commit
7299521ab1
@ -1,4 +1,13 @@ |
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set(COMPONENT_SRCS "app_main.c" "nokia.c" "knob.c" "gui.c" "analog.c") |
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set(COMPONENT_ADD_INCLUDEDIRS "") |
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set(COMPONENT_SRCS |
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"app_main.c" |
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"nokia.c" |
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"knob.c" |
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"gui.c" |
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"analog.c" |
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"liquid/liquid.c" |
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"liquid/scene_root.c" |
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"liquid/scene_car.c" |
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) |
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set(COMPONENT_ADD_INCLUDEDIRS "liquid") |
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register_component() |
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@ -0,0 +1,115 @@ |
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#include "liquid.h" |
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#include "rom/queue.h" |
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#include "scenes.h" |
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#include <malloc.h> |
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#include <assert.h> |
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#include <esp_log.h> |
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static const char *TAG = "Liquid"; |
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struct RunningScene { |
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struct Scene *scene; |
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SLIST_ENTRY(RunningScene) next; |
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} cmd_item_t; |
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struct Liquid { |
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SLIST_HEAD(, RunningScene) stack; // stack with the topmost scene as the first element / head
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}; |
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static struct SceneEvent Default_onChildReturn(struct Scene *scene, uint32_t tag, uint32_t status, void *data) { |
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if (data) free(data); |
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return SceneEvent_Repaint(); |
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} |
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static void addChild(struct Liquid *container, struct Scene *child) { |
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struct RunningScene *elm = calloc(1, sizeof(struct RunningScene)); |
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if (!child->onChildReturn) child->onChildReturn = Default_onChildReturn; |
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assert(child->paint != NULL); |
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elm->scene = child; |
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SLIST_INSERT_HEAD(&container->stack, elm, next); |
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} |
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struct Liquid *Liquid_start() { |
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struct Liquid *container = calloc(1, sizeof(struct Liquid)); |
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addChild(container, NewScene_Root()); |
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Liquid_paint(container); |
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return container; |
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} |
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static struct SceneEvent handleSceneEvent(struct Liquid *container, struct SceneEvent event) { |
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struct RunningScene *topmost = SLIST_FIRST(&container->stack); |
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switch (event.kind) { |
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case SceneEventKind_Close: |
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assert(SLIST_NEXT(topmost, next) != NULL); |
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SLIST_REMOVE_HEAD(&container->stack, next); |
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uint32_t tag = topmost->scene->tag; |
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if (topmost->scene->options) { |
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free(topmost->scene->options); |
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} |
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free(topmost->scene); |
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free(topmost); |
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topmost = SLIST_FIRST(&container->stack); |
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// this is always set.
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return topmost->scene->onChildReturn(topmost->scene, tag, event.close.status, event.close.data); |
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case SceneEventKind_OpenChild:; |
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if (!event.open.scene) { |
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ESP_LOGE(TAG, "Attempt to open NULL scene!"); |
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return SceneEvent_None(); |
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} |
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struct Scene *newScene = event.open.scene; |
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newScene->tag = event.open.tag; |
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addChild(container, newScene); |
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return SceneEvent_Repaint(); |
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case SceneEventKind_RequestRepaint: |
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case SceneEventKind_None: |
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default: |
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// this shouldn't get here
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return event; |
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} |
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} |
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bool processReturnValue(struct Liquid *container, struct SceneEvent result) { |
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while (result.kind != SceneEventKind_None) { |
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if (result.kind == SceneEventKind_RequestRepaint) { |
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return 1; // repaint
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} |
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result = handleSceneEvent(container, result); |
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} |
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return 0; |
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} |
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event) { |
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struct RunningScene *topmost = SLIST_FIRST(&container->stack); |
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assert(topmost != NULL); |
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assert(topmost->scene != NULL); |
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if (topmost->scene->onInput) { |
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struct SceneEvent result = topmost->scene->onInput(topmost->scene, event); |
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return processReturnValue(container, result); |
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} else { |
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return false; |
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} |
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} |
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bool Liquid_handleTick(struct Liquid *container) { |
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struct RunningScene *topmost = SLIST_FIRST(&container->stack); |
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assert(topmost != NULL); |
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assert(topmost->scene != NULL); |
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if (topmost->scene->onTick) { |
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struct SceneEvent result = topmost->scene->onTick(topmost->scene); |
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return processReturnValue(container, result); |
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} else { |
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return false; |
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} |
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} |
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void Liquid_paint(struct Liquid *container) { |
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struct RunningScene *topmost = SLIST_FIRST(&container->stack); |
