Rogue: Savage Rats, a retro-themed dungeon crawler
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
rogue-savage-rats/src/mightypork/rogue/world/gen/ScratchMap.java

286 lines
6.0 KiB

package mightypork.rogue.world.gen;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import mightypork.rogue.world.Coord;
import mightypork.rogue.world.WorldPos;
import mightypork.rogue.world.level.Level;
import mightypork.rogue.world.pathfinding.PathCostProvider;
import mightypork.rogue.world.pathfinding.PathFinder;
import mightypork.rogue.world.tile.Tile;
import mightypork.rogue.world.tile.Tiles;
import mightypork.rogue.world.tile.models.TileModel;
import mightypork.util.logging.Log;
public class ScratchMap {
private final Tile[][] map;
private final int width;
private final int height;
private final List<RoomDesc> rooms = new ArrayList<>();
private final List<Coord> nodes = new ArrayList<>(); // points to connect with corridors
private final PathCostProvider pcp = new PathCostProvider() {
@Override
public boolean isAccessible(Coord pos)
{
return isIn(pos); // suffices for now
}
@Override
public int getCost(Coord last, Coord pos)
{
final Tile t = get(pos);
if (t.isWalkable()) return 10;
return 100; // wall
}
@Override
public int getMinCost()
{
return 10;
}
};
private final PathFinder pathFinder = new PathFinder(pcp, PathFinder.CORNER_HEURISTIC);
Coord genMin;
Coord genMax;
private final Theme theme;
private final Random rand;
private Coord enterPoint;
public ScratchMap(int max_size, Theme theme, Random rand)
{
map = new Tile[max_size][max_size];
genMin = Coord.make((max_size / 2) - 1, (max_size / 2) - 1);
genMax = genMin.add(1, 1);
width = max_size;
height = max_size;
this.rand = rand;
this.theme = theme;
fill(Coord.make(0, 0), Coord.make(width - 1, height - 1), Tiles.NULL_EMPTY);
}
public void addRoom(RoomBuilder rb)
{
final Coord center = Coord.make(0, 0);
int failed = 0;
while (true) {
final int sizeX = genMax.x - genMin.x;
final int sizeY = genMax.y - genMin.y;
center.x = genMin.x + rand.nextInt(sizeX + 1);
center.y = genMin.y + rand.nextInt(sizeY + 1);
switch (rand.nextInt(4)) {
case 0:
center.x += 1 + rand.nextInt(3);
break;
case 1:
center.x -= 1 + rand.nextInt(3);
break;
case 2:
center.y += 1 + rand.nextInt(3);
break;
case 3:
center.y -= 1 + rand.nextInt(3);
}
final RoomDesc rd = rb.buildToFit(this, theme, rand, center);
if (rd != null) {
if (rooms.isEmpty()) {
enterPoint = center.copy();
}
rooms.add(rd);
genMin.x = Math.min(genMin.x, rd.min.x);
genMin.y = Math.min(genMin.y, rd.min.y);
genMax.x = Math.max(genMax.x, rd.max.x);
genMax.y = Math.max(genMax.y, rd.max.y);
nodes.add(center);
Log.f3("placed room: " + rd.min + " -> " + rd.max);
return;
} else {
failed++;
if (failed > 40) {
Log.w("Faild to build room.");
return;
}
}
}
}
public boolean isIn(Coord pos)
{
return pos.x >= 0 && pos.x < width && pos.y >= 0 && pos.y < height;
}
public Tile get(Coord pos)
{
if (!isIn(pos)) {
throw new IndexOutOfBoundsException("Tile not in map: " + pos);
}
return map[pos.y][pos.x];
}
public boolean set(Coord pos, TileModel tm)
{
return set(pos, tm.createTile());
}
public boolean set(Coord pos, Tile tile)
{
if (!isIn(pos)) {
throw new IndexOutOfBoundsException("Tile not in map: " + pos);
}
map[pos.y][pos.x] = tile;
return true;
}
public boolean isClear(Coord min, Coord max)
{
if (!isIn(min) || !isIn(max)) return false;
for (final RoomDesc r : rooms) {
if (r.intersectsWith(min, max)) return false;
}
return true;
}
public void fill(Coord min, Coord max, TileModel tm)
{
if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max);
final Coord c = Coord.make(0, 0);
for (c.y = min.y; c.y <= max.y; c.y++)
for (c.x = min.x; c.x <= max.x; c.x++)
set(c, tm.createTile());
}
public void border(Coord min, Coord max, TileModel tm)
{
if (!isIn(min) || !isIn(max)) throw new IndexOutOfBoundsException("Tile(s) not in map: " + min + " , " + max);
final Coord c = Coord.make(0, 0);
for (c.y = min.y; c.y <= max.y; c.y++) {
for (c.x = min.x; c.x <= max.x; c.x++) {
if (c.y > min.y && c.y < max.y && c.x > min.x && c.x < max.x) continue;
set(c, tm.createTile());
}
}
}
public void buildCorridors()
{
for (final Coord door1 : nodes) {
for (final Coord door2 : nodes) {
if (door1 == door2) continue;
buildCorridor(door1, door2);
}
}
}
private void buildCorridor(Coord node1, Coord node2)
{
final List<Coord> steps = pathFinder.findPath(node1, node2);
if (steps == null) {
Log.w("Could not build corridor " + node1 + "->" + node2);
return;
}
for (final Coord c : steps) {
buildCorridorPiece(c);
}
}
private void buildCorridorPiece(Coord pos)
{
final Coord c = Coord.make(0, 0);
int i, j;
for (i = -1, c.x = pos.x - 1; c.x <= pos.x + 1; c.x++, i++) {
for (j = -1, c.y = pos.y - 1; c.y <= pos.y + 1; c.y++, j++) {
if (!isIn(c)) continue;
genMin.x = Math.min(genMin.x, c.x);
genMin.y = Math.min(genMin.y, c.y);
genMax.x = Math.max(genMax.x, c.x);
genMax.y = Math.max(genMax.y, c.y);
final Tile current = get(c);
if (!current.getModel().isNullTile() && current.isWalkable()) continue; // floor already, let it be
if (i == 0 && j == 0) {
set(c, theme.floor());
} else {
set(c, theme.wall());
}
}
}
}
public Coord getNeededSize()
{
return Coord.make(genMax.x - genMin.x + 1, genMax.y - genMin.y + 1);
}
public void writeToLevel(Level level)
{
final Coord c1 = Coord.make(0, 0);
final Coord c = Coord.make(0, 0);
for (c.x = genMin.x, c1.x = 0; c.x <= genMax.x; c.x++, c1.x++) {
for (c.y = genMin.y, c1.y = 0; c.y <= genMax.y; c.y++, c1.y++) {
level.setTile(get(c), c1.x, c1.y);
}
}
final WorldPos p = new WorldPos(enterPoint.x - genMin.x, enterPoint.y - genMin.y);
level.setEnterPoint(p);
}
}