color palettes, fps in overlay, main menu screen w/ buttons
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@@ -0,0 +1,66 @@
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package mightypork.rogue.screens;
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import mightypork.gamecore.control.AppAccess;
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import mightypork.gamecore.gui.AlignX;
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import mightypork.gamecore.gui.components.painters.TextPainter;
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import mightypork.gamecore.gui.screens.Overlay;
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import mightypork.gamecore.input.KeyStroke;
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import mightypork.gamecore.input.Keys;
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import mightypork.gamecore.render.fonts.GLFont;
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import mightypork.rogue.Res;
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import mightypork.util.constraints.num.Num;
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import mightypork.util.constraints.rect.proxy.RectBound;
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import mightypork.util.constraints.vect.Vect;
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import mightypork.util.control.Action;
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import mightypork.util.math.color.Color;
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import mightypork.util.string.StringProvider;
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public class FpsOverlay extends Overlay {
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TextPainter tp;
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public FpsOverlay(AppAccess screen) {
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super(screen);
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/*
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* Toggle key: F3
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*/
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bindKey(new KeyStroke(Keys.F3), new Action() {
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@Override
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public void execute()
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{
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setVisible(!isVisible());
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}
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});
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final GLFont font = Res.getFont("default");
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final Num h = root.height();
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final RectBound constraint = root.shrink(h.perc(3)).topRight().startRect().growDown(h.perc(8).max(32));
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tp = new TextPainter(font, AlignX.RIGHT, Color.WHITE, new StringProvider() {
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@Override
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public String getString()
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{
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return getDisplay().getFps() + " fps";
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}
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});
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tp.setRect(constraint);
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tp.setShadow(Color.BLACK, Vect.make(tp.height().div(16)));
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root.add(tp);
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}
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@Override
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public int getPriority()
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{
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return Integer.MAX_VALUE;
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}
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}
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