Rogue: Savage Rats, a retro-themed dungeon crawler
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Ondřej Hruška 56494e04f9 color palettes, fps in overlay, main menu screen w/ buttons 10 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 10 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 10 years ago
res EventBus now using thread; +Textures; +Audio; Cleaner structure 10 years ago
src/mightypork color palettes, fps in overlay, main menu screen w/ buttons 10 years ago
.classpath Converted to Java 7, factored InstanceLock to own file. 10 years ago
.gitignore Removed trash, improved constraint system (nicer names) 10 years ago
.project dfg 10 years ago
README.md Removed trash, improved constraint system (nicer names) 10 years ago
check Layered screen added 10 years ago
pull Layered screen added 10 years ago
send Layered screen added 10 years ago

README.md

Rogue - dungeon crawler

Goals

  • Simple retro-themed dungeon crawler
  • (Multiplayer support) <- maybe
  • Threads for resource loading and event handling

Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System.

Gameplay

  • Random floors
  • Turn-based
  • Monsters with AI (-> combat system)
  • Collectable items, armor upgrades etc.
  • Health, Hunger, Level

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)