Screen layout!

pull/1/head
cpsdqs 7 years ago
parent a460b5fe89
commit 3ef4f0712b
Signed by untrusted user: cpsdqs
GPG Key ID: 3F59586BB7448DD1
  1. 250
      js/term/screen.js
  2. 254
      js/term/screen_layout.js
  3. 5
      js/term/screen_renderer.js

@ -2,7 +2,7 @@ const EventEmitter = require('events')
const { mk } = require('../utils')
const notify = require('../notif')
const ScreenParser = require('./screen_parser')
const ScreenRenderer = require('./screen_renderer')
const ScreenLayout = require('./screen_layout')
const { ATTR_BLINK } = require('./screen_attr_bits')
/**
@ -12,11 +12,8 @@ module.exports = class TermScreen extends EventEmitter {
constructor () {
super()
this.canvas = mk('canvas')
this.ctx = this.canvas.getContext('2d')
this.parser = new ScreenParser()
this.renderer = new ScreenRenderer(this)
this.layout = new ScreenLayout()
// debug screen handle
this._debug = null
@ -36,43 +33,6 @@ module.exports = class TermScreen extends EventEmitter {
style: 'block'
}
this._window = {
width: 0,
height: 0,
devicePixelRatio: 1,
fontFamily: '"DejaVu Sans Mono", "Liberation Mono", "Inconsolata", "Menlo", monospace',
fontSize: 20,
padding: 6,
gridScaleX: 1.0,
gridScaleY: 1.2,
fitIntoWidth: 0,
fitIntoHeight: 0,
// two bits. LSB: debug enabled by user, MSB: debug enabled by server
debug: 0,
graphics: 0,
statusScreen: null
}
// scaling caused by fitIntoWidth/fitIntoHeight
this._windowScale = 1
// actual padding, as it may be disabled by fullscreen mode etc.
this._padding = 0
// properties of this.window that require updating size and redrawing
this.windowState = {
width: 0,
height: 0,
devicePixelRatio: 0,
padding: 0,
gridScaleX: 0,
gridScaleY: 0,
fontFamily: '',
fontSize: 0,
fitIntoWidth: 0,
fitIntoHeight: 0
}
const self = this
// current selection
@ -87,9 +47,7 @@ module.exports = class TermScreen extends EventEmitter {
setSelectable (value) {
if (value !== this.selectable) {
this.selectable = value
if (value) self.canvas.classList.add('selectable')
else self.canvas.classList.remove('selectable')
this.selectable = self.layout.selectable = value
}
}
}
@ -97,19 +55,6 @@ module.exports = class TermScreen extends EventEmitter {
// mouse features
this.mouseMode = { clicks: false, movement: false }
// make writing to window update size and draw
this.window = new Proxy(this._window, {
set (target, key, value, receiver) {
if (target[key] !== value) {
target[key] = value
self.scheduleSizeUpdate()
self.renderer.scheduleDraw(`window:${key}=${value}`)
self.emit(`update-window:${key}`, value)
}
return true
}
})
this.bracketedPaste = false
this.blinkingCellCount = 0
this.reverseVideo = false
@ -125,26 +70,26 @@ module.exports = class TermScreen extends EventEmitter {
if (selecting) return
selecting = true
this.selection.start = this.selection.end = this.screenToGrid(x, y, true)
this.renderer.scheduleDraw('select-start')
this.layout.scheduleDraw('select-start')
}
let selectMove = (x, y) => {
if (!selecting) return
this.selection.end = this.screenToGrid(x, y, true)
this.renderer.scheduleDraw('select-move')
this.layout.scheduleDraw('select-move')
}
let selectEnd = (x, y) => {
if (!selecting) return
selecting = false
this.selection.end = this.screenToGrid(x, y, true)
this.renderer.scheduleDraw('select-end')
this.layout.scheduleDraw('select-end')
Object.assign(this.selection, this.getNormalizedSelection())
}
// bind event listeners
