add utf8, some glyphs, and more font rendering options

master
Ondřej Hruška 5 years ago
parent 7299521ab1
commit 12f9d2ec2c
Signed by: MightyPork
GPG Key ID: 2C5FD5035250423D
  1. 6
      main/CMakeLists.txt
  2. 2
      main/app_main.c
  3. 145
      main/graphics/font.c
  4. 24
      main/graphics/font.h
  5. 225
      main/graphics/nokia.c
  6. 16
      main/graphics/nokia.h
  7. 116
      main/graphics/utf8.c
  8. 65
      main/graphics/utf8.h
  9. 4
      main/gui.c
  10. 2
      main/liquid/scene_car.c
  11. 24
      main/liquid/scene_root.c

@ -1,13 +1,15 @@
set(COMPONENT_SRCS
"app_main.c"
"nokia.c"
"knob.c"
"gui.c"
"analog.c"
"liquid/liquid.c"
"liquid/scene_root.c"
"liquid/scene_car.c"
"graphics/nokia.c"
"graphics/utf8.c"
"graphics/font.c"
)
set(COMPONENT_ADD_INCLUDEDIRS "liquid")
set(COMPONENT_ADD_INCLUDEDIRS "liquid" "graphics")
register_component()

@ -11,7 +11,7 @@
#include "freertos/task.h"
#include "esp_system.h"
#include "esp_spi_flash.h"
#include "nokia.h"
#include "graphics/nokia.h"
#include "knob.h"
#include "gui.h"
#include "analog.h"

@ -0,0 +1,145 @@
#include "font.h"
#include "utf8.h"
#include <stdint.h>
#define FONT_EXTRAS_START (0x7e - 0x20 + 1)
const struct FontSymbol font[] = {
// ASCII from 0x20 to 0x7e are ordered at the beginning for quick access by index
{.symbol=" ", .graphic = {0x00, 0x00, 0x00, 0x00, 0x00}}, // 0x20
{.symbol="!", .graphic = {0x00, 0x00, 0x5f, 0x00, 0x00}}, // 0x21
{.symbol="\"", .graphic = {0x00, 0x07, 0x00, 0x07, 0x00}}, // 0x22
{.symbol="#", .graphic = {0x14, 0x7f, 0x14, 0x7f, 0x14}}, // 0x23
{.symbol="$", .graphic = {0x24, 0x2a, 0x7f, 0x2a, 0x12}}, // 0x24
{.symbol="%", .graphic = {0x23, 0x13, 0x08, 0x64, 0x62}}, // 0x25
{.symbol="&", .graphic = {0x36, 0x49, 0x55, 0x22, 0x50}}, // 0x26
{.symbol="'", .graphic = {0x00, 0x05, 0x03, 0x00, 0x00}}, // 0x27
{.symbol="(", .graphic = {0x00, 0x1c, 0x22, 0x41, 0x00}}, // 0x28
{.symbol=")", .graphic = {0x00, 0x41, 0x22, 0x1c, 0x00}}, // 0x29
{.symbol="*", .graphic = {0x14, 0x08, 0x3e, 0x08, 0x14}}, // 0x2a
{.symbol="+", .graphic = {0x08, 0x08, 0x3e, 0x08, 0x08}}, // 0x2b
{.symbol=",", .graphic = {0x00, 0x50, 0x30, 0x00, 0x00}}, // 0x2c
{.symbol="-", .graphic = {0x08, 0x08, 0x08, 0x08, 0x08}}, // 0x2d
{.symbol=".", .graphic = {0x00, 0x60, 0x60, 0x00, 0x00}}, // 0x2e
{.symbol="/", .graphic = {0x20, 0x10, 0x08, 0x04, 0x02}}, // 0x2f
{.symbol="0", .graphic = {0x3e, 0x51, 0x49, 0x45, 0x3e}}, // 0x30
{.symbol="1", .graphic = {0x00, 0x42, 0x7f, 0x40, 0x00}}, // 0x31
{.symbol="2", .graphic = {0x42, 0x61, 0x51, 0x49, 0x46}}, // 0x32
{.symbol="3", .graphic = {0x21, 0x41, 0x45, 0x4b, 0x31}}, // 0x33
{.symbol="4", .graphic = {0x18, 0x14, 0x12, 0x7f, 0x10}}, // 0x34
{.symbol="5", .graphic = {0x27, 0x45, 0x45, 0x45, 0x39}}, // 0x35
{.symbol="6", .graphic = {0x3c, 0x4a, 0x49, 0x49, 0x30}}, // 0x36
{.symbol="7", .graphic = {0x01, 0x71, 0x09, 0x05, 0x03}}, // 0x37
