Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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gamecore/src/mightypork/gamecore/gui/components/layout/ConstraintLayout.java

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package mightypork.gamecore.gui.components.layout;
import mightypork.gamecore.gui.components.Component;
import mightypork.gamecore.gui.components.LayoutComponent;
import mightypork.utils.math.constraints.rect.RectBound;
/**
* Layout for components with arbitrary constraints.
*
* @author Ondřej Hruška (MightyPork)
*/
public class ConstraintLayout extends LayoutComponent {
public ConstraintLayout()
{
}
public ConstraintLayout(RectBound context)
{
super(context);
}
/**
* Add a component to the layout.<br>
* The component's rect must be set up manually.
*
* @param component
*/
public void add(Component component)
{
attach(component);
}
}