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@ -320,6 +320,30 @@ module.exports = class ScreenRenderer { |
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} |
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ctx.fill() |
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} else if (codePoint >= 0xE0B0 && codePoint <= 0xE0B3) { |
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// powerline symbols, except branch, line, and lock. Basically, just the triangles
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ctx.beginPath() |
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if (codePoint === 0xE0B0 || codePoint === 0xE0B1) { |
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// right-pointing triangle
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ctx.moveTo(screenX, screenY) |
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ctx.lineTo(screenX + cellWidth, screenY + cellHeight / 2) |
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ctx.lineTo(screenX, screenY + cellHeight) |
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} else if (codePoint === 0xE0B2 || codePoint === 0xE0B3) { |
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// left-pointing triangle
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ctx.moveTo(screenX + cellWidth, screenY) |
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ctx.lineTo(screenX, screenY + cellHeight / 2) |
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ctx.lineTo(screenX + cellWidth, screenY + cellHeight) |
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} |
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if (codePoint % 2 === 0) { |
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// triangle
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ctx.fill() |
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} else { |
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// chevron
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ctx.strokeStyle = ctx.fillStyle |
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ctx.stroke() |
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} |
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} else { |
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// Draw other characters using the text renderer
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ctx.fillText(text, screenX + 0.5 * cellWidth, screenY + 0.5 * cellHeight) |
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