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260 lines
7.7 KiB
260 lines
7.7 KiB
7 years ago
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const $ = require('../lib/chibi')
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const { qs, parse2B, parse3B } = require('../utils')
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const { themes } = require('./themes')
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// constants for decoding the update blob
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const SEQ_REPEAT = 2
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const SEQ_SET_COLORS = 3
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const SEQ_SET_ATTRS = 4
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const SEQ_SET_FG = 5
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const SEQ_SET_BG = 6
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module.exports = class ScreenParser {
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constructor (screen) {
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this.screen = screen
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// true if TermScreen#load was called at least once
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this.contentLoaded = false
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}
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/**
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* Parses the content of an `S` message and schedules a draw
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* @param {string} str - the message content
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*/
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loadContent (str) {
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// current index
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let i = 0
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// Uncomment to capture screen content for the demo page
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// console.log(JSON.stringify(`S${str}`))
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if (!this.contentLoaded) {
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let errmsg = qs('#load-failed')
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if (errmsg) errmsg.parentNode.removeChild(errmsg)
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this.contentLoaded = true
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}
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// window size
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const newHeight = parse2B(str, i)
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const newWidth = parse2B(str, i + 2)
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const resized = (this.screen.window.height !== newHeight) || (this.screen.window.width !== newWidth)
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this.screen.window.height = newHeight
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this.screen.window.width = newWidth
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i += 4
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// cursor position
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let [cursorY, cursorX] = [parse2B(str, i), parse2B(str, i + 2)]
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i += 4
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let cursorMoved = (cursorX !== this.screen.cursor.x || cursorY !== this.screen.cursor.y)
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this.screen.cursor.x = cursorX
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this.screen.cursor.y = cursorY
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if (cursorMoved) {
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this.screen.renderer.resetCursorBlink()
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this.screen.emit('cursor-moved')
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}
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// attributes
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let attributes = parse3B(str, i)
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i += 3
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this.screen.cursor.visible = !!(attributes & 1)
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this.screen.cursor.hanging = !!(attributes & (1 << 1))
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this.screen.input.setAlts(
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!!(attributes & (1 << 2)), // cursors alt
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!!(attributes & (1 << 3)), // numpad alt
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!!(attributes & (1 << 4)), // fn keys alt
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!!(attributes & (1 << 12)) // crlf mode
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)
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let trackMouseClicks = !!(attributes & (1 << 5))
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let trackMouseMovement = !!(attributes & (1 << 6))
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// 0 - Block blink 2 - Block steady (1 is unused)
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// 3 - Underline blink 4 - Underline steady
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// 5 - I-bar blink 6 - I-bar steady
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let cursorShape = (attributes >> 9) & 0x07
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// if it's not zero, decrement such that the two most significant bits
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// are the type and the least significant bit is the blink state
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if (cursorShape > 0) cursorShape--
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let cursorStyle = cursorShape >> 1
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let cursorBlinking = !(cursorShape & 1)
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if (cursorStyle === 0) this.screen.cursor.style = 'block'
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else if (cursorStyle === 1) this.screen.cursor.style = 'line'
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else if (cursorStyle === 2) this.screen.cursor.style = 'bar'
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if (this.screen.cursor.blinking !== cursorBlinking) {
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this.screen.cursor.blinking = cursorBlinking
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this.screen.renderer.resetCursorBlink()
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}
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this.screen.input.setMouseMode(trackMouseClicks, trackMouseMovement)
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this.screen.selection.selectable = !trackMouseClicks && !trackMouseMovement
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$(this.screen.canvas).toggleClass('selectable', this.screen.selection.selectable)
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this.screen.mouseMode = {
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clicks: trackMouseClicks,
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movement: trackMouseMovement
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}
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let showButtons = !!(attributes & (1 << 7))
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let showConfigLinks = !!(attributes & (1 << 8))
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$('.x-term-conf-btn').toggleClass('hidden', !showConfigLinks)
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$('#action-buttons').toggleClass('hidden', !showButtons)
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this.screen.bracketedPaste = !!(attributes & (1 << 13))
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// content
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let fg = 7
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let bg = 0
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let attrs = 0
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let cell = 0 // cell index
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let lastChar = ' '
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let screenLength = this.screen.window.width * this.screen.window.height
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if (resized) {
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this.screen.updateSize()
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this.screen.blinkingCellCount = 0
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this.screen.screen = new Array(screenLength).fill(' ')
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this.screen.screenFG = new Array(screenLength).fill(' ')
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this.screen.screenBG = new Array(screenLength).fill(' ')
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this.screen.screenAttrs = new Array(screenLength).fill(' ')
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}
