improvements from testing with real display

master
Ondřej Hruška 2 years ago
parent 277ec54b54
commit bb7fa975c4
  1. 202
      src/cgram.c
  2. 4
      src/cgrom.c
  3. 61
      src/lcdbuf.c
  4. 13
      src/lcdbuf.h
  5. 10
      src/main.c

@ -372,6 +372,208 @@ const struct LcdBuf_CGRAM_Symbol CGRAM_CZ[] = {
},
},
// GUI symbols
{
.symbol = "🌢", // Humidity
.fallback = 'H',
.data = {
0b00100,
0b01110,
0b01110,
0b11111,
0b10111,
0b11111,
0b01110,
},
},
// Some useful glyphs for GUI with a keypad
{
.symbol = "🅰",
.fallback = 'A',
.data = {
0b11111,
0b11011,
0b10101,
0b10001,
0b10101,
0b10101,
0b11111,
},
},
{
.symbol = "🅱",
.fallback = 'B',
.data = {
0b11111,
0b10011,
0b10101,
0b10011,
0b10101,
0b10011,
0b11111,
},
},
{
.symbol = "🅲",
.fallback = 'C',
.data = {
0b11111,
0b11011,
0b10101,
0b10111,
0b10101,
0b11011,
0b11111,
},
},
{
.symbol = "🅳",
.fallback = 'D',
.data = {
0b11111,
0b10011,
0b10101,
0b10101,
0b10101,
0b10011,
0b11111,
},
},
{
.symbol = "",
.fallback = '1',
.data = {
0b11111,
0b11011,
0b10011,
0b11011,
0b11011,
0b10001,
0b11111,
},
},
{
.symbol = "",
.fallback = '2',
.data = {
0b11111,
0b11001,
0b10101,
0b11101,
0b11011,
0b10001,
0b11111,
},
},
{
.symbol = "",
.fallback = '3',
.data = {
0b11111,
0b10011,
0b11101,
0b10011,
0b11101,
0b10011,
0b11111,
},
},
{
.symbol = "",
.fallback = '4',
.data = {
0b11111,
0b10101,
0b10101,
0b10001,
0b11101,
0b11101,
0b11111,
},
},
{
.symbol = "",
.fallback = '*',
.data = {
0b11111,
0b11011,
0b01010,
0b10001,
0b01010,
0b11011,
0b11111,
},
},
{
.symbol = "¤",
.fallback = '#',
.data = {
0b11111,
0b10101,
0b00000,
0b10101,
0b00000,
0b10101,
0b11111,
},
},
{
.symbol = "",
.fallback = ' ',
.data = {
0b11100,
0b11100,
0b11100,
0b11100,
0b11100,
0b11100,
0b11100,
0b11100,
},
},
{
.symbol = "",
.fallback = '^',
.data = {
0b00100,
0b01110,
0b10101,
0b00100,
0b00100,
0b00100,
0b00100,
},
},
{
.symbol = "",
.fallback = 'v',
.data = {
0b00100,
0b00100,
0b00100,
0b00100,
0b10101,
0b01110,
0b00100,
},
},
{
.symbol = "",
.fallback = 0xE8,
.data = {
0b00000,
0b00000,
0b00001,
0b10011,
0b11110,
0b01100,
0b00000,
},
},
{}, /* end mark */
};

@ -97,8 +97,8 @@ const struct LcdBuf_CGROM_Entry CGROM_A00[] = {
{.address = 123, .symbol = "{"},
{.address = 124, .symbol = "|"},
{.address = 125, .symbol = "}"},
{.address = 126, .symbol = ""},
{.address = 127, .symbol = ""},
{.address = 126, .symbol = ""},
{.address = 127, .symbol = ""},
// lots of japanese symbols - add them yourself if you need them
{.address = 0xA2, .symbol = ""},

