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12 years ago | |
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| .settings | 12 years ago | |
| lib | ||
| res | 12 years ago | |
| src/mightypork | 12 years ago | |
| .classpath | 12 years ago | |
| .gitignore | 12 years ago | |
| .project | ||
| README.md | 12 years ago | |
| check | 12 years ago | |
| pull | 12 years ago | |
| send | 12 years ago | |
README.md
Rogue - dungeon crawler
Goals
- Simple retro-themed dungeon crawler
- (Multiplayer support) <- maybe
- Threads for resource loading and event handling
Features
- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System.
Gameplay
- Random floors
- Turn-based
- Monsters with AI (-> combat system)
- Collectable items, armor upgrades etc.
- Health, Hunger, Level
Used libraries
- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)