Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška d18ff99fa8 some minor edit in tiles 11 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 11 years ago
res start of game gui, added tilesheet 11 years ago
src/mightypork some minor edit in tiles 11 years ago
.classpath Converted to Java 7, factored InstanceLock to own file. 11 years ago
.gitignore Removed trash, improved constraint system (nicer names) 11 years ago
.project dfg 11 years ago
README.md Removed trash, improved constraint system (nicer names) 11 years ago
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README.md

Rogue - dungeon crawler

Goals

  • Simple retro-themed dungeon crawler
  • (Multiplayer support) <- maybe
  • Threads for resource loading and event handling

Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System.

Gameplay

  • Random floors
  • Turn-based
  • Monsters with AI (-> combat system)
  • Collectable items, armor upgrades etc.
  • Health, Hunger, Level

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)