code splitting & refactors; more efficient font drawing
This commit is contained in:
@@ -0,0 +1,13 @@
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/**
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* TODO file description
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*
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* Created on 2020/01/05.
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*/
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#ifndef REFLOWER_DISPLAY_SPEC_H
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#define REFLOWER_DISPLAY_SPEC_H
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#define LCD_WIDTH 84 // Note: x-coordinates go wide
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#define LCD_HEIGHT 48 // Note: y-coordinates go high
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#endif //REFLOWER_DISPLAY_SPEC_H
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@@ -0,0 +1,313 @@
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#include "drawing.h"
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#include "display_spec.h"
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#include "font.h"
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extern uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
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// This function sets a pixel on displayMap to your preferred
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// color. 1=Black, 0= white.
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void LCD_setPixel(int x, int y, enum Color bw)
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{
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// First, double check that the coordinate is in range.
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if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
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uint8_t shift = y % 8;
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if (bw) // If black, set the bit.
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LCD_displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
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else // If white clear the bit.
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LCD_displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
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}
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}
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// setLine draws a line from x0,y0 to x1,y1 with the set color.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw)
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{
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int dy = y1 - y0; // Difference between y0 and y1
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int dx = x1 - x0; // Difference between x0 and x1
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int stepx, stepy;
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if (dy < 0) {
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dy = -dy;
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stepy = -1;
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}
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else
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stepy = 1;
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if (dx < 0) {
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dx = -dx;
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stepx = -1;
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}
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else
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stepx = 1;
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dy <<= 1; // dy is now 2*dy
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dx <<= 1; // dx is now 2*dx
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LCD_setPixel(x0, y0, bw); // Draw the first pixel.
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if (dx > dy) {
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int fraction = dy - (dx >> 1);
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while (x0 != x1) {
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if (fraction >= 0) {
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y0 += stepy;
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fraction -= dx;
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}
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x0 += stepx;
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fraction += dy;
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LCD_setPixel(x0, y0, bw);
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}
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}
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else {
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int fraction = dx - (dy >> 1);
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while (y0 != y1) {
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if (fraction >= 0) {
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x0 += stepx;
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fraction -= dy;
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}
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y0 += stepy;
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fraction += dx;
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LCD_setPixel(x0, y0, bw);
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}
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}
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}
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// setRect will draw a rectangle from x0,y0 top-left corner to
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// a x1,y1 bottom-right corner. Can be filled with the fill
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// parameter, and colored with bw.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw)
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{
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// check if the rectangle is to be filled
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if (fill == 1) {
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int xDiff;
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if (x0 > x1)
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xDiff = x0 - x1; //Find the difference between the x vars
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else
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xDiff = x1 - x0;
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while (xDiff > 0) {
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LCD_setLine(x0, y0, x0, y1, bw);
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if (x0 > x1)
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x0--;
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else
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x0++;
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xDiff--;
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}
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}
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else {
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// best way to draw an unfilled rectangle is to draw four lines
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LCD_setLine(x0, y0, x1, y0, bw);
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LCD_setLine(x0, y1, x1, y1, bw);
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LCD_setLine(x0, y0, x0, y1, bw);
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LCD_setLine(x1, y0, x1, y1, bw);
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}
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}
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// setCircle draws a circle centered around x0,y0 with a defined
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// radius. The circle can be black or white. And have a line
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// thickness ranging from 1 to the radius of the circle.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setCircle(int x0, int y0, int radius, enum Color bw, int lineThickness)
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{
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for (int r = 0; r < lineThickness; r++) {
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int f = 1 - radius;
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int ddF_x = 0;
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int ddF_y = -2 * radius;
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int x = 0;
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int y = radius;
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LCD_setPixel(x0, y0 + radius, bw);
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LCD_setPixel(x0, y0 - radius, bw);
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LCD_setPixel(x0 + radius, y0, bw);
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LCD_setPixel(x0 - radius, y0, bw);
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x + 1;
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LCD_setPixel(x0 + x, y0 + y, bw);
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LCD_setPixel(x0 - x, y0 + y, bw);
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LCD_setPixel(x0 + x, y0 - y, bw);
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LCD_setPixel(x0 - x, y0 - y, bw);
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LCD_setPixel(x0 + y, y0 + x, bw);
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LCD_setPixel(x0 - y, y0 + x, bw);
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LCD_setPixel(x0 + y, y0 - x, bw);
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LCD_setPixel(x0 - y, y0 - x, bw);
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}
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radius--;
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}
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}
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// This function will draw a char (defined in the ASCII table
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// near the beginning of this sketch) at a defined x and y).
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// The color can be either black (1) or white (0).
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void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw)
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{
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LCD_setCharEx(character, x, y, bw, 1);
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}
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void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style)
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{
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const struct FontGraphic *symbol = Font_GetSymbol(character);
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bool bg = style & 0x80;
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enum FontStyle style_real = style & 0x7F;
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uint8_t column; // temp byte to store character's column bitmap
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for (int i = 0; i < 5; i++) // 5 columns (x) per character
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{
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column = symbol->columns[i];
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for (int j = 0; j < 8; j++) // 8 rows (y) per character
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{
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bool bit = column & (1 << j);
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if (style_real == FONT_NORMAL) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i, y + j, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i, y + j, !bw);
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}
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}
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else if (style_real == FONT_DOUBLE) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i * 2, y + j * 2, bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
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LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i * 2, y + j * 2, !bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
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LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
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LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
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}
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}
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else if (style_real == FONT_BOLD) {
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if (bit) {// test bits to set pixels
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LCD_setPixel(x + i, y + j, bw);
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LCD_setPixel(x + i + 1, y + j, bw);
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}
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else if (bg) {
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LCD_setPixel(x + i, y + j, !bw);
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LCD_setPixel(x + i + 1, y + j, !bw);
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}
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}
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}
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}
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}
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// setStr draws a string of characters, calling setChar with
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// progressive coordinates until it's done.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setStr(const char *dString, int x, int y, enum Color bw)
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{
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LCD_setStrEx(dString, x, y, bw, 1);
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}
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// setStr draws a string of characters, calling setChar with
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// progressive coordinates until it's done.
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// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style)
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{
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struct Utf8Iterator iter;
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Utf8Iterator_Init(&iter, dString);
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bool bg = style & 0x80;
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enum FontStyle style_real = style & 0x7F;
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struct Utf8Char uchar;
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while ((uchar = Utf8Iterator_Next(&iter)).uint) {
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LCD_setCharEx(uchar, x, y, bw, style);
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if (style_real == FONT_NORMAL) {
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x += 5;
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if (bg) {
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for (int i = y; i < y + 8; i++) {
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LCD_setPixel(x, i, !bw);
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}
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}
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x++;
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if (x > (LCD_WIDTH - 5)) // Enables wrap around
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{
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x = 0;
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y += 8;
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}
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}
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else if (style_real == FONT_DOUBLE) {
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x += 10;
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if (bg) {
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for (int i = y; i < y + 16; i++) {
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LCD_setPixel(x, i, !bw);
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LCD_setPixel(x + 1, i, !bw);
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}
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}
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x += 2;
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if (x > (LCD_WIDTH - 10)) // Enables wrap around
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{
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x = 0;
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y += 16;
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}
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}
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else if (style_real == FONT_BOLD) {
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x += 6;
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if (bg) {
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for (int i = y; i < y + 8; i++) {
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LCD_setPixel(x, i, !bw);
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LCD_setPixel(x + 1, i, !bw);
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}
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}
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x += 1;
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if (x > (LCD_WIDTH - 6)) // Enables wrap around
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{
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x = 0;
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y += 8;
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}
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}
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}
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}
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// This function will draw an array over the screen. (For now) the
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// array must be the same size as the screen, covering the entirety
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// of the display.
