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package mightypork.rogue.screens;
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import mightypork.gamecore.control.AppAccess;
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import mightypork.gamecore.control.events.ScreenRequestEvent;
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import mightypork.gamecore.gui.components.painters.QuadPainter;
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import mightypork.gamecore.gui.screens.Overlay;
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import mightypork.util.constraints.num.mutable.NumAnimated;
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import mightypork.util.control.timing.TimedTask;
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import mightypork.util.math.Easing;
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import mightypork.util.math.color.Color;
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public class CrossfadeOverlay extends Overlay implements CrossfadeRequest.Listener {
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private static final double T_IN = 0.5;
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private static final double T_OUT = 0.7;
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NumAnimated level = new NumAnimated(0);
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Color color = Color.dark(level);
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String requestedScreenName;
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TimedTask tt = new TimedTask() {
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@Override
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public void run()
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{
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if (requestedScreenName == null) shutdown();
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getEventBus().send(new ScreenRequestEvent(requestedScreenName));
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}
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};
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TimedTask tt2 = new TimedTask() {
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@Override
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public void run()
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{
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level.setEasing(Easing.SINE_OUT);
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level.fadeOut(T_OUT);
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}
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};
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public CrossfadeOverlay(AppAccess app) {
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super(app);
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final QuadPainter qp = new QuadPainter(color);
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qp.setRect(root);
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root.add(qp);
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updated.add(level);
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updated.add(tt);
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updated.add(tt2);
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}
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@Override
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public int getPriority()
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{
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return Integer.MAX_VALUE - 1; // let FPS go on top
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}
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@Override
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public void goToScreen(String screen)
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{
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tt.start(T_IN);
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tt2.start(T_IN);
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level.setEasing(Easing.SINE_IN);
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level.fadeIn(T_IN);
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requestedScreenName = screen;
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}
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}
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