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assert(topmost != NULL); |
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topmost->scene->paint(topmost->scene); |
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} |
@ -0,0 +1,137 @@ |
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/**
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* GUI framework |
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*
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* Created on 2020/01/03. |
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*/ |
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#ifndef REFLOWER_LIQUID_H |
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#define REFLOWER_LIQUID_H |
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#include <stdint.h> |
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#include <stdbool.h> |
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struct Liquid; |
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enum InputEvent_Kind { |
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InputEventKind_Wheel, |
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InputEventKind_Button, |
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}; |
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struct InputEvent { |
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enum InputEvent_Kind kind; |
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union { |
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struct { |
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// Wheel delta
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int8_t delta; |
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} wheel; |
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struct { |
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// Button state
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bool state; |
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} button; |
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}; |
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}; |
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#define InputEvent_Wheel(delta_) ((struct InputEvent) { \ |
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.kind = InputEventKind_Wheel, \
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.wheel = { .delta = delta_ } \
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}) |
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#define InputEvent_Button(state_) ((struct InputEvent) { \ |
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.kind = InputEventKind_Button, \
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.button = { .state = state_ }, \
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}) |
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enum SceneEvent_Kind { |
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// Close this scene.
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// The scene is responsible for cleaning up 'private'.
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// 'options' and the scene itself will be freed by the GUI engine.
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SceneEventKind_Close, |
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SceneEventKind_OpenChild, |
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SceneEventKind_RequestRepaint, |
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SceneEventKind_None, |
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}; |
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struct SceneEvent { |
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enum SceneEvent_Kind kind; |
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union { |
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struct { |
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// Status code
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uint32_t status; |
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// Return data on heap
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void *data; |
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} close; |
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struct { |
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// Scene (initialized, with options loaded in through the constructor)
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void *scene; |
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// Tag used by parent to identify the open child
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uint32_t tag; |
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} open; |
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}; |
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}; |
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struct Scene; |
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#define SceneEvent_None() ((struct SceneEvent) { \ |
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.kind = SceneEventKind_None\
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}) |
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#define SceneEvent_Repaint() ((struct SceneEvent) { \ |
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.kind = SceneEventKind_RequestRepaint\
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}) |
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#define SceneEvent_OpenChild(child_, tag_) ((struct SceneEvent) { \ |
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.kind = SceneEventKind_OpenChild,\
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.open = { .scene = (child_), .tag=tag_ }, \
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}) |
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#define SceneEvent_Close(status_, data_) ((struct SceneEvent) { \ |
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.kind = SceneEventKind_Close,\
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.close = { .status = (status_), .data=(data_) }, \
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}) |
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typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event); |
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typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, uint32_t status, void *data); |
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typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene); |
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typedef void (*Scene_repaint_t)(struct Scene *scene); |
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struct Scene { |
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uint32_t tag; |
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void *options; |
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void *private; |
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/** Handle input */ |
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Scene_onInput_t onInput; |
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/** Handle child scene return */ |
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Scene_onChildReturn_t onChildReturn; |
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/** Periodic tick */ |
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Scene_onTick_t onTick; |
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/** Periodic tick */ |
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Scene_repaint_t paint; |
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}; |
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/**
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* Allocate scene and the inner private type. |
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* |
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* Requires <malloc.h> |
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* |
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* Must be used like: |
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* |
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* struct Scene *scene = SCENE_SAFE_ALLOC(struct private); |
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* scene->onInput = ... |
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* return scene; |
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*/ |
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#define SCENE_SAFE_ALLOC(private_type) \ |
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calloc(1, sizeof(struct Scene)); \
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if (!scene) return NULL; \
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scene->private = calloc(1, sizeof(private_type)); \
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if (!scene->private) return NULL; |
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/** return 1 if repaint requested */ |
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event); |
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/** return 1 if repaint requested */ |
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bool Liquid_handleTick(struct Liquid *container); |
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void Liquid_paint(struct Liquid *container); |
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struct Liquid *Liquid_start(); |
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#endif //REFLOWER_LIQUID_H
