code splitting & refactors; more efficient font drawing

master
Ondřej Hruška 5 years ago
parent 1a2cc21fbb
commit 6db58e14a7
Signed by: MightyPork
GPG Key ID: 2C5FD5035250423D
  1. 9
      main/CMakeLists.txt
  2. 13
      main/graphics/display_spec.h
  3. 313
      main/graphics/drawing.c
  4. 75
      main/graphics/drawing.h
  5. 254
      main/graphics/font.c
  6. 18
      main/graphics/font.h
  7. 316
      main/graphics/nokia.c
  8. 66
      main/graphics/nokia.h
  9. 13
      main/graphics/utf8.c
  10. 27
      main/graphics/utf8.h
  11. 19
      main/liquid/gui.c
  12. 0
      main/liquid/gui.h
  13. 51
      main/liquid/input_event.h
  14. 10
      main/liquid/liquid.c
  15. 229
      main/liquid/liquid.h
  16. 99
      main/liquid/scene_event.h
  17. 105
      main/liquid/scene_type.h
  18. 3
      main/scenes/scene_car.c
  19. 10
      main/scenes/scene_root.c
  20. 0
      main/scenes/scenes.h

@ -1,15 +1,16 @@
set(COMPONENT_SRCS
"app_main.c"
"knob.c"
"gui.c"
"liquid/gui.c"
"analog.c"
"liquid/liquid.c"
"liquid/scene_root.c"
"liquid/scene_car.c"
"scenes/scene_root.c"
"scenes/scene_car.c"
"graphics/nokia.c"
"graphics/utf8.c"
"graphics/font.c"
"graphics/drawing.c"
)
set(COMPONENT_ADD_INCLUDEDIRS "liquid" "graphics")
set(COMPONENT_ADD_INCLUDEDIRS "." "liquid" "graphics")
register_component()

@ -0,0 +1,13 @@
/**
* TODO file description
*
* Created on 2020/01/05.
*/
#ifndef REFLOWER_DISPLAY_SPEC_H
#define REFLOWER_DISPLAY_SPEC_H
#define LCD_WIDTH 84 // Note: x-coordinates go wide
#define LCD_HEIGHT 48 // Note: y-coordinates go high
#endif //REFLOWER_DISPLAY_SPEC_H

@ -0,0 +1,313 @@
#include "drawing.h"
#include "display_spec.h"
#include "font.h"
extern uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void LCD_setPixel(int x, int y, enum Color bw)
{
// First, double check that the coordinate is in range.
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
uint8_t shift = y % 8;
if (bw) // If black, set the bit.
LCD_displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
else // If white clear the bit.
LCD_displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
}
}
// setLine draws a line from x0,y0 to x1,y1 with the set color.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw)
{
int dy = y1 - y0; // Difference between y0 and y1
int dx = x1 - x0; // Difference between x0 and x1
int stepx, stepy;
if (dy < 0) {
dy = -dy;
stepy = -1;
}
else
stepy = 1;
if (dx < 0) {
dx = -dx;
stepx = -1;
}
else
stepx = 1;
dy <<= 1; // dy is now 2*dy
dx <<= 1; // dx is now 2*dx
LCD_setPixel(x0, y0, bw); // Draw the first pixel.
if (dx > dy) {
int fraction = dy - (dx >> 1);
while (x0 != x1) {
if (fraction >= 0) {
y0 += stepy;
fraction -= dx;
}
x0 += stepx;
fraction += dy;
LCD_setPixel(x0, y0, bw);
}
}
else {
int fraction = dx - (dy >> 1);
while (y0 != y1) {
if (fraction >= 0) {
x0 += stepx;
fraction -= dy;
}
y0 += stepy;
fraction += dx;
LCD_setPixel(x0, y0, bw);
}
}
}
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw)
{
// check if the rectangle is to be filled
if (fill == 1) {
int xDiff;
if (x0 > x1)
xDiff = x0 - x1; //Find the difference between the x vars
else
xDiff = x1 - x0;
while (xDiff > 0) {
LCD_setLine(x0, y0, x0, y1, bw);
if (x0 > x1)
x0--;
else
x0++;
xDiff--;
}
}
else {
// best way to draw an unfilled rectangle is to draw four lines
LCD_setLine(x0, y0, x1, y0, bw);
LCD_setLine(x0, y1, x1, y1, bw);
LCD_setLine(x0, y0, x0, y1, bw);
LCD_setLine(x1, y0, x1, y1, bw);
}
}
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setCircle(int x0, int y0, int radius, enum Color bw, int lineThickness)
{
for (int r = 0; r < lineThickness; r++) {
int f = 1 - radius;
int ddF_x = 0;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
LCD_setPixel(x0, y0 + radius, bw);
LCD_setPixel(x0, y0 - radius, bw);
LCD_setPixel(x0 + radius, y0, bw);
LCD_setPixel(x0 - radius, y0, bw);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
LCD_setPixel(x0 + x, y0 + y, bw);
LCD_setPixel(x0 - x, y0 + y, bw);
LCD_setPixel(x0 + x, y0 - y, bw);
LCD_setPixel(x0 - x, y0 - y, bw);
LCD_setPixel(x0 + y, y0 + x, bw);
LCD_setPixel(x0 - y, y0 + x, bw);
LCD_setPixel(x0 + y, y0 - x, bw);
LCD_setPixel(x0 - y, y0 - x, bw);
}
radius--;
}
}
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw)
{
LCD_setCharEx(character, x, y, bw, 1);
}
void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style)
{
const struct FontGraphic *symbol = Font_GetSymbol(character);
bool bg = style & 0x80;
enum FontStyle style_real = style & 0x7F;
uint8_t column; // temp byte to store character's column bitmap
for (int i = 0; i < 5; i++) // 5 columns (x) per character
{
column = symbol->columns[i];
for (int j = 0; j < 8; j++) // 8 rows (y) per character
{
bool bit = column & (1 << j);
if (style_real == FONT_NORMAL) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
}
else if (bg) {
LCD_setPixel(x + i, y + j, !bw);
}
}
else if (style_real == FONT_DOUBLE) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i * 2, y + j * 2, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
}
else if (bg) {
LCD_setPixel(x + i * 2, y + j * 2, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
}
}
else if (style_real == FONT_BOLD) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
LCD_setPixel(x + i + 1, y + j, bw);
}
else if (bg) {
LCD_setPixel(x + i, y + j, !bw);
LCD_setPixel(x + i + 1, y + j, !bw);
}
}
}
}
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStr(const char *dString, int x, int y, enum Color bw)
{
LCD_setStrEx(dString, x, y, bw, 1);
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style)
{
struct Utf8Iterator iter;
Utf8Iterator_Init(&iter, dString);
bool bg = style & 0x80;
enum FontStyle style_real = style & 0x7F;
struct Utf8Char uchar;
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
LCD_setCharEx(uchar, x, y, bw, style);
if (style_real == FONT_NORMAL) {
x += 5;
if (bg) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
}
}
x++;
if (x > (LCD_WIDTH - 5)) // Enables wrap around
{
x = 0;
y += 8;
}
}
else if (style_real == FONT_DOUBLE) {
x += 10;
if (bg) {
for (int i = y; i < y + 16; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x += 2;
if (x > (LCD_WIDTH - 10)) // Enables wrap around
{
x = 0;
y += 16;
}
}
else if (style_real == FONT_BOLD) {
x += 6;
if (bg) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x += 1;
if (x > (LCD_WIDTH - 6)) // Enables wrap around
{
x = 0;
y += 8;
}
}
}
}
// This function will draw an array over the screen. (For now) the
// array must be the same size as the screen, covering the entirety
// of the display.
// Also, the array must reside in FLASH and declared with PROGMEM.
void LCD_setBitmap(const char *bitArray)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
char c = bitArray[i];
LCD_displayMap[i] = c;
}
}
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void LCD_clearDisplay(enum Color bw)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
if (bw)
LCD_displayMap[i] = 0xFF;
else
LCD_displayMap[i] = 0;
}
}
void LCD_invertDisplayData()
{
/* Indirect, swap bits in displayMap option: */
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
LCD_displayMap[i] ^= 0xFF;
}
}