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let strArray = Array.from ? Array.from(str) : str.split('')
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const MASK_LINE_ATTR = 0xC8
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const MASK_BLINK = 1 << 4
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let setCellContent = () => {
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// Remove blink attribute if it wouldn't have any effect
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let myAttrs = attrs
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if ((myAttrs & MASK_BLINK) !== 0 &&
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((lastChar === ' ' && ((myAttrs & MASK_LINE_ATTR) === 0)) || // no line styles
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fg === bg // invisible text
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)
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) {
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myAttrs ^= MASK_BLINK
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}
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// update blinking cells counter if blink state changed
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if ((this.screen.screenAttrs[cell] & MASK_BLINK) !== (myAttrs & MASK_BLINK)) {
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if (myAttrs & MASK_BLINK) this.screen.blinkingCellCount++
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else this.screen.blinkingCellCount--
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}
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this.screen.screen[cell] = lastChar
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this.screen.screenFG[cell] = fg
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this.screen.screenBG[cell] = bg
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this.screen.screenAttrs[cell] = myAttrs
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}
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while (i < strArray.length && cell < screenLength) {
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let character = strArray[i++]
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let charCode = character.codePointAt(0)
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let data
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switch (charCode) {
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case SEQ_REPEAT:
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let count = parse2B(strArray[i] + strArray[i + 1])
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i += 2
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for (let j = 0; j < count; j++) {
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setCellContent(cell)
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if (++cell > screenLength) break
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}
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break
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case SEQ_SET_COLORS:
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data = parse3B(strArray[i] + strArray[i + 1] + strArray[i + 2])
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i += 3
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fg = data & 0xFF
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bg = (data >> 8) & 0xFF
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break
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case SEQ_SET_ATTRS:
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data = parse2B(strArray[i] + strArray[i + 1])
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i += 2
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attrs = data & 0xFF
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break
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case SEQ_SET_FG:
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data = parse2B(strArray[i] + strArray[i + 1])
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i += 2
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fg = data & 0xFF
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break
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case SEQ_SET_BG:
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data = parse2B(strArray[i] + strArray[i + 1])
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i += 2
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bg = data & 0xFF
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break
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default:
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if (charCode < 32) character = '\ufffd'
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lastChar = character
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setCellContent(cell)
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cell++
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}
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}
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if (this.screen.window.debug) console.log(`Blinky cells: ${this.screen.blinkingCellCount}`)
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this.screen.renderer.scheduleDraw('load', 16)
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this.screen.emit('load')
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}
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/**
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* Parses the content of a `T` message and updates the screen title and button
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* labels.
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* @param {string} str - the message content
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*/
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loadLabels (str) {
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let pieces = str.split('\x01')
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let screenTitle = pieces[0]
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qs('#screen-title').textContent = screenTitle
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if (screenTitle.length === 0) screenTitle = 'Terminal'
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qs('title').textContent = `${screenTitle} :: ESPTerm`
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$('#action-buttons button').forEach((button, i) => {
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let label = pieces[i + 1].trim()
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// if empty string, use the "dim" effect and put nbsp instead to
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// stretch the button vertically
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button.innerHTML = label ? $.htmlEscape(label) : ' '
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button.style.opacity = label ? 1 : 0.2
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})
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}
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/**
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* Loads a message from the server, and optionally a theme.
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* @param {string} str - the message
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* @param {number} [theme] - the new theme index
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*/
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load (str, theme = -1) {
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const content = str.substr(1)
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if (theme >= 0 && theme < themes.length) {
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this.screen.renderer.palette = themes[theme]
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}
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switch (str[0]) {
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case 'S':
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this.loadContent(content)
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break
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case 'T':
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this.loadLabels(content)
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break
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case 'B':
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this.screen.beep()
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break
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case 'G':
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this.screen.showNotification(content)
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break
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default:
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console.warn(`Bad data message type; ignoring.\n${JSON.stringify(str)}`)
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}
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}
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}
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