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// Also, the array must reside in FLASH and declared with PROGMEM.
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void LCD_setBitmap(const char *bitArray)
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{
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for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
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char c = bitArray[i];
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LCD_displayMap[i] = c;
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}
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}
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// This function clears the entire display either white (0) or
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// black (1).
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// The screen won't actually clear until you call updateDisplay()!
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void LCD_clearDisplay(enum Color bw)
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{
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for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
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if (bw)
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LCD_displayMap[i] = 0xFF;
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else
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LCD_displayMap[i] = 0;
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}
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}
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void LCD_invertDisplayData()
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{
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/* Indirect, swap bits in displayMap option: */
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for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
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LCD_displayMap[i] ^= 0xFF;
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}
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}
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@@ -0,0 +1,75 @@
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/**
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* TODO file description
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*
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* Created on 2020/01/05.
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*/
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#ifndef REFLOWER_DRAWING_H
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#define REFLOWER_DRAWING_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "utf8.h"
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enum Color {
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WHITE = 0,
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BLACK = 1,
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};
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// This function sets a pixel on displayMap to your preferred
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// color. 1=Black, 0= white.
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void LCD_setPixel(int x, int y, enum Color bw);
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// setLine draws a line from x0,y0 to x1,y1 with the set color
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void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw);
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// setRect will draw a rectangle from x0,y0 top-left corner to
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// a x1,y1 bottom-right corner. Can be filled with the fill
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// parameter, and colored with bw.
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void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw);
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// setCircle draws a circle centered around x0,y0 with a defined
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// radius. The circle can be black or white. And have a line
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// thickness ranging from 1 to the radius of the circle.
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void LCD_setCircle (int x0, int y0, int radius, enum Color bw, int lineThickness);
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/*
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FONT FUNCTIONS
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size = 1 ... normal
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size = 2 ... 2x
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size = 3 ... normal bold
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size | 0x80 ... clear background behind characters
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*/
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enum FontStyle {
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FONT_NORMAL = 1,
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FONT_DOUBLE = 2,
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FONT_BOLD = 3,
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FONT_BG = 0x80,
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};
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// This function will draw a char (defined in the ASCII table
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// near the beginning of this sketch) at a defined x and y).
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// The color can be either black (1) or white (0).
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void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw);
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void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style);
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// setStr draws a string of characters, calling setChar with
