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366 lines
12 KiB
366 lines
12 KiB
const $ = require('../lib/chibi')
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const { qs } = require('../utils')
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// constants for decoding the update blob
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const SEQ_REPEAT = 2
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const SEQ_SET_COLORS = 3
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const SEQ_SET_ATTRS = 4
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const SEQ_SET_FG = 5
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const SEQ_SET_BG = 6
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function du (str) {
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return str.codePointAt(0) - 1
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}
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/* eslint-disable no-multi-spaces */
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const TOPIC_SCREEN_OPTS = 'O'
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const TOPIC_CONTENT = 'S'
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const TOPIC_TITLE = 'T'
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const TOPIC_BUTTONS = 'B'
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const TOPIC_CURSOR = 'C'
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const TOPIC_INTERNAL = 'D'
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const TOPIC_BELL = '!'
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const OPT_CURSOR_VISIBLE = (1 << 0)
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const OPT_DEBUGBAR = (1 << 1)
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const OPT_CURSORS_ALT_MODE = (1 << 2)
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const OPT_NUMPAD_ALT_MODE = (1 << 3)
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const OPT_FN_ALT_MODE = (1 << 4)
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const OPT_CLICK_TRACKING = (1 << 5)
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const OPT_MOVE_TRACKING = (1 << 6)
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const OPT_SHOW_BUTTONS = (1 << 7)
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const OPT_SHOW_CONFIG_LINKS = (1 << 8)
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// const OPT_CURSOR_SHAPE = (7 << 9)
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const OPT_CRLF_MODE = (1 << 12)
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const OPT_BRACKETED_PASTE = (1 << 13)
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const OPT_REVERSE_VIDEO = (1 << 14)
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const ATTR_FG = (1 << 0) // 1 if not using default background color (ignore cell bg) - color extension bit
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const ATTR_BG = (1 << 1) // 1 if not using default foreground color (ignore cell fg) - color extension bit
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const ATTR_BOLD = (1 << 2) // Bold font
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const ATTR_UNDERLINE = (1 << 3) // Underline decoration
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const ATTR_INVERSE = (1 << 4) // Invert colors - this is useful so we can clear then with SGR manipulation commands
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const ATTR_BLINK = (1 << 5) // Blinking
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const ATTR_ITALIC = (1 << 6) // Italic font
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const ATTR_STRIKE = (1 << 7) // Strike-through decoration
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const ATTR_OVERLINE = (1 << 8) // Over-line decoration
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const ATTR_FAINT = (1 << 9) // Faint foreground color (reduced alpha)
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const ATTR_FRAKTUR = (1 << 10) // Fraktur font (unicode substitution)
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/* eslint-enable no-multi-spaces */
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module.exports = class ScreenParser {
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constructor (screen) {
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this.screen = screen
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// true if TermScreen#load was called at least once
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this.contentLoaded = false
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}
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/**
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* Hide the warning message about failed data load
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*/
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hideLoadFailedMsg () {
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if (!this.contentLoaded) {
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let errmsg = qs('#load-failed')
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if (errmsg) errmsg.parentNode.removeChild(errmsg)
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this.contentLoaded = true
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}
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}
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loadUpdate (str) {
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console.log(`update ${str}`)
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// current index
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let ci = 0
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let strArray = Array.from ? Array.from(str) : str.split('')
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let text
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let resized = false
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const topics = du(strArray[ci++])
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// this.screen.cursor.hanging = !!(attributes & (1 << 1))
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while (ci < strArray.length) {
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const topic = strArray[ci++]
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console.log(`topic ${topic}`)
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if (topic === TOPIC_SCREEN_OPTS) {
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const newHeight = du(strArray[ci++])
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const newWidth = du(strArray[ci++])
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const theme = du(strArray[ci++])
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const defFg = du(strArray[ci++]) | (du(strArray[ci++]) << 12)
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const defBg = du(strArray[ci++]) | (du(strArray[ci++]) << 12)
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const attributes = du(strArray[ci++])
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// theming
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this.screen.renderer.loadTheme(theme)
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this.screen.renderer.setDefaultColors(defFg, defBg)
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// apply size
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resized = (this.screen.window.height !== newHeight) || (this.screen.window.width !== newWidth)
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this.screen.window.height = newHeight
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this.screen.window.width = newWidth
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// process attributes
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this.screen.cursor.visible = !!(attributes & OPT_CURSOR_VISIBLE)
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this.screen.input.setAlts(
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!!(attributes & OPT_CURSORS_ALT_MODE),
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!!(attributes & OPT_NUMPAD_ALT_MODE),
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!!(attributes & OPT_FN_ALT_MODE),
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!!(attributes & OPT_CRLF_MODE)
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)
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const trackMouseClicks = !!(attributes & OPT_CLICK_TRACKING)
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const trackMouseMovement = !!(attributes & OPT_MOVE_TRACKING)
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// 0 - Block blink 2 - Block steady (1 is unused)
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// 3 - Underline blink 4 - Underline steady
