Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.gui.components.layout;
import mightypork.gamecore.gui.components.Component;
import mightypork.utils.math.constraints.rect.RectBound;
public class RowLayout extends GridLayout {
private int row = 0;
public RowLayout(int rows)
{
this(null, rows);
}
public RowLayout(RectBound context, int rows)
{
super(context, rows, 1);
}
public void add(final Component elem)
{
add(elem, 1);
}
public void add(final Component elem, int rowSpan)
{
if (elem == null) return;
put(elem, row, 0, rowSpan, 1);
row += rowSpan;
}
public void skip(int rows)
{
row += rows;
}
}