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// progressive coordinates until it's done.
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||||
// This function was grabbed from the SparkFun ColorLCDShield
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// library.
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void LCD_setStr(const char * dString, int x, int y, enum Color bw);
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void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style);
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// This function clears the entire display either white (0) or
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// black (1).
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// The screen won't actually clear until you call updateDisplay()!
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void LCD_clearDisplay(enum Color bw);
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/* Invert colors (hard change in data; does NOT send to display immediately) */
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void LCD_invertDisplayData();
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#endif //REFLOWER_DRAWING_H
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+134
-120
@@ -4,142 +4,156 @@
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#define FONT_EXTRAS_START (0x7e - 0x20 + 1)
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const struct FontSymbol font[] = {
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// ASCII from 0x20 to 0x7e are ordered at the beginning for quick access by index
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{.symbol=" ", .graphic = {0x00, 0x00, 0x00, 0x00, 0x00}}, // 0x20
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{.symbol="!", .graphic = {0x00, 0x00, 0x5f, 0x00, 0x00}}, // 0x21
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{.symbol="\"", .graphic = {0x00, 0x07, 0x00, 0x07, 0x00}}, // 0x22
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{.symbol="#", .graphic = {0x14, 0x7f, 0x14, 0x7f, 0x14}}, // 0x23
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{.symbol="$", .graphic = {0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // 0x24
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{.symbol="%", .graphic = {0x23, 0x13, 0x08, 0x64, 0x62}}, // 0x25
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{.symbol="&", .graphic = {0x36, 0x49, 0x55, 0x22, 0x50}}, // 0x26
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{.symbol="'", .graphic = {0x00, 0x05, 0x03, 0x00, 0x00}}, // 0x27
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{.symbol="(", .graphic = {0x00, 0x1c, 0x22, 0x41, 0x00}}, // 0x28
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{.symbol=")", .graphic = {0x00, 0x41, 0x22, 0x1c, 0x00}}, // 0x29
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{.symbol="*", .graphic = {0x14, 0x08, 0x3e, 0x08, 0x14}}, // 0x2a
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{.symbol="+", .graphic = {0x08, 0x08, 0x3e, 0x08, 0x08}}, // 0x2b
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{.symbol=",", .graphic = {0x00, 0x50, 0x30, 0x00, 0x00}}, // 0x2c
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{.symbol="-", .graphic = {0x08, 0x08, 0x08, 0x08, 0x08}}, // 0x2d
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{.symbol=".", .graphic = {0x00, 0x60, 0x60, 0x00, 0x00}}, // 0x2e
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{.symbol="/", .graphic = {0x20, 0x10, 0x08, 0x04, 0x02}}, // 0x2f
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{.symbol="0", .graphic = {0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0x30
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{.symbol="1", .graphic = {0x00, 0x42, 0x7f, 0x40, 0x00}}, // 0x31
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{.symbol="2", .graphic = {0x42, 0x61, 0x51, 0x49, 0x46}}, // 0x32
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{.symbol="3", .graphic = {0x21, 0x41, 0x45, 0x4b, 0x31}}, // 0x33
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{.symbol="4", .graphic = {0x18, 0x14, 0x12, 0x7f, 0x10}}, // 0x34
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{.symbol="5", .graphic = {0x27, 0x45, 0x45, 0x45, 0x39}}, // 0x35
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||||
{.symbol="6", .graphic = {0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 0x36
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{.symbol="7", .graphic = {0x01, 0x71, 0x09, 0x05, 0x03}}, // 0x37
|
||||
{.symbol="8", .graphic = {0x36, 0x49, 0x49, 0x49, 0x36}}, // 0x38
|
||||
{.symbol="9", .graphic = {0x06, 0x49, 0x49, 0x29, 0x1e}}, // 0x39
|
||||
{.symbol=":", .graphic = {0x00, 0x36, 0x36, 0x00, 0x00}}, // 0x3a
|
||||
{.symbol=";", .graphic = {0x00, 0x56, 0x36, 0x00, 0x00}}, // 0x3b
|
||||
{.symbol="<", .graphic = {0x08, 0x14, 0x22, 0x41, 0x00}}, // 0x3c
|
||||
{.symbol="=", .graphic = {0x14, 0x14, 0x14, 0x14, 0x14}}, // 0x3d
|
||||
{.symbol=">", .graphic = {0x00, 0x41, 0x22, 0x14, 0x08}}, // 0x3e
|
||||
{.symbol="?", .graphic = {0x02, 0x01, 0x51, 0x09, 0x06}}, // 0x3f
|
||||
{.symbol="@", .graphic = {0x32, 0x49, 0x79, 0x41, 0x3e}}, // 0x40
|
||||
{.symbol="A", .graphic = {0x7e, 0x11, 0x11, 0x11, 0x7e}}, // 0x41
|
||||
{.symbol="B", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x36}}, // 0x42
|
||||
{.symbol="C", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x22}}, // 0x43
|
||||
{.symbol="D", .graphic = {0x7f, 0x41, 0x41, 0x22, 0x1c}}, // 0x44
|
||||
{.symbol="E", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x41}}, // 0x45
|
||||
{.symbol="F", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x01}}, // 0x46
|
||||
{.symbol="G", .graphic = {0x3e, 0x41, 0x49, 0x49, 0x7a}}, // 0x47
|
||||
{.symbol="H", .graphic = {0x7f, 0x08, 0x08, 0x08, 0x7f}}, // 0x48
|
||||
{.symbol="I", .graphic = {0x00, 0x41, 0x7f, 0x41, 0x00}}, // 0x49
|
||||
