mini2Dx-ecs-source.zip" sourcepath="lib/mini2Dx-ecs-source.zip"/>
<classpathentry kind="lib" path="lib/mini2Dx-tiled.jar" sourcepath="lib/mini2Dx-tiled-source.zip"/>
<classpathentry kind="lib" path="lib/gdx-backend-lwjgl.jar" sourcepath="lib/gdx-backend-lwjgl-sources.jar"/>
<classpathentry kind="output" path="bin"/> <classpathentry kind="output" path="bin"/>
</classpath> </classpath>

@ -1,29 +0,0 @@
Dungeon crawler RPG
===================
Goals
-----
- Simple retro-themed dungeon crawler
- Multiplayer support *(if it'll prove to make sense)*
Features
--------
- Randomly generated floors
- Hybrid turn-based gameplay (lower and upper time limit)
- Automatic turn-based combat
- Health, hunger, experience meters; levels
- Entities with basic AI (Monsters)
- Items, weapons, armor
- Treasure chests
- Potions
- Inventory system with 12 slots (+ armor)
Used libraries
--------------
- libGDX
- mini2Dx

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@ -0,0 +1,52 @@
package net.mightypork.rogue;
import org.mini2Dx.core.game.BasicGame;
import org.mini2Dx.core.game.Mini2DxGame;
import org.mini2Dx.core.graphics.Graphics;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
public class Game extends BasicGame {
@Override
public void initialise() {
// TODO Auto-generated method stub
}
@Override
public void interpolate(float arg0) {
// TODO Auto-generated method stub
}
@Override
public void render(Graphics arg0) {
// TODO Auto-generated method stub
}
@Override
public void update(float arg0) {
// TODO Auto-generated method stub
}
public static void main(String [] args) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "A basic game";
cfg.useGL20 = true;
cfg.width = 800;
cfg.height = 600;
cfg.useCPUSynch = false;
cfg.vSyncEnabled = true;
new LwjglApplication(new Mini2DxGame(new Game()), cfg);
}
}
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