@ -0,0 +1,75 @@
/**
* TODO file description
*
* Created on 2020/01/05.
*/
#ifndef REFLOWER_DRAWING_H
#define REFLOWER_DRAWING_H
#include <stdint.h>
#include <stdbool.h>
#include "utf8.h"
enum Color {
WHITE = 0,
BLACK = 1,
};
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void LCD_setPixel(int x, int y, enum Color bw);
// setLine draws a line from x0,y0 to x1,y1 with the set color
void LCD_setLine(int x0, int y0, int x1, int y1, enum Color bw);
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, enum Color bw);
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
void LCD_setCircle (int x0, int y0, int radius, enum Color bw, int lineThickness);
/*
FONT FUNCTIONS
size = 1 ... normal
size = 2 ... 2x
size = 3 ... normal bold
size | 0x80 ... clear background behind characters
*/
enum FontStyle {
FONT_NORMAL = 1,
FONT_DOUBLE = 2,
FONT_BOLD = 3,
FONT_BG = 0x80,
};
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(struct Utf8Char character, int x, int y, enum Color bw);
void LCD_setCharEx(struct Utf8Char character, int x, int y, enum Color bw, uint8_t style);
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStr(const char * dString, int x, int y, enum Color bw);
void LCD_setStrEx(const char *dString, int x, int y, enum Color bw, uint8_t style);
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void LCD_clearDisplay(enum Color bw);
/* Invert colors (hard change in data; does NOT send to display immediately) */
void LCD_invertDisplayData();
#endif //REFLOWER_DRAWING_H