{.symbol="J", .graphic = {0x20, 0x40, 0x41, 0x3f, 0x01}}, // 0x4a
|
||||
{.symbol="K", .graphic = {0x7f, 0x08, 0x14, 0x22, 0x41}}, // 0x4b
|
||||
{.symbol="L", .graphic = {0x7f, 0x40, 0x40, 0x40, 0x40}}, // 0x4c
|
||||
{.symbol="M", .graphic = {0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // 0x4d
|
||||
{.symbol="N", .graphic = {0x7f, 0x04, 0x08, 0x10, 0x7f}}, // 0x4e
|
||||
{.symbol="O", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x3e}}, // 0x4f
|
||||
{.symbol="P", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x06}}, // 0x50
|
||||
{.symbol="Q", .graphic = {0x3e, 0x41, 0x51, 0x21, 0x5e}}, // 0x51
|
||||
{.symbol="R", .graphic = {0x7f, 0x09, 0x19, 0x29, 0x46}}, // 0x52
|
||||
{.symbol="S", .graphic = {0x46, 0x49, 0x49, 0x49, 0x31}}, // 0x53
|
||||
{.symbol="T", .graphic = {0x01, 0x01, 0x7f, 0x01, 0x01}}, // 0x54
|
||||
{.symbol="U", .graphic = {0x3f, 0x40, 0x40, 0x40, 0x3f}}, // 0x55
|
||||
{.symbol="V", .graphic = {0x1f, 0x20, 0x40, 0x20, 0x1f}}, // 0x56
|
||||
{.symbol="W", .graphic = {0x3f, 0x40, 0x38, 0x40, 0x3f}}, // 0x57
|
||||
{.symbol="X", .graphic = {0x63, 0x14, 0x08, 0x14, 0x63}}, // 0x58
|
||||
{.symbol="Y", .graphic = {0x07, 0x08, 0x70, 0x08, 0x07}}, // 0x59
|
||||
{.symbol="Z", .graphic = {0x61, 0x51, 0x49, 0x45, 0x43}}, // 0x5a
|
||||
{.symbol="[", .graphic = {0x00, 0x7f, 0x41, 0x41, 0x00}}, // 0x5b
|
||||
{.symbol="\\", .graphic = {0x02, 0x04, 0x08, 0x10, 0x20}}, // 0x5c
|
||||
{.symbol="]", .graphic = {0x00, 0x41, 0x41, 0x7f, 0x00}}, // 0x5d
|
||||
{.symbol="^", .graphic = {0x04, 0x02, 0x01, 0x02, 0x04}}, // 0x5e
|
||||
{.symbol="_", .graphic = {0x40, 0x40, 0x40, 0x40, 0x40}}, // 0x5f
|
||||
{.symbol="`", .graphic = {0x00, 0x01, 0x02, 0x04, 0x00}}, // 0x60
|
||||
{.symbol="a", .graphic = {0x20, 0x54, 0x54, 0x54, 0x78}}, // 0x61
|
||||
{.symbol="b", .graphic = {0x7f, 0x48, 0x44, 0x44, 0x38}}, // 0x62
|
||||
{.symbol="c", .graphic = {0x38, 0x44, 0x44, 0x44, 0x20}}, // 0x63
|
||||
{.symbol="d", .graphic = {0x38, 0x44, 0x44, 0x48, 0x7f}}, // 0x64
|
||||
{.symbol="e", .graphic = {0x38, 0x54, 0x54, 0x54, 0x18}}, // 0x65
|
||||
{.symbol="f", .graphic = {0x08, 0x7e, 0x09, 0x01, 0x02}}, // 0x66
|
||||
{.symbol="g", .graphic = {0x0c, 0x52, 0x52, 0x52, 0x3e}}, // 0x67
|
||||
{.symbol="h", .graphic = {0x7f, 0x08, 0x04, 0x04, 0x78}}, // 0x68
|
||||
{.symbol="i", .graphic = {0x00, 0x44, 0x7d, 0x40, 0x00}}, // 0x69
|
||||
{.symbol="j", .graphic = {0x20, 0x40, 0x44, 0x3d, 0x00}}, // 0x6a
|
||||
{.symbol="k", .graphic = {0x7f, 0x10, 0x28, 0x44, 0x00}}, // 0x6b
|
||||
{.symbol="l", .graphic = {0x00, 0x41, 0x7f, 0x40, 0x00}}, // 0x6c
|
||||
{.symbol="m", .graphic = {0x7c, 0x04, 0x18, 0x04, 0x78}}, // 0x6d
|
||||
{.symbol="n", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x78}}, // 0x6e
|
||||
{.symbol="o", .graphic = {0x38, 0x44, 0x44, 0x44, 0x38}}, // 0x6f
|
||||
{.symbol="p", .graphic = {0x7c, 0x14, 0x14, 0x14, 0x08}}, // 0x70
|
||||
{.symbol="q", .graphic = {0x08, 0x14, 0x14, 0x18, 0x7c}}, // 0x71
|
||||
{.symbol="r", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x08}}, // 0x72
|
||||
{.symbol="s", .graphic = {0x48, 0x54, 0x54, 0x54, 0x20}}, // 0x73
|
||||
{.symbol="t", .graphic = {0x04, 0x3f, 0x44, 0x40, 0x20}}, // 0x74
|
||||
{.symbol="u", .graphic = {0x3c, 0x40, 0x40, 0x20, 0x7c}}, // 0x75
|
||||
{.symbol="v", .graphic = {0x1c, 0x20, 0x40, 0x20, 0x1c}}, // 0x76
|
||||
{.symbol="w", .graphic = {0x3c, 0x40, 0x30, 0x40, 0x3c}}, // 0x77
|
||||
{.symbol="x", .graphic = {0x44, 0x28, 0x10, 0x28, 0x44}}, // 0x78
|
||||
{.symbol="y", .graphic = {0x0c, 0x50, 0x50, 0x50, 0x3c}}, // 0x79
|
||||
{.symbol="z", .graphic = {0x44, 0x64, 0x54, 0x4c, 0x44}}, // 0x7a
|
||||
{.symbol="{", .graphic = {0x00, 0x08, 0x36, 0x41, 0x00}}, // 0x7b
|
||||
{.symbol="|", .graphic = {0x00, 0x00, 0x7f, 0x00, 0x00}}, // 0x7c
|
||||
{.symbol="}", .graphic = {0x00, 0x41, 0x36, 0x08, 0x00}}, // 0x7d
|
||||
{.symbol="~", .graphic = {0x10, 0x08, 0x08, 0x10, 0x08}}, // 0x7e
|
||||
struct Utf8Symbol {
|
||||
union {
|
||||
const char symbol[4];
|
||||
const uint32_t uint;
|
||||
};
|
||||
struct FontGraphic graphic;
|
||||
};
|
||||
|
||||
// start of UTF8 glyphs. These can include custom graphics mapped to codepoints
|
||||
{.symbol="�", .graphic = {0xFF, 0x81, 0x81, 0x81, 0xFF}}, // box
|
||||
// ASCII symbols are stored as bare graphic to reduce ROM size
|
||||
const struct FontGraphic ascii_glyphs[95] = {
|
||||
{{0x00, 0x00, 0x00, 0x00, 0x00}}, // " 0x20
|
||||
{{0x00, 0x00, 0x5f, 0x00, 0x00}}, // ! 0x21
|
||||
{{0x00, 0x07, 0x00, 0x07, 0x00}}, // \" 0x22
|
||||
{{0x14, 0x7f, 0x14, 0x7f, 0x14}}, // # 0x23
|
||||
{{0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // $ 0x24
|
||||
{{0x23, 0x13, 0x08, 0x64, 0x62}}, // % 0x25
|
||||
{{0x36, 0x49, 0x55, 0x22, 0x50}}, // & 0x26
|
||||
{{0x00, 0x05, 0x03, 0x00, 0x00}}, // ' 0x27
|
||||
{{0x00, 0x1c, 0x22, 0x41, 0x00}}, // ( 0x28
|
||||
{{0x00, 0x41, 0x22, 0x1c, 0x00}}, // ) 0x29
|
||||
{{0x14, 0x08, 0x3e, 0x08, 0x14}}, // * 0x2a
|
||||
{{0x08, 0x08, 0x3e, 0x08, 0x08}}, // + 0x2b
|
||||
{{0x00, 0x50, 0x30, 0x00, 0x00}}, // , 0x2c
|
||||
{{0x08, 0x08, 0x08, 0x08, 0x08}}, // - 0x2d
|
||||
{{0x00, 0x60, 0x60, 0x00, 0x00}}, // . 0x2e
|
||||
{{0x20, 0x10, 0x08, 0x04, 0x02}}, // / 0x2f
|
||||
{{0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0 0x30
|
||||
{{0x00, 0x42, 0x7f, 0x40, 0x00}}, // 1 0x31
|
||||
{{0x42, 0x61, 0x51, 0x49, 0x46}}, // 2 0x32
|
||||
{{0x21, 0x41, 0x45, 0x4b, 0x31}}, // 3 0x33
|
||||
{{0x18, 0x14, 0x12, 0x7f, 0x10}}, // 4 0x34
|
||||
{{0x27, 0x45, 0x45, 0x45, 0x39}}, // 5 0x35
|
||||
{{0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 6 0x36
|
||||
{{0x01, 0x71, 0x09, 0x05, 0x03}}, // 7 0x37
|
||||
{{0x36, 0x49, 0x49, 0x49, 0x36}}, // 8 0x38
|
||||
{{0x06, 0x49, 0x49, 0x29, 0x1e}}, // 9 0x39
|
||||
{{0x00, 0x36, 0x36, 0x00, 0x00}}, // : 0x3a
|
||||
{{0x00, 0x56, 0x36, 0x00, 0x00}}, // ; 0x3b
|
||||
{{0x08, 0x14, 0x22, 0x41, 0x00}}, // < 0x3c
|
||||
{{0x14, 0x14, 0x14, 0x14, 0x14}}, // = 0x3d
