code splitting & refactors; more efficient font drawing
This commit is contained in:
+5
-4
@@ -1,15 +1,16 @@
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set(COMPONENT_SRCS
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set(COMPONENT_SRCS
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"app_main.c"
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"app_main.c"
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"knob.c"
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"knob.c"
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"gui.c"
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"liquid/gui.c"
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"analog.c"
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"analog.c"
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"liquid/liquid.c"
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"liquid/liquid.c"
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"liquid/scene_root.c"
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"scenes/scene_root.c"
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"liquid/scene_car.c"
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"scenes/scene_car.c"
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"graphics/nokia.c"
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"graphics/nokia.c"
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"graphics/utf8.c"
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"graphics/utf8.c"
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"graphics/font.c"
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"graphics/font.c"
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"graphics/drawing.c"
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)
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)
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set(COMPONENT_ADD_INCLUDEDIRS "liquid" "graphics")
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set(COMPONENT_ADD_INCLUDEDIRS "." "liquid" "graphics")
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register_component()
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register_component()
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@@ -0,0 +1,13 @@
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/**
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* TODO file description
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*
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* Created on 2020/01/05.
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*/
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#ifndef REFLOWER_DISPLAY_SPEC_H
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#define REFLOWER_DISPLAY_SPEC_H
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#define LCD_WIDTH 84 // Note: x-coordinates go wide
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#define LCD_HEIGHT 48 // Note: y-coordinates go high
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#endif //REFLOWER_DISPLAY_SPEC_H
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@@ -0,0 +1,313 @@
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#include "drawing.h"
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#include "display_spec.h"
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#include "font.h"
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extern uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
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// This function sets a pixel on displayMap to your preferred
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// color. 1=Black, 0= white.
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void LCD_setPixel(int x, int y, enum Color bw)
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{
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// First, double check that the coordinate is in range.
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if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
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uint8_t shift = y % 8;
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if (bw) // If black, set the bit.
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LCD_displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
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else // If white clear the bit.
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LCD_displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
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}
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}
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// setLine draws a line from x0,y0 to x1,y1 with the set color.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw)
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{
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int dy = y1 - y0; // Difference between y0 and y1
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int dx = x1 - x0; // Difference between x0 and x1
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int stepx, stepy;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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}
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else
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stepy = 1;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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}
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else
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stepx = 1;
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dy <<= 1; // dy is now 2*dy
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dx <<= 1; // dx is now 2*dx
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LCD_setPixel(x0, y0, bw); // Draw the first pixel.
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if (dx > dy) {
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int fraction = dy - (dx >> 1);
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while (x0 != x1) {
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if (fraction >= 0) {
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y0 += stepy;
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fraction -= dx;
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}
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x0 += stepx;
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fraction += dy;
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LCD_setPixel(x0, y0, bw);
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}
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}
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else {
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int fraction = dx - (dy >> 1);
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while (y0 != y1) {
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if (fraction >= 0) {
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x0 += stepx;
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fraction -= dy;
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}
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y0 += stepy;
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fraction += dx;
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LCD_setPixel(x0, y0, bw);
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}
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}
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}
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// setRect will draw a rectangle from x0,y0 top-left corner to
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// a x1,y1 bottom-right corner. Can be filled with the fill
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// parameter, and colored with bw.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw)
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{
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// check if the rectangle is to be filled
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if (fill == 1) {
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int xDiff;
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if (x0 > x1)
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xDiff = x0 - x1; //Find the difference between the x vars
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else
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xDiff = x1 - x0;
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while (xDiff > 0) {
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LCD_setLine(x0, y0, x0, y1, bw);
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if (x0 > x1)
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x0--;
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else
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x0++;
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xDiff--;
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}
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}
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else {
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// best way to draw an unfilled rectangle is to draw four lines
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LCD_setLine(x0, y0, x1, y0, bw);
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LCD_setLine(x0, y1, x1, y1, bw);
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LCD_setLine(x0, y0, x0, y1, bw);
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LCD_setLine(x1, y0, x1, y1, bw);
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}
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}
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// setCircle draws a circle centered around x0,y0 with a defined
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// radius. The circle can be black or white. And have a line
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// thickness ranging from 1 to the radius of the circle.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setCircle(int x0, int y0, int radius, enum Color bw, int lineThickness)
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{
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for (int r = 0; r < lineThickness; r++) {
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int f = 1 - radius;
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int ddF_x = 0;
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int ddF_y = -2 * radius;
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int x = 0;
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int y = radius;
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LCD_setPixel(x0, y0 + radius, bw);
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LCD_setPixel(x0, y0 - radius, bw);
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LCD_setPixel(x0 + radius, y0, bw);
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LCD_setPixel(x0 - radius, y0, bw);
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x + 1;
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LCD_setPixel(x0 + x, y0 + y, bw);
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LCD_setPixel(x0 - x, y0 + y, bw);
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LCD_setPixel(x0 + x, y0 - y, bw);
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LCD_setPixel(x0 - x, y0 - y, bw);
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LCD_setPixel(x0 + y, y0 + x, bw);
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LCD_setPixel(x0 - y, y0 + x, bw);
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LCD_setPixel(x0 + y, y0 - x, bw);
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LCD_setPixel(x0 - y, y0 - x, bw);
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}
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radius--;
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}
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}
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// This function will draw a char (defined in the ASCII table
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// near the beginning of this sketch) at a defined x and y).
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// The color can be either black (1) or white (0).
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void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw)
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{
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LCD_setCharEx(character, x, y, bw, 1);
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}
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void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style)
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{
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const struct FontGraphic *symbol = Font_GetSymbol(character);
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bool bg = style & 0x80;
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enum FontStyle style_real = style & 0x7F;
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uint8_t column; // temp byte to store character's column bitmap
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for (int i = 0; i < 5; i++) // 5 columns (x) per character
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{
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column = symbol->columns[i];
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for (int j = 0; j < 8; j++) // 8 rows (y) per character
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{
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bool bit = column & (1 << j);
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if (style_real == FONT_NORMAL) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i, y + j, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i, y + j, !bw);
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}
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}
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else if (style_real == FONT_DOUBLE) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i * 2, y + j * 2, bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
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LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i * 2, y + j * 2, !bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
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LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
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}
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}
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else if (style_real == FONT_BOLD) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i, y + j, bw);
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LCD_setPixel(x + i + 1, y + j, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i, y + j, !bw);
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LCD_setPixel(x + i + 1, y + j, !bw);
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}
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}
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}
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}
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}
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// setStr draws a string of characters, calling setChar with
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// progressive coordinates until it's done.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setStr(const char *dString, int x, int y, enum Color bw)
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{
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LCD_setStrEx(dString, x, y, bw, 1);
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}
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// setStr draws a string of characters, calling setChar with
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// progressive coordinates until it's done.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style)
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{
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struct Utf8Iterator iter;
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Utf8Iterator_Init(&iter, dString);
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bool bg = style & 0x80;
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enum FontStyle style_real = style & 0x7F;
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|
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struct Utf8Char uchar;
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while ((uchar = Utf8Iterator_Next(&iter)).uint) {
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LCD_setCharEx(uchar, x, y, bw, style);
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|
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if (style_real == FONT_NORMAL) {
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x += 5;
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|
if (bg) {
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for (int i = y; i < y + 8; i++) {
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LCD_setPixel(x, i, !bw);
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|
}
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|
}
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x++;
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|
if (x > (LCD_WIDTH - 5)) // Enables wrap around
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|
{
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|
x = 0;
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|
y += 8;
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|
}
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||||||
|
}
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|
else if (style_real == FONT_DOUBLE) {
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|
x += 10;
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|
if (bg) {
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|
for (int i = y; i < y + 16; i++) {
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|
LCD_setPixel(x, i, !bw);
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|
LCD_setPixel(x + 1, i, !bw);
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|
}
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|
}
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|
x += 2;
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|
if (x > (LCD_WIDTH - 10)) // Enables wrap around
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||||||
|
{
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|
x = 0;
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|
y += 16;
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||||||
|
}
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||||||
|
}
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|
else if (style_real == FONT_BOLD) {
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|
x += 6;
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|
if (bg) {
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|
for (int i = y; i < y + 8; i++) {
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|
LCD_setPixel(x, i, !bw);
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|
LCD_setPixel(x + 1, i, !bw);
|
||||||
|
}
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|
}
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|
x += 1;
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|
if (x > (LCD_WIDTH - 6)) // Enables wrap around
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||||||
|
{
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|
x = 0;
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||||||
|
y += 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function will draw an array over the screen. (For now) the
|
||||||
|
// array must be the same size as the screen, covering the entirety
|
||||||
|
// of the display.
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||||||
|
// Also, the array must reside in FLASH and declared with PROGMEM.
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||||||
|
void LCD_setBitmap(const char *bitArray)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||||
|
char c = bitArray[i];
|
||||||
|
LCD_displayMap[i] = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function clears the entire display either white (0) or
|
||||||
|
// black (1).
|
||||||
|
// The screen won't actually clear until you call updateDisplay()!
|
||||||
|
void LCD_clearDisplay(enum Color bw)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||||
|
if (bw)
|
||||||
|
LCD_displayMap[i] = 0xFF;
|
||||||
|
else
|
||||||
|
LCD_displayMap[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LCD_invertDisplayData()
|
||||||
|
{
|
||||||
|
/* Indirect, swap bits in displayMap option: */
|
||||||
|
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||||
|
LCD_displayMap[i] ^= 0xFF;
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||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/**
|
||||||
|
* TODO file description
|
||||||
|
*
|
||||||
|
* Created on 2020/01/05.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef REFLOWER_DRAWING_H
|
||||||
|
#define REFLOWER_DRAWING_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
|
#include "utf8.h"
|
||||||
|
|
||||||
|
enum Color {
|
||||||
|
WHITE = 0,
|
||||||
|
BLACK = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// This function sets a pixel on displayMap to your preferred
|
||||||
|
// color. 1=Black, 0= white.
|
||||||
|
void LCD_setPixel(int x, int y, enum Color bw);
|
||||||
|
|
||||||
|
// setLine draws a line from x0,y0 to x1,y1 with the set color
|
||||||
|
void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw);
|
||||||
|
|
||||||
|
// setRect will draw a rectangle from x0,y0 top-left corner to
|
||||||
|
// a x1,y1 bottom-right corner. Can be filled with the fill
|
||||||
|
// parameter, and colored with bw.
|
||||||
|
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw);
|
||||||
|
|
||||||
|
// setCircle draws a circle centered around x0,y0 with a defined
|
||||||
|
// radius. The circle can be black or white. And have a line
|
||||||
|
// thickness ranging from 1 to the radius of the circle.