this.canvas.addEventListener('mousedown', e => {
this.layout.on('mousedown', e => {
this.emit('hide-touch-select-menu')
if ((this.selection.selectable || e.altKey) && e.button === 0) {
selectStart(e.offsetX, e.offsetY)
@ -173,13 +118,13 @@ module.exports = class TermScreen extends EventEmitter {
return [touch.clientX - rect.left, touch.clientY - rect.top]
}
this.canvas.addEventListener('touchstart', e => {
this.layout.on('touchstart', e => {
touchPosition = getTouchPositionOffset(e.touches[0])
touchDidMove = false
touchDownTime = Date.now()
}, { passive: true })
this.canvas.addEventListener('touchmove', e => {
this.layout.on('touchmove', e => {
touchPosition = getTouchPositionOffset(e.touches[0])
if (!selecting && touchDidMove === false) {
@ -194,7 +139,7 @@ module.exports = class TermScreen extends EventEmitter {
touchDidMove = true
})
this.canvas.addEventListener('touchend', e => {
this.layout.on('touchend', e => {
if (e.touches[0]) {
touchPosition = getTouchPositionOffset(e.touches[0])
}
@ -230,20 +175,20 @@ module.exports = class TermScreen extends EventEmitter {
// reset selection
this.selection.start = this.selection.end = [0, 0]
this.emit('hide-touch-select-menu')
this.renderer.scheduleDraw('select-reset')
this.layout.scheduleDraw('select-reset')
} else {
e.preventDefault()
this.emit('open-soft-keyboard')
}
})
this.canvas.addEventListener('mousemove', e => {
this.layout.on('mousemove', e => {
if (!selecting) {
this.emit('mousemove', ...this.screenToGrid(e.offsetX, e.offsetY))
}
})
this.canvas.addEventListener('mouseup', e => {
this.layout.on('mouseup', e => {
if (!selecting) {
this.emit('mouseup', ...this.screenToGrid(e.offsetX, e.offsetY),
e.button + 1)
@ -251,7 +196,7 @@ module.exports = class TermScreen extends EventEmitter {
})
let aggregateWheelDelta = 0
this.canvas.addEventListener('wheel', e => {
this.layout.on('wheel', e => {
if (this.mouseMode.clicks) {
if (Math.abs(e.wheelDeltaY) === 120) {
// mouse wheel scrolling
@ -270,7 +215,7 @@ module.exports = class TermScreen extends EventEmitter {
}
})
this.canvas.addEventListener('contextmenu', e => {
this.layout.on('contextmenu', e => {
if (this.mouseMode.clicks) {
// prevent mouse keys getting stuck
e.preventDefault()
@ -279,171 +224,6 @@ module.exports = class TermScreen extends EventEmitter {
})
}
/**
* Schedule a size update in the next millisecond
*/
scheduleSizeUpdate () {
clearTimeout(this._scheduledSizeUpdate)
this._scheduledSizeUpdate = setTimeout(() => this.updateSize(), 1)
}
get backgroundImage () {
return this.canvas.style.backgroundImage
}
set backgroundImage (value) {
this.canvas.style.backgroundImage = value ? `url(${value})` : ''
if (this.renderer.backgroundImage !== !!value) {
this.renderer.backgroundImage = !!value
this.renderer.resetDrawn()
this.renderer.scheduleDraw('background-image')
}
}
/**
* Returns a CSS font string with this TermScreen's font settings and the
* font modifiers.
* @param {Object} modifiers
* @param {string} [modifiers.style] - the font style
* @param {string} [modifiers.weight] - the font weight
* @returns {string} a CSS font string
*/
getFont (modifiers = {}) {
let fontStyle = modifiers.style || 'normal'
let fontWeight = modifiers.weight || 'normal'
return `${fontStyle} normal ${fontWeight} ${this.window.fontSize}px ${this.window.fontFamily}`
}
/**
* Converts screen coordinates to grid coordinates.