@ -4,142 +4,156 @@
#define FONT_EXTRAS_START (0x7e - 0x20 + 1)
const struct FontSymbol font[] = {
// ASCII from 0x20 to 0x7e are ordered at the beginning for quick access by index
{.symbol=" ", .graphic = {0x00, 0x00, 0x00, 0x00, 0x00}}, // 0x20
{.symbol="!", .graphic = {0x00, 0x00, 0x5f, 0x00, 0x00}}, // 0x21
{.symbol="\"", .graphic = {0x00, 0x07, 0x00, 0x07, 0x00}}, // 0x22
{.symbol="#", .graphic = {0x14, 0x7f, 0x14, 0x7f, 0x14}}, // 0x23
{.symbol="$", .graphic = {0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // 0x24
{.symbol="%", .graphic = {0x23, 0x13, 0x08, 0x64, 0x62}}, // 0x25
{.symbol="&", .graphic = {0x36, 0x49, 0x55, 0x22, 0x50}}, // 0x26
{.symbol="'", .graphic = {0x00, 0x05, 0x03, 0x00, 0x00}}, // 0x27
{.symbol="(", .graphic = {0x00, 0x1c, 0x22, 0x41, 0x00}}, // 0x28
{.symbol=")", .graphic = {0x00, 0x41, 0x22, 0x1c, 0x00}}, // 0x29
{.symbol="*", .graphic = {0x14, 0x08, 0x3e, 0x08, 0x14}}, // 0x2a
{.symbol="+", .graphic = {0x08, 0x08, 0x3e, 0x08, 0x08}}, // 0x2b
{.symbol=",", .graphic = {0x00, 0x50, 0x30, 0x00, 0x00}}, // 0x2c
{.symbol="-", .graphic = {0x08, 0x08, 0x08, 0x08, 0x08}}, // 0x2d
{.symbol=".", .graphic = {0x00, 0x60, 0x60, 0x00, 0x00}}, // 0x2e
{.symbol="/", .graphic = {0x20, 0x10, 0x08, 0x04, 0x02}}, // 0x2f
{.symbol="0", .graphic = {0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0x30
{.symbol="1", .graphic = {0x00, 0x42, 0x7f, 0x40, 0x00}}, // 0x31
{.symbol="2", .graphic = {0x42, 0x61, 0x51, 0x49, 0x46}}, // 0x32
{.symbol="3", .graphic = {0x21, 0x41, 0x45, 0x4b, 0x31}}, // 0x33
{.symbol="4", .graphic = {0x18, 0x14, 0x12, 0x7f, 0x10}}, // 0x34
{.symbol="5", .graphic = {0x27, 0x45, 0x45, 0x45, 0x39}}, // 0x35
{.symbol="6", .graphic = {0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 0x36
{.symbol="7", .graphic = {0x01, 0x71, 0x09, 0x05, 0x03}}, // 0x37
{.symbol="8", .graphic = {0x36, 0x49, 0x49, 0x49, 0x36}}, // 0x38
{.symbol="9", .graphic = {0x06, 0x49, 0x49, 0x29, 0x1e}}, // 0x39
{.symbol=":", .graphic = {0x00, 0x36, 0x36, 0x00, 0x00}}, // 0x3a
{.symbol=";", .graphic = {0x00, 0x56, 0x36, 0x00, 0x00}}, // 0x3b
{.symbol="<", .graphic = {0x08, 0x14, 0x22, 0x41, 0x00}}, // 0x3c
{.symbol="=", .graphic = {0x14, 0x14, 0x14, 0x14, 0x14}}, // 0x3d
{.symbol=">", .graphic = {0x00, 0x41, 0x22, 0x14, 0x08}}, // 0x3e
{.symbol="?", .graphic = {0x02, 0x01, 0x51, 0x09, 0x06}}, // 0x3f
{.symbol="@", .graphic = {0x32, 0x49, 0x79, 0x41, 0x3e}}, // 0x40
{.symbol="A", .graphic = {0x7e, 0x11, 0x11, 0x11, 0x7e}}, // 0x41
{.symbol="B", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x36}}, // 0x42
{.symbol="C", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x22}}, // 0x43
{.symbol="D", .graphic = {0x7f, 0x41, 0x41, 0x22, 0x1c}}, // 0x44
{.symbol="E", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x41}}, // 0x45
{.symbol="F", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x01}}, // 0x46
{.symbol="G", .graphic = {0x3e, 0x41, 0x49, 0x49, 0x7a}}, // 0x47
{.symbol="H", .graphic = {0x7f, 0x08, 0x08, 0x08, 0x7f}}, // 0x48
{.symbol="I", .graphic = {0x00, 0x41, 0x7f, 0x41, 0x00}}, // 0x49
{.symbol="J", .graphic = {0x20, 0x40, 0x41, 0x3f, 0x01}}, // 0x4a
{.symbol="K", .graphic = {0x7f, 0x08, 0x14, 0x22, 0x41}}, // 0x4b
{.symbol="L", .graphic = {0x7f, 0x40, 0x40, 0x40, 0x40}}, // 0x4c
{.symbol="M", .graphic = {0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // 0x4d
{.symbol="N", .graphic = {0x7f, 0x04, 0x08, 0x10, 0x7f}}, // 0x4e
{.symbol="O", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x3e}}, // 0x4f
{.symbol="P", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x06}}, // 0x50
{.symbol="Q", .graphic = {0x3e, 0x41, 0x51, 0x21, 0x5e}}, // 0x51
{.symbol="R", .graphic = {0x7f, 0x09, 0x19, 0x29, 0x46}}, // 0x52
{.symbol="S", .graphic = {0x46, 0x49, 0x49, 0x49, 0x31}}, // 0x53
{.symbol="T", .graphic = {0x01, 0x01, 0x7f, 0x01, 0x01}}, // 0x54
{.symbol="U", .graphic = {0x3f, 0x40, 0x40, 0x40, 0x3f}}, // 0x55
{.symbol="V", .graphic = {0x1f, 0x20, 0x40, 0x20, 0x1f}}, // 0x56
{.symbol="W", .graphic = {0x3f, 0x40, 0x38, 0x40, 0x3f}}, // 0x57
{.symbol="X", .graphic = {0x63, 0x14, 0x08, 0x14, 0x63}}, // 0x58
{.symbol="Y", .graphic = {0x07, 0x08, 0x70, 0x08, 0x07}}, // 0x59
{.symbol="Z", .graphic = {0x61, 0x51, 0x49, 0x45, 0x43}}, // 0x5a
{.symbol="[", .graphic = {0x00, 0x7f, 0x41, 0x41, 0x00}}, // 0x5b
{.symbol="\\", .graphic = {0x02, 0x04, 0x08, 0x10, 0x20}}, // 0x5c
{.symbol="]", .graphic = {0x00, 0x41, 0x41, 0x7f, 0x00}}, // 0x5d
{.symbol="^", .graphic = {0x04, 0x02, 0x01, 0x02, 0x04}}, // 0x5e
{.symbol="_", .graphic = {0x40, 0x40, 0x40, 0x40, 0x40}}, // 0x5f
{.symbol="`", .graphic = {0x00, 0x01, 0x02, 0x04, 0x00}}, // 0x60
{.symbol="a", .graphic = {0x20, 0x54, 0x54, 0x54, 0x78}}, // 0x61
{.symbol="b", .graphic = {0x7f, 0x48, 0x44, 0x44, 0x38}}, // 0x62
{.symbol="c", .graphic = {0x38, 0x44, 0x44, 0x44, 0x20}}, // 0x63
{.symbol="d", .graphic = {0x38, 0x44, 0x44, 0x48, 0x7f}}, // 0x64
{.symbol="e", .graphic = {0x38, 0x54, 0x54, 0x54, 0x18}}, // 0x65
{.symbol="f", .graphic = {0x08, 0x7e, 0x09, 0x01, 0x02}}, // 0x66
{.symbol="g", .graphic = {0x0c, 0x52, 0x52, 0x52, 0x3e}}, // 0x67
{.symbol="h", .graphic = {0x7f, 0x08, 0x04, 0x04, 0x78}}, // 0x68
{.symbol="i", .graphic = {0x00, 0x44, 0x7d, 0x40, 0x00}}, // 0x69
{.symbol="j", .graphic = {0x20, 0x40, 0x44, 0x3d, 0x00}}, // 0x6a
{.symbol="k", .graphic = {0x7f, 0x10, 0x28, 0x44, 0x00}}, // 0x6b
{.symbol="l", .graphic = {0x00, 0x41, 0x7f, 0x40, 0x00}}, // 0x6c
{.symbol="m", .graphic = {0x7c, 0x04, 0x18, 0x04, 0x78}}, // 0x6d
{.symbol="n", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x78}}, // 0x6e
{.symbol="o", .graphic = {0x38, 0x44, 0x44, 0x44, 0x38}}, // 0x6f
{.symbol="p", .graphic = {0x7c, 0x14, 0x14, 0x14, 0x08}}, // 0x70
{.symbol="q", .graphic = {0x08, 0x14, 0x14, 0x18, 0x7c}}, // 0x71
{.symbol="r", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x08}}, // 0x72
{.symbol="s", .graphic = {0x48, 0x54, 0x54, 0x54, 0x20}}, // 0x73
{.symbol="t", .graphic = {0x04, 0x3f, 0x44, 0x40, 0x20}}, // 0x74
{.symbol="u", .graphic = {0x3c, 0x40, 0x40, 0x20, 0x7c}}, // 0x75
{.symbol="v", .graphic = {0x1c, 0x20, 0x40, 0x20, 0x1c}}, // 0x76
{.symbol="w", .graphic = {0x3c, 0x40, 0x30, 0x40, 0x3c}}, // 0x77
{.symbol="x", .graphic = {0x44, 0x28, 0x10, 0x28, 0x44}}, // 0x78
{.symbol="y", .graphic = {0x0c, 0x50, 0x50, 0x50, 0x3c}}, // 0x79
{.symbol="z", .graphic = {0x44, 0x64, 0x54, 0x4c, 0x44}}, // 0x7a
{.symbol="{", .graphic = {0x00, 0x08, 0x36, 0x41, 0x00}}, // 0x7b
{.symbol="|", .graphic = {0x00, 0x00, 0x7f, 0x00, 0x00}}, // 0x7c
{.symbol="}", .graphic = {0x00, 0x41, 0x36, 0x08, 0x00}}, // 0x7d
{.symbol="~", .graphic = {0x10, 0x08, 0x08, 0x10, 0x08}}, // 0x7e
struct Utf8Symbol {
union {
const char symbol[4];
const uint32_t uint;
};
struct FontGraphic graphic;
};
// start of UTF8 glyphs. These can include custom graphics mapped to codepoints
{.symbol="<EFBFBD>", .graphic = {0xFF, 0x81, 0x81, 0x81, 0xFF}}, // box
// ASCII symbols are stored as bare graphic to reduce ROM size
const struct FontGraphic ascii_glyphs[95] = {
{{0x00, 0x00, 0x00, 0x00, 0x00}}, // " 0x20
