Make debug bar work again and fix cursor artifacts

pull/1/head
cpsdqs 7 years ago
parent 73b390d7de
commit f53d3390c8
Signed by untrusted user: cpsdqs
GPG Key ID: 3F59586BB7448DD1
  1. 33
      js/term/debug.js
  2. 51
      js/term/screen_renderer.js

@ -10,7 +10,7 @@ module.exports = function attachDebugger (screen, connection) {
let updateToolbar
let onMouseMove = e => {
mouseHoverCell = screen.screenToGrid(e.offsetX, e.offsetY)
mouseHoverCell = screen.layout.screenToGrid(e.offsetX, e.offsetY)
startDrawing()
updateToolbar()
}
@ -32,8 +32,8 @@ module.exports = function attachDebugger (screen, connection) {
}
}
let updateCanvasSize = function () {
let { width, height, devicePixelRatio } = screen.window
let cellSize = screen.getCellSize()
let { width, height, devicePixelRatio } = screen.layout.window
let cellSize = screen.layout.getCellSize()
debugCanvas.width = width * cellSize.width * devicePixelRatio
debugCanvas.height = height * cellSize.height * devicePixelRatio
debugCanvas.style.width = `${width * cellSize.width}px`
@ -50,7 +50,7 @@ module.exports = function attachDebugger (screen, connection) {
let startDrawing
screen._debug = {
screen._debug = screen.layout.renderer._debug = {
drawStart (reason) {
lastReason = reason
startTime = Date.now()
@ -58,7 +58,7 @@ module.exports = function attachDebugger (screen, connection) {
},
drawEnd () {
endTime = Date.now()
console.log(drawInfo.textContent = `Draw: ${lastReason} (${(endTime - startTime)} ms) with graphics=${screen.window.graphics}`)
console.log(drawInfo.textContent = `Draw: ${lastReason} (${(endTime - startTime)} ms) with graphics=${screen.layout.renderer.graphics}`)
startDrawing()
},
setCell (cell, flags) {
@ -107,8 +107,8 @@ module.exports = function attachDebugger (screen, connection) {
lastDrawTime = Date.now()
t += dt
let { devicePixelRatio, width, height } = screen.window
let { width: cellWidth, height: cellHeight } = screen.getCellSize()
let { devicePixelRatio, width, height } = screen.layout.window
let { width: cellWidth, height: cellHeight } = screen.layout.getCellSize()
let screenLength = width * height
let now = Date.now()
@ -247,15 +247,16 @@ module.exports = function attachDebugger (screen, connection) {
const redraw = mk('button')
redraw.textContent = 'Redraw'
redraw.addEventListener('click', e => {
screen.renderer.resetDrawn()
screen.renderer.draw('debug-redraw')
screen.layout.renderer.resetDrawn()
screen.layout.renderer.draw('debug-redraw')
})
buttons.appendChild(redraw)
const fancyGraphics = mk('button')
fancyGraphics.textContent = 'Toggle Graphics'
fancyGraphics.addEventListener('click', e => {
screen.window.graphics = +!screen.window.graphics
screen.layout.renderer.graphics = +!screen.layout.renderer.graphics
screen.layout.renderer.draw('set-graphics')
})
buttons.appendChild(fancyGraphics)
}
@ -303,14 +304,14 @@ module.exports = function attachDebugger (screen, connection) {
const formatColor = color => color < 256 ? color : `#${`000000${(color - 256).toString(16)}`.substr(-6)}`
const getCellData = cell => {
if (cell < 0 || cell > screen.screen.length) return '(-)'
let cellAttrs = screen.renderer.drawnScreenAttrs[cell] | 0
let cellFG = screen.renderer.drawnScreenFG[cell] | 0
let cellBG = screen.renderer.drawnScreenBG[cell] | 0
let cellAttrs = screen.layout.renderer.drawnScreenAttrs[cell] | 0
let cellFG = screen.layout.renderer.drawnScreenFG[cell] | 0
let cellBG = screen.layout.renderer.drawnScreenBG[cell] | 0
let fgText = formatColor(cellFG)
let bgText = formatColor(cellBG)
fgText += `\\[color=${screen.renderer.getColor(cellFG).replace(/ /g, '')}]●\\[]`
bgText += `\\[color=${screen.renderer.getColor(cellBG).replace(/ /g, '')}]●\\[]`
let cellCode = (screen.renderer.drawnScreen[cell] || '').codePointAt(0) | 0
fgText += `\\[color=${screen.layout.renderer.getColor(cellFG).replace(/ /g, '')}]●\\[]`
bgText += `\\[color=${screen.layout.renderer.getColor(cellBG).replace(/ /g, '')}]●\\[]`
let cellCode = (screen.layout.renderer.drawnScreen[cell] || '').codePointAt(0) | 0
let hexcode = cellCode.toString(16).toUpperCase()
if (hexcode.length < 4) hexcode = `0000${hexcode}`.substr(-4)
hexcode = `U+${hexcode}`