|
||||||
|
void LCD_setCircle (int x0, int y0, int radius, enum Color bw, int lineThickness);
|
||||||
|
|
||||||
|
/*
|
||||||
|
FONT FUNCTIONS
|
||||||
|
size = 1 ... normal
|
||||||
|
size = 2 ... 2x
|
||||||
|
size = 3 ... normal bold
|
||||||
|
size | 0x80 ... clear background behind characters
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum FontStyle {
|
||||||
|
FONT_NORMAL = 1,
|
||||||
|
FONT_DOUBLE = 2,
|
||||||
|
FONT_BOLD = 3,
|
||||||
|
FONT_BG = 0x80,
|
||||||
|
};
|
||||||
|
|
||||||
|
// This function will draw a char (defined in the ASCII table
|
||||||
|
// near the beginning of this sketch) at a defined x and y).
|
||||||
|
// The color can be either black (1) or white (0).
|
||||||
|
void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw);
|
||||||
|
|
||||||
|
void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style);
|
||||||
|
|
||||||
|
// setStr draws a string of characters, calling setChar with
|
||||||
|
// progressive coordinates until it's done.
|
||||||
|
// This function was grabbed from the SparkFun ColorLCDShield
|
||||||
|
// library.
|
||||||
|
void LCD_setStr(const char * dString, int x, int y, enum Color bw);
|
||||||
|
|
||||||
|
void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style);
|
||||||
|
|
||||||
|
// This function clears the entire display either white (0) or
|
||||||
|
// black (1).
|
||||||
|
// The screen won't actually clear until you call updateDisplay()!
|
||||||
|
void LCD_clearDisplay(enum Color bw);
|
||||||
|
|
||||||
|
/* Invert colors (hard change in data; does NOT send to display immediately) */
|
||||||
|
void LCD_invertDisplayData();
|
||||||
|
|
||||||
|
#endif //REFLOWER_DRAWING_H
|
||||||
+134
-120
@@ -4,142 +4,156 @@
|
|||||||
|
|
||||||
#define FONT_EXTRAS_START (0x7e - 0x20 + 1)
|
#define FONT_EXTRAS_START (0x7e - 0x20 + 1)
|
||||||
|
|
||||||
const struct FontSymbol font[] = {
|
struct Utf8Symbol {
|
||||||
// ASCII from 0x20 to 0x7e are ordered at the beginning for quick access by index
|
union {
|
||||||
{.symbol=" ", .graphic = {0x00, 0x00, 0x00, 0x00, 0x00}}, // 0x20
|
const char symbol[4];
|
||||||
{.symbol="!", .graphic = {0x00, 0x00, 0x5f, 0x00, 0x00}}, // 0x21
|
const uint32_t uint;
|
||||||
{.symbol="\"", .graphic = {0x00, 0x07, 0x00, 0x07, 0x00}}, // 0x22
|
};
|
||||||
{.symbol="#", .graphic = {0x14, 0x7f, 0x14, 0x7f, 0x14}}, // 0x23
|
struct FontGraphic graphic;
|
||||||
{.symbol="$", .graphic = {0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // 0x24
|
};
|
||||||
{.symbol="%", .graphic = {0x23, 0x13, 0x08, 0x64, 0x62}}, // 0x25
|
|
||||||
{.symbol="&", .graphic = {0x36, 0x49, 0x55, 0x22, 0x50}}, // 0x26
|
|
||||||
{.symbol="'", .graphic = {0x00, 0x05, 0x03, 0x00, 0x00}}, // 0x27
|
|
||||||
{.symbol="(", .graphic = {0x00, 0x1c, 0x22, 0x41, 0x00}}, // 0x28
|
|
||||||
{.symbol=")", .graphic = {0x00, 0x41, 0x22, 0x1c, 0x00}}, // 0x29
|
|
||||||
{.symbol="*", .graphic = {0x14, 0x08, 0x3e, 0x08, 0x14}}, // 0x2a
|
|
||||||
{.symbol="+", .graphic = {0x08, 0x08, 0x3e, 0x08, 0x08}}, // 0x2b
|
|
||||||
{.symbol=",", .graphic = {0x00, 0x50, 0x30, 0x00, 0x00}}, // 0x2c
|
|
||||||
{.symbol="-", .graphic = {0x08, 0x08, 0x08, 0x08, 0x08}}, // 0x2d
|
|
||||||
{.symbol=".", .graphic = {0x00, 0x60, 0x60, 0x00, 0x00}}, // 0x2e
|
|
||||||
{.symbol="/", .graphic = {0x20, 0x10, 0x08, 0x04, 0x02}}, // 0x2f
|
|
||||||
{.symbol="0", .graphic = {0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0x30
|
|
||||||
{.symbol="1", .graphic = {0x00, 0x42, 0x7f, 0x40, 0x00}}, // 0x31
|
|
||||||
{.symbol="2", .graphic = {0x42, 0x61, 0x51, 0x49, 0x46}}, // 0x32
|
|
||||||
{.symbol="3", .graphic = {0x21, 0x41, 0x45, 0x4b, 0x31}}, // 0x33
|
|
||||||
{.symbol="4", .graphic = {0x18, 0x14, 0x12, 0x7f, 0x10}}, // 0x34
|
|
||||||
{.symbol="5", .graphic = {0x27, 0x45, 0x45, 0x45, 0x39}}, // 0x35
|
|
||||||
{.symbol="6", .graphic = {0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 0x36
|
|
||||||
{.symbol="7", .graphic = {0x01, 0x71, 0x09, 0x05, 0x03}}, // 0x37
|
|
||||||
{.symbol="8", .graphic = {0x36, 0x49, 0x49, 0x49, 0x36}}, // 0x38
|
|
||||||
{.symbol="9", .graphic = {0x06, 0x49, 0x49, 0x29, 0x1e}}, // 0x39
|
|
||||||
{.symbol=":", .graphic = {0x00, 0x36, 0x36, 0x00, 0x00}}, // 0x3a
|
|
||||||
{.symbol=";", .graphic = {0x00, 0x56, 0x36, 0x00, 0x00}}, // 0x3b
|
|
||||||
{.symbol="<", .graphic = {0x08, 0x14, 0x22, 0x41, 0x00}}, // 0x3c
|
|
||||||
{.symbol="=", .graphic = {0x14, 0x14, 0x14, 0x14, 0x14}}, // 0x3d
|
|
||||||
{.symbol=">", .graphic = {0x00, 0x41, 0x22, 0x14, 0x08}}, // 0x3e
|
|
||||||
{.symbol="?", .graphic = {0x02, 0x01, 0x51, 0x09, 0x06}}, // 0x3f
|
|
||||||
{.symbol="@", .graphic = {0x32, 0x49, 0x79, 0x41, 0x3e}}, // 0x40
|
|
||||||
{.symbol="A", .graphic = {0x7e, 0x11, 0x11, 0x11, 0x7e}}, // 0x41
|
|
||||||
{.symbol="B", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x36}}, // 0x42
|
|
||||||
{.symbol="C", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x22}}, // 0x43
|
|
||||||
{.symbol="D", .graphic = {0x7f, 0x41, 0x41, 0x22, 0x1c}}, // 0x44
|
|
||||||
{.symbol="E", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x41}}, // 0x45
|
|
||||||
{.symbol="F", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x01}}, // 0x46
|
|
||||||
{.symbol="G", .graphic = {0x3e, 0x41, 0x49, 0x49, 0x7a}}, // 0x47
|
|
||||||
{.symbol="H", .graphic = {0x7f, 0x08, 0x08, 0x08, 0x7f}}, // 0x48
|
|
||||||
{.symbol="I", .graphic = {0x00, 0x41, 0x7f, 0x41, 0x00}}, // 0x49
|
|
||||||
{.symbol="J", .graphic = {0x20, 0x40, 0x41, 0x3f, 0x01}}, // 0x4a
|
|
||||||
{.symbol="K", .graphic = {0x7f, 0x08, 0x14, 0x22, 0x41}}, // 0x4b
|
|
||||||
{.symbol="L", .graphic = {0x7f, 0x40, 0x40, 0x40, 0x40}}, // 0x4c
|
|
||||||
{.symbol="M", .graphic = {0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // 0x4d
|
|
||||||
{.symbol="N", .graphic = {0x7f, 0x04, 0x08, 0x10, 0x7f}}, // 0x4e
|
|
||||||
{.symbol="O", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x3e}}, // 0x4f
|
|
||||||
{.symbol="P", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x06}}, // 0x50
|
|
||||||
{.symbol="Q", .graphic = {0x3e, 0x41, 0x51, 0x21, 0x5e}}, // 0x51
|
|
||||||
{.symbol="R", .graphic = {0x7f, 0x09, 0x19, 0x29, 0x46}}, // 0x52
|
|
||||||
{.symbol="S", .graphic = {0x46, 0x49, 0x49, 0x49, 0x31}}, // 0x53
|
|
||||||
{.symbol="T", .graphic = {0x01, 0x01, 0x7f, 0x01, 0x01}}, // 0x54
|
|
||||||
{.symbol="U", .graphic = {0x3f, 0x40, 0x40, 0x40, 0x3f}}, // 0x55
|
|
||||||
{.symbol="V", .graphic = {0x1f, 0x20, 0x40, 0x20, 0x1f}}, // 0x56
|
|
||||||
{.symbol="W", .graphic = {0x3f, 0x40, 0x38, 0x40, 0x3f}}, // 0x57
|
|
||||||
{.symbol="X", .graphic = {0x63, 0x14, 0x08, 0x14, 0x63}}, // 0x58
|
|
||||||
{.symbol="Y", .graphic = {0x07, 0x08, 0x70, 0x08, 0x07}}, // 0x59
|
|
||||||
{.symbol="Z", .graphic = {0x61, 0x51, 0x49, 0x45, 0x43}}, // 0x5a
|
|
||||||
{.symbol="[", .graphic = {0x00, 0x7f, 0x41, 0x41, 0x00}}, // 0x5b
|
|
||||||
{.symbol="\\", .graphic = {0x02, 0x04, 0x08, 0x10, 0x20}}, // 0x5c
|
|
||||||
{.symbol="]", .graphic = {0x00, 0x41, 0x41, 0x7f, 0x00}}, // 0x5d