@ -15,6 +15,7 @@ void LcdBuffer_Init(struct LcdBuffer *self, const struct LcdBuf_CGROM_Entry *cgr
assert(cgrom);
assert(custom_symbols);
memset(self, 0, sizeof(struct LcdBuffer));
LcdBuffer_Clear(self);
self->cgrom = cgrom;
self->custom_symbols = custom_symbols;
@ -36,8 +37,37 @@ void LcdBuffer_Clear(struct LcdBuffer *self)
/** Write what needs to be written to the HW, clear all dirty marks */
void LcdBuffer_Flush(struct LcdBuffer *self)
{
bool any_flush = self->full_repaint_required || self->cursor_dirty;
uint8_t flush_cgram_mask = 0;
// Check if any flushing is required
for (int i = 0; i < LCDBUF_CGRAM_CAPACITY; i++) {
if (self->cgram[i].refcount > 0 && self->cgram[i].dirty) {
any_flush = true;
flush_cgram_mask |= 1 << i;
}
}
if (!any_flush) {
// check if we have dirty areas
for (int e = 0; e < LCDBUF_DIRTY_LIST_LEN; e++) {
struct LcdBuf_DirtyExtent *ext = &self->dirty_extents[e];
if (ext->count) {
any_flush = true;
break;
}
}
}
if (!any_flush) {
// really nothing to do
return;
}
LcdBuffer_IO_SetCursorStyle(0); // hide cursor for the time of this function
for (int i = 0; i < LCDBUF_CGRAM_CAPACITY; i++) {
if (flush_cgram_mask & (1 << i)) {
LcdBuffer_IO_WriteCGRAM(i, self->custom_symbols[self->cgram[i].symbol_index].data);
self->cgram[i].dirty = false;
}
@ -57,7 +87,7 @@ void LcdBuffer_Flush(struct LcdBuffer *self)
if (!any_nonspace) {
LcdBuffer_IO_Clear();
return;
goto done;
}
for (int r = 0; r < LINE_NUM; r++) {
@ -74,11 +104,21 @@ void LcdBuffer_Flush(struct LcdBuffer *self)
ext->count = 0; // mark the slot as free
}
}
done:
// Restore the visible cursor
if (self->cursor_style != 0) {
LcdBuffer_IO_SetCursorPos(self->cursor_row, self->cursor_col);
LcdBuffer_IO_SetCursorStyle(self->cursor_style); // hide cursor for the time of this function
}
self->cursor_dirty = false;
}
/** Fully write everything to the display */
void LcdBuffer_FlushAll(struct LcdBuffer *self)
{
LcdBuffer_IO_SetCursorStyle(0); // hide cursor for the time of this function
for (int i = 0; i < LCDBUF_CGRAM_CAPACITY; i++) {
if (self->cgram[i].refcount > 0) {
LcdBuffer_IO_WriteCGRAM(i, self->custom_symbols[self->cgram[i].symbol_index].data);
@ -92,6 +132,14 @@ void LcdBuffer_FlushAll(struct LcdBuffer *self)
memset(self->dirty_extents, 0, sizeof(self->dirty_extents));
self->full_repaint_required = false;
// Restore the visible cursor
if (self->cursor_style != 0) {
LcdBuffer_IO_SetCursorPos(self->cursor_row, self->cursor_col);
LcdBuffer_IO_SetCursorStyle(self->cursor_style); // hide cursor for the time of this function
}
self->cursor_dirty = false;
}
//static void show_dirty_slots(const struct LcdBuffer *self) {
@ -289,3 +337,14 @@ void LcdBuffer_Write(struct LcdBuffer *self, lcdbuf_pos_t row, lcdbuf_pos_t col,
col++;
}
}
void LcdBuffer_SetCursor(struct LcdBuffer *self, lcdbuf_pos_t row, lcdbuf_pos_t col, uint8_t cursor_style)
{
if ((self->cursor_style != cursor_style) || (self->cursor_row != row) || (self->cursor_col != col)) {
self->cursor_style = cursor_style;
self->cursor_row = row;
self->cursor_col = col;
self->cursor_dirty = true;
}
}

@ -71,6 +71,12 @@ struct LcdBuffer {
/** If the dirty extents array was not sufficient to hold all changes, this flag is set,
* indicating the dirty_extents array should be disregarded. */
bool full_repaint_required;
/* Visible cursor - is restored after flushing */
uint8_t cursor_style; // two bits - blink 0b01, bar 0b10
lcdbuf_pos_t cursor_row;
lcdbuf_pos_t cursor_col;
bool cursor_dirty;
};
/** Initialize the struct */
@ -91,6 +97,9 @@ void LcdBuffer_Set(struct LcdBuffer *self, lcdbuf_pos_t row, lcdbuf_pos_t col, s
/** Write a UTF8 string at a position */
void LcdBuffer_Write(struct LcdBuffer *self, lcdbuf_pos_t row, lcdbuf_pos_t col, char *utf_string);
/** Set visible cursor position and style. style is 2 bits: blink 0b01, bar 0b10 */
void LcdBuffer_SetCursor(struct LcdBuffer *self, lcdbuf_pos_t row, lcdbuf_pos_t col, uint8_t cursor_style);
/* Callbacks - need to be implemented by the application! */
/** Clear the entire screen (CGRAM can be left unchanged, but they will be written anew if needed) */
@ -102,4 +111,8 @@ extern void LcdBuffer_IO_WriteAt(lcdbuf_pos_t row, lcdbuf_pos_t col, const uint8
/** Write CGRAM data. Data is always 8 bytes long. */
extern void LcdBuffer_IO_WriteCGRAM(uint8_t position, const uint8_t *data);
/** Set cursor pos & style */
extern void LcdBuffer_IO_SetCursorPos(lcdbuf_pos_t cursor_row, lcdbuf_pos_t cursor_col);
extern void LcdBuffer_IO_SetCursorStyle(uint8_t cursor_style);
#endif //HD44780UTF_LCDBUF_H

@ -46,6 +46,16 @@ void LcdBuffer_IO_WriteAt(lcdbuf_pos_t row, lcdbuf_pos_t col, const uint8_t *buf
printf("\"\n");
}
void LcdBuffer_IO_SetCursorPos(lcdbuf_pos_t cursor_row, lcdbuf_pos_t cursor_col)
{
printf("CURS : %d,%d\n", cursor_row, cursor_col);
}
void LcdBuffer_IO_SetCursorStyle(uint8_t cursor_style)
{
printf("CURS: style 0x%02x\n", cursor_style);
}
#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
#define BYTE_TO_BINARY(byte) \
((byte) & 0x80 ? '#' : '.'), \

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