|
||||
{{0x00, 0x41, 0x22, 0x14, 0x08}}, // > 0x3e
|
||||
{{0x02, 0x01, 0x51, 0x09, 0x06}}, // ? 0x3f
|
||||
{{0x32, 0x49, 0x79, 0x41, 0x3e}}, // @ 0x40
|
||||
{{0x7e, 0x11, 0x11, 0x11, 0x7e}}, // A 0x41
|
||||
{{0x7f, 0x49, 0x49, 0x49, 0x36}}, // B 0x42
|
||||
{{0x3e, 0x41, 0x41, 0x41, 0x22}}, // C 0x43
|
||||
{{0x7f, 0x41, 0x41, 0x22, 0x1c}}, // D 0x44
|
||||
{{0x7f, 0x49, 0x49, 0x49, 0x41}}, // E 0x45
|
||||
{{0x7f, 0x09, 0x09, 0x09, 0x01}}, // F 0x46
|
||||
{{0x3e, 0x41, 0x49, 0x49, 0x7a}}, // G 0x47
|
||||
{{0x7f, 0x08, 0x08, 0x08, 0x7f}}, // H 0x48
|
||||
{{0x00, 0x41, 0x7f, 0x41, 0x00}}, // I 0x49
|
||||
{{0x20, 0x40, 0x41, 0x3f, 0x01}}, // J 0x4a
|
||||
{{0x7f, 0x08, 0x14, 0x22, 0x41}}, // K 0x4b
|
||||
{{0x7f, 0x40, 0x40, 0x40, 0x40}}, // L 0x4c
|
||||
{{0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // M 0x4d
|
||||
{{0x7f, 0x04, 0x08, 0x10, 0x7f}}, // N 0x4e
|
||||
{{0x3e, 0x41, 0x41, 0x41, 0x3e}}, // O 0x4f
|
||||
{{0x7f, 0x09, 0x09, 0x09, 0x06}}, // P 0x50
|
||||
{{0x3e, 0x41, 0x51, 0x21, 0x5e}}, // Q 0x51
|
||||
{{0x7f, 0x09, 0x19, 0x29, 0x46}}, // R 0x52
|
||||
{{0x46, 0x49, 0x49, 0x49, 0x31}}, // S 0x53
|
||||
{{0x01, 0x01, 0x7f, 0x01, 0x01}}, // T 0x54
|
||||
{{0x3f, 0x40, 0x40, 0x40, 0x3f}}, // U 0x55
|
||||
{{0x1f, 0x20, 0x40, 0x20, 0x1f}}, // V 0x56
|
||||
{{0x3f, 0x40, 0x38, 0x40, 0x3f}}, // W 0x57
|
||||
{{0x63, 0x14, 0x08, 0x14, 0x63}}, // X 0x58
|
||||
{{0x07, 0x08, 0x70, 0x08, 0x07}}, // Y 0x59
|
||||
{{0x61, 0x51, 0x49, 0x45, 0x43}}, // Z 0x5a
|
||||
{{0x00, 0x7f, 0x41, 0x41, 0x00}}, // [ 0x5b
|
||||
{{0x02, 0x04, 0x08, 0x10, 0x20}}, // \\ 0x5c
|
||||
{{0x00, 0x41, 0x41, 0x7f, 0x00}}, // ] 0x5d
|
||||
{{0x04, 0x02, 0x01, 0x02, 0x04}}, // ^ 0x5e
|
||||
{{0x40, 0x40, 0x40, 0x40, 0x40}}, // _ 0x5f
|
||||
{{0x00, 0x01, 0x02, 0x04, 0x00}}, // ` 0x60
|
||||
{{0x20, 0x54, 0x54, 0x54, 0x78}}, // a 0x61
|
||||
{{0x7f, 0x48, 0x44, 0x44, 0x38}}, // b 0x62
|
||||
{{0x38, 0x44, 0x44, 0x44, 0x20}}, // c 0x63
|
||||
{{0x38, 0x44, 0x44, 0x48, 0x7f}}, // d 0x64
|
||||
{{0x38, 0x54, 0x54, 0x54, 0x18}}, // e 0x65
|
||||
{{0x08, 0x7e, 0x09, 0x01, 0x02}}, // f 0x66
|
||||
{{0x0c, 0x52, 0x52, 0x52, 0x3e}}, // g 0x67
|
||||
{{0x7f, 0x08, 0x04, 0x04, 0x78}}, // h 0x68
|
||||
{{0x00, 0x44, 0x7d, 0x40, 0x00}}, // i 0x69
|
||||
{{0x20, 0x40, 0x44, 0x3d, 0x00}}, // j 0x6a
|
||||
{{0x7f, 0x10, 0x28, 0x44, 0x00}}, // k 0x6b
|
||||
{{0x00, 0x41, 0x7f, 0x40, 0x00}}, // l 0x6c
|
||||
{{0x7c, 0x04, 0x18, 0x04, 0x78}}, // m 0x6d
|
||||
{{0x7c, 0x08, 0x04, 0x04, 0x78}}, // n 0x6e
|
||||
{{0x38, 0x44, 0x44, 0x44, 0x38}}, // o 0x6f
|
||||
{{0x7c, 0x14, 0x14, 0x14, 0x08}}, // p 0x70
|
||||
{{0x08, 0x14, 0x14, 0x18, 0x7c}}, // q 0x71
|
||||
{{0x7c, 0x08, 0x04, 0x04, 0x08}}, // r 0x72
|
||||
{{0x48, 0x54, 0x54, 0x54, 0x20}}, // s 0x73
|
||||
{{0x04, 0x3f, 0x44, 0x40, 0x20}}, // t 0x74
|
||||
{{0x3c, 0x40, 0x40, 0x20, 0x7c}}, // u 0x75
|
||||
{{0x1c, 0x20, 0x40, 0x20, 0x1c}}, // v 0x76
|
||||
{{0x3c, 0x40, 0x30, 0x40, 0x3c}}, // w 0x77
|
||||
{{0x44, 0x28, 0x10, 0x28, 0x44}}, // x 0x78
|
||||
{{0x0c, 0x50, 0x50, 0x50, 0x3c}}, // y 0x79
|
||||
{{0x44, 0x64, 0x54, 0x4c, 0x44}}, // z 0x7a
|
||||
{{0x00, 0x08, 0x36, 0x41, 0x00}}, // { 0x7b
|
||||
{{0x00, 0x00, 0x7f, 0x00, 0x00}}, // | 0x7c
|
||||
{{0x00, 0x41, 0x36, 0x08, 0x00}}, // } 0x7d
|
||||
{{0x10, 0x08, 0x08, 0x10, 0x08}}, // ~ 0x7e
|
||||
};
|
||||
|
||||
{.symbol="×", .graphic = { 0x22, 0x14, 0x08, 0x14, 0x22 }}, // cross
|
||||
{.symbol="↑", .graphic = { 0x08, 0x04, 0x3e, 0x04, 0x08 }}, // arrow_up
|
||||
{.symbol="↓", .graphic = { 0x08, 0x10, 0x3e, 0x10, 0x08 }}, // arrow_down
|
||||
{.symbol="←", .graphic = { 0x08, 0x1c, 0x2a, 0x08, 0x08 }}, // arrow_left
|
||||
{.symbol="→", .graphic = { 0x08, 0x08, 0x2a, 0x1c, 0x08 }}, // arrow_right
|
||||
{.symbol="⏰", .graphic = { 0x1c, 0x22, 0x2e, 0x2a, 0x1c }}, // clock
|
||||
{.symbol="⌛", .graphic = { 0x63, 0x55, 0x4d, 0x55, 0x63 }}, // hourglass
|
||||
{.symbol="☸", .graphic = { 0x1c, 0x22, 0x2a, 0x22, 0x1c }}, // wheel
|
||||
{.symbol="⏎", .graphic = { 0x10, 0x38, 0x54, 0x10, 0x1e }}, // return
|
||||
{.symbol="🌡", .graphic = { 0x60, 0x9e, 0x81, 0x9e, 0x6a }}, // thermometer
|
||||
{.symbol="°", .graphic = { 0x00, 0x07, 0x05, 0x07, 0x00 }}, // degree
|
||||
{.symbol="🔙", .graphic = { 0x04, 0x4e, 0x55, 0x44, 0x38 }}, // back
|
||||
{.symbol="▶", .graphic = { 0x7f, 0x3e, 0x1c, 0x08, 0x00 }}, // tri_right
|
||||
{.symbol="◀", .graphic = { 0x00, 0x08, 0x1c, 0x3e, 0x7f }}, // tri_left
|
||||
// utf8 characters list ending with empty struct
|
||||
const struct Utf8Symbol utf8_glyphs[] = {
|
||||
{ .symbol="�", {{0xFE, 0x82, 0x82, 0x82, 0xFE}} }, // box
|
||||
{ .symbol="×", {{0x22, 0x14, 0x08, 0x14, 0x22}} }, // cross
|
||||
{ .symbol="↑", {{0x08, 0x04, 0x3e, 0x04, 0x08}} }, // arrow_up
|
||||
{ .symbol="↓", {{0x08, 0x10, 0x3e, 0x10, 0x08}} }, // arrow_down
|
||||
{ .symbol="←", {{0x08, 0x1c, 0x2a, 0x08, 0x08}} }, // arrow_left
|
||||
{ .symbol="→", {{0x08, 0x08, 0x2a, 0x1c, 0x08}} }, // arrow_right
|
||||
{ .symbol="⏰", {{0x1c, 0x22, 0x2e, 0x2a, 0x1c}} }, // clock
|
||||
{ .symbol="⌛", {{0x63, 0x55, 0x4d, 0x55, 0x63}} }, // hourglass
|
||||
{ .symbol="☸", {{0x1c, 0x22, 0x2a, 0x22, 0x1c}} }, // wheel
|
||||
{ .symbol="⏎", {{0x10, 0x38, 0x54, 0x10, 0x1e}} }, // return
|
||||
{ .symbol="🌡", {{0x60, 0x9e, 0x81, 0x9e, 0x6a}} }, // thermometer
|
||||
{ .symbol="°", {{0x00, 0x07, 0x05, 0x07, 0x00}} }, // degree
|
||||
{ .symbol="🔙", {{0x04, 0x4e, 0x55, 0x44, 0x38}} }, // back
|
||||
{ .symbol="▶", {{0x7f, 0x3e, 0x1c, 0x08, 0x00}} }, // tri_right
|
||||
{ .symbol="◀", {{0x00, 0x08, 0x1c, 0x3e, 0x7f}} }, // tri_left
|
||||
|
||||
// End of the list
|
||||
{},
|
||||
};
|
||||
|
||||
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch) {
|
||||
if (ch.bytes[0] < ' ') {
|
||||
return &font[FONT_EXTRAS_START]; // replacement character
|
||||
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch) {
|
||||
if (ch.bytes[0] < 32) {
|
||||
// low ASCII is not supported.