|
|
||||||
{.symbol="^", .graphic = {0x04, 0x02, 0x01, 0x02, 0x04}}, // 0x5e
|
|
||||||
{.symbol="_", .graphic = {0x40, 0x40, 0x40, 0x40, 0x40}}, // 0x5f
|
|
||||||
{.symbol="`", .graphic = {0x00, 0x01, 0x02, 0x04, 0x00}}, // 0x60
|
|
||||||
{.symbol="a", .graphic = {0x20, 0x54, 0x54, 0x54, 0x78}}, // 0x61
|
|
||||||
{.symbol="b", .graphic = {0x7f, 0x48, 0x44, 0x44, 0x38}}, // 0x62
|
|
||||||
{.symbol="c", .graphic = {0x38, 0x44, 0x44, 0x44, 0x20}}, // 0x63
|
|
||||||
{.symbol="d", .graphic = {0x38, 0x44, 0x44, 0x48, 0x7f}}, // 0x64
|
|
||||||
{.symbol="e", .graphic = {0x38, 0x54, 0x54, 0x54, 0x18}}, // 0x65
|
|
||||||
{.symbol="f", .graphic = {0x08, 0x7e, 0x09, 0x01, 0x02}}, // 0x66
|
|
||||||
{.symbol="g", .graphic = {0x0c, 0x52, 0x52, 0x52, 0x3e}}, // 0x67
|
|
||||||
{.symbol="h", .graphic = {0x7f, 0x08, 0x04, 0x04, 0x78}}, // 0x68
|
|
||||||
{.symbol="i", .graphic = {0x00, 0x44, 0x7d, 0x40, 0x00}}, // 0x69
|
|
||||||
{.symbol="j", .graphic = {0x20, 0x40, 0x44, 0x3d, 0x00}}, // 0x6a
|
|
||||||
{.symbol="k", .graphic = {0x7f, 0x10, 0x28, 0x44, 0x00}}, // 0x6b
|
|
||||||
{.symbol="l", .graphic = {0x00, 0x41, 0x7f, 0x40, 0x00}}, // 0x6c
|
|
||||||
{.symbol="m", .graphic = {0x7c, 0x04, 0x18, 0x04, 0x78}}, // 0x6d
|
|
||||||
{.symbol="n", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x78}}, // 0x6e
|
|
||||||
{.symbol="o", .graphic = {0x38, 0x44, 0x44, 0x44, 0x38}}, // 0x6f
|
|
||||||
{.symbol="p", .graphic = {0x7c, 0x14, 0x14, 0x14, 0x08}}, // 0x70
|
|
||||||
{.symbol="q", .graphic = {0x08, 0x14, 0x14, 0x18, 0x7c}}, // 0x71
|
|
||||||
{.symbol="r", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x08}}, // 0x72
|
|
||||||
{.symbol="s", .graphic = {0x48, 0x54, 0x54, 0x54, 0x20}}, // 0x73
|
|
||||||
{.symbol="t", .graphic = {0x04, 0x3f, 0x44, 0x40, 0x20}}, // 0x74
|
|
||||||
{.symbol="u", .graphic = {0x3c, 0x40, 0x40, 0x20, 0x7c}}, // 0x75
|
|
||||||
{.symbol="v", .graphic = {0x1c, 0x20, 0x40, 0x20, 0x1c}}, // 0x76
|
|
||||||
{.symbol="w", .graphic = {0x3c, 0x40, 0x30, 0x40, 0x3c}}, // 0x77
|
|
||||||
{.symbol="x", .graphic = {0x44, 0x28, 0x10, 0x28, 0x44}}, // 0x78
|
|
||||||
{.symbol="y", .graphic = {0x0c, 0x50, 0x50, 0x50, 0x3c}}, // 0x79
|
|
||||||
{.symbol="z", .graphic = {0x44, 0x64, 0x54, 0x4c, 0x44}}, // 0x7a
|
|
||||||
{.symbol="{", .graphic = {0x00, 0x08, 0x36, 0x41, 0x00}}, // 0x7b
|
|
||||||
{.symbol="|", .graphic = {0x00, 0x00, 0x7f, 0x00, 0x00}}, // 0x7c
|
|
||||||
{.symbol="}", .graphic = {0x00, 0x41, 0x36, 0x08, 0x00}}, // 0x7d
|
|
||||||
{.symbol="~", .graphic = {0x10, 0x08, 0x08, 0x10, 0x08}}, // 0x7e
|
|
||||||
|
|
||||||
// start of UTF8 glyphs. These can include custom graphics mapped to codepoints
|
// ASCII symbols are stored as bare graphic to reduce ROM size
|
||||||
{.symbol="�", .graphic = {0xFF, 0x81, 0x81, 0x81, 0xFF}}, // box
|
const struct FontGraphic ascii_glyphs[95] = {
|
||||||
|
{{0x00, 0x00, 0x00, 0x00, 0x00}}, // " 0x20
|
||||||
|
{{0x00, 0x00, 0x5f, 0x00, 0x00}}, // ! 0x21
|
||||||
|
{{0x00, 0x07, 0x00, 0x07, 0x00}}, // \" 0x22
|
||||||
|
{{0x14, 0x7f, 0x14, 0x7f, 0x14}}, // # 0x23
|
||||||
|
{{0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // $ 0x24
|
||||||
|
{{0x23, 0x13, 0x08, 0x64, 0x62}}, // % 0x25
|
||||||
|
{{0x36, 0x49, 0x55, 0x22, 0x50}}, // & 0x26
|
||||||
|
{{0x00, 0x05, 0x03, 0x00, 0x00}}, // ' 0x27
|
||||||
|
{{0x00, 0x1c, 0x22, 0x41, 0x00}}, // ( 0x28
|
||||||
|
{{0x00, 0x41, 0x22, 0x1c, 0x00}}, // ) 0x29
|
||||||
|
{{0x14, 0x08, 0x3e, 0x08, 0x14}}, // * 0x2a
|
||||||
|
{{0x08, 0x08, 0x3e, 0x08, 0x08}}, // + 0x2b
|
||||||
|
{{0x00, 0x50, 0x30, 0x00, 0x00}}, // , 0x2c
|
||||||
|
{{0x08, 0x08, 0x08, 0x08, 0x08}}, // - 0x2d
|
||||||
|
{{0x00, 0x60, 0x60, 0x00, 0x00}}, // . 0x2e
|
||||||
|
{{0x20, 0x10, 0x08, 0x04, 0x02}}, // / 0x2f
|
||||||
|
{{0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0 0x30
|
||||||
|
{{0x00, 0x42, 0x7f, 0x40, 0x00}}, // 1 0x31
|
||||||
|
{{0x42, 0x61, 0x51, 0x49, 0x46}}, // 2 0x32
|
||||||
|
{{0x21, 0x41, 0x45, 0x4b, 0x31}}, // 3 0x33
|
||||||
|
{{0x18, 0x14, 0x12, 0x7f, 0x10}}, // 4 0x34
|
||||||
|
{{0x27, 0x45, 0x45, 0x45, 0x39}}, // 5 0x35
|
||||||
|
{{0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 6 0x36
|
||||||
|
{{0x01, 0x71, 0x09, 0x05, 0x03}}, // 7 0x37
|
||||||
|
{{0x36, 0x49, 0x49, 0x49, 0x36}}, // 8 0x38
|
||||||
|
{{0x06, 0x49, 0x49, 0x29, 0x1e}}, // 9 0x39
|
||||||
|
{{0x00, 0x36, 0x36, 0x00, 0x00}}, // : 0x3a
|
||||||
|
{{0x00, 0x56, 0x36, 0x00, 0x00}}, // ; 0x3b
|
||||||
|
{{0x08, 0x14, 0x22, 0x41, 0x00}}, // < 0x3c
|
||||||
|
{{0x14, 0x14, 0x14, 0x14, 0x14}}, // = 0x3d
|
||||||
|
{{0x00, 0x41, 0x22, 0x14, 0x08}}, // > 0x3e
|
||||||
|
{{0x02, 0x01, 0x51, 0x09, 0x06}}, // ? 0x3f
|
||||||
|
{{0x32, 0x49, 0x79, 0x41, 0x3e}}, // @ 0x40
|
||||||
|
{{0x7e, 0x11, 0x11, 0x11, 0x7e}}, // A 0x41
|
||||||
|
{{0x7f, 0x49, 0x49, 0x49, 0x36}}, // B 0x42
|
||||||
|
{{0x3e, 0x41, 0x41, 0x41, 0x22}}, // C 0x43
|
||||||
|
{{0x7f, 0x41, 0x41, 0x22, 0x1c}}, // D 0x44
|
||||||
|
{{0x7f, 0x49, 0x49, 0x49, 0x41}}, // E 0x45
|
||||||
|
{{0x7f, 0x09, 0x09, 0x09, 0x01}}, // F 0x46
|
||||||
|
{{0x3e, 0x41, 0x49, 0x49, 0x7a}}, // G 0x47
|
||||||
|
{{0x7f, 0x08, 0x08, 0x08, 0x7f}}, // H 0x48
|
||||||
|
{{0x00, 0x41, 0x7f, 0x41, 0x00}}, // I 0x49
|
||||||
|
{{0x20, 0x40, 0x41, 0x3f, 0x01}}, // J 0x4a
|
||||||
|
{{0x7f, 0x08, 0x14, 0x22, 0x41}}, // K 0x4b
|
||||||
|
{{0x7f, 0x40, 0x40, 0x40, 0x40}}, // L 0x4c
|
||||||
|
{{0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // M 0x4d
|
||||||
|
{{0x7f, 0x04, 0x08, 0x10, 0x7f}}, // N 0x4e
|
||||||
|
{{0x3e, 0x41, 0x41, 0x41, 0x3e}}, // O 0x4f
|
||||||
|
{{0x7f, 0x09, 0x09, 0x09, 0x06}}, // P 0x50
|
||||||
|
{{0x3e, 0x41, 0x51, 0x21, 0x5e}}, // Q 0x51
|
||||||
|
{{0x7f, 0x09, 0x19, 0x29, 0x46}}, // R 0x52
|
||||||
|
{{0x46, 0x49, 0x49, 0x49, 0x31}}, // S 0x53
|
||||||
|
{{0x01, 0x01, 0x7f, 0x01, 0x01}}, // T 0x54
|
||||||
|
{{0x3f, 0x40, 0x40, 0x40, 0x3f}}, // U 0x55
|
||||||
|
{{0x1f, 0x20, 0x40, 0x20, 0x1f}}, // V 0x56
|
||||||
|
{{0x3f, 0x40, 0x38, 0x40, 0x3f}}, // W 0x57
|
||||||
|
{{0x63, 0x14, 0x08, 0x14, 0x63}}, // X 0x58
|
||||||
|
{{0x07, 0x08, 0x70, 0x08, 0x07}}, // Y 0x59
|
||||||
|
{{0x61, 0x51, 0x49, 0x45, 0x43}}, // Z 0x5a
|
||||||
|
{{0x00, 0x7f, 0x41, 0x41, 0x00}}, // [ 0x5b
|
||||||
|
{{0x02, 0x04, 0x08, 0x10, 0x20}}, // \\ 0x5c
|
||||||
|
{{0x00, 0x41, 0x41, 0x7f, 0x00}}, // ] 0x5d
|
||||||
|
{{0x04, 0x02, 0x01, 0x02, 0x04}}, // ^ 0x5e
|
||||||
|
{{0x40, 0x40, 0x40, 0x40, 0x40}}, // _ 0x5f
|
||||||
|
{{0x00, 0x01, 0x02, 0x04, 0x00}}, // ` 0x60
|
||||||
|
{{0x20, 0x54, 0x54, 0x54, 0x78}}, // a 0x61
|
||||||
|
{{0x7f, 0x48, 0x44, 0x44, 0x38}}, // b 0x62
|
||||||
|
{{0x38, 0x44, 0x44, 0x44, 0x20}}, // c 0x63
|
||||||
|
{{0x38, 0x44, 0x44, 0x48, 0x7f}}, // d 0x64
|
||||||
|
{{0x38, 0x54, 0x54, 0x54, 0x18}}, // e 0x65
|
||||||
|
{{0x08, 0x7e, 0x09, 0x01, 0x02}}, // f 0x66
|
||||||
|
{{0x0c, 0x52, 0x52, 0x52, 0x3e}}, // g 0x67
|
||||||
|
{{0x7f, 0x08, 0x04, 0x04, 0x78}}, // h 0x68
|
||||||
|
{{0x00, 0x44, 0x7d, 0x40, 0x00}}, // i 0x69
|
||||||
|