{.symbol="8", .graphic = {0x36, 0x49, 0x49, 0x49, 0x36}}, // 0x38
{.symbol="9", .graphic = {0x06, 0x49, 0x49, 0x29, 0x1e}}, // 0x39
{.symbol=":", .graphic = {0x00, 0x36, 0x36, 0x00, 0x00}}, // 0x3a
{.symbol=";", .graphic = {0x00, 0x56, 0x36, 0x00, 0x00}}, // 0x3b
{.symbol="<", .graphic = {0x08, 0x14, 0x22, 0x41, 0x00}}, // 0x3c
{.symbol="=", .graphic = {0x14, 0x14, 0x14, 0x14, 0x14}}, // 0x3d
{.symbol=">", .graphic = {0x00, 0x41, 0x22, 0x14, 0x08}}, // 0x3e
{.symbol="?", .graphic = {0x02, 0x01, 0x51, 0x09, 0x06}}, // 0x3f
{.symbol="@", .graphic = {0x32, 0x49, 0x79, 0x41, 0x3e}}, // 0x40
{.symbol="A", .graphic = {0x7e, 0x11, 0x11, 0x11, 0x7e}}, // 0x41
{.symbol="B", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x36}}, // 0x42
{.symbol="C", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x22}}, // 0x43
{.symbol="D", .graphic = {0x7f, 0x41, 0x41, 0x22, 0x1c}}, // 0x44
{.symbol="E", .graphic = {0x7f, 0x49, 0x49, 0x49, 0x41}}, // 0x45
{.symbol="F", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x01}}, // 0x46
{.symbol="G", .graphic = {0x3e, 0x41, 0x49, 0x49, 0x7a}}, // 0x47
{.symbol="H", .graphic = {0x7f, 0x08, 0x08, 0x08, 0x7f}}, // 0x48
{.symbol="I", .graphic = {0x00, 0x41, 0x7f, 0x41, 0x00}}, // 0x49
{.symbol="J", .graphic = {0x20, 0x40, 0x41, 0x3f, 0x01}}, // 0x4a
{.symbol="K", .graphic = {0x7f, 0x08, 0x14, 0x22, 0x41}}, // 0x4b
{.symbol="L", .graphic = {0x7f, 0x40, 0x40, 0x40, 0x40}}, // 0x4c
{.symbol="M", .graphic = {0x7f, 0x02, 0x0c, 0x02, 0x7f}}, // 0x4d
{.symbol="N", .graphic = {0x7f, 0x04, 0x08, 0x10, 0x7f}}, // 0x4e
{.symbol="O", .graphic = {0x3e, 0x41, 0x41, 0x41, 0x3e}}, // 0x4f
{.symbol="P", .graphic = {0x7f, 0x09, 0x09, 0x09, 0x06}}, // 0x50
{.symbol="Q", .graphic = {0x3e, 0x41, 0x51, 0x21, 0x5e}}, // 0x51
{.symbol="R", .graphic = {0x7f, 0x09, 0x19, 0x29, 0x46}}, // 0x52
{.symbol="S", .graphic = {0x46, 0x49, 0x49, 0x49, 0x31}}, // 0x53
{.symbol="T", .graphic = {0x01, 0x01, 0x7f, 0x01, 0x01}}, // 0x54
{.symbol="U", .graphic = {0x3f, 0x40, 0x40, 0x40, 0x3f}}, // 0x55
{.symbol="V", .graphic = {0x1f, 0x20, 0x40, 0x20, 0x1f}}, // 0x56
{.symbol="W", .graphic = {0x3f, 0x40, 0x38, 0x40, 0x3f}}, // 0x57
{.symbol="X", .graphic = {0x63, 0x14, 0x08, 0x14, 0x63}}, // 0x58
{.symbol="Y", .graphic = {0x07, 0x08, 0x70, 0x08, 0x07}}, // 0x59
{.symbol="Z", .graphic = {0x61, 0x51, 0x49, 0x45, 0x43}}, // 0x5a
{.symbol="[", .graphic = {0x00, 0x7f, 0x41, 0x41, 0x00}}, // 0x5b
{.symbol="\\", .graphic = {0x02, 0x04, 0x08, 0x10, 0x20}}, // 0x5c
{.symbol="]", .graphic = {0x00, 0x41, 0x41, 0x7f, 0x00}}, // 0x5d
{.symbol="^", .graphic = {0x04, 0x02, 0x01, 0x02, 0x04}}, // 0x5e
{.symbol="_", .graphic = {0x40, 0x40, 0x40, 0x40, 0x40}}, // 0x5f
{.symbol="`", .graphic = {0x00, 0x01, 0x02, 0x04, 0x00}}, // 0x60
{.symbol="a", .graphic = {0x20, 0x54, 0x54, 0x54, 0x78}}, // 0x61
{.symbol="b", .graphic = {0x7f, 0x48, 0x44, 0x44, 0x38}}, // 0x62