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (ch.bytes[0] < 127) {
|
||||
return &font[ch.bytes[0] - 0x20];
|
||||
// valid ASCII at hard positions.
|
||||
// In this case only the first byte is significant.
|
||||
return &ascii_glyphs[ch.bytes[0] - 32];
|
||||
}
|
||||
|
||||
const struct FontSymbol *sym = &font[FONT_EXTRAS_START];
|
||||
// search UTF8
|
||||
const struct Utf8Symbol *sym = &utf8_glyphs[0];
|
||||
while (sym->symbol[0]) {
|
||||
if (sym->uint == ch.uint) {
|
||||
return sym;
|
||||
return &sym->graphic;
|
||||
}
|
||||
sym++;
|
||||
}
|
||||
|
||||
return &font[FONT_EXTRAS_START]; // replacement character
|
||||
fail:
|
||||
return &utf8_glyphs[0].graphic; // replacement character
|
||||
}
|
||||
|
||||
+7
-11
@@ -1,24 +1,20 @@
|
||||
/**
|
||||
* TODO file description
|
||||
* UTF-8 capable bitmap font
|
||||
*
|
||||
* Created on 2020/01/04.
|
||||
*/
|
||||
|
||||
#ifndef REFLOWER_FONT_H
|
||||
#define REFLOWER_FONT_H
|
||||
#ifndef GFX_FONT_H
|
||||
#define GFX_FONT_H
|
||||
|
||||
#include "font.h"
|
||||
#include "utf8.h"
|
||||
#include <stdint.h>
|
||||
|
||||
struct FontSymbol {
|
||||
union {
|
||||
const char symbol[4];
|
||||
const uint32_t uint;
|
||||
};
|
||||
uint8_t graphic[5];
|
||||
struct FontGraphic {
|
||||
uint8_t columns[5];
|
||||
};
|
||||
|
||||
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch);
|
||||
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch);
|
||||
|
||||
#endif //REFLOWER_FONT_H
|
||||
#endif //GFX_FONT_H
|
||||
|
||||
+4
-312
@@ -1,9 +1,6 @@
|
||||
#include <driver/gpio.h>
|
||||
#include <arch/cc.h>
|
||||
#include <driver/spi_master.h>
|
||||
#include "nokia.h"
|
||||
#include "utf8.h"
|
||||
#include "font.h"
|
||||
#include <string.h>
|
||||
|
||||
/* Pin definitions:
|
||||
@@ -38,7 +35,7 @@ to the PCD8544.
|
||||
|
||||
Because the PCD8544 won't let us write individual pixels at a
|
||||
time, this is how we can make targeted changes to the display. */
|
||||
static uint8_t displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
|
||||
uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = {};
|
||||
|
||||
// There are two memory banks in the LCD, data/RAM and commands.
|
||||
// This function sets the DC pin high or low depending, and then
|
||||
@@ -72,298 +69,6 @@ static void LCD_SendByte(bool data_or_command, uint8_t data)
|
||||
assert(ret == ESP_OK); //Should have had no issues.
|
||||
}
|
||||
|
||||
// This function sets a pixel on displayMap to your preferred
|
||||
// color. 1=Black, 0= white.
|
||||
void LCD_setPixel(int x, int y, bool bw)
|
||||
{
|
||||
// First, double check that the coordinate is in range.
|
||||
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
|
||||
uint8_t shift = y % 8;
|
||||
|
||||
if (bw) // If black, set the bit.
|
||||
displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
|
||||
else // If white clear the bit.
|
||||
displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
|
||||
}
|
||||
}
|
||||
|
||||
// setLine draws a line from x0,y0 to x1,y1 with the set color.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw)
|
||||
{
|
||||
int dy = y1 - y0; // Difference between y0 and y1
|
||||
int dx = x1 - x0; // Difference between x0 and x1
|
||||
int stepx, stepy;
|
||||
|
||||
if (dy < 0) {
|
||||
dy = -dy;
|
||||
stepy = -1;
|
||||
}
|
||||
else
|
||||
stepy = 1;
|
||||
|
||||
if (dx < 0) {
|
||||
dx = -dx;
|
||||
stepx = -1;
|
||||
}
|
||||
else
|
||||
stepx = 1;
|
||||
|
||||
dy <<= 1; // dy is now 2*dy
|
||||
dx <<= 1; // dx is now 2*dx
|
||||
LCD_setPixel(x0, y0, bw); // Draw the first pixel.
|
||||
|
||||
if (dx > dy) {
|
||||
int fraction = dy - (dx >> 1);
|
||||
while (x0 != x1) {
|
||||
if (fraction >= 0) {
|
||||
y0 += stepy;
|
||||
fraction -= dx;
|
||||
}
|
||||
x0 += stepx;
|
||||
fraction += dy;
|
||||
LCD_setPixel(x0, y0, bw);
|
||||
}
|
||||
}
|
||||
else {
|
||||
int fraction = dx - (dy >> 1);
|
||||
while (y0 != y1) {
|
||||
if (fraction >= 0) {
|
||||
x0 += stepx;
|
||||
fraction -= dy;
|
||||
}
|
||||
y0 += stepy;
|
||||
fraction += dx;
|
||||
LCD_setPixel(x0, y0, bw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// setRect will draw a rectangle from x0,y0 top-left corner to
|
||||
// a x1,y1 bottom-right corner. Can be filled with the fill
|
||||
// parameter, and colored with bw.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw)
|
||||
{
|
||||
// check if the rectangle is to be filled
|
||||
if (fill == 1) {
|
||||
int xDiff;
|
||||
|
||||
if (x0 > x1)
|
||||
xDiff = x0 - x1; //Find the difference between the x vars
|
||||
else
|
||||
xDiff = x1 - x0;
|
||||
|
||||
while (xDiff > 0) {
|
||||
LCD_setLine(x0, y0, x0, y1, bw);
|
||||
|
||||
if (x0 > x1)
|
||||
x0--;
|
||||
else
|
||||
x0++;
|
||||
|
||||
xDiff--;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// best way to draw an unfilled rectangle is to draw four lines
|
||||
LCD_setLine(x0, y0, x1, y0, bw);
|
||||
LCD_setLine(x0, y1, x1, y1, bw);
|
||||
LCD_setLine(x0, y0, x0, y1, bw);
|
||||
LCD_setLine(x1, y0, x1, y1, bw);
|
||||
}
|
||||
}
|
||||
|
||||
// setCircle draws a circle centered around x0,y0 with a defined
|
||||
// radius. The circle can be black or white. And have a line
|
||||
// thickness ranging from 1 to the radius of the circle.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setCircle(int x0, int y0, int radius, bool bw, int lineThickness)
|
||||
{
|
||||
for (int r = 0; r < lineThickness; r++) {
|
||||
int f = 1 - radius;
|
||||
int ddF_x = 0;
|
||||
int ddF_y = -2 * radius;
|
||||
int x = 0;
|
||||
int y = radius;
|
||||
|
||||
LCD_setPixel(x0, y0 + radius, bw);
|
||||
LCD_setPixel(x0, y0 - radius, bw);
|
||||
LCD_setPixel(x0 + radius, y0, bw);
|
||||
LCD_setPixel(x0 - radius, y0, bw);
|
||||
|
||||
while (x < y) {
|
||||
if (f >= 0) {
|
||||
y--;
|
||||
ddF_y += 2;
|
||||
f += ddF_y;
|
||||
}
|
||||
x++;
|
||||
ddF_x += 2;
|
||||
f += ddF_x + 1;
|
||||
|
||||
LCD_setPixel(x0 + x, y0 + y, bw);
|
||||
LCD_setPixel(x0 - x, y0 + y, bw);
|
||||
LCD_setPixel(x0 + x, y0 - y, bw);
|
||||
LCD_setPixel(x0 - x, y0 - y, bw);
|
||||
LCD_setPixel(x0 + y, y0 + x, bw);
|
||||
LCD_setPixel(x0 - y, y0 + x, bw);
|
||||
LCD_setPixel(x0 + y, y0 - x, bw);
|
||||
LCD_setPixel(x0 - y, y0 - x, bw);
|
||||
}
|
||||
radius--;
|
||||
}
|
||||
}
|
||||
|
||||
// This function will draw a char (defined in the ASCII table
|
||||
// near the beginning of this sketch) at a defined x and y).