{{0x20, 0x40, 0x44, 0x3d, 0x00}}, // j 0x6a
|
||||||
|
{{0x7f, 0x10, 0x28, 0x44, 0x00}}, // k 0x6b
|
||||||
|
{{0x00, 0x41, 0x7f, 0x40, 0x00}}, // l 0x6c
|
||||||
|
{{0x7c, 0x04, 0x18, 0x04, 0x78}}, // m 0x6d
|
||||||
|
{{0x7c, 0x08, 0x04, 0x04, 0x78}}, // n 0x6e
|
||||||
|
{{0x38, 0x44, 0x44, 0x44, 0x38}}, // o 0x6f
|
||||||
|
{{0x7c, 0x14, 0x14, 0x14, 0x08}}, // p 0x70
|
||||||
|
{{0x08, 0x14, 0x14, 0x18, 0x7c}}, // q 0x71
|
||||||
|
{{0x7c, 0x08, 0x04, 0x04, 0x08}}, // r 0x72
|
||||||
|
{{0x48, 0x54, 0x54, 0x54, 0x20}}, // s 0x73
|
||||||
|
{{0x04, 0x3f, 0x44, 0x40, 0x20}}, // t 0x74
|
||||||
|
{{0x3c, 0x40, 0x40, 0x20, 0x7c}}, // u 0x75
|
||||||
|
{{0x1c, 0x20, 0x40, 0x20, 0x1c}}, // v 0x76
|
||||||
|
{{0x3c, 0x40, 0x30, 0x40, 0x3c}}, // w 0x77
|
||||||
|
{{0x44, 0x28, 0x10, 0x28, 0x44}}, // x 0x78
|
||||||
|
{{0x0c, 0x50, 0x50, 0x50, 0x3c}}, // y 0x79
|
||||||
|
{{0x44, 0x64, 0x54, 0x4c, 0x44}}, // z 0x7a
|
||||||
|
{{0x00, 0x08, 0x36, 0x41, 0x00}}, // { 0x7b
|
||||||
|
{{0x00, 0x00, 0x7f, 0x00, 0x00}}, // | 0x7c
|
||||||
|
{{0x00, 0x41, 0x36, 0x08, 0x00}}, // } 0x7d
|
||||||
|
{{0x10, 0x08, 0x08, 0x10, 0x08}}, // ~ 0x7e
|
||||||
|
};
|
||||||
|
|
||||||
{.symbol="×", .graphic = { 0x22, 0x14, 0x08, 0x14, 0x22 }}, // cross
|
// utf8 characters list ending with empty struct
|
||||||
{.symbol="↑", .graphic = { 0x08, 0x04, 0x3e, 0x04, 0x08 }}, // arrow_up
|
const struct Utf8Symbol utf8_glyphs[] = {
|
||||||
{.symbol="↓", .graphic = { 0x08, 0x10, 0x3e, 0x10, 0x08 }}, // arrow_down
|
{ .symbol="�", {{0xFE, 0x82, 0x82, 0x82, 0xFE}} }, // box
|
||||||
{.symbol="←", .graphic = { 0x08, 0x1c, 0x2a, 0x08, 0x08 }}, // arrow_left
|
{ .symbol="×", {{0x22, 0x14, 0x08, 0x14, 0x22}} }, // cross
|
||||||
{.symbol="→", .graphic = { 0x08, 0x08, 0x2a, 0x1c, 0x08 }}, // arrow_right
|
{ .symbol="↑", {{0x08, 0x04, 0x3e, 0x04, 0x08}} }, // arrow_up
|
||||||
{.symbol="⏰", .graphic = { 0x1c, 0x22, 0x2e, 0x2a, 0x1c }}, // clock
|
{ .symbol="↓", {{0x08, 0x10, 0x3e, 0x10, 0x08}} }, // arrow_down
|
||||||
{.symbol="⌛", .graphic = { 0x63, 0x55, 0x4d, 0x55, 0x63 }}, // hourglass
|
{ .symbol="←", {{0x08, 0x1c, 0x2a, 0x08, 0x08}} }, // arrow_left
|
||||||
{.symbol="☸", .graphic = { 0x1c, 0x22, 0x2a, 0x22, 0x1c }}, // wheel
|
{ .symbol="→", {{0x08, 0x08, 0x2a, 0x1c, 0x08}} }, // arrow_right
|
||||||
{.symbol="⏎", .graphic = { 0x10, 0x38, 0x54, 0x10, 0x1e }}, // return
|
{ .symbol="⏰", {{0x1c, 0x22, 0x2e, 0x2a, 0x1c}} }, // clock
|
||||||
{.symbol="🌡", .graphic = { 0x60, 0x9e, 0x81, 0x9e, 0x6a }}, // thermometer
|
{ .symbol="⌛", {{0x63, 0x55, 0x4d, 0x55, 0x63}} }, // hourglass
|
||||||
{.symbol="°", .graphic = { 0x00, 0x07, 0x05, 0x07, 0x00 }}, // degree
|
{ .symbol="☸", {{0x1c, 0x22, 0x2a, 0x22, 0x1c}} }, // wheel
|
||||||
{.symbol="🔙", .graphic = { 0x04, 0x4e, 0x55, 0x44, 0x38 }}, // back
|
{ .symbol="⏎", {{0x10, 0x38, 0x54, 0x10, 0x1e}} }, // return
|
||||||
{.symbol="▶", .graphic = { 0x7f, 0x3e, 0x1c, 0x08, 0x00 }}, // tri_right
|
{ .symbol="🌡", {{0x60, 0x9e, 0x81, 0x9e, 0x6a}} }, // thermometer
|
||||||
{.symbol="◀", .graphic = { 0x00, 0x08, 0x1c, 0x3e, 0x7f }}, // tri_left
|
{ .symbol="°", {{0x00, 0x07, 0x05, 0x07, 0x00}} }, // degree
|
||||||
|
{ .symbol="🔙", {{0x04, 0x4e, 0x55, 0x44, 0x38}} }, // back
|
||||||
|
{ .symbol="▶", {{0x7f, 0x3e, 0x1c, 0x08, 0x00}} }, // tri_right
|
||||||
|
{ .symbol="◀", {{0x00, 0x08, 0x1c, 0x3e, 0x7f}} }, // tri_left
|
||||||
|
|
||||||
// End of the list
|
// End of the list
|
||||||
{},
|
{},
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch) {
|
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch) {
|
||||||
if (ch.bytes[0] < ' ') {
|
if (ch.bytes[0] < 32) {
|
||||||
return &font[FONT_EXTRAS_START]; // replacement character
|
// low ASCII is not supported.
|
||||||
|
goto fail;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ch.bytes[0] < 127) {
|
if (ch.bytes[0] < 127) {
|
||||||
return &font[ch.bytes[0] - 0x20];
|
// valid ASCII at hard positions.
|
||||||
|
// In this case only the first byte is significant.
|
||||||
|
return &ascii_glyphs[ch.bytes[0] - 32];
|
||||||
}
|
}
|
||||||
|
|
||||||
const struct FontSymbol *sym = &font[FONT_EXTRAS_START];
|
// search UTF8
|
||||||
|
const struct Utf8Symbol *sym = &utf8_glyphs[0];
|
||||||
while (sym->symbol[0]) {
|
while (sym->symbol[0]) {
|
||||||
if (sym->uint == ch.uint) {
|
if (sym->uint == ch.uint) {
|
||||||
return sym;
|
return &sym->graphic;
|
||||||
}
|
}
|
||||||
sym++;
|
sym++;
|
||||||
}
|
}
|
||||||
|
|
||||||
return &font[FONT_EXTRAS_START]; // replacement character
|
fail:
|
||||||
|
return &utf8_glyphs[0].graphic; // replacement character
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-11
@@ -1,24 +1,20 @@
|
|||||||
/**
|
/**
|
||||||
* TODO file description
|
* UTF-8 capable bitmap font
|
||||||
*
|
*
|
||||||
* Created on 2020/01/04.
|
* Created on 2020/01/04.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef REFLOWER_FONT_H
|
#ifndef GFX_FONT_H
|
||||||
#define REFLOWER_FONT_H
|
#define GFX_FONT_H
|
||||||
|
|
||||||
#include "font.h"
|
#include "font.h"
|
||||||
#include "utf8.h"
|
#include "utf8.h"
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
struct FontSymbol {
|
struct FontGraphic {
|
||||||
union {
|
uint8_t columns[5];
|
||||||
const char symbol[4];
|
|
||||||
const uint32_t uint;
|
|
||||||
};
|
|
||||||
uint8_t graphic[5];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch);
|
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch);
|
||||||
|
|
||||||
#endif //REFLOWER_FONT_H
|
#endif //GFX_FONT_H
|
||||||
|
|||||||
+4
-312
@@ -1,9 +1,6 @@
|
|||||||
#include <driver/gpio.h>
|
#include <driver/gpio.h>
|
||||||
#include <arch/cc.h>
|
|
||||||
#include <driver/spi_master.h>
|
#include <driver/spi_master.h>
|
||||||
#include "nokia.h"
|
#include "nokia.h"
|
||||||
#include "utf8.h"
|
|
||||||
#include "font.h"
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
/* Pin definitions:
|
/* Pin definitions:
|
||||||
@@ -38,7 +35,7 @@ to the PCD8544.
|
|||||||
|
|
||||||
Because the PCD8544 won't let us write individual pixels at a
|
Because the PCD8544 won't let us write individual pixels at a
|
||||||
time, this is how we can make targeted changes to the display. */
|
time, this is how we can make targeted changes to the display. */
|
||||||
static uint8_t displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
|
uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = {};
|
||||||
|
|
||||||
// There are two memory banks in the LCD, data/RAM and commands.
|
// There are two memory banks in the LCD, data/RAM and commands.
|
||||||
// This function sets the DC pin high or low depending, and then
|
// This function sets the DC pin high or low depending, and then
|
||||||
@@ -72,298 +69,6 @@ static void LCD_SendByte(bool data_or_command, uint8_t data)
|
|||||||
assert(ret == ESP_OK); //Should have had no issues.
|
assert(ret == ESP_OK); //Should have had no issues.
|
||||||
}
|
}
|
||||||
|
|
||||||
// This function sets a pixel on displayMap to your preferred
|
|
||||||
// color. 1=Black, 0= white.
