Turtle programming game that was never finished to a playable state (but had cute graphics and sounds)
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package net.tortuga.gui.widgets.display;
import net.tortuga.gui.widgets.Widget;
import net.tortuga.textures.TxQuad;
import net.tortuga.util.RenderUtils;
import com.porcupine.color.RGB;
import com.porcupine.coord.Coord;
/**
* Image from texture
*
* @author Ondřej Hruška (MightyPork)
*/
public class Image extends Widget {
private TxQuad texture = null;
/** Tint color */
public RGB colorTint = RGB.WHITE.copy();
/**
* Set color tint
*
* @param tint color tint
* @return this
*/
public Image setColor(RGB tint)
{
colorTint.setTo(tint);
return this;
}
public String tooltipText = "";
public RGB tooltipColor = RGB.WHITE;
private long mouseEnterTime = 0;
/**
* new icon
*
* @param texture texture (px)
* @param textureRect texture rectangle (px)
* @param margin image margins
*/
public Image(TxQuad texture, int margin) {
this.texture = texture;
setMargins(margin, margin, margin, margin);
setMinSize(texture.size);
}
/**
* Set tooltip
*
* @param text text
* @param color render color
* @return this
*/
public Image setTooltip(String text, RGB color)
{
tooltipColor = color;
tooltipText = text;
return this;
}
public Image setTooltip(String text)
{
tooltipColor = RGB.WHITE.copy();
tooltipText = text;
return this;
}
@Override
public void render(Coord mouse)
{
if (!isVisible()) return;
RenderUtils.quadTextured(rect, texture, colorTint);
boolean onTop = isPanelOnTop();
boolean hover = isMouseOver(mouse);
if (enabled && hover && onTop && tooltipText.length() > 0) {
if (System.currentTimeMillis() - mouseEnterTime > 1000) {
renderTooltip(tooltipText, tooltipColor);
}
} else {
mouseEnterTime = System.currentTimeMillis();
}
}
@Override
public void calcChildSizes()
{
rect.setTo(0, 0, minSize.x, minSize.y);
}
@Override
public Widget onMouseButton(Coord pos, int button, boolean down)
{
return null;
}
@Override
public Widget onScroll(Coord pos, int scroll)
{
return null;
}
@Override
public Widget onKey(int key, char chr, boolean down)
{
return null;
}
}