{{0x00, 0x00, 0x5f, 0x00, 0x00}}, // ! 0x21
{{0x00, 0x07, 0x00, 0x07, 0x00}}, // \" 0x22
{{0x14, 0x7f, 0x14, 0x7f, 0x14}}, // # 0x23
{{0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // $ 0x24
{{0x23, 0x13, 0x08, 0x64, 0x62}}, // % 0x25
{{0x36, 0x49, 0x55, 0x22, 0x50}}, // & 0x26
{{0x00, 0x05, 0x03, 0x00, 0x00}}, // ' 0x27
{{0x00, 0x1c, 0x22, 0x41, 0x00}}, // ( 0x28
{{0x00, 0x41, 0x22, 0x1c, 0x00}}, // ) 0x29
{{0x14, 0x08, 0x3e, 0x08, 0x14}}, // * 0x2a
{{0x08, 0x08, 0x3e, 0x08, 0x08}}, // + 0x2b
{{0x00, 0x50, 0x30, 0x00, 0x00}}, // , 0x2c
{{0x08, 0x08, 0x08, 0x08, 0x08}}, // - 0x2d
{{0x00, 0x60, 0x60, 0x00, 0x00}}, // . 0x2e
{{0x20, 0x10, 0x08, 0x04, 0x02}}, // / 0x2f
{{0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0 0x30
{{0x00, 0x42, 0x7f, 0x40, 0x00}}, // 1 0x31
{{0x42, 0x61, 0x51, 0x49, 0x46}}, // 2 0x32
{{0x21, 0x41, 0x45, 0x4b, 0x31}}, // 3 0x33
{{0x18, 0x14, 0x12, 0x7f, 0x10}}, // 4 0x34
{{0x27, 0x45, 0x45, 0x45, 0x39}}, // 5 0x35
{{0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 6 0x36
{{0x01, 0x71, 0x09, 0x05, 0x03}}, // 7 0x37
{{0x36, 0x49, 0x49, 0x49, 0x36}}, // 8 0x38
{{0x06, 0x49, 0x49, 0x29, 0x1e}}, // 9 0x39
{{0x00, 0x36, 0x36, 0x00, 0x00}}, // : 0x3a
{{0x00, 0x56, 0x36, 0x00, 0x00}}, // ; 0x3b
{{0x08, 0x14, 0x22, 0x41, 0x00}}, // < 0x3c
{{0x14, 0x14, 0x14, 0x14, 0x14}}, // = 0x3d
{{0x00, 0x41, 0x22, 0x14, 0x08}}, // > 0x3e
{{0x02, 0x01, 0x51, 0x09, 0x06}}, // ? 0x3f
{{0x32, 0x49, 0x79, 0x41, 0x3e}}, // @ 0x40
{{0x7e, 0x11, 0x11, 0x11, 0x7e}}, // A 0x41
{{0x7f, 0x49, 0x49, 0x49, 0x36}}, // B 0x42
{{0x3e, 0x41, 0x41, 0x41, 0x22}}, // C 0x43
{{0x7f, 0x41, 0x41, 0x22, 0x1c}}, // D 0x44
{{0x7f, 0x49, 0x49, 0x49, 0x41}}, // E 0x45
{{0x7f, 0x09, 0x09, 0x09, 0x01}}, // F 0x46
{{0x3e, 0x41, 0x49, 0x49, 0x7a}}, // G 0x47
{{0x7f, 0x08, 0x08, 0x08, 0x7f}}, // H 0x48
{{0x00, 0x41, 0x7f, 0x41, 0x00}}, // I 0x49
{{0x20, 0x40, 0x41, 0x3f, 0x01}}, // J 0x4a
{{0x7f, 0x08, 0x14, 0x22, 0x41}}, // K 0x4b
{{0x7f, 0x40, 0x40, 0x40, 0x40}}, // L 0x4c
{{0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // M 0x4d
{{0x7f, 0x04, 0x08, 0x10, 0x7f}}, // N 0x4e
{{0x3e, 0x41, 0x41, 0x41, 0x3e}}, // O 0x4f
{{0x7f, 0x09, 0x09, 0x09, 0x06}}, // P 0x50
{{0x3e, 0x41, 0x51, 0x21, 0x5e}}, // Q 0x51
{{0x7f, 0x09, 0x19, 0x29, 0x46}}, // R 0x52
{{0x46, 0x49, 0x49, 0x49, 0x31}}, // S 0x53
{{0x01, 0x01, 0x7f, 0x01, 0x01}}, // T 0x54
{{0x3f, 0x40, 0x40, 0x40, 0x3f}}, // U 0x55
{{0x1f, 0x20, 0x40, 0x20, 0x1f}}, // V 0x56
{{0x3f, 0x40, 0x38, 0x40, 0x3f}}, // W 0x57
{{0x63, 0x14, 0x08, 0x14, 0x63}}, // X 0x58
{{0x07, 0x08, 0x70, 0x08, 0x07}}, // Y 0x59
{{0x61, 0x51, 0x49, 0x45, 0x43}}, // Z 0x5a
{{0x00, 0x7f, 0x41, 0x41, 0x00}}, // [ 0x5b
{{0x02, 0x04, 0x08, 0x10, 0x20}}, // \\ 0x5c
{{0x00, 0x41, 0x41, 0x7f, 0x00}}, // ] 0x5d
{{0x04, 0x02, 0x01, 0x02, 0x04}}, // ^ 0x5e
{{0x40, 0x40, 0x40, 0x40, 0x40}}, // _ 0x5f
{{0x00, 0x01, 0x02, 0x04, 0x00}}, // ` 0x60
{{0x20, 0x54, 0x54, 0x54, 0x78}}, // a 0x61
{{0x7f, 0x48, 0x44, 0x44, 0x38}}, // b 0x62
{{0x38, 0x44, 0x44, 0x44, 0x20}}, // c 0x63
{{0x38, 0x44, 0x44, 0x48, 0x7f}}, // d 0x64
{{0x38, 0x54, 0x54, 0x54, 0x18}}, // e 0x65
{{0x08, 0x7e, 0x09, 0x01, 0x02}}, // f 0x66
{{0x0c, 0x52, 0x52, 0x52, 0x3e}}, // g 0x67
{{0x7f, 0x08, 0x04, 0x04, 0x78}}, // h 0x68
{{0x00, 0x44, 0x7d, 0x40, 0x00}}, // i 0x69
{{0x20, 0x40, 0x44, 0x3d, 0x00}}, // j 0x6a
{{0x7f, 0x10, 0x28, 0x44, 0x00}}, // k 0x6b
{{0x00, 0x41, 0x7f, 0x40, 0x00}}, // l 0x6c
{{0x7c, 0x04, 0x18, 0x04, 0x78}}, // m 0x6d
{{0x7c, 0x08, 0x04, 0x04, 0x78}}, // n 0x6e
{{0x38, 0x44, 0x44, 0x44, 0x38}}, // o 0x6f
{{0x7c, 0x14, 0x14, 0x14, 0x08}}, // p 0x70
{{0x08, 0x14, 0x14, 0x18, 0x7c}}, // q 0x71
{{0x7c, 0x08, 0x04, 0x04, 0x08}}, // r 0x72
{{0x48, 0x54, 0x54, 0x54, 0x20}}, // s 0x73
{{0x04, 0x3f, 0x44, 0x40, 0x20}}, // t 0x74
{{0x3c, 0x40, 0x40, 0x20, 0x7c}}, // u 0x75
{{0x1c, 0x20, 0x40, 0x20, 0x1c}}, // v 0x76
{{0x3c, 0x40, 0x30, 0x40, 0x3c}}, // w 0x77
{{0x44, 0x28, 0x10, 0x28, 0x44}}, // x 0x78
{{0x0c, 0x50, 0x50, 0x50, 0x3c}}, // y 0x79
{{0x44, 0x64, 0x54, 0x4c, 0x44}}, // z 0x7a
{{0x00, 0x08, 0x36, 0x41, 0x00}}, // { 0x7b
{{0x00, 0x00, 0x7f, 0x00, 0x00}}, // | 0x7c
{{0x00, 0x41, 0x36, 0x08, 0x00}}, // } 0x7d
{{0x10, 0x08, 0x08, 0x10, 0x08}}, // ~ 0x7e
};
{.symbol="×", .graphic = { 0x22, 0x14, 0x08, 0x14, 0x22 }}, // cross
{.symbol="", .graphic = { 0x08, 0x04, 0x3e, 0x04, 0x08 }}, // arrow_up
{.symbol="", .graphic = { 0x08, 0x10, 0x3e, 0x10, 0x08 }}, // arrow_down
{.symbol="", .graphic = { 0x08, 0x1c, 0x2a, 0x08, 0x08 }}, // arrow_left
{.symbol="", .graphic = { 0x08, 0x08, 0x2a, 0x1c, 0x08 }}, // arrow_right
{.symbol="", .graphic = { 0x1c, 0x22, 0x2e, 0x2a, 0x1c }}, // clock
{.symbol="", .graphic = { 0x63, 0x55, 0x4d, 0x55, 0x63 }}, // hourglass
{.symbol="", .graphic = { 0x1c, 0x22, 0x2a, 0x22, 0x1c }}, // wheel
{.symbol="", .graphic = { 0x10, 0x38, 0x54, 0x10, 0x1e }}, // return
{.symbol="🌡", .graphic = { 0x60, 0x9e, 0x81, 0x9e, 0x6a }}, // thermometer
{.symbol="°", .graphic = { 0x00, 0x07, 0x05, 0x07, 0x00 }}, // degree
{.symbol="🔙", .graphic = { 0x04, 0x4e, 0x55, 0x44, 0x38 }}, // back
{.symbol="", .graphic = { 0x7f, 0x3e, 0x1c, 0x08, 0x00 }}, // tri_right
{.symbol="", .graphic = { 0x00, 0x08, 0x1c, 0x3e, 0x7f }}, // tri_left
// utf8 characters list ending with empty struct
const struct Utf8Symbol utf8_glyphs[] = {
{ .symbol="<EFBFBD>", {{0xFE, 0x82, 0x82, 0x82, 0xFE}} }, // box
{ .symbol="×", {{0x22, 0x14, 0x08, 0x14, 0x22}} }, // cross
{ .symbol="", {{0x08, 0x04, 0x3e, 0x04, 0x08}} }, // arrow_up
{ .symbol="", {{0x08, 0x10, 0x3e, 0x10, 0x08}} }, // arrow_down
{ .symbol="", {{0x08, 0x1c, 0x2a, 0x08, 0x08}} }, // arrow_left
{ .symbol="", {{0x08, 0x08, 0x2a, 0x1c, 0x08}} }, // arrow_right
{ .symbol="", {{0x1c, 0x22, 0x2e, 0x2a, 0x1c}} }, // clock
{ .symbol="", {{0x63, 0x55, 0x4d, 0x55, 0x63}} }, // hourglass
{ .symbol="", {{0x1c, 0x22, 0x2a, 0x22, 0x1c}} }, // wheel
{ .symbol="", {{0x10, 0x38, 0x54, 0x10, 0x1e}} }, // return
{ .symbol="🌡", {{0x60, 0x9e, 0x81, 0x9e, 0x6a}} }, // thermometer
{ .symbol="°", {{0x00, 0x07, 0x05, 0x07, 0x00}} }, // degree
{ .symbol="🔙", {{0x04, 0x4e, 0x55, 0x44, 0x38}} }, // back
{ .symbol="", {{0x7f, 0x3e, 0x1c, 0x08, 0x00}} }, // tri_right
{ .symbol="", {{0x00, 0x08, 0x1c, 0x3e, 0x7f}} }, // tri_left
// End of the list
{},
};
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch) {
if (ch.bytes[0] < ' ') {
return &font[FONT_EXTRAS_START]; // replacement character
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch) {
if (ch.bytes[0] < 32) {
// low ASCII is not supported.
goto fail;
}
if (ch.bytes[0] < 127) {
return &font[ch.bytes[0] - 0x20];
// valid ASCII at hard positions.
// In this case only the first byte is significant.
return &ascii_glyphs[ch.bytes[0] - 32];
}
const struct FontSymbol *sym = &font[FONT_EXTRAS_START];
// search UTF8
const struct Utf8Symbol *sym = &utf8_glyphs[0];
while (sym->symbol[0]) {
if (sym->uint == ch.uint) {
return sym;
return &sym->graphic;
}
sym++;
}
return &font[FONT_EXTRAS_START]; // replacement character
fail:
return &utf8_glyphs[0].graphic; // replacement character
}