|
|
||||||
void LCD_setPixel(int x, int y, bool bw)
|
|
||||||
{
|
|
||||||
// First, double check that the coordinate is in range.
|
|
||||||
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
|
|
||||||
uint8_t shift = y % 8;
|
|
||||||
|
|
||||||
if (bw) // If black, set the bit.
|
|
||||||
displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
|
|
||||||
else // If white clear the bit.
|
|
||||||
displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// setLine draws a line from x0,y0 to x1,y1 with the set color.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw)
|
|
||||||
{
|
|
||||||
int dy = y1 - y0; // Difference between y0 and y1
|
|
||||||
int dx = x1 - x0; // Difference between x0 and x1
|
|
||||||
int stepx, stepy;
|
|
||||||
|
|
||||||
if (dy < 0) {
|
|
||||||
dy = -dy;
|
|
||||||
stepy = -1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
stepy = 1;
|
|
||||||
|
|
||||||
if (dx < 0) {
|
|
||||||
dx = -dx;
|
|
||||||
stepx = -1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
stepx = 1;
|
|
||||||
|
|
||||||
dy <<= 1; // dy is now 2*dy
|
|
||||||
dx <<= 1; // dx is now 2*dx
|
|
||||||
LCD_setPixel(x0, y0, bw); // Draw the first pixel.
|
|
||||||
|
|
||||||
if (dx > dy) {
|
|
||||||
int fraction = dy - (dx >> 1);
|
|
||||||
while (x0 != x1) {
|
|
||||||
if (fraction >= 0) {
|
|
||||||
y0 += stepy;
|
|
||||||
fraction -= dx;
|
|
||||||
}
|
|
||||||
x0 += stepx;
|
|
||||||
fraction += dy;
|
|
||||||
LCD_setPixel(x0, y0, bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
int fraction = dx - (dy >> 1);
|
|
||||||
while (y0 != y1) {
|
|
||||||
if (fraction >= 0) {
|
|
||||||
x0 += stepx;
|
|
||||||
fraction -= dy;
|
|
||||||
}
|
|
||||||
y0 += stepy;
|
|
||||||
fraction += dx;
|
|
||||||
LCD_setPixel(x0, y0, bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// setRect will draw a rectangle from x0,y0 top-left corner to
|
|
||||||
// a x1,y1 bottom-right corner. Can be filled with the fill
|
|
||||||
// parameter, and colored with bw.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw)
|
|
||||||
{
|
|
||||||
// check if the rectangle is to be filled
|
|
||||||
if (fill == 1) {
|
|
||||||
int xDiff;
|
|
||||||
|
|
||||||
if (x0 > x1)
|
|
||||||
xDiff = x0 - x1; //Find the difference between the x vars
|
|
||||||
else
|
|
||||||
xDiff = x1 - x0;
|
|
||||||
|
|
||||||
while (xDiff > 0) {
|
|
||||||
LCD_setLine(x0, y0, x0, y1, bw);
|
|
||||||
|
|
||||||
if (x0 > x1)
|
|
||||||
x0--;
|
|
||||||
else
|
|
||||||
x0++;
|
|
||||||
|
|
||||||
xDiff--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// best way to draw an unfilled rectangle is to draw four lines
|
|
||||||
LCD_setLine(x0, y0, x1, y0, bw);
|
|
||||||
LCD_setLine(x0, y1, x1, y1, bw);
|
|
||||||
LCD_setLine(x0, y0, x0, y1, bw);
|
|
||||||
LCD_setLine(x1, y0, x1, y1, bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// setCircle draws a circle centered around x0,y0 with a defined
|
|
||||||
// radius. The circle can be black or white. And have a line
|
|
||||||
// thickness ranging from 1 to the radius of the circle.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setCircle(int x0, int y0, int radius, bool bw, int lineThickness)
|
|
||||||
{
|
|
||||||
for (int r = 0; r < lineThickness; r++) {
|
|
||||||
int f = 1 - radius;
|
|
||||||
int ddF_x = 0;
|
|
||||||
int ddF_y = -2 * radius;
|
|
||||||
int x = 0;
|
|
||||||
int y = radius;
|
|
||||||
|
|
||||||
LCD_setPixel(x0, y0 + radius, bw);
|
|
||||||
LCD_setPixel(x0, y0 - radius, bw);
|
|
||||||
LCD_setPixel(x0 + radius, y0, bw);
|
|
||||||
LCD_setPixel(x0 - radius, y0, bw);
|
|
||||||
|
|
||||||
while (x < y) {
|
|
||||||
if (f >= 0) {
|
|
||||||
y--;
|
|
||||||
ddF_y += 2;
|
|
||||||
f += ddF_y;
|
|
||||||
}
|
|
||||||
x++;
|
|
||||||
ddF_x += 2;
|
|
||||||
f += ddF_x + 1;
|
|
||||||
|
|
||||||
LCD_setPixel(x0 + x, y0 + y, bw);
|
|
||||||
LCD_setPixel(x0 - x, y0 + y, bw);
|
|
||||||
LCD_setPixel(x0 + x, y0 - y, bw);
|
|
||||||
LCD_setPixel(x0 - x, y0 - y, bw);
|
|
||||||
LCD_setPixel(x0 + y, y0 + x, bw);
|
|
||||||
LCD_setPixel(x0 - y, y0 + x, bw);
|
|
||||||
LCD_setPixel(x0 + y, y0 - x, bw);
|
|
||||||
LCD_setPixel(x0 - y, y0 - x, bw);
|
|
||||||
}
|
|
||||||
radius--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function will draw a char (defined in the ASCII table
|
|
||||||
// near the beginning of this sketch) at a defined x and y).
|
|
||||||
// The color can be either black (1) or white (0).
|
|
||||||
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw)
|
|
||||||
{
|
|
||||||
LCD_setCharEx(character, x, y, bw, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size)
|
|
||||||
{
|
|
||||||
const struct FontSymbol *symbol = Font_GetSymbol(character);
|
|
||||||
bool backfill = size &0x80;
|
|
||||||
size &= 0x7F;
|
|
||||||
|
|
||||||
uint8_t column; // temp byte to store character's column bitmap
|
|
||||||
for (int i = 0; i < 5; i++) // 5 columns (x) per character
|
|
||||||
{
|
|
||||||
column = symbol->graphic[i];
|
|
||||||
for (int j = 0; j < 8; j++) // 8 rows (y) per character
|
|
||||||
{
|
|
||||||
bool bit = column & (0x01 << j);
|
|
||||||
|
|
||||||
if (size == 1) {
|
|
||||||
if (bit) {// test bits to set pixels
|
|
||||||
LCD_setPixel(x + i, y + j, bw);
|
|
||||||
} else if(backfill) {
|
|
||||||
LCD_setPixel(x + i, y + j, !bw);
|
|
||||||
}
|
|
||||||
} else if (size == 2) {
|
|
||||||
if (bit) {// test bits to set pixels
|
|
||||||
LCD_setPixel(x + i * 2, y + j * 2, bw);
|
|
||||||
LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
|
|
||||||
LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
|
|
||||||
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
|
|
||||||
} else if(backfill) {
|
|
||||||
LCD_setPixel(x + i * 2, y + j * 2, !bw);
|
|
||||||
LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
|
|
||||||
LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
|
|
||||||
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
|
|
||||||
}
|
|
||||||
} else if (size == 3) {
|
|
||||||
if (bit) {// test bits to set pixels
|
|
||||||
LCD_setPixel(x + i, y + j, bw);
|
|
||||||
LCD_setPixel(x + i + 1, y + j, bw);
|
|
||||||
} else if(backfill) {
|
|
||||||
LCD_setPixel(x + i, y + j, !bw);
|
|
||||||
LCD_setPixel(x + i + 1, y + j, !bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// setStr draws a string of characters, calling setChar with
|
|
||||||
// progressive coordinates until it's done.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setStr(const char *dString, int x, int y, bool bw)
|
|
||||||
{
|
|
||||||
LCD_setStrEx(dString, x, y, bw, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// setStr draws a string of characters, calling setChar with
|
|
||||||
// progressive coordinates until it's done.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size)
|
|
||||||
{
|
|
||||||
struct Utf8Iterator iter;
|
|
||||||
Utf8Iterator_Start(&iter, dString);
|
|
||||||
bool backfill = size & 0x80;
|
|
||||||
uint8_t size_real = size & 0x7F;
|
|
||||||
|
|
||||||
struct Utf8Char uchar;
|
|
||||||
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
|
|
||||||
LCD_setCharEx(uchar, x, y, bw, size);
|
|
||||||
|
|
||||||
if (size_real == 1) {
|
|
||||||
x += 5;
|
|
||||||
if (backfill) {
|
|
||||||
for (int i = y; i < y + 8; i++) {
|
|
||||||
LCD_setPixel(x, i, !bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
x++;
|
|
||||||
if (x > (LCD_WIDTH - 5)) // Enables wrap around
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
y += 8;
|
|
||||||
}
|
|
||||||
} else if (size_real == 2) {
|
|
||||||
x += 10;
|
|
||||||
if (backfill) {
|
|
||||||
for (int i = y; i < y + 16; i++) {
|
|
||||||
LCD_setPixel(x, i, !bw);
|
|
||||||
LCD_setPixel(x + 1, i, !bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
x+=2;
|
|
||||||
if (x > (LCD_WIDTH - 10)) // Enables wrap around
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
y += 16;
|
|
||||||
}
|
|
||||||
} else if (size_real == 3) {
|
|
||||||
x += 6;
|
|
||||||
if (backfill) {
|
|
||||||
for (int i = y; i < y + 8; i++) {
|
|
||||||
LCD_setPixel(x, i, !bw);
|
|
||||||
LCD_setPixel(x + 1, i, !bw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
x+=1;
|
|
||||||
if (x > (LCD_WIDTH - 6)) // Enables wrap around
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
y += 8;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function will draw an array over the screen. (For now) the
|
|
||||||
// array must be the same size as the screen, covering the entirety
|
|
||||||
// of the display.
|
|
||||||
// Also, the array must reside in FLASH and declared with PROGMEM.
|
|
||||||
void LCD_setBitmap(const char *bitArray)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
|
||||||
char c = bitArray[i];
|
|
||||||
displayMap[i] = c;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function clears the entire display either white (0) or
|
|
||||||
// black (1).
|
|
||||||
// The screen won't actually clear until you call updateDisplay()!
|
|
||||||
void LCD_clearDisplay(bool bw)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
|
||||||
if (bw)
|
|
||||||
displayMap[i] = 0xFF;
|
|
||||||
else
|
|
||||||
displayMap[i] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Helpful function to directly command the LCD to go to a
|
// Helpful function to directly command the LCD to go to a
|
||||||
// specific x,y coordinate.
|
// specific x,y coordinate.
