experiemtnal save fn actualyl working
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@@ -29,10 +29,11 @@ public class WorldLayer extends ScreenLayer {
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// FIXME just temporary test here
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final Random rand = new Random();
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final File f = new File(Paths.WORKDIR, "test-world.ion");
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final World w = MapGenerator.createWorld(rand.nextLong());
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try {
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Ion.toFile(new File(Paths.WORKDIR, "test-world.ion"), w);
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Ion.toFile(f, w);
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} catch (final IOException e) {
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e.printStackTrace();
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System.exit(1);
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@@ -42,7 +43,7 @@ public class WorldLayer extends ScreenLayer {
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// final World w;
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//
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// try {
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// w = Ion.fromFile("amap.ion", World.class);
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// w = Ion.fromFile(f, World.class);
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// } catch (IOException e) {
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// e.printStackTrace();
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// System.exit(1);
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@@ -91,6 +92,19 @@ public class WorldLayer extends ScreenLayer {
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}
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});
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bindKey(new KeyStroke(Keys.L_CONTROL, Keys.S), new Runnable() {
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@Override
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public void run()
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{
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try {
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Ion.toFile(f, w);
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} catch (final IOException e) {
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e.printStackTrace();
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}
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}
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});
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c.addMoveListener(new EntityMoveListener() {
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private void tryGo(Entity entity)
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@@ -16,16 +16,16 @@ public class PlayerInfo implements IonBundled {
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@Override
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public void load(IonBundle bundle) throws IOException
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{
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eid = bundle.get("attached_eid", 0);
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level = bundle.get("current_level", 0);
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eid = bundle.get("eid", 0);
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level = bundle.get("floor", 0);
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}
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@Override
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public void save(IonBundle bundle) throws IOException
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{
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bundle.put("attached_eid", eid);
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bundle.put("current_level", level);
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bundle.put("eid", eid);
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bundle.put("floor", level);
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}
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@@ -38,6 +38,8 @@ public class World implements IonBundled, Updateable {
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eid = in.get("next_eid", 0);
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in.loadSequence("levels", levels);
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in.loadBundled("player", player);
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playerEntity = levels.get(player.getLevel()).getEntity(player.getEID());
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}
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