* @param {number} x - x in pixels
* @param {number} y - y in pixels
* @param {boolean} rounded - whether to round the coord, used for select highlighting
* @returns {number[]} a tuple of (x, y) in cells
*/
screenToGrid (x, y, rounded = false) {
let cellSize = this.getCellSize()
x = x / this._windowScale - this._padding
y = y / this._windowScale - this._padding
x = Math.floor((x + (rounded ? cellSize.width / 2 : 0)) / cellSize.width)
y = Math.floor(y / cellSize.height)
x = Math.max(0, Math.min(this.window.width - 1, x))
y = Math.max(0, Math.min(this.window.height - 1, y))
return [x, y]
}
/**
* Converts grid coordinates to screen coordinates.
* @param {number} x - x in cells
* @param {number} y - y in cells
* @param {boolean} [withScale] - when true, will apply window scale
* @returns {number[]} a tuple of (x, y) in pixels
*/
gridToScreen (x, y, withScale = false) {
let cellSize = this.getCellSize()
return [x * cellSize.width, y * cellSize.height].map(v => this._padding + (withScale ? v * this._windowScale : v))
}
/**
* The character size, used for calculating the cell size. The space character
* is used for measuring.
* @returns {Object} the character size with `width` and `height` in pixels
*/
getCharSize () {
this.ctx.font = this.getFont()
return {
width: Math.floor(this.ctx.measureText(' ').width),
height: this.window.fontSize
}
}
/**
* The cell size, which is the character size multiplied by the grid scale.
* @returns {Object} the cell size with `width` and `height` in pixels
*/
getCellSize () {
let charSize = this.getCharSize()
return {
width: Math.ceil(charSize.width * this.window.gridScaleX),
height: Math.ceil(charSize.height * this.window.gridScaleY)
}
}
/**
* Updates the canvas size if it changed
*/
updateSize () {
// see below (this is just updating it)
this._window.devicePixelRatio = Math.ceil(this._windowScale * (window.devicePixelRatio || 1))
let didChange = false
for (let key in this.windowState) {
if (this.windowState.hasOwnProperty(key) && this.windowState[key] !== this.window[key]) {
didChange = true
this.windowState[key] = this.window[key]
}
}
if (didChange) {
const {
width,
height,
fitIntoWidth,
fitIntoHeight,
padding
} = this.window
const cellSize = this.getCellSize()
// real height of the canvas element in pixels
let realWidth = width * cellSize.width
let realHeight = height * cellSize.height
let originalWidth = realWidth
if (fitIntoWidth && fitIntoHeight) {
let terminalAspect = realWidth / realHeight
let fitAspect = fitIntoWidth / fitIntoHeight
if (terminalAspect < fitAspect) {
// align heights
realHeight = fitIntoHeight - 2 * padding
realWidth = realHeight * terminalAspect
} else {
// align widths
realWidth = fitIntoWidth - 2 * padding
realHeight = realWidth / terminalAspect
}
}
// store new window scale
this._windowScale = realWidth / originalWidth
realWidth += 2 * padding
realHeight += 2 * padding
// store padding
this._padding = padding * (originalWidth / realWidth)
// the DPR must be rounded to a very nice value to prevent gaps between cells
let devicePixelRatio = this._window.devicePixelRatio = Math.ceil(this._windowScale * (window.devicePixelRatio || 1))
this.canvas.width = (width * cellSize.width + 2 * Math.round(this._padding)) * devicePixelRatio
this.canvas.style.width = `${realWidth}px`
this.canvas.height = (height * cellSize.height + 2 * Math.round(this._padding)) * devicePixelRatio
this.canvas.style.height = `${realHeight}px`
// the screen has been cleared (by changing canvas width)
this.renderer.resetDrawn()
// draw immediately; the canvas shouldn't flash
this.renderer.draw('update-size')
}
}
resetScreen () {
const { width, height } = this.window
this.blinkingCellCount = 0

@ -0,0 +1,254 @@
const EventEmitter = require('events')
const CanvasRenderer = require('./screen_renderer')
/**
* Manages terminal screen layout and sizing
*/
module.exports = class ScreenLayout extends EventEmitter {
constructor () {
super()
this.canvas = document.createElement('canvas')
this.renderer = new CanvasRenderer(this.canvas.getContext('2d'))
this._window = {
width: 0,
height: 0,
devicePixelRatio: 1,
fontFamily: '"DejaVu Sans Mono", "Liberation Mono", "Inconsolata", "Menlo", monospace',
fontSize: 20,
padding: 6,
gridScaleX: 1.0,
gridScaleY: 1.2,
fitIntoWidth: 0,
fitIntoHeight: 0,
// two bits. LSB: debug enabled by user, MSB: debug enabled by server
debug: 0,
graphics: 0,
statusScreen: null
}
// scaling caused by fitIntoWidth/fitIntoHeight
this._windowScale = 1
// actual padding, as it may be disabled by fullscreen mode etc.
