Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška ecbb2c8615 new tiles, secret room, locked door, passages 11 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 11 years ago
res new tiles, secret room, locked door, passages 11 years ago
src/mightypork new tiles, secret room, locked door, passages 11 years ago
.classpath Converted to Java 7, factored InstanceLock to own file. 11 years ago
.gitignore saving in project/.rogue-save 11 years ago
.project dfg 11 years ago
README.md Removed trash, improved constraint system (nicer names) 11 years ago
check Layered screen added 11 years ago
pull Layered screen added 11 years ago
send Layered screen added 11 years ago

README.md

Rogue - dungeon crawler

Goals

  • Simple retro-themed dungeon crawler
  • (Multiplayer support) <- maybe
  • Threads for resource loading and event handling

Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System.

Gameplay

  • Random floors
  • Turn-based
  • Monsters with AI (-> combat system)
  • Collectable items, armor upgrades etc.
  • Health, Hunger, Level

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)