@ -1,24 +1,20 @@
/**
* TODO file description
* UTF-8 capable bitmap font
*
* Created on 2020/01/04.
*/
#ifndef REFLOWER_FONT_H
#define REFLOWER_FONT_H
#ifndef GFX_FONT_H
#define GFX_FONT_H
#include "font.h"
#include "utf8.h"
#include <stdint.h>
struct FontSymbol {
union {
const char symbol[4];
const uint32_t uint;
};
uint8_t graphic[5];
struct FontGraphic {
uint8_t columns[5];
};
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch);
const struct FontGraphic *Font_GetSymbol(struct Utf8Char ch);
#endif //REFLOWER_FONT_H
#endif //GFX_FONT_H

@ -1,9 +1,6 @@
#include <driver/gpio.h>
#include <arch/cc.h>
#include <driver/spi_master.h>
#include "nokia.h"
#include "utf8.h"
#include "font.h"
#include <string.h>
/* Pin definitions:
@ -38,7 +35,7 @@ to the PCD8544.
Because the PCD8544 won't let us write individual pixels at a
time, this is how we can make targeted changes to the display. */
static uint8_t displayMap[LCD_WIDTH * LCD_HEIGHT / 8];
uint8_t LCD_displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = {};
// There are two memory banks in the LCD, data/RAM and commands.
// This function sets the DC pin high or low depending, and then
@ -72,298 +69,6 @@ static void LCD_SendByte(bool data_or_command, uint8_t data)
assert(ret == ESP_OK); //Should have had no issues.
}
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void LCD_setPixel(int x, int y, bool bw)
{
// First, double check that the coordinate is in range.
if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) {
uint8_t shift = y % 8;
if (bw) // If black, set the bit.
displayMap[x + (y / 8) * LCD_WIDTH] |= 1 << shift;
else // If white clear the bit.
displayMap[x + (y / 8) * LCD_WIDTH] &= ~(1 << shift);
}
}
// setLine draws a line from x0,y0 to x1,y1 with the set color.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw)
{
int dy = y1 - y0; // Difference between y0 and y1
int dx = x1 - x0; // Difference between x0 and x1
int stepx, stepy;
if (dy < 0) {
dy = -dy;
stepy = -1;
}
else
stepy = 1;
if (dx < 0) {
dx = -dx;
stepx = -1;
}
else
stepx = 1;
dy <<= 1; // dy is now 2*dy
dx <<= 1; // dx is now 2*dx
LCD_setPixel(x0, y0, bw); // Draw the first pixel.
if (dx > dy) {
int fraction = dy - (dx >> 1);
while (x0 != x1) {
if (fraction >= 0) {
y0 += stepy;
fraction -= dx;
}
x0 += stepx;
fraction += dy;
LCD_setPixel(x0, y0, bw);
}
}
else {
int fraction = dx - (dy >> 1);
while (y0 != y1) {
if (fraction >= 0) {
x0 += stepx;
fraction -= dy;
}
y0 += stepy;
fraction += dx;
LCD_setPixel(x0, y0, bw);
}
}
}
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw)
{
// check if the rectangle is to be filled
if (fill == 1) {
int xDiff;
if (x0 > x1)
xDiff = x0 - x1; //Find the difference between the x vars
else
xDiff = x1 - x0;
while (xDiff > 0) {
LCD_setLine(x0, y0, x0, y1, bw);
if (x0 > x1)
x0--;
else
x0++;
xDiff--;
}
}
else {
// best way to draw an unfilled rectangle is to draw four lines
LCD_setLine(x0, y0, x1, y0, bw);
LCD_setLine(x0, y1, x1, y1, bw);
LCD_setLine(x0, y0, x0, y1, bw);
LCD_setLine(x1, y0, x1, y1, bw);
}
}
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setCircle(int x0, int y0, int radius, bool bw, int lineThickness)
{
for (int r = 0; r < lineThickness; r++) {
int f = 1 - radius;
int ddF_x = 0;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
LCD_setPixel(x0, y0 + radius, bw);
LCD_setPixel(x0, y0 - radius, bw);
LCD_setPixel(x0 + radius, y0, bw);
LCD_setPixel(x0 - radius, y0, bw);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
LCD_setPixel(x0 + x, y0 + y, bw);
LCD_setPixel(x0 - x, y0 + y, bw);
LCD_setPixel(x0 + x, y0 - y, bw);
LCD_setPixel(x0 - x, y0 - y, bw);
LCD_setPixel(x0 + y, y0 + x, bw);
LCD_setPixel(x0 - y, y0 + x, bw);
LCD_setPixel(x0 + y, y0 - x, bw);
LCD_setPixel(x0 - y, y0 - x, bw);
}
radius--;
}
}
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw)
{
LCD_setCharEx(character, x, y, bw, 1);
}
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size)
{
const struct FontSymbol *symbol = Font_GetSymbol(character);
bool backfill = size &0x80;
size &= 0x7F;
uint8_t column; // temp byte to store character's column bitmap
for (int i = 0; i < 5; i++) // 5 columns (x) per character
{
column = symbol->graphic[i];
for (int j = 0; j < 8; j++) // 8 rows (y) per character
{
bool bit = column & (0x01 << j);
if (size == 1) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
} else if(backfill) {
LCD_setPixel(x + i, y + j, !bw);
}
} else if (size == 2) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i * 2, y + j * 2, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
} else if(backfill) {
LCD_setPixel(x + i * 2, y + j * 2, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
}
} else if (size == 3) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
LCD_setPixel(x + i + 1, y + j, bw);
} else if(backfill) {
LCD_setPixel(x + i, y + j, !bw);
LCD_setPixel(x + i + 1, y + j, !bw);
}
}
}
}
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStr(const char *dString, int x, int y, bool bw)
{
LCD_setStrEx(dString, x, y, bw, 1);
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size)
{
struct Utf8Iterator iter;
Utf8Iterator_Start(&iter, dString);
bool backfill = size & 0x80;
uint8_t size_real = size & 0x7F;
struct Utf8Char uchar;
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
LCD_setCharEx(uchar, x, y, bw, size);
if (size_real == 1) {
x += 5;
if (backfill) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
}
}
x++;
if (x > (LCD_WIDTH - 5)) // Enables wrap around
{
x = 0;
y += 8;
}
} else if (size_real == 2) {
x += 10;
if (backfill) {
for (int i = y; i < y + 16; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x+=2;
if (x > (LCD_WIDTH - 10)) // Enables wrap around
{
x = 0;
y += 16;
}
} else if (size_real == 3) {
x += 6;
if (backfill) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x+=1;
if (x > (LCD_WIDTH - 6)) // Enables wrap around
{
x = 0;
y += 8;
}
}
}
}
// This function will draw an array over the screen. (For now) the
// array must be the same size as the screen, covering the entirety
// of the display.
// Also, the array must reside in FLASH and declared with PROGMEM.
void LCD_setBitmap(const char *bitArray)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
char c = bitArray[i];
displayMap[i] = c;
}
}
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void LCD_clearDisplay(bool bw)
{
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
if (bw)
displayMap[i] = 0xFF;
else
displayMap[i] = 0;
}
}
// Helpful function to directly command the LCD to go to a
// specific x,y coordinate.
@ -382,7 +87,7 @@ void LCD_updateDisplay()
{
spi_device_acquire_bus(hSPI, portMAX_DELAY);
gotoXY(0, 0);
LCD_SendBytes(LCD_DATA, &displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
LCD_SendBytes(LCD_DATA, &LCD_displayMap[0], LCD_WIDTH * (LCD_HEIGHT / 8));
spi_device_release_bus(hSPI);
}
@ -405,14 +110,6 @@ void LCD_invertDisplay(bool invert)
LCD_SendByte(LCD_COMMAND, 0x0C | invert);
}
void LCD_invertDisplayData()
{
/* Indirect, swap bits in displayMap option: */
for (int i = 0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) {
displayMap[i] ^= 0xFF;
}
}
//This function is called (in irq context!) just before a transmission starts. It will
//set the D/C line to the value indicated in the user field.
void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
@ -424,11 +121,8 @@ void lcd_spi_pre_transfer_callback(spi_transaction_t *t)
//This sends the magical commands to the PCD8544
void LCD_setup(void)
{
// clear the display array
LCD_clearDisplay(0);
gpio_config_t output = {
.pin_bit_mask = (1<<scePin) | (1<<rstPin) | (1<<dcPin) | (1<<sdinPin) | (1<<sclkPin),
.pin_bit_mask = (1 << scePin) | (1 << rstPin) | (1 << dcPin) | (1 << sdinPin) | (1 << sclkPin),
.mode = GPIO_MODE_OUTPUT
};
gpio_config(&output);
@ -479,8 +173,6 @@ void LCD_setup(void)
}
spi_device_release_bus(hSPI);
// show the blank screen (display is in indefined state after boot)
// show the blank screen (display is in an undefined state after boot)
LCD_updateDisplay();
}