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// 5 - I-bar blink 6 - I-bar steady
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let cursorShape = (attributes >> 9) & 0x07
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// if it's not zero, decrement such that the two most significant bits
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// are the type and the least significant bit is the blink state
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if (cursorShape > 0) cursorShape--
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const cursorStyle = cursorShape >> 1
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const cursorBlinking = !(cursorShape & 1)
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if (cursorStyle === 0) this.screen.cursor.style = 'block'
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else if (cursorStyle === 1) this.screen.cursor.style = 'line'
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else if (cursorStyle === 2) this.screen.cursor.style = 'bar'
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if (this.screen.cursor.blinking !== cursorBlinking) {
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this.screen.cursor.blinking = cursorBlinking
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this.screen.renderer.resetCursorBlink()
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}
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this.screen.input.setMouseMode(trackMouseClicks, trackMouseMovement)
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this.screen.selection.selectable = !trackMouseClicks && !trackMouseMovement
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$(this.screen.canvas).toggleClass('selectable', this.screen.selection.selectable)
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this.screen.mouseMode = {
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clicks: trackMouseClicks,
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movement: trackMouseMovement
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}
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const showButtons = !!(attributes & OPT_SHOW_BUTTONS)
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const showConfigLinks = !!(attributes & OPT_SHOW_CONFIG_LINKS)
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$('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks)
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$('#action-buttons').toggleClass('hidden', !showButtons)
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this.screen.bracketedPaste = !!(attributes & OPT_BRACKETED_PASTE)
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this.screen.reverseVideo = !!(attributes & OPT_REVERSE_VIDEO)
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const debugbar = !!(attributes & OPT_DEBUGBAR)
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// TODO do something with debugbar
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} else if (topic === TOPIC_CURSOR) {
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// cursor position
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const [cursorY, cursorX] = [
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strArray[ci++].codePointAt(0) - 1,
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strArray[ci++].codePointAt(0) - 1
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]
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const hanging = du(strArray[ci++])
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const cursorMoved = (
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hanging !== this.screen.cursor.hanging ||
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cursorX !== this.screen.cursor.x ||
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cursorY !== this.screen.cursor.y)
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this.screen.cursor.x = cursorX
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this.screen.cursor.y = cursorY
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this.screen.cursor.hanging = hanging
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if (cursorMoved) {
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this.screen.renderer.resetCursorBlink()
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this.screen.emit('cursor-moved')
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}
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} else if (topic === TOPIC_TITLE) {
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// TODO optimize this
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text = ''
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while (ci < strArray.length) {
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let c = strArray[ci++]
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if (c !== '\x01') {
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text += c
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} else {
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break
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}
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}
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qs('#screen-title').textContent = text
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if (text.length === 0) text = 'Terminal'
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qs('title').textContent = `${text} :: ESPTerm`
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} else if (topic === TOPIC_BUTTONS) {
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// TODO optimize this
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const count = du(strArray[ci++])
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let buttons = []
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for (let j = 0; j < count; j++) {
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text = ''
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while (ci < strArray.length) {
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let c = strArray[ci++]
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if (c === '\x01') break
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text += c
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}
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buttons.push(text)
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}
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$('#action-buttons button').forEach((button, i) => {
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let label = buttons[i].trim()
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// if empty string, use the "dim" effect and put nbsp instead to
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// stretch the button vertically
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button.innerHTML = label.length ? $.htmlEscape(label) : ' '
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button.style.opacity = label.length ? 1 : 0.2
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})
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} else if (topic === TOPIC_BELL) {
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this.screen.beep()
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} else if (topic === TOPIC_INTERNAL) {
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// debug info
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const flags = du(strArray[ci++])
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const cursorAttrs = du(strArray[ci++])
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const regionStart = du(strArray[ci++])
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const regionEnd = du(strArray[ci++])
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const charsetGx = du(strArray[ci++])
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const charsetG0 = strArray[ci++]
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const charsetG1 = strArray[ci++]
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const freeHeap = du(strArray[ci++])
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const numClients = du(strArray[ci++])
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// TODO do something with those
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} else if (topic === TOPIC_CONTENT) {
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// set screen content
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const frameY = du(strArray[ci++])
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const frameX = du(strArray[ci++])
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const frameHeight = du(strArray[ci++]) // FIXME unused, useless data!