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@ -0,0 +1,44 @@ |
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#include "scenes.h" |
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#include "liquid.h" |
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#include "../nokia.h" |
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#include <malloc.h> |
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struct private { |
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int32_t pos; |
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}; |
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static struct SceneEvent Car_onInput(struct Scene *scene, struct InputEvent event) { |
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struct private *priv = scene->private; |
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switch (event.kind) { |
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case InputEventKind_Wheel: |
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priv->pos += event.wheel.delta; |
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if (priv->pos < 0) priv->pos = 0; |
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if (priv->pos > LCD_WIDTH-21) priv->pos = LCD_WIDTH-21; |
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return SceneEvent_Repaint(); |
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case InputEventKind_Button: |
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if (event.button.state) { |
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return SceneEvent_Close(0, NULL); |
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} |
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// fall through
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default: |
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return SceneEvent_None(); |
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} |
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} |
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static void Car_paint(struct Scene *scene) |
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{ |
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struct private *priv = scene->private; |
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LCD_clearDisplay(0); |
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LCD_setRect(priv->pos, LCD_HEIGHT/2-10, priv->pos+20,LCD_HEIGHT/2+10,0,1); |
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LCD_updateDisplay(); |
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} |
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struct Scene *NewScene_Car(void) { |
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struct Scene *scene = SCENE_SAFE_ALLOC(struct private); |
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scene->onInput = Car_onInput; |
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scene->paint = Car_paint; |
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return scene; |
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} |
@ -0,0 +1,85 @@ |
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#include "scenes.h" |
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#include "liquid.h" |
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#include "../nokia.h" |
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#include "../analog.h" |
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#include <malloc.h> |
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#include <stdio.h> |
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struct private { |
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int32_t pos; |
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uint32_t timer_phase; |
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uint32_t timer_prescale; |
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}; |
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static struct SceneEvent Root_onInput(struct Scene *scene, struct InputEvent event) { |
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struct private *priv = scene->private; |
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switch (event.kind) { |
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case InputEventKind_Wheel: |
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priv->pos += event.wheel.delta; |
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break; |
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case InputEventKind_Button: |
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if (event.button.state) { |
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return SceneEvent_OpenChild(NewScene_Car(), 0); |
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} |
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break; |
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} |
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return SceneEvent_Repaint(); |
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} |
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static struct SceneEvent Root_onTick(struct Scene *scene) { |
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struct private *priv = scene->private; |
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priv->timer_prescale += 1; |
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if (priv->timer_prescale == 100) { |
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priv->timer_prescale = 0; |
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priv->timer_phase += 1; |
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priv->timer_phase = priv->timer_phase & 0b11; // 0..3
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return SceneEvent_Repaint(); |
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} |
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return SceneEvent_None(); |
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} |
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static void Root_paint(struct Scene *scene) |
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{ |
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struct private *priv = scene->private; |
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LCD_clearDisplay(0); |
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const char *header = "???"; |
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switch (priv->timer_phase) { |
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case 0: |
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header = "ICE"; |
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break; |
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case 1: |
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header = " COLD"; |
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break; |
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case 2: |
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header = "COCA"; |
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break; |
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case 3: |
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header = " COLA"; |
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break; |
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} |
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LCD_setStr(header, 20, 3, 1); |
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LCD_setRect(0, 15, 83, 35, 1, 1); |
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char buf[10]; |
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sprintf(buf, "%3d", priv->pos); |
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LCD_setStr(buf, 2, 17, 0); |
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sprintf(buf, "%.0f C", analog_read()); |
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LCD_setStr(buf, 2, 26, 0); |
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LCD_updateDisplay(); |
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} |
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struct Scene *NewScene_Root(void) { |
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struct Scene *scene = SCENE_SAFE_ALLOC(struct private); |
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scene->onInput = Root_onInput; |
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scene->paint = Root_paint; |
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scene->onTick = Root_onTick; |
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return scene; |
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} |
@ -0,0 +1,13 @@ |
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/**
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* TODO file description |
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*
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* Created on 2020/01/03. |
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*/ |
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#ifndef REFLOWER_SCENES_H |
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#define REFLOWER_SCENES_H |
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struct Scene *NewScene_Root(void); |
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struct Scene *NewScene_Car(void); |
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#endif //REFLOWER_SCENES_H
|
Loading…
Reference in new issue