Fixed worldgen bugs (too may items)
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@@ -61,17 +61,17 @@ public class WorldCreator {
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final List<ItemModel> weaponsGood = new ArrayList<>();
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weaponsGood.add(Items.AXE);
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weaponsGood.add(Items.SWORD);
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weaponsBasic.add(Items.KNIFE);
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weaponsGood.add(Items.KNIFE);
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for (int i = 0; i < Calc.randInt(rand, 10, 15); i++) {
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for (int i = 0; i < Calc.randInt(rand, 8, 13); i++) {
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final Item item = Calc.pick(rand, weaponsBasic).createItemDamaged(50);
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final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(1, 7)];
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lb.addItem(item, false);
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}
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for (int i = 0; i < Calc.randInt(rand, 1, 3); i++) {
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for (int i = 0; i < Calc.randInt(rand, 1, 2); i++) {
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final Item item = Calc.pick(rand, weaponsMedium).createItemDamaged(60);
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final LevelBuilder lb = levelBuilders[-1 + Calc.randInt(1, 3)];
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lb.addItem(item, false);
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@@ -149,8 +149,8 @@ public class WorldCreator {
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lb.addRoom(Rooms.ENTRANCE, BuildOrder.FIRST, true);
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lb.addRoom(Rooms.BASIC, Range.make(1 + floor, 1 + floor * 1.5), BuildOrder.MIDDLE, false);
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lb.addRoom(Rooms.DEAD_END, Range.make(0, 1 + floor * 0.6), BuildOrder.MIDDLE, false);
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lb.addRoom(Rooms.STORAGE, Range.make(1, Math.ceil(floor / 2D)), BuildOrder.MIDDLE, false);
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lb.addRoom(Rooms.DEAD_END, Range.make(0, 1 + floor), BuildOrder.MIDDLE, false);
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lb.addRoom(Rooms.STORAGE, Range.make(1, Math.ceil(floor / 3D)), BuildOrder.MIDDLE, false);
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if (lastLevel) lb.addRoom(Rooms.BOSS, BuildOrder.LAST, true);
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if (!lastLevel) lb.addRoom(Rooms.EXIT, BuildOrder.LAST, true);
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@@ -15,36 +15,36 @@ public class StorageRoom extends SecretRoom {
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@Override
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protected void buildExtras(ScratchMap map, MapTheme theme, Random rand, Coord min, Coord max)
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{
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int maxStuff = 3;
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int maxStuff = 4;
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for (int i = 0; i < Calc.randInt(rand, 0, 1); i++) {
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map.addItemInArea(Items.SANDWICH.createItem(), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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for (int i = 0; i < Calc.randInt(rand, 0, 2); i++) {
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map.addItemInArea(Items.TWIG.createItemDamaged(40), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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for (int i = 0; i < Calc.randInt(rand, 0, 2); i++) {
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map.addItemInArea(Items.BONE.createItemDamaged(40), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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for (int i = 0; i < Calc.randInt(rand, 0, 2); i++) {
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map.addItemInArea(Items.MEAT.createItem(), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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for (int i = 0; i < Calc.randInt(rand, 0, 2); i++) {
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map.addItemInArea(Items.CHEESE.createItem(), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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for (int i = 0; i < Calc.randInt(rand, 0, 1); i++) {
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map.addItemInArea(Items.ROCK.createItemDamaged(30), min, max, 50);
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if (--maxStuff == 0) break;
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if (--maxStuff == 0) return;
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}
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}
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}
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