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const frameWidth = du(strArray[ci++])
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// content
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let fg = 7
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let bg = 0
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let attrs = 0
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let cell = 0 // cell index
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let lastChar = ' '
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let screenLength = this.screen.window.width * this.screen.window.height
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if (resized) {
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this.screen.updateSize()
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this.screen.blinkingCellCount = 0
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this.screen.screen = new Array(screenLength).fill(' ')
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this.screen.screenFG = new Array(screenLength).fill(' ')
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this.screen.screenBG = new Array(screenLength).fill(' ')
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this.screen.screenAttrs = new Array(screenLength).fill(0)
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}
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const MASK_LINE_ATTR = ATTR_UNDERLINE | ATTR_OVERLINE | ATTR_STRIKE
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const MASK_BLINK = ATTR_BLINK
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let pushCell = () => {
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// Remove blink attribute if it wouldn't have any effect
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let myAttrs = attrs
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let hasFG = attrs & ATTR_FG
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let hasBG = attrs & ATTR_BG
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if ((myAttrs & MASK_BLINK) !== 0 &&
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((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles
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(fg === bg && hasFG && hasBG) // invisible text
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)
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) {
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myAttrs ^= MASK_BLINK
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}
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// update blinking cells counter if blink state changed
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if ((this.screen.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) {
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if (myAttrs & MASK_BLINK) this.screen.blinkingCellCount++
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else this.screen.blinkingCellCount--
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}
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let cellXInFrame = cell % frameWidth
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let cellYInFrame = Math.floor(cell / frameWidth)
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let index = (frameY + cellYInFrame) * this.screen.window.width + frameX + cellXInFrame
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this.screen.screen[index] = lastChar
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this.screen.screenFG[index] = fg
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this.screen.screenBG[index] = bg
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this.screen.screenAttrs[index] = myAttrs
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}
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while (ci < strArray.length && cell < screenLength) {
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let character = strArray[ci++]
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let charCode = character.codePointAt(0)
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let data
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switch (charCode) {
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case SEQ_REPEAT:
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let count = strArray[ci++].codePointAt(0) - 1
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for (let j = 0; j < count; j++) {
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pushCell()
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if (++cell > screenLength) break
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}
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break
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case SEQ_SET_COLORS:
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data = strArray[ci++].codePointAt(0) - 1
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fg = data & 0xFF
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bg = (data >> 8) & 0xFF
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break
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case SEQ_SET_ATTRS:
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data = strArray[ci++].codePointAt(0) - 1
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attrs = data & 0xFFFF
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break
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case SEQ_SET_FG:
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data = strArray[ci++].codePointAt(0) - 1
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fg = data & 0xFF
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break
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case SEQ_SET_BG:
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data = strArray[ci++].codePointAt(0) - 1
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bg = data & 0xFF
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break
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default:
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if (charCode < 32) character = '\ufffd'
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lastChar = character
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pushCell()
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cell++
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}
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}
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if (this.screen.window.debug) console.log(`Blinky cells: ${this.screen.blinkingCellCount}`)
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this.screen.renderer.scheduleDraw('load', 16)
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this.screen.conn.emit('load')
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}
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if ((topics & 0x3B) !== 0) this.hideLoadFailedMsg()
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}
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}
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/**
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* Loads a message from the server, and optionally a theme.
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* @param {string} str - the message
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*/
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load (str) {
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console.log(`RX: ${str}`)
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const content = str.substr(1)
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switch (str[0]) {
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case 'U':
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this.loadUpdate(content)
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break
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case 'G':
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this.screen.showNotification(content)
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break
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default:
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console.warn(`Bad data message type; ignoring.\n${JSON.stringify(str)}`)
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}
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}
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}
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