|
||||
// The color can be either black (1) or white (0).
|
||||
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw)
|
||||
{
|
||||
LCD_setCharEx(character, x, y, bw, 1);
|
||||
}
|
||||
|
||||
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size)
|
||||
{
|
||||
const struct FontSymbol *symbol = Font_GetSymbol(character);
|
||||
bool backfill = size &0x80;
|
||||
size &= 0x7F;
|
||||
|
||||
uint8_t column; // temp byte to store character's column bitmap
|
||||
for (int i = 0; i < 5; i++) // 5 columns (x) per character
|
||||
{
|
||||
column = symbol->graphic[i];
|
||||
for (int j = 0; j < 8; j++) // 8 rows (y) per character
|
||||
{
|
||||
bool bit = column & (0x01 << j);
|
||||
|
||||
if (size == 1) {
|
||||
if (bit) {// test bits to set pixels
|
||||
LCD_setPixel(x + i, y + j, bw);
|
||||
} else if(backfill) {
|
||||
LCD_setPixel(x + i, y + j, !bw);
|
||||
}
|
||||
} else if (size == 2) {
|
||||
if (bit) {// test bits to set pixels
|
||||
LCD_setPixel(x + i * 2, y + j * 2, bw);
|
||||
LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
|
||||
LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
|
||||
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
|
||||
} else if(backfill) {
|
||||
LCD_setPixel(x + i * 2, y + j * 2, !bw);
|
||||
LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
|
||||
LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
|
||||
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
|
||||
}
|
||||
} else if (size == 3) {
|
||||
if (bit) {// test bits to set pixels
|
||||
LCD_setPixel(x + i, y + j, bw);
|
||||
LCD_setPixel(x + i + 1, y + j, bw);
|
||||
} else if(backfill) {
|
||||
LCD_setPixel(x + i, y + j, !bw);
|
||||
LCD_setPixel(x + i + 1, y + j, !bw);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// setStr draws a string of characters, calling setChar with
|
||||
// progressive coordinates until it's done.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setStr(const char *dString, int x, int y, bool bw)
|
||||
{
|
||||
LCD_setStrEx(dString, x, y, bw, 1);
|
||||
}
|
||||
|
||||
// setStr draws a string of characters, calling setChar with
|
||||
// progressive coordinates until it's done.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size)
|
||||
{
|
||||
struct Utf8Iterator iter;
|
||||
Utf8Iterator_Start(&iter, dString);
|
||||
bool backfill = size & 0x80;
|
||||
uint8_t size_real = size & 0x7F;
|
||||
|
||||
struct Utf8Char uchar;
|
||||
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
|
||||
LCD_setCharEx(uchar, x, y, bw, size);
|
||||
|
||||
if (size_real == 1) {
|
||||
x += 5;
|
||||
if (backfill) {
|
||||
for (int i = y; i < y + 8; i++) {
|
||||
LCD_setPixel(x, i, !bw);
|
||||
}
|
||||
}
|
||||
x++;
|
||||
if (x > (LCD_WIDTH - 5)) // Enables wrap around
|
||||
{
|
||||
x = 0;
|
||||
y += 8;
|
||||
}
|
||||
} else if (size_real == 2) {
|
||||
x += 10;
|
||||
if (backfill) {
|
||||
for (int i = y; i < y + 16; i++) {
|
||||
LCD_setPixel(x, i, !bw);
|
||||
LCD_setPixel(x + 1, i, !bw);
|
||||
}
|
||||
}
|
||||
x+=2;
|
||||
if (x > (LCD_WIDTH - 10)) // Enables wrap around
|
||||
{
|
||||
x = 0;
|
||||
y += 16;
|
||||
}
|
||||
} else if (size_real == 3) {
|
||||
x += 6;
|
||||
if (backfill) {
|
||||
for (int i = y; i < y + 8; i++) {
|
||||
LCD_setPixel(x, i, !bw);
|
||||
LCD_setPixel(x + 1, i, !bw);
|
||||
}
|
||||
}
|
||||
x+=1;
|
||||
if (x > (LCD_WIDTH - 6)) // Enables wrap around
|
||||
{
|
||||
x = 0;
|
||||
y += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This function will draw an array over the screen. (For now) the
|
||||
// array must be the same size as the screen, covering the entirety
|
||||
// of the display.
|
||||
// Also, the array must reside in FLASH and declared with PROGMEM.
|
||||
void LCD_setBitmap(const char *bitArray)
|
||||
{
|
||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||
char c = bitArray[i];
|
||||
displayMap[i] = c;
|
||||
}
|
||||
}
|
||||
|
||||
// This function clears the entire display either white (0) or
|
||||
// black (1).
|
||||
// The screen won't actually clear until you call updateDisplay()!
|
||||
void LCD_clearDisplay(bool bw)
|
||||
{
|
||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||
if (bw)
|
||||
displayMap[i] = 0xFF;
|
||||
else
|
||||
displayMap[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Helpful function to directly command the LCD to go to a
|
||||
// specific x,y coordinate.
|
||||
@@ -382,7 +87,7 @@ void LCD_updateDisplay()
|
||||
{
|
||||
spi_device_acquire_bus(hSPI, portMAX_DELAY);
|
||||
gotoXY(0, 0);
|
||||
LCD_SendBytes(LCD_DATA, &displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
|
||||
LCD_SendBytes(LCD_DATA, &LCD_displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
|
||||
spi_device_release_bus(hSPI);
|
||||
}
|
||||
|
||||
@@ -405,14 +110,6 @@ void LCD_invertDisplay(bool invert)
|
||||
LCD_SendByte(LCD_COMMAND, 0x0C | invert);
|
||||
}
|
||||
|
||||
void LCD_invertDisplayData()
|
||||
{
|
||||
/* Indirect, swap bits in displayMap option: */
|
||||
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
|
||||
displayMap[i] ^= 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
//This function is called (in irq context!) just before a transmission starts. It will
|
||||
//set the D/C line to the value indicated in the user field.
|
||||
void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
|
||||
@@ -424,11 +121,8 @@ void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
|
||||
//This sends the magical commands to the PCD8544
|
||||
void LCD_setup(void)
|
||||
{
|
||||
// clear the display array
|
||||
LCD_clearDisplay(0);
|
||||
|
||||
gpio_config_t output = {
|
||||
.pin_bit_mask = (1<<scePin) | (1<<rstPin) | (1<<dcPin) | (1<<sdinPin) | (1<<sclkPin),
|
||||
.pin_bit_mask = (1 << scePin) | (1 << rstPin) | (1 << dcPin) | (1 << sdinPin) | (1 << sclkPin),
|
||||
.mode = GPIO_MODE_OUTPUT
|
||||
};
|
||||
gpio_config(&output);
|
||||
@@ -479,8 +173,6 @@ void LCD_setup(void)
|
||||
}
|
||||
spi_device_release_bus(hSPI);
|
||||
|
||||
// show the blank screen (display is in indefined state after boot)
|
||||
// show the blank screen (display is in an undefined state after boot)
|
||||
LCD_updateDisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
+11
-55
@@ -1,3 +1,10 @@
|
||||
/**
|
||||
* Driver for Nokia 5110 SPI LCD display
|
||||
*/
|
||||
|
||||
#ifndef GFX_NOKIA
|
||||
#define GFX_NOKIA
|
||||
|
||||
/* Pin definitions:
|
||||
Most of these pins can be moved to any digital or analog pin.