this._padding = 0
// properties of this.window that require updating size and redrawing
this.windowState = {
width: 0,
height: 0,
devicePixelRatio: 0,
padding: 0,
gridScaleX: 0,
gridScaleY: 0,
fontFamily: '',
fontSize: 0,
fitIntoWidth: 0,
fitIntoHeight: 0
}
this.charSize = { width: 0, height: 0 }
const self = this
// make writing to window update size and draw
this.window = new Proxy(this._window, {
set (target, key, value, receiver) {
if (target[key] !== value) {
target[key] = value
self.scheduleSizeUpdate()
self.renderer.scheduleDraw(`window:${key}=${value}`)
self.emit(`update-window:${key}`, value)
}
return true
}
})
this.canvas.addEventListener('mousedown', e => this.emit('mousedown', e))
this.canvas.addEventListener('mousemove', e => this.emit('mousemove', e))
this.canvas.addEventListener('mouseup', e => this.emit('mouseup', e))
this.canvas.addEventListener('touchstart', e => this.emit('touchstart', e))
this.canvas.addEventListener('touchmove', e => this.emit('touchmove', e))
this.canvas.addEventListener('touchend', e => this.emit('touchend', e))
this.canvas.addEventListener('wheel', e => this.emit('wheel', e))
this.canvas.addEventListener('contextmenu', e => this.emit('contextmenu', e))
}
/**
* Schedule a size update in the next millisecond
*/
scheduleSizeUpdate () {
clearTimeout(this._scheduledSizeUpdate)
this._scheduledSizeUpdate = setTimeout(() => this.updateSize(), 1)
}
get backgroundImage () {
return this.canvas.style.backgroundImage
}
set backgroundImage (value) {
this.canvas.style.backgroundImage = value ? `url(${value})` : ''
if (this.renderer.backgroundImage !== !!value) {
this.renderer.backgroundImage = !!value
this.renderer.resetDrawn()
this.renderer.scheduleDraw('background-image')
}
}
get selectable () {
return this.canvas.classList.contains('selectable')
}
set selectable (selectable) {
if (selectable) this.canvas.classList.add('selectable')
else this.canvas.classList.remove('selectable')
}
/**
* Returns a CSS font string with the current font settings and the
* specified modifiers.
* @param {Object} modifiers
* @param {string} [modifiers.style] - the font style
* @param {string} [modifiers.weight] - the font weight
* @returns {string} a CSS font string
*/
getFont (modifiers = {}) {
let fontStyle = modifiers.style || 'normal'
let fontWeight = modifiers.weight || 'normal'
return `${fontStyle} normal ${fontWeight} ${this.window.fontSize}px ${this.window.fontFamily}`
}
/**
* Converts screen coordinates to grid coordinates.
