Make fancy graphics work with padding

pull/1/head
cpsdqs 7 years ago
parent eef42af52b
commit 9a79537910
Signed by untrusted user: cpsdqs
GPG Key ID: 3F59586BB7448DD1
  1. 28
      js/term/screen_renderer.js

@ -619,6 +619,28 @@ module.exports = class CanvasRenderer extends EventEmitter {
// TODO: include padding in border cells
const padding = this.padding
let clipRegion = (regionStart, y, endX) => {
let rectX = padding + regionStart * cellWidth
let rectY = padding + y * cellHeight
let rectWidth = (endX - regionStart) * cellWidth
let rectHeight = cellHeight
// compensate for padding
if (regionStart === 0) {
rectX -= padding
rectWidth += padding
}
if (y === 0) {
rectY -= padding
rectHeight += padding
}
if (endX === width - 1) rectWidth += padding
if (y === height - 1) rectHeight += padding
ctx.rect(rectX, rectY, rectWidth, rectHeight)
if (this.debug && this._debug) this._debug.clipRect(rectX, rectY, rectWidth, rectHeight)
}
ctx.save()
ctx.beginPath()
for (let y = 0; y < height; y++) {
@ -628,14 +650,12 @@ module.exports = class CanvasRenderer extends EventEmitter {
let masked = maskedCells.get(cell)
if (masked && regionStart === null) regionStart = x
if (!masked && regionStart !== null) {
ctx.rect(padding + regionStart * cellWidth, padding + y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
if (this.debug && this._debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (x - regionStart) * cellWidth, cellHeight)
clipRegion(regionStart, y, x)
regionStart = null
}
}
if (regionStart !== null) {
ctx.rect(padding + regionStart * cellWidth, padding + y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
if (this.debug && this._debug) this._debug.clipRect(regionStart * cellWidth, y * cellHeight, (width - regionStart) * cellWidth, cellHeight)
clipRegion(regionStart, y, width)
}
}
ctx.clip()

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