@ -1,3 +1,10 @@
/**
* Driver for Nokia 5110 SPI LCD display
*/
#ifndef GFX_NOKIA
#define GFX_NOKIA
/* Pin definitions:
Most of these pins can be moved to any digital or analog pin.
DN(MOSI)and SCLK should be left where they are (SPI pins). The
@ -13,57 +20,7 @@ LED (backlight) pin should remain on a PWM-capable pin. */
#include <stdbool.h>
#include <stdint.h>
#include "utf8.h"
#define LCD_WIDTH 84 // Note: x-coordinates go wide
#define LCD_HEIGHT 48 // Note: y-coordinates go high
#define WHITE 0 // For drawing pixels. A 0 draws white.
#define BLACK 1 // A 1 draws black.
// This function sets a pixel on displayMap to your preferred
// color. 1=Black, 0= white.
void LCD_setPixel(int x, int y, bool bw);
// setLine draws a line from x0,y0 to x1,y1 with the set color
void LCD_setLine(int x0, int y0, int x1, int y1, bool bw);
// setRect will draw a rectangle from x0,y0 top-left corner to
// a x1,y1 bottom-right corner. Can be filled with the fill
// parameter, and colored with bw.
void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw);
// setCircle draws a circle centered around x0,y0 with a defined
// radius. The circle can be black or white. And have a line
// thickness ranging from 1 to the radius of the circle.
void LCD_setCircle (int x0, int y0, int radius, bool bw, int lineThickness);
/*
FONT FUNCTIONS
size = 1 ... normal
size = 2 ... 2x
size = 3 ... normal bold
size | 0x80 ... clear background behind characters
*/
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw);
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size);
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStr(const char * dString, int x, int y, bool bw);
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size);
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!
void LCD_clearDisplay(bool bw);
#include "display_spec.h"
// This will actually draw on the display, whatever is currently
// in the displayMap array.
@ -74,10 +31,9 @@ void LCD_updateDisplay();
void LCD_setContrast(uint8_t contrast);
/* Invert colors */
void LCD_invertDisplay(bool in_data);
/* Invert colors (hard change in data; does NOT send to display immediately) */
void LCD_invertDisplayData();
void LCD_invertDisplay(bool invert);
//This sends the magical commands to the PCD8544
void LCD_setup(void);
#endif // GFX_NOKIA