|
||||||
@@ -382,7 +87,7 @@ void LCD_updateDisplay()
|
|||||||
{
|
{
|
||||||
spi_device_acquire_bus(hSPI, portMAX_DELAY);
|
spi_device_acquire_bus(hSPI, portMAX_DELAY);
|
||||||
gotoXY(0, 0);
|
gotoXY(0, 0);
|
||||||
LCD_SendBytes(LCD_DATA, &displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
|
LCD_SendBytes(LCD_DATA, &LCD_displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
|
||||||
spi_device_release_bus(hSPI);
|
spi_device_release_bus(hSPI);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -405,14 +110,6 @@ void LCD_invertDisplay(bool invert)
|
|||||||
LCD_SendByte(LCD_COMMAND, 0x0C | invert);
|
LCD_SendByte(LCD_COMMAND, 0x0C | invert);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LCD_invertDisplayData()
|
|
||||||
{
|
|
||||||
/* Indirect, swap bits in displayMap option: */
|
|
||||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
|
||||||
displayMap[i] ^= 0xFF;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//This function is called (in irq context!) just before a transmission starts. It will
|
//This function is called (in irq context!) just before a transmission starts. It will
|
||||||
//set the D/C line to the value indicated in the user field.
|
//set the D/C line to the value indicated in the user field.
|
||||||
void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
|
void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
|
||||||
@@ -424,11 +121,8 @@ void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
|
|||||||
//This sends the magical commands to the PCD8544
|
//This sends the magical commands to the PCD8544
|
||||||
void LCD_setup(void)
|
void LCD_setup(void)
|
||||||
{
|
{
|
||||||
// clear the display array
|
|
||||||
LCD_clearDisplay(0);
|
|
||||||
|
|
||||||
gpio_config_t output = {
|
gpio_config_t output = {
|
||||||
.pin_bit_mask = (1<<scePin) | (1<<rstPin) | (1<<dcPin) | (1<<sdinPin) | (1<<sclkPin),
|
.pin_bit_mask = (1 << scePin) | (1 << rstPin) | (1 << dcPin) | (1 << sdinPin) | (1 << sclkPin),
|
||||||
.mode = GPIO_MODE_OUTPUT
|
.mode = GPIO_MODE_OUTPUT
|
||||||
};
|
};
|
||||||
gpio_config(&output);
|
gpio_config(&output);
|
||||||
@@ -479,8 +173,6 @@ void LCD_setup(void)
|
|||||||
}
|
}
|
||||||
spi_device_release_bus(hSPI);
|
spi_device_release_bus(hSPI);
|
||||||
|
|
||||||
// show the blank screen (display is in indefined state after boot)
|
// show the blank screen (display is in an undefined state after boot)
|
||||||
LCD_updateDisplay();
|
LCD_updateDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+11
-55
@@ -1,3 +1,10 @@
|
|||||||
|
/**
|
||||||
|
* Driver for Nokia 5110 SPI LCD display
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GFX_NOKIA
|
||||||
|
#define GFX_NOKIA
|
||||||
|
|
||||||
/* Pin definitions:
|
/* Pin definitions:
|
||||||
Most of these pins can be moved to any digital or analog pin.
|
Most of these pins can be moved to any digital or analog pin.
|
||||||
DN(MOSI)and SCLK should be left where they are (SPI pins). The
|
DN(MOSI)and SCLK should be left where they are (SPI pins). The
|
||||||
@@ -13,57 +20,7 @@ LED (backlight) pin should remain on a PWM-capable pin. */
|
|||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include "utf8.h"
|
#include "utf8.h"
|
||||||
|
#include "display_spec.h"
|
||||||
#define LCD_WIDTH 84 // Note: x-coordinates go wide
|
|
||||||
#define LCD_HEIGHT 48 // Note: y-coordinates go high
|
|
||||||
#define WHITE 0 // For drawing pixels. A 0 draws white.
|
|
||||||
#define BLACK 1 // A 1 draws black.
|
|
||||||
|
|
||||||
// This function sets a pixel on displayMap to your preferred
|
|
||||||
// color. 1=Black, 0= white.
|
|
||||||
void LCD_setPixel(int x, int y, bool bw);
|
|
||||||
|
|
||||||
// setLine draws a line from x0,y0 to x1,y1 with the set color
|
|
||||||
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw);
|
|
||||||
|
|
||||||
// setRect will draw a rectangle from x0,y0 top-left corner to
|
|
||||||
// a x1,y1 bottom-right corner. Can be filled with the fill
|
|
||||||
// parameter, and colored with bw.
|
|
||||||
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw);
|
|
||||||
|
|
||||||
// setCircle draws a circle centered around x0,y0 with a defined
|
|
||||||
// radius. The circle can be black or white. And have a line
|
|
||||||
// thickness ranging from 1 to the radius of the circle.
|
|
||||||
void LCD_setCircle (int x0, int y0, int radius, bool bw, int lineThickness);
|
|
||||||
|
|
||||||
/*
|
|
||||||
FONT FUNCTIONS
|
|
||||||
size = 1 ... normal
|
|
||||||
size = 2 ... 2x
|
|
||||||
size = 3 ... normal bold
|
|
||||||
size | 0x80 ... clear background behind characters
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
// This function will draw a char (defined in the ASCII table
|
|
||||||
// near the beginning of this sketch) at a defined x and y).
|
|
||||||
// The color can be either black (1) or white (0).
|
|
||||||
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw);
|
|
||||||
|
|
||||||
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size);
|
|
||||||
|
|
||||||
// setStr draws a string of characters, calling setChar with
|
|
||||||
// progressive coordinates until it's done.
|
|
||||||
// This function was grabbed from the SparkFun ColorLCDShield
|
|
||||||
// library.
|
|
||||||
void LCD_setStr(const char * dString, int x, int y, bool bw);
|
|
||||||
|
|
||||||
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size);
|
|
||||||
|
|
||||||
// This function clears the entire display either white (0) or
|
|
||||||
// black (1).
|
|
||||||
// The screen won't actually clear until you call updateDisplay()!
|
|
||||||
void LCD_clearDisplay(bool bw);
|
|
||||||
|
|
||||||
// This will actually draw on the display, whatever is currently
|
// This will actually draw on the display, whatever is currently
|
||||||
// in the displayMap array.
|
// in the displayMap array.
|
||||||
@@ -74,10 +31,9 @@ void LCD_updateDisplay();
|
|||||||
void LCD_setContrast(uint8_t contrast);
|
void LCD_setContrast(uint8_t contrast);
|
||||||
|
|
||||||
/* Invert colors */
|
/* Invert colors */
|
||||||
void LCD_invertDisplay(bool in_data);
|
void LCD_invertDisplay(bool invert);
|
||||||
|
|
||||||
/* Invert colors (hard change in data; does NOT send to display immediately) */
|
|
||||||
void LCD_invertDisplayData();
|
|
||||||
|
|
||||||
//This sends the magical commands to the PCD8544
|
//This sends the magical commands to the PCD8544
|
||||||
void LCD_setup(void);
|
void LCD_setup(void);
|
||||||
|
|
||||||
|
#endif // GFX_NOKIA
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include "utf8.h"
|
#include "utf8.h"
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Created by MightyPork on 2017/08/20.
|
// Created by MightyPork on 2017/08/20.
|
||||||
@@ -9,7 +8,7 @@
|
|||||||
// into a screen cell.
|
// into a screen cell.
|
||||||
//
|
//
|
||||||
|
|
||||||
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) { .uint = 0 };
|
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) {.uint = 0};
|
||||||
|
|
||||||
// Code Points First Byte Second Byte Third Byte Fourth Byte
|
// Code Points First Byte Second Byte Third Byte Fourth Byte
|
||||||
// U+0000 - U+007F 00 - 7F
|
// U+0000 - U+007F 00 - 7F
|
||||||
@@ -30,7 +29,7 @@ struct Utf8Char Utf8Parser_Handle(struct Utf8Parser *self, char c)
|
|||||||
{
|
{
|
||||||
uint8_t *bytes = self->buffer.bytes;
|
uint8_t *bytes = self->buffer.bytes;
|
||||||
|
|
||||||
uint8_t uc = (uint8_t)c;
|
uint8_t uc = (uint8_t) c;
|
||||||
// collecting unicode glyphs...
|
// collecting unicode glyphs...
|
||||||
if (uc & 0x80) {
|
if (uc & 0x80) {
|
||||||
if (self->utf_len == 0) {
|
if (self->utf_len == 0) {
|
||||||
@@ -98,12 +97,8 @@ fail:
|
|||||||
return EMPTY_CHAR;
|
return EMPTY_CHAR;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source) {
|
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self)
|
||||||
memset(self, 0, sizeof(struct Utf8Iterator));
|
{
|
||||||
self->source = source;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self) {
|
|
||||||
char c;
|
char c;
|
||||||
struct Utf8Char uchar;
|
struct Utf8Char uchar;
|
||||||
while ((c = *self->source++) != 0) {
|
while ((c = *self->source++) != 0) {
|
||||||
|
|||||||
+22
-5
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* TODO file description
|
* UTF-8 string parsing and character iteration
|
||||||
*
|
*
|
||||||
* Created on 2020/01/04.
|
* Created on 2020/01/04.
|
||||||
*/
|
*/
|
||||||
@@ -10,33 +10,47 @@
|
|||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* UTF-8 encoded character.
|
||||||
|
*/
|
||||||
struct Utf8Char {
|
struct Utf8Char {
|
||||||
union {
|
union {
|
||||||
|
/** character bytes; padded by zero bytes if shorter than 4 */
|
||||||
uint8_t bytes[4];
|
uint8_t bytes[4];
|
||||||
|
/** u32 view of the bytes */
|
||||||
uint32_t uint;
|
uint32_t uint;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** UTF8 string parser internal state */
|
||||||
struct Utf8Parser {
|
struct Utf8Parser {
|
||||||
|
/** UTF-8 bytes buffer */
|
||||||
struct Utf8Char buffer;
|
struct Utf8Char buffer;
|
||||||
|
/** Currently collected UTF-8 character length */
|
||||||
uint8_t utf_len;
|
uint8_t utf_len;
|
||||||
|
/** Position in the current character */
|
||||||
uint8_t utf_j;
|
uint8_t utf_j;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static inline void Utf8Parser_Clear(struct Utf8Parser *self) {
|
||||||
|
self->buffer.uint = 0;
|
||||||
|
self->utf_j = 0;
|
||||||
|
self->utf_len = 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Utf8 character iterator.
|
* Utf8 character iterator.
|
||||||
*
|
*
|
||||||
* Usage:
|
* Usage:
|
||||||
* struct Utf8Iterator iter;
|
* struct Utf8Iterator iter;
|
||||||
* Utf8Iterator_Start(&iter, myString);
|
* Utf8Iterator_Init(&iter, myString);
|
||||||
*
|
*
|
||||||
* union Utf8Char uchar;
|
* union Utf8Char uchar;
|
||||||
* while ((uchar = Utf8Iterator_Next(&iter)).uint) {
|
* while ((uchar = Utf8Iterator_Next(&iter)).uint) {
|
||||||
* // do something with the char
|
* // do something with the char
|
||||||
* }
|
* }
|
||||||
*
|
*
|
||||||
* // Free myString if needed.