@ -1,7 +1,6 @@
const EventEmitter = require('events')
const {
themes,
buildColorTable,
getColor
} = require('./themes')
@ -38,15 +37,14 @@ module.exports = class CanvasRenderer extends EventEmitter {
this.canvas = canvas
this.ctx = this.canvas.getContext('2d')
this._palette = null // colors 0-15
this.defaultBgNum = 0
this.defaultFgNum = 7
// 256color lookup table
// should not be used to look up 0-15 (will return transparent)
this.colorTable256 = buildColorTable()
this._palette = null // colors 0-15
this.defaultBG = 0
this.defaultFG = 7
this.debug = false
this._debug = null
this.graphics = 0
// screen data, considered immutable
this.width = 0
@ -88,7 +86,7 @@ module.exports = class CanvasRenderer extends EventEmitter {
this.drawnScreenFG = []
this.drawnScreenBG = []
this.drawnScreenAttrs = []
this.drawnCursor = [-1, -1, '']
this.drawnCursor = [-1, -1, '', false]
}
/**
@ -118,10 +116,10 @@ module.exports = class CanvasRenderer extends EventEmitter {
}
setDefaultColors (fg, bg) {
if (fg !== this.defaultFgNum || bg !== this.defaultBgNum) {
if (fg !== this.defaultFG || bg !== this.defaultBG) {
this.resetDrawn()
this.defaultFgNum = fg
this.defaultBgNum = bg
this.defaultFG = fg
this.defaultBG = bg
this.scheduleDraw('default-colors')
// full bg with default color (goes behind the image)
@ -492,7 +490,7 @@ module.exports = class CanvasRenderer extends EventEmitter {
ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0)
// if (this.debug) this.screen._debug.drawStart(why)
if (this.debug && this._debug) this._debug.drawStart(why)
ctx.font = this.fonts[0]
ctx.textAlign = 'center'
@ -525,9 +523,9 @@ module.exports = class CanvasRenderer extends EventEmitter {
let isDefaultBG = false
if (!(attrs & ATTR_FG)) fg = this.defaultFgNum
if (!(attrs & ATTR_FG)) fg = this.defaultFG
if (!(attrs & ATTR_BG)) {
bg = this.defaultBgNum
bg = this.defaultBG
isDefaultBG = true
}
@ -536,8 +534,8 @@ module.exports = class CanvasRenderer extends EventEmitter {
if (attrs & ATTR_BLINK && !this.blinkStyleOn) {
// blinking is enabled and blink style is off
// set text to nothing so drawCharacter doesn't draw anything
text = ''
// set text to nothing so drawCharacter only draws decoration
text = ' '
}
if (inSelection) {
@ -549,7 +547,8 @@ module.exports = class CanvasRenderer extends EventEmitter {
fg !== this.drawnScreenFG[cell] || // foreground updated, and this cell has text
bg !== this.drawnScreenBG[cell] || // background updated
attrs !== this.drawnScreenAttrs[cell] || // attributes updated
isCursor !== wasCursor || // cursor blink/position updated
// TODO: fix artifacts or keep this hack:
isCursor || wasCursor || // cursor blink/position updated
(isCursor && this.cursor.style !== this.drawnCursor[2]) || // cursor style updated
(isCursor && this.cursor.hanging !== this.drawnCursor[3]) // cursor hanging updated
@ -612,13 +611,13 @@ module.exports = class CanvasRenderer extends EventEmitter {
if (redrawing && regionStart === null) regionStart = x
if (!redrawing && regionStart !== null) {
ctx.rect(padding + regionStart * cellWidth, padding + y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
// if (this.debug) this.screen._debug.clipRect(regionStart * cellWidth, y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
if (this.debug && this._debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
regionStart = null
}
}
if (regionStart !== null) {
ctx.rect(padding + regionStart * cellWidth, padding + y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
// if (this.debug) this.screen._debug.clipRect(regionStart * cellWidth, y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
if (this.debug && this._debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
}
}
ctx.clip()
@ -637,14 +636,14 @@ module.exports = class CanvasRenderer extends EventEmitter {
let flags = (+redrawMap.get(cell))
flags |= (+updateMap.get(cell)) << 1
flags |= (+isTextWide(text)) << 2
// this.screen._debug.setCell(cell, flags)
this._debug.setCell(cell, flags)
}
}
}
}
// reset drawn cursor
this.drawnCursor = [-1, -1, -1]
this.drawnCursor = [-1, -1, '', false]
// pass 2: characters
for (let font of fontGroups.keys()) {
@ -717,7 +716,7 @@ module.exports = class CanvasRenderer extends EventEmitter {
if (this.graphics >= 1) ctx.restore()
// if (this.debug) this.screen._debug.drawEnd()
if (this.debug && this._debug) this._debug.drawEnd()
this.emit('draw', why)
}
@ -733,11 +732,11 @@ module.exports = class CanvasRenderer extends EventEmitter {
const screenHeight = height * cellSize.height + 2 * this.padding
ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0)
ctx.fillStyle = this.getColor(this.defaultBgNum)
ctx.fillStyle = this.getColor(this.defaultBG)
ctx.fillRect(0, 0, screenWidth, screenHeight)
ctx.font = `24px ${this.statusFont}`
ctx.fillStyle = this.getColor(this.defaultFgNum)
ctx.fillStyle = this.getColor(this.defaultFG)
ctx.textAlign = 'center'
ctx.textBaseline = 'middle'
ctx.fillText(statusScreen.title || '', screenWidth / 2, screenHeight / 2 - 50)
@ -747,7 +746,7 @@ module.exports = class CanvasRenderer extends EventEmitter {
ctx.save()
ctx.translate(screenWidth / 2, screenHeight / 2 + 20)
ctx.strokeStyle = this.getColor(this.defaultFgNum)
ctx.strokeStyle = this.getColor(this.defaultFG)
ctx.lineWidth = 5
ctx.lineCap = 'round'

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