|
||||
DN(MOSI)and SCLK should be left where they are (SPI pins). The
|
||||
@@ -13,57 +20,7 @@ LED (backlight) pin should remain on a PWM-capable pin. */
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include "utf8.h"
|
||||
|
||||
#define LCD_WIDTH 84 // Note: x-coordinates go wide
|
||||
#define LCD_HEIGHT 48 // Note: y-coordinates go high
|
||||
#define WHITE 0 // For drawing pixels. A 0 draws white.
|
||||
#define BLACK 1 // A 1 draws black.
|
||||
|
||||
// This function sets a pixel on displayMap to your preferred
|
||||
// color. 1=Black, 0= white.
|
||||
void LCD_setPixel(int x, int y, bool bw);
|
||||
|
||||
// setLine draws a line from x0,y0 to x1,y1 with the set color
|
||||
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw);
|
||||
|
||||
// setRect will draw a rectangle from x0,y0 top-left corner to
|
||||
// a x1,y1 bottom-right corner. Can be filled with the fill
|
||||
// parameter, and colored with bw.
|
||||
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw);
|
||||
|
||||
// setCircle draws a circle centered around x0,y0 with a defined
|
||||
// radius. The circle can be black or white. And have a line
|
||||
// thickness ranging from 1 to the radius of the circle.
|
||||
void LCD_setCircle (int x0, int y0, int radius, bool bw, int lineThickness);
|
||||
|
||||
/*
|
||||
FONT FUNCTIONS
|
||||
size = 1 ... normal
|
||||
size = 2 ... 2x
|
||||
size = 3 ... normal bold
|
||||
size | 0x80 ... clear background behind characters
|
||||
*/
|
||||
|
||||
|
||||
// This function will draw a char (defined in the ASCII table
|
||||
// near the beginning of this sketch) at a defined x and y).
|
||||
// The color can be either black (1) or white (0).
|
||||
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw);
|
||||
|
||||
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size);
|
||||
|
||||
// setStr draws a string of characters, calling setChar with
|
||||
// progressive coordinates until it's done.
|
||||
// This function was grabbed from the SparkFun ColorLCDShield
|
||||
// library.
|
||||
void LCD_setStr(const char * dString, int x, int y, bool bw);
|
||||
|
||||
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size);
|
||||
|
||||
// This function clears the entire display either white (0) or
|
||||
// black (1).
|
||||
// The screen won't actually clear until you call updateDisplay()!
|
||||
void LCD_clearDisplay(bool bw);
|
||||
#include "display_spec.h"
|
||||
|
||||
// This will actually draw on the display, whatever is currently
|
||||
// in the displayMap array.
|
||||
@@ -74,10 +31,9 @@ void LCD_updateDisplay();
|
||||
void LCD_setContrast(uint8_t contrast);
|
||||
|
||||
/* Invert colors */
|
||||
void LCD_invertDisplay(bool in_data);
|
||||
|
||||
/* Invert colors (hard change in data; does NOT send to display immediately) */
|
||||
void LCD_invertDisplayData();
|
||||
void LCD_invertDisplay(bool invert);
|
||||
|
||||
//This sends the magical commands to the PCD8544
|
||||
void LCD_setup(void);
|
||||
|
||||
#endif // GFX_NOKIA
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include <stdint.h>
|
||||
#include "utf8.h"
|
||||
#include <string.h>
|
||||
|
||||
//
|
||||
// Created by MightyPork on 2017/08/20.
|
||||
@@ -9,7 +8,7 @@
|
||||
// into a screen cell.
|
||||
//
|
||||
|
||||
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) { .uint = 0 };
|
||||
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) {.uint = 0};
|
||||
|
||||
// Code Points First Byte Second Byte Third Byte Fourth Byte
|
||||
// U+0000 - U+007F 00 - 7F
|
||||
@@ -30,7 +29,7 @@ struct Utf8Char Utf8Parser_Handle(struct Utf8Parser *self, char c)
|
||||
{
|
||||
uint8_t *bytes = self->buffer.bytes;
|
||||
|
||||
uint8_t uc = (uint8_t)c;
|
||||
uint8_t uc = (uint8_t) c;
|
||||
// collecting unicode glyphs...
|
||||
if (uc & 0x80) {
|
||||
if (self->utf_len == 0) {
|
||||
@@ -98,12 +97,8 @@ fail:
|
||||
return EMPTY_CHAR;
|
||||
}
|
||||
|
||||
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source) {
|
||||
memset(self, 0, sizeof(struct Utf8Iterator));
|
||||
self->source = source;
|
||||
}
|
||||
|
||||
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self) {
|
||||
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self)
|
||||
{
|
||||
char c;
|
||||
struct Utf8Char uchar;
|
||||
while ((c = *self->source++) != 0) {
|
||||
|
||||
+22
-5
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* TODO file description
|
||||
* UTF-8 string parsing and character iteration
|
||||
*
|
||||
* Created on 2020/01/04.
|
||||
*/
|
||||
@@ -10,33 +10,47 @@
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/**
|
||||
* UTF-8 encoded character.
|
||||
*/
|
||||
struct Utf8Char {
|
||||
union {
|
||||
/** character bytes; padded by zero bytes if shorter than 4 */
|
||||
uint8_t bytes[4];
|
||||
/** u32 view of the bytes */
|
||||
uint32_t uint;
|
||||
};
|
||||
};
|
||||
|
||||
/** UTF8 string parser internal state */
|
||||
struct Utf8Parser {
|
||||
/** UTF-8 bytes buffer */
|
||||
struct Utf8Char buffer;
|
||||
/** Currently collected UTF-8 character length */
|
||||
uint8_t utf_len;
|
||||
/** Position in the current character */
|
||||
uint8_t utf_j;
|
||||
};
|
||||
|
||||
static inline void Utf8Parser_Clear(struct Utf8Parser *self) {
|
||||
self->buffer.uint = 0;
|
||||
self->utf_j = 0;
|
||||
self->utf_len = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Utf8 character iterator.
|
||||
*
|
||||
* Usage:
|
||||
* struct Utf8Iterator iter;
|
||||
* Utf8Iterator_Start(&iter, myString);
|
||||
* Utf8Iterator_Init(&iter, myString);
|
||||
*
|
||||
* union Utf8Char uchar;
|
||||
* while ((uchar = Utf8Iterator_Next(&iter)).uint) {
|
||||
* // do something with the char
|
||||
* }
|
||||
*
|
||||
* // Free myString if needed.
|
||||
* // The iterator does not need any cleanup if it lives on stack.
|
||||
* // Free myString if needed, it is not mutated.
|
||||
*/
|
||||
struct Utf8Iterator {
|
||||
/* Characters to parse. The pointer is advanced as the iterator progresses. */
|
||||
@@ -44,7 +58,10 @@ struct Utf8Iterator {
|
||||
struct Utf8Parser parser;
|
||||
};
|
||||
|
||||
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source);
|
||||
static inline void Utf8Iterator_Init(struct Utf8Iterator *self, const char *source) {
|
||||
Utf8Parser_Clear(&self->parser);
|
||||
self->source = source;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the next character from the iterator; Returns empty character if there are no more characters to parse.
|
||||
|
||||
Reference in New Issue
Block a user