* @param {number} x - x in pixels
* @param {number} y - y in pixels
* @param {boolean} rounded - whether to round the coord, used for select highlighting
* @returns {number[]} a tuple of (x, y) in cells
*/
screenToGrid (x, y, rounded = false) {
let cellSize = this.getCellSize()
x = x / this._windowScale - this._padding
y = y / this._windowScale - this._padding
x = Math.floor((x + (rounded ? cellSize.width / 2 : 0)) / cellSize.width)
y = Math.floor(y / cellSize.height)
x = Math.max(0, Math.min(this.window.width - 1, x))
y = Math.max(0, Math.min(this.window.height - 1, y))
return [x, y]
}
/**
* Converts grid coordinates to screen coordinates.
* @param {number} x - x in cells
* @param {number} y - y in cells
* @param {boolean} [withScale] - when true, will apply window scale
* @returns {number[]} a tuple of (x, y) in pixels
*/
gridToScreen (x, y, withScale = false) {
let cellSize = this.getCellSize()
return [x * cellSize.width, y * cellSize.height].map(v => this._padding + (withScale ? v * this._windowScale : v))
}
/**
* Update the character size, used for calculating the cell size.
* The space character is used for measuring.
* @returns {Object} the character size with `width` and `height` in pixels
*/
updateCharSize () {
this.ctx.font = this.getFont()
this.charSize = {
width: Math.floor(this.ctx.measureText(' ').width),
height: this.window.fontSize
}
return this.charSize
}
/**
* The cell size, which is the character size multiplied by the grid scale.
* @returns {Object} the cell size with `width` and `height` in pixels
*/
getCellSize () {
return {
width: Math.ceil(this.charSize.width * this.window.gridScaleX),
height: Math.ceil(this.charSize.height * this.window.gridScaleY)
}
}
/**
* Updates the canvas size if it changed
*/
updateSize () {
// see below (this is just updating it)
this._window.devicePixelRatio = Math.ceil(this._windowScale * (window.devicePixelRatio || 1))
let didChange = false
for (let key in this.windowState) {
if (this.windowState.hasOwnProperty(key) && this.windowState[key] !== this.window[key]) {
didChange = true
this.windowState[key] = this.window[key]
}
}
if (didChange) {
const {
width,
height,
fitIntoWidth,
fitIntoHeight,
padding
} = this.window
const cellSize = this.getCellSize()
// real height of the canvas element in pixels
let realWidth = width * cellSize.width
let realHeight = height * cellSize.height
let originalWidth = realWidth
if (fitIntoWidth && fitIntoHeight) {
let terminalAspect = realWidth / realHeight
let fitAspect = fitIntoWidth / fitIntoHeight
if (terminalAspect < fitAspect) {
// align heights
realHeight = fitIntoHeight - 2 * padding
realWidth = realHeight * terminalAspect
} else {
// align widths
realWidth = fitIntoWidth - 2 * padding
realHeight = realWidth / terminalAspect
}
}
// store new window scale
this._windowScale = realWidth / originalWidth
realWidth += 2 * padding
realHeight += 2 * padding
// store padding
this._padding = padding * (originalWidth / realWidth)
// the DPR must be rounded to a very nice value to prevent gaps between cells
let devicePixelRatio = this._window.devicePixelRatio = Math.ceil(this._windowScale * (window.devicePixelRatio || 1))
this.canvas.width = (width * cellSize.width + 2 * Math.round(this._padding)) * devicePixelRatio
this.canvas.style.width = `${realWidth}px`
this.canvas.height = (height * cellSize.height + 2 * Math.round(this._padding)) * devicePixelRatio
this.canvas.style.height = `${realHeight}px`
this.updateCharSize()
// the screen has been cleared (by changing canvas width)
this.renderer.resetDrawn()
// draw immediately; the canvas shouldn't flash
this.renderer.draw('update-size')
}
}
}

@ -31,9 +31,8 @@ const frakturExceptions = {
* A terminal screen renderer, using canvas 2D
*/
module.exports = class CanvasRenderer {
constructor (screen) {
this.screen = screen
this.ctx = screen.ctx
constructor (context) {
this.ctx = context
this._palette = null // colors 0-15
this.defaultBgNum = 0

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