|
* // Free myString if needed, it is not mutated.
|
||||||
* // The iterator does not need any cleanup if it lives on stack.
|
|
||||||
*/
|
*/
|
||||||
struct Utf8Iterator {
|
struct Utf8Iterator {
|
||||||
/* Characters to parse. The pointer is advanced as the iterator progresses. */
|
/* Characters to parse. The pointer is advanced as the iterator progresses. */
|
||||||
@@ -44,7 +58,10 @@ struct Utf8Iterator {
|
|||||||
struct Utf8Parser parser;
|
struct Utf8Parser parser;
|
||||||
};
|
};
|
||||||
|
|
||||||
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source);
|
static inline void Utf8Iterator_Init(struct Utf8Iterator *self, const char *source) {
|
||||||
|
Utf8Parser_Clear(&self->parser);
|
||||||
|
self->source = source;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the next character from the iterator; Returns empty character if there are no more characters to parse.
|
* Get the next character from the iterator; Returns empty character if there are no more characters to parse.
|
||||||
|
|||||||
@@ -1,28 +1,23 @@
|
|||||||
#include "gui.h"
|
|
||||||
#include "graphics/nokia.h"
|
|
||||||
#include "analog.h"
|
|
||||||
#include <freertos/FreeRTOS.h>
|
#include <freertos/FreeRTOS.h>
|
||||||
#include <freertos/task.h>
|
#include <freertos/task.h>
|
||||||
#include <liquid.h>
|
|
||||||
#include <freertos/timers.h>
|
#include <freertos/timers.h>
|
||||||
|
|
||||||
|
#include "gui.h"
|
||||||
|
#include "nokia.h"
|
||||||
|
#include "liquid.h"
|
||||||
|
#include "drawing.h"
|
||||||
|
|
||||||
static void gui_thread(void *arg);
|
static void gui_thread(void *arg);
|
||||||
static void gui_tick(TimerHandle_t xTimer);
|
static void gui_tick(TimerHandle_t xTimer);
|
||||||
|
|
||||||
TaskHandle_t hGuiThread = NULL;
|
TaskHandle_t hGuiThread = NULL;
|
||||||
TimerHandle_t hTicker = NULL;
|
static TimerHandle_t hTicker = NULL;
|
||||||
|
|
||||||
|
|
||||||
void gui_init() {
|
void gui_init() {
|
||||||
printf("GUI init\n");
|
printf("GUI init\n");
|
||||||
LCD_setup();
|
LCD_setup();
|
||||||
|
|
||||||
LCD_setContrast(48);
|
LCD_setContrast(48);
|
||||||
|
|
||||||
LCD_clearDisplay(0);
|
|
||||||
LCD_setStr("Hello World", 0, 0, 1);
|
|
||||||
LCD_updateDisplay();
|
|
||||||
|
|
||||||
int rv = xTaskCreate(gui_thread, "gui", 4096, NULL, 6, &hGuiThread);
|
int rv = xTaskCreate(gui_thread, "gui", 4096, NULL, 6, &hGuiThread);
|
||||||
assert (rv == pdPASS);
|
assert (rv == pdPASS);
|
||||||
|
|
||||||
@@ -63,8 +58,6 @@ static void __attribute__((noreturn)) gui_thread(void *arg) {
|
|||||||
|
|
||||||
bool want_repaint = false;
|
bool want_repaint = false;
|
||||||
|
|
||||||
// printf("Knob event 0x%02x ", value);
|
|
||||||
|
|
||||||
if (value & 0b10000) {
|
if (value & 0b10000) {
|
||||||
// TICK
|
// TICK
|
||||||
want_repaint |= Liquid_handleTick(liquid);
|
want_repaint |= Liquid_handleTick(liquid);
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
/**
|
||||||
|
* Input event structural enum
|
||||||
|
*
|
||||||
|
* Created on 2020/01/05.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LIQUID_INPUT_EVENT_H
|
||||||
|
#define LIQUID_INPUT_EVENT_H
|
||||||
|
|
||||||
|
enum InputEvent_Kind {
|
||||||
|
InputEventKind_Wheel,
|
||||||
|
InputEventKind_Button,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct InputEvent {
|
||||||
|
enum InputEvent_Kind kind;
|
||||||
|
union {
|
||||||
|
struct {
|
||||||
|
// Wheel delta
|
||||||
|
int32_t delta;
|
||||||
|
} wheel;
|
||||||
|
struct {
|
||||||
|
// Button state
|
||||||
|
bool state;
|
||||||
|
} button;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
static inline struct InputEvent InputEvent_Wheel(int32_t delta)
|
||||||
|
{
|
||||||
|
return (struct InputEvent) {
|
||||||
|
.kind = InputEventKind_Wheel,
|
||||||
|
.wheel = {.delta = delta}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Button event (push, release)
|
||||||
|
*
|
||||||
|
* @param state - pushed
|
||||||
|
* @return event
|
||||||
|
*/
|
||||||
|
static inline struct InputEvent InputEvent_Button(bool state)
|
||||||
|
{
|
||||||
|
return (struct InputEvent) {
|
||||||
|
.kind = InputEventKind_Button,
|
||||||
|
.button = {.state = state},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //LIQUID_INPUT_EVENT_H
|
||||||
@@ -1,13 +1,15 @@
|
|||||||
#include "liquid.h"
|
|
||||||
#include "rom/queue.h"
|
|
||||||
#include "scenes.h"
|
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <esp_log.h>
|
#include <esp_log.h>
|
||||||
#include <nokia.h>
|
#include <rom/queue.h>
|
||||||
|
|
||||||
|
#include "liquid.h"
|
||||||
|
#include "nokia.h"
|
||||||
|
|
||||||
static const char *TAG = "Liquid";
|
static const char *TAG = "Liquid";
|
||||||
|
|
||||||
|
extern struct Scene *NewScene_Root(void);
|
||||||
|
|
||||||
struct RunningScene {
|
struct RunningScene {
|
||||||
struct Scene *scene;
|
struct Scene *scene;
|
||||||
SLIST_ENTRY(RunningScene) next;
|
SLIST_ENTRY(RunningScene) next;
|
||||||
|
|||||||
+6
-223
@@ -4,234 +4,17 @@
|
|||||||
* Created on 2020/01/03.
|
* Created on 2020/01/03.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef REFLOWER_LIQUID_H
|
#ifndef LIQUID_H
|
||||||
#define REFLOWER_LIQUID_H
|
#define LIQUID_H
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
|
#include "input_event.h"
|
||||||
|
#include "scene_event.h"
|
||||||
|
#include "scene_type.h"
|
||||||
|
|
||||||
struct Liquid;
|
struct Liquid;
|
||||||
|
|
||||||
enum InputEvent_Kind {
|
|
||||||
InputEventKind_Wheel,
|
|
||||||
InputEventKind_Button,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct InputEvent {
|
|
||||||
enum InputEvent_Kind kind;
|
|
||||||
union {
|
|
||||||
struct {
|
|
||||||
// Wheel delta
|
|
||||||
int32_t delta;
|
|
||||||
} wheel;
|
|
||||||
struct {
|
|
||||||
// Button state
|
|
||||||
bool state;
|
|
||||||
} button;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
static inline struct InputEvent InputEvent_Wheel(int32_t delta)
|
|
||||||
{
|
|
||||||
return (struct InputEvent) {
|
|
||||||
.kind = InputEventKind_Wheel,
|
|
||||||
.wheel = {.delta = delta}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Button event (push, release)
|
|
||||||
*
|
|
||||||
* @param state - pushed
|
|
||||||
* @return event
|
|
||||||
*/
|
|
||||||
static inline struct InputEvent InputEvent_Button(bool state)
|
|
||||||
{
|
|
||||||
return (struct InputEvent) {
|
|
||||||
.kind = InputEventKind_Button,
|
|
||||||
.button = {.state = state},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
enum SceneEvent_Kind {
|
|
||||||
SceneEventKind_Close,
|
|
||||||
SceneEventKind_OpenChild,
|
|
||||||
SceneEventKind_RequestRepaint,
|
|
||||||
SceneEventKind_None,
|
|
||||||
};
|
|
||||||
|
|
||||||
// forward declaration
|
|
||||||
struct Scene;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene event, returned from some scene methods.
|
|
||||||
*
|
|
||||||
* Use the constructor functions to create this struct.
|
|
||||||
*/
|
|
||||||
struct SceneEvent {
|
|
||||||
/** Event kind enum */
|
|
||||||
enum SceneEvent_Kind kind;
|
|
||||||
union {
|
|
||||||
/* data for Close event kind */
|
|
||||||
struct {
|
|
||||||
// Status code
|
|
||||||
int32_t status;
|
|
||||||
// Return data on heap
|
|
||||||
void *data;
|
|
||||||
} close;
|
|
||||||
/* Data for Open event kind */
|
|
||||||
struct {
|
|
||||||
// Scene (initialized, with options loaded in through the constructor)
|
|
||||||
struct Scene *scene;
|
|
||||||
// Tag used by parent to identify the open child
|
|
||||||
uint32_t tag;
|
|
||||||
} open;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create empty (null object) scene event.
|
|
||||||
*
|
|
||||||
* @return event
|
|
||||||
*/
|
|
||||||
static inline struct SceneEvent SceneEvent_None(void)
|
|
||||||
{
|
|
||||||
return (struct SceneEvent) {
|
|
||||||
.kind = SceneEventKind_None,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Request scene repaint
|
|
||||||
*
|
|
||||||
* @return event
|
|
||||||
*/
|
|
||||||
static inline struct SceneEvent SceneEvent_Repaint(void)
|
|
||||||
{
|
|
||||||
return (struct SceneEvent) {
|
|
||||||
.kind = SceneEventKind_RequestRepaint
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Request a sub-scene to be opened
|
|
||||||
*
|
|
||||||
* @param child - child scene
|
|
||||||
* @param tag - scene tag
|
|
||||||
* @return event
|
|
||||||
*/
|
|
||||||
static inline struct SceneEvent SceneEvent_OpenChild(struct Scene *child, uint32_t tag) {
|
|
||||||
return (struct SceneEvent) {
|
|
||||||
.kind = SceneEventKind_OpenChild,
|
|
||||||
.open = { .scene = child, .tag=tag },
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Close this scene, returning to parent.
|
|
||||||
*
|
|
||||||
* @param status - status number for the parent
|
|
||||||
* @param data - heap-allocated data for parent, can be NULL; e.g. user input as string.