@ -1,6 +1,5 @@
#include <stdint.h>
#include "utf8.h"
#include <string.h>
//
// Created by MightyPork on 2017/08/20.
@ -9,7 +8,7 @@
// into a screen cell.
//
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) { .uint = 0 };
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) {.uint = 0};
// Code Points First Byte Second Byte Third Byte Fourth Byte
// U+0000 - U+007F 00 - 7F
@ -30,7 +29,7 @@ struct Utf8Char Utf8Parser_Handle(struct Utf8Parser *self, char c)
{
uint8_t *bytes = self->buffer.bytes;
uint8_t uc = (uint8_t)c;
uint8_t uc = (uint8_t) c;
// collecting unicode glyphs...
if (uc & 0x80) {
if (self->utf_len == 0) {
@ -98,12 +97,8 @@ fail:
return EMPTY_CHAR;
}
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source) {
memset(self, 0, sizeof(struct Utf8Iterator));
self->source = source;
}
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self) {
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self)
{
char c;
struct Utf8Char uchar;
while ((c = *self->source++) != 0) {

@ -1,5 +1,5 @@
/**
* TODO file description
* UTF-8 string parsing and character iteration
*
* Created on 2020/01/04.
*/
@ -10,33 +10,47 @@
#include <stddef.h>
#include <stdint.h>
/**
* UTF-8 encoded character.
*/
struct Utf8Char {
union {
/** character bytes; padded by zero bytes if shorter than 4 */
uint8_t bytes[4];
/** u32 view of the bytes */
uint32_t uint;
};
};
/** UTF8 string parser internal state */
struct Utf8Parser {
/** UTF-8 bytes buffer */
struct Utf8Char buffer;
/** Currently collected UTF-8 character length */
uint8_t utf_len;
/** Position in the current character */
uint8_t utf_j;
};
static inline void Utf8Parser_Clear(struct Utf8Parser *self) {
self->buffer.uint = 0;
self->utf_j = 0;
self->utf_len = 0;
}
/**
* Utf8 character iterator.
*
* Usage:
* struct Utf8Iterator iter;
* Utf8Iterator_Start(&iter, myString);
* Utf8Iterator_Init(&iter, myString);
*
* union Utf8Char uchar;
* while ((uchar = Utf8Iterator_Next(&iter)).uint) {
* // do something with the char
* }
*
* // Free myString if needed.
* // The iterator does not need any cleanup if it lives on stack.
* // Free myString if needed, it is not mutated.
*/
struct Utf8Iterator {
/* Characters to parse. The pointer is advanced as the iterator progresses. */
@ -44,7 +58,10 @@ struct Utf8Iterator {
struct Utf8Parser parser;
};
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source);
static inline void Utf8Iterator_Init(struct Utf8Iterator *self, const char *source) {
Utf8Parser_Clear(&self->parser);
self->source = source;
}
/**
* Get the next character from the iterator; Returns empty character if there are no more characters to parse.

@ -1,28 +1,23 @@
#include "gui.h"
#include "graphics/nokia.h"
#include "analog.h"
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <liquid.h>
#include <freertos/timers.h>
#include "gui.h"
#include "nokia.h"
#include "liquid.h"
#include "drawing.h"
static void gui_thread(void *arg);
static void gui_tick(TimerHandle_t xTimer);
TaskHandle_t hGuiThread = NULL;
TimerHandle_t hTicker = NULL;
static TimerHandle_t hTicker = NULL;
void gui_init() {
printf("GUI init\n");
LCD_setup();
LCD_setContrast(48);
LCD_clearDisplay(0);
LCD_setStr("Hello World", 0, 0, 1);
LCD_updateDisplay();
int rv = xTaskCreate(gui_thread, "gui", 4096, NULL, 6, &hGuiThread);
assert (rv == pdPASS);
@ -63,8 +58,6 @@ static void __attribute__((noreturn)) gui_thread(void *arg) {
bool want_repaint = false;
// printf("Knob event 0x%02x ", value);
if (value & 0b10000) {
// TICK
want_repaint |= Liquid_handleTick(liquid);

@ -0,0 +1,51 @@
/**
* Input event structural enum
*
* Created on 2020/01/05.
*/
#ifndef LIQUID_INPUT_EVENT_H
#define LIQUID_INPUT_EVENT_H
enum InputEvent_Kind {
InputEventKind_Wheel,
InputEventKind_Button,
};
struct InputEvent {
enum InputEvent_Kind kind;
union {
struct {
// Wheel delta
int32_t delta;
} wheel;
struct {
// Button state
bool state;
} button;
};
};
static inline struct InputEvent InputEvent_Wheel(int32_t delta)
{
return (struct InputEvent) {
.kind = InputEventKind_Wheel,
.wheel = {.delta = delta}
};
}
/**
* Button event (push, release)
*
* @param state - pushed
* @return event
*/
static inline struct InputEvent InputEvent_Button(bool state)
{
return (struct InputEvent) {
.kind = InputEventKind_Button,
.button = {.state = state},
};
}
#endif //LIQUID_INPUT_EVENT_H

@ -1,13 +1,15 @@
#include "liquid.h"
#include "rom/queue.h"
#include "scenes.h"
#include <malloc.h>
#include <assert.h>
#include <esp_log.h>
#include <nokia.h>
#include <rom/queue.h>
#include "liquid.h"
#include "nokia.h"
static const char *TAG = "Liquid";
extern struct Scene *NewScene_Root(void);
struct RunningScene {
struct Scene *scene;
SLIST_ENTRY(RunningScene) next;

@ -4,234 +4,17 @@
* Created on 2020/01/03.
*/
#ifndef REFLOWER_LIQUID_H
#define REFLOWER_LIQUID_H
#ifndef LIQUID_H
#define LIQUID_H
#include <stdint.h>
#include <stdbool.h>
#include "input_event.h"
#include "scene_event.h"
#include "scene_type.h"
struct Liquid;
enum InputEvent_Kind {
InputEventKind_Wheel,
InputEventKind_Button,
};
struct InputEvent {
enum InputEvent_Kind kind;
union {
struct {
// Wheel delta
int32_t delta;
} wheel;
struct {
// Button state
bool state;
} button;
};
};
static inline struct InputEvent InputEvent_Wheel(int32_t delta)
{
return (struct InputEvent) {
.kind = InputEventKind_Wheel,
.wheel = {.delta = delta}
};
}
/**
* Button event (push, release)
*
* @param state - pushed
* @return event
*/
static inline struct InputEvent InputEvent_Button(bool state)
{
return (struct InputEvent) {
.kind = InputEventKind_Button,
.button = {.state = state},
};
}
enum SceneEvent_Kind {
SceneEventKind_Close,
SceneEventKind_OpenChild,
SceneEventKind_RequestRepaint,
SceneEventKind_None,
};
// forward declaration
struct Scene;
/**
* Scene event, returned from some scene methods.
*
* Use the constructor functions to create this struct.
*/
struct SceneEvent {
/** Event kind enum */
enum SceneEvent_Kind kind;
union {
/* data for Close event kind */
struct {
// Status code
int32_t status;
// Return data on heap
void *data;
} close;
/* Data for Open event kind */
struct {
// Scene (initialized, with options loaded in through the constructor)
struct Scene *scene;
// Tag used by parent to identify the open child
uint32_t tag;
} open;
};
};
/**
* Create empty (null object) scene event.
*
* @return event
*/
static inline struct SceneEvent SceneEvent_None(void)
{
return (struct SceneEvent) {
.kind = SceneEventKind_None,
};
}
/**
* Request scene repaint
*
* @return event
*/
static inline struct SceneEvent SceneEvent_Repaint(void)
{
return (struct SceneEvent) {
.kind = SceneEventKind_RequestRepaint
};
}
/**
* Request a sub-scene to be opened
*
* @param child - child scene
* @param tag - scene tag
* @return event
*/
static inline struct SceneEvent SceneEvent_OpenChild(struct Scene *child, uint32_t tag) {
return (struct SceneEvent) {
.kind = SceneEventKind_OpenChild,
.open = { .scene = child, .tag=tag },
};
}
/**
* Close this scene, returning to parent.
*
* @param status - status number for the parent
* @param data - heap-allocated data for parent, can be NULL; e.g. user input as string.
* @return event
*/
static inline struct SceneEvent SceneEvent_Close(int32_t status, void *data)
{
return (struct SceneEvent) {
.kind = SceneEventKind_Close,
.close = {.status = status, .data=data},
};
}
/**
* Scene::onInput fp type - handle user input
*
* @param scene - self
* @param event - the input event
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
/**
* Scene::onChildReturn fp type
*
* @param scene - self
* @param tag - child's tag
* @param status - status code returned from the child
* @param data - data returned from the child, must be heap-allocated if not NULL.
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, int32_t status, void *data);
/**
* Scene::onTick fp type
*
* @param scene - self
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
/**
* Scene::paint fp type
*
* @param scene - self
*/
typedef void (*Scene_paint_t)(struct Scene *scene);
/**
* Scene::free fp type.
* Release internally allocated resources.
* This is called by the GUI engine when the scene is closed.
*
* @param scene - self
*/
typedef void (*Scene_free_t)(struct Scene *scene);
/**
* Scene instance in the framework
*/
struct Scene {
/**
* Tag given to the scene by its parent to identify its close event.
*/
uint32_t tag;
/**
* Handle input event.
* Can return a follow-up scene event, e.g. repaint request.
* Nullable field.
*/
Scene_onInput_t onInput;
/**
* Child scene closed, handle its return value and data, if any.
* Can return a follow-up scene event.
* In any case, the scene will be re-painted, if it stays open and on top.
* Nullable field.
*/
Scene_onChildReturn_t onChildReturn;
/**
* Handle a periodic tick (10ms).
* Can return a follow-up scene event, e.g. repaint request.
* Nullable field.
*/
Scene_onTick_t onTick;
/**
* Draw the scene to the LCD buffer.
* DO NOT write to the display yet, it will be done by the GUI engine.
*
* MANDATORY FIELD
*/
Scene_paint_t paint;
/**
* Release internally allocated resources, if any. Called on close.
* Nullable field.
*/
Scene_free_t free;
};
/** return 1 if repaint requested */
bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
@ -244,4 +27,4 @@ void Liquid_paint(struct Liquid *container);
/** Initialize the GUI system with a root scene */
struct Liquid *Liquid_start(void);
#endif //REFLOWER_LIQUID_H
#endif //LIQUID_H

@ -0,0 +1,99 @@
/**
* Scene event structural enum
*
* Created on 2020/01/05.
*/
#ifndef LIQUID_SCENE_EVENT_H
#define LIQUID_SCENE_EVENT_H
// forward declaration
struct Scene;
enum SceneEvent_Kind {
SceneEventKind_Close,
SceneEventKind_OpenChild,
SceneEventKind_RequestRepaint,
SceneEventKind_None,
};
/**
* Scene event, returned from some scene methods.
*
* Use the constructor functions to create this struct.
*/
struct SceneEvent {
/** Event kind enum */
enum SceneEvent_Kind kind;
union {
/* data for Close event kind */
struct {
// Status code
int32_t status;
// Return data on heap
void *data;
} close;
/* Data for Open event kind */
struct {
// Scene (initialized, with options loaded in through the constructor)
struct Scene *scene;
// Tag used by parent to identify the open child
uint32_t tag;
} open;
};
};
/**
* Create empty (null object) scene event.
*
* @return event
*/
static inline struct SceneEvent SceneEvent_None(void)
{
return (struct SceneEvent) {
.kind = SceneEventKind_None,
};
}
/**
* Request scene repaint
*
* @return event
*/
static inline struct SceneEvent SceneEvent_Repaint(void)
{
return (struct SceneEvent) {
.kind = SceneEventKind_RequestRepaint
};
}
/**
* Request a sub-scene to be opened
*
* @param child - child scene
* @param tag - scene tag
* @return event
*/
static inline struct SceneEvent SceneEvent_OpenChild(struct Scene *child, uint32_t tag) {
return (struct SceneEvent) {
.kind = SceneEventKind_OpenChild,
.open = { .scene = child, .tag=tag },
};
}
/**
* Close this scene, returning to parent.
*
* @param status - status number for the parent
* @param data - heap-allocated data for parent, can be NULL; e.g. user input as string.
* @return event
*/
static inline struct SceneEvent SceneEvent_Close(int32_t status, void *data)
{
return (struct SceneEvent) {
.kind = SceneEventKind_Close,
.close = {.status = status, .data=data},
};
}
#endif //LIQUID_SCENE_EVENT_H

@ -0,0 +1,105 @@
/**
* Scene struct
*
* Created on 2020/01/05.
*/
#ifndef LIQUID_SCENE_TYPE_H
#define LIQUID_SCENE_TYPE_H
#include <stdint.h>
struct Scene;
struct InputEvent;
/**
* Scene::onInput fp type - handle user input
*
* @param scene - self
* @param event - the input event
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
/**
* Scene::onChildReturn fp type
*
* @param scene - self
* @param tag - child's tag
* @param status - status code returned from the child
* @param data - data returned from the child, must be heap-allocated if not NULL.
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, int32_t status, void *data);
/**
* Scene::onTick fp type
*
* @param scene - self
* @return follow-up scene event, can be SceneEvent_None() if not used.
*/
typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
/**
* Scene::paint fp type
*
* @param scene - self
*/
typedef void (*Scene_paint_t)(struct Scene *scene);
/**
* Scene::free fp type.
* Release internally allocated resources.
* This is called by the GUI engine when the scene is closed.
*
* @param scene - self
*/
typedef void (*Scene_free_t)(struct Scene *scene);
/**
* Scene instance in the framework
*/
struct Scene {
/**
* Tag given to the scene by its parent to identify its close event.
*/
uint32_t tag;
/**
* Handle input event.
* Can return a follow-up scene event, e.g. repaint request.
* Nullable field.
*/
Scene_onInput_t onInput;
/**
* Child scene closed, handle its return value and data, if any.
* Can return a follow-up scene event.
* In any case, the scene will be re-painted, if it stays open and on top.
* Nullable field.
*/
Scene_onChildReturn_t onChildReturn;
/**
* Handle a periodic tick (10ms).
* Can return a follow-up scene event, e.g. repaint request.
* Nullable field.
*/
Scene_onTick_t onTick;
/**
* Draw the scene to the LCD buffer.
* DO NOT write to the display yet, it will be done by the GUI engine.
*
* MANDATORY FIELD
*/
Scene_paint_t paint;
/**
* Release internally allocated resources, if any. Called on close.
* Nullable field.
*/
Scene_free_t free;
};
#endif //LIQUID_SCENE_TYPE_H

@ -1,7 +1,8 @@
#include "scenes.h"
#include "liquid.h"
#include "../graphics/nokia.h"
#include <malloc.h>
#include "graphics/nokia.h"
#include "graphics/drawing.h"
struct CarScene {
struct Scene base;

@ -1,10 +1,12 @@
#include "scenes.h"
#include "liquid.h"
#include "../graphics/nokia.h"
#include "../analog.h"
#include <malloc.h>
#include <stdio.h>
#include "scenes.h"
#include "liquid.h"
#include "analog.h"
#include "graphics/nokia.h"
#include "graphics/drawing.h"
/**
* The struct is allocated bigger than 'Scene' to accommodate private fields.
* Since the base struct is located at the beginning, it can be cast and passed around as Scene.
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