|
|
||||||
* @return event
|
|
||||||
*/
|
|
||||||
static inline struct SceneEvent SceneEvent_Close(int32_t status, void *data)
|
|
||||||
{
|
|
||||||
return (struct SceneEvent) {
|
|
||||||
.kind = SceneEventKind_Close,
|
|
||||||
.close = {.status = status, .data=data},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene::onInput fp type - handle user input
|
|
||||||
*
|
|
||||||
* @param scene - self
|
|
||||||
* @param event - the input event
|
|
||||||
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
|
||||||
*/
|
|
||||||
typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene::onChildReturn fp type
|
|
||||||
*
|
|
||||||
* @param scene - self
|
|
||||||
* @param tag - child's tag
|
|
||||||
* @param status - status code returned from the child
|
|
||||||
* @param data - data returned from the child, must be heap-allocated if not NULL.
|
|
||||||
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
|
||||||
*/
|
|
||||||
typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, int32_t status, void *data);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene::onTick fp type
|
|
||||||
*
|
|
||||||
* @param scene - self
|
|
||||||
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
|
||||||
*/
|
|
||||||
typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene::paint fp type
|
|
||||||
*
|
|
||||||
* @param scene - self
|
|
||||||
*/
|
|
||||||
typedef void (*Scene_paint_t)(struct Scene *scene);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene::free fp type.
|
|
||||||
* Release internally allocated resources.
|
|
||||||
* This is called by the GUI engine when the scene is closed.
|
|
||||||
*
|
|
||||||
* @param scene - self
|
|
||||||
*/
|
|
||||||
typedef void (*Scene_free_t)(struct Scene *scene);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scene instance in the framework
|
|
||||||
*/
|
|
||||||
struct Scene {
|
|
||||||
/**
|
|
||||||
* Tag given to the scene by its parent to identify its close event.
|
|
||||||
*/
|
|
||||||
uint32_t tag;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handle input event.
|
|
||||||
* Can return a follow-up scene event, e.g. repaint request.
|
|
||||||
* Nullable field.
|
|
||||||
*/
|
|
||||||
Scene_onInput_t onInput;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Child scene closed, handle its return value and data, if any.
|
|
||||||
* Can return a follow-up scene event.
|
|
||||||
* In any case, the scene will be re-painted, if it stays open and on top.
|
|
||||||
* Nullable field.
|
|
||||||
*/
|
|
||||||
Scene_onChildReturn_t onChildReturn;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handle a periodic tick (10ms).
|
|
||||||
* Can return a follow-up scene event, e.g. repaint request.
|
|
||||||
* Nullable field.
|
|
||||||
*/
|
|
||||||
Scene_onTick_t onTick;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw the scene to the LCD buffer.
|
|
||||||
* DO NOT write to the display yet, it will be done by the GUI engine.
|
|
||||||
*
|
|
||||||
* MANDATORY FIELD
|
|
||||||
*/
|
|
||||||
Scene_paint_t paint;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Release internally allocated resources, if any. Called on close.
|
|
||||||
* Nullable field.
|
|
||||||
*/
|
|
||||||
Scene_free_t free;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** return 1 if repaint requested */
|
/** return 1 if repaint requested */
|
||||||
bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
|
bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
|
||||||
|
|
||||||
@@ -244,4 +27,4 @@ void Liquid_paint(struct Liquid *container);
|
|||||||
/** Initialize the GUI system with a root scene */
|
/** Initialize the GUI system with a root scene */
|
||||||
struct Liquid *Liquid_start(void);
|
struct Liquid *Liquid_start(void);
|
||||||
|
|
||||||
#endif //REFLOWER_LIQUID_H
|
#endif //LIQUID_H
|
||||||
|
|||||||
@@ -0,0 +1,99 @@
|
|||||||
|
/**
|
||||||
|
* Scene event structural enum
|
||||||
|
*
|
||||||
|
* Created on 2020/01/05.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LIQUID_SCENE_EVENT_H
|
||||||
|
#define LIQUID_SCENE_EVENT_H
|
||||||
|
|
||||||
|
// forward declaration
|
||||||
|
struct Scene;
|
||||||
|
|
||||||
|
enum SceneEvent_Kind {
|
||||||
|
SceneEventKind_Close,
|
||||||
|
SceneEventKind_OpenChild,
|
||||||
|
SceneEventKind_RequestRepaint,
|
||||||
|
SceneEventKind_None,
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene event, returned from some scene methods.
|
||||||
|
*
|
||||||
|
* Use the constructor functions to create this struct.
|
||||||
|
*/
|
||||||
|
struct SceneEvent {
|
||||||
|
/** Event kind enum */
|
||||||
|
enum SceneEvent_Kind kind;
|
||||||
|
union {
|
||||||
|
/* data for Close event kind */
|
||||||
|
struct {
|
||||||
|
// Status code
|
||||||
|
int32_t status;
|
||||||
|
// Return data on heap
|
||||||
|
void *data;
|
||||||
|
} close;
|
||||||
|
/* Data for Open event kind */
|
||||||
|
struct {
|
||||||
|
// Scene (initialized, with options loaded in through the constructor)
|
||||||
|
struct Scene *scene;
|
||||||
|
// Tag used by parent to identify the open child
|
||||||
|
uint32_t tag;
|
||||||
|
} open;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create empty (null object) scene event.
|
||||||
|
*
|
||||||
|
* @return event
|
||||||
|
*/
|
||||||
|
static inline struct SceneEvent SceneEvent_None(void)
|
||||||
|
{
|
||||||
|
return (struct SceneEvent) {
|
||||||
|
.kind = SceneEventKind_None,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Request scene repaint
|
||||||
|
*
|
||||||
|
* @return event
|
||||||
|
*/
|
||||||
|
static inline struct SceneEvent SceneEvent_Repaint(void)
|
||||||
|
{
|
||||||
|
return (struct SceneEvent) {
|
||||||
|
.kind = SceneEventKind_RequestRepaint
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Request a sub-scene to be opened
|
||||||
|
*
|
||||||
|
* @param child - child scene
|
||||||
|
* @param tag - scene tag
|
||||||
|
* @return event
|
||||||
|
*/
|
||||||
|
static inline struct SceneEvent SceneEvent_OpenChild(struct Scene *child, uint32_t tag) {
|
||||||
|
return (struct SceneEvent) {
|
||||||
|
.kind = SceneEventKind_OpenChild,
|
||||||
|
.open = { .scene = child, .tag=tag },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Close this scene, returning to parent.
|
||||||
|
*
|
||||||
|
* @param status - status number for the parent
|
||||||
|
* @param data - heap-allocated data for parent, can be NULL; e.g. user input as string.
|
||||||
|
* @return event
|
||||||
|
*/
|
||||||
|
static inline struct SceneEvent SceneEvent_Close(int32_t status, void *data)
|
||||||
|
{
|
||||||
|
return (struct SceneEvent) {
|
||||||
|
.kind = SceneEventKind_Close,
|
||||||
|
.close = {.status = status, .data=data},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //LIQUID_SCENE_EVENT_H
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
/**
|
||||||
|
* Scene struct
|
||||||
|
*
|
||||||
|
* Created on 2020/01/05.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LIQUID_SCENE_TYPE_H
|
||||||
|
#define LIQUID_SCENE_TYPE_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
struct Scene;
|
||||||
|
struct InputEvent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene::onInput fp type - handle user input
|
||||||
|
*
|
||||||
|
* @param scene - self
|
||||||
|
* @param event - the input event
|
||||||
|
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
||||||
|
*/
|
||||||
|
typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene::onChildReturn fp type
|
||||||
|
*
|
||||||
|
* @param scene - self
|
||||||
|
* @param tag - child's tag
|
||||||
|
* @param status - status code returned from the child
|
||||||
|
* @param data - data returned from the child, must be heap-allocated if not NULL.
|
||||||
|
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
||||||
|
*/
|
||||||
|
typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, int32_t status, void *data);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene::onTick fp type
|
||||||
|
*
|
||||||
|
* @param scene - self
|
||||||
|
* @return follow-up scene event, can be SceneEvent_None() if not used.
|
||||||
|
*/
|
||||||
|
typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene::paint fp type
|
||||||
|
*
|
||||||
|
* @param scene - self
|
||||||
|
*/
|
||||||
|
typedef void (*Scene_paint_t)(struct Scene *scene);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene::free fp type.
|
||||||
|
* Release internally allocated resources.
|
||||||
|
* This is called by the GUI engine when the scene is closed.
|
||||||
|
*
|
||||||
|
* @param scene - self
|
||||||
|
*/
|
||||||
|
typedef void (*Scene_free_t)(struct Scene *scene);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scene instance in the framework
|
||||||
|
*/
|
||||||
|
struct Scene {
|
||||||
|
/**
|
||||||
|
* Tag given to the scene by its parent to identify its close event.
|
||||||
|
*/
|
||||||
|
uint32_t tag;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle input event.
|
||||||
|
* Can return a follow-up scene event, e.g. repaint request.
|
||||||
|
* Nullable field.
|
||||||
|
*/
|
||||||
|
Scene_onInput_t onInput;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Child scene closed, handle its return value and data, if any.
|
||||||
|
* Can return a follow-up scene event.
|
||||||
|
* In any case, the scene will be re-painted, if it stays open and on top.
|
||||||
|
* Nullable field.
|
||||||
|
*/
|
||||||
|
Scene_onChildReturn_t onChildReturn;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle a periodic tick (10ms).
|
||||||
|
* Can return a follow-up scene event, e.g. repaint request.
|
||||||
|
* Nullable field.
|
||||||
|
*/
|
||||||
|
Scene_onTick_t onTick;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draw the scene to the LCD buffer.
|
||||||
|
* DO NOT write to the display yet, it will be done by the GUI engine.
|
||||||
|
*
|
||||||
|
* MANDATORY FIELD
|
||||||
|
*/
|
||||||
|
Scene_paint_t paint;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Release internally allocated resources, if any. Called on close.
|
||||||
|
* Nullable field.
|
||||||
|
*/
|
||||||
|
Scene_free_t free;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //LIQUID_SCENE_TYPE_H
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
#include "scenes.h"
|
#include "scenes.h"
|
||||||
#include "liquid.h"
|
#include "liquid.h"
|
||||||
#include "../graphics/nokia.h"
|
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
|
#include "graphics/nokia.h"
|
||||||
|
#include "graphics/drawing.h"
|
||||||
|
|
||||||
struct CarScene {
|
struct CarScene {
|
||||||
struct Scene base;
|
struct Scene base;
|
||||||
@@ -1,10 +1,12 @@
|
|||||||
#include "scenes.h"
|
|
||||||
#include "liquid.h"
|
|
||||||
#include "../graphics/nokia.h"
|
|
||||||
#include "../analog.h"
|
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include "scenes.h"
|
||||||
|
#include "liquid.h"
|
||||||
|
#include "analog.h"
|
||||||
|
#include "graphics/nokia.h"
|
||||||
|
#include "graphics/drawing.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The struct is allocated bigger than 'Scene' to accommodate private fields.
|
* The struct is allocated bigger than 'Scene' to accommodate private fields.
|
||||||
* Since the base struct is located at the beginning, it can be cast and passed around as Scene.
|
* Since the base struct is located at the beginning, it can be cast and passed around as Scene.
|
||||||
Reference in New Issue
Block a user