{.symbol="c", .graphic = {0x38, 0x44, 0x44, 0x44, 0x20}}, // 0x63
{.symbol="d", .graphic = {0x38, 0x44, 0x44, 0x48, 0x7f}}, // 0x64
{.symbol="e", .graphic = {0x38, 0x54, 0x54, 0x54, 0x18}}, // 0x65
{.symbol="f", .graphic = {0x08, 0x7e, 0x09, 0x01, 0x02}}, // 0x66
{.symbol="g", .graphic = {0x0c, 0x52, 0x52, 0x52, 0x3e}}, // 0x67
{.symbol="h", .graphic = {0x7f, 0x08, 0x04, 0x04, 0x78}}, // 0x68
{.symbol="i", .graphic = {0x00, 0x44, 0x7d, 0x40, 0x00}}, // 0x69
{.symbol="j", .graphic = {0x20, 0x40, 0x44, 0x3d, 0x00}}, // 0x6a
{.symbol="k", .graphic = {0x7f, 0x10, 0x28, 0x44, 0x00}}, // 0x6b
{.symbol="l", .graphic = {0x00, 0x41, 0x7f, 0x40, 0x00}}, // 0x6c
{.symbol="m", .graphic = {0x7c, 0x04, 0x18, 0x04, 0x78}}, // 0x6d
{.symbol="n", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x78}}, // 0x6e
{.symbol="o", .graphic = {0x38, 0x44, 0x44, 0x44, 0x38}}, // 0x6f
{.symbol="p", .graphic = {0x7c, 0x14, 0x14, 0x14, 0x08}}, // 0x70
{.symbol="q", .graphic = {0x08, 0x14, 0x14, 0x18, 0x7c}}, // 0x71
{.symbol="r", .graphic = {0x7c, 0x08, 0x04, 0x04, 0x08}}, // 0x72
{.symbol="s", .graphic = {0x48, 0x54, 0x54, 0x54, 0x20}}, // 0x73
{.symbol="t", .graphic = {0x04, 0x3f, 0x44, 0x40, 0x20}}, // 0x74
{.symbol="u", .graphic = {0x3c, 0x40, 0x40, 0x20, 0x7c}}, // 0x75
{.symbol="v", .graphic = {0x1c, 0x20, 0x40, 0x20, 0x1c}}, // 0x76
{.symbol="w", .graphic = {0x3c, 0x40, 0x30, 0x40, 0x3c}}, // 0x77
{.symbol="x", .graphic = {0x44, 0x28, 0x10, 0x28, 0x44}}, // 0x78
{.symbol="y", .graphic = {0x0c, 0x50, 0x50, 0x50, 0x3c}}, // 0x79
{.symbol="z", .graphic = {0x44, 0x64, 0x54, 0x4c, 0x44}}, // 0x7a
{.symbol="{", .graphic = {0x00, 0x08, 0x36, 0x41, 0x00}}, // 0x7b
{.symbol="|", .graphic = {0x00, 0x00, 0x7f, 0x00, 0x00}}, // 0x7c
{.symbol="}", .graphic = {0x00, 0x41, 0x36, 0x08, 0x00}}, // 0x7d
{.symbol="~", .graphic = {0x10, 0x08, 0x08, 0x10, 0x08}}, // 0x7e
// start of UTF8 glyphs. These can include custom graphics mapped to codepoints
{.symbol="<EFBFBD>", .graphic = {0xFF, 0x81, 0x81, 0x81, 0xFF}}, // box
{.symbol="×", .graphic = { 0x22, 0x14, 0x08, 0x14, 0x22 }}, // cross
{.symbol="", .graphic = { 0x08, 0x04, 0x3e, 0x04, 0x08 }}, // arrow_up
{.symbol="", .graphic = { 0x08, 0x10, 0x3e, 0x10, 0x08 }}, // arrow_down
{.symbol="", .graphic = { 0x08, 0x1c, 0x2a, 0x08, 0x08 }}, // arrow_left
{.symbol="", .graphic = { 0x08, 0x08, 0x2a, 0x1c, 0x08 }}, // arrow_right
{.symbol="", .graphic = { 0x1c, 0x22, 0x2e, 0x2a, 0x1c }}, // clock
{.symbol="", .graphic = { 0x63, 0x55, 0x4d, 0x55, 0x63 }}, // hourglass
{.symbol="", .graphic = { 0x1c, 0x22, 0x2a, 0x22, 0x1c }}, // wheel
{.symbol="", .graphic = { 0x10, 0x38, 0x54, 0x10, 0x1e }}, // return
{.symbol="🌡", .graphic = { 0x60, 0x9e, 0x81, 0x9e, 0x6a }}, // thermometer
{.symbol="°", .graphic = { 0x00, 0x07, 0x05, 0x07, 0x00 }}, // degree
{.symbol="🔙", .graphic = { 0x04, 0x4e, 0x55, 0x44, 0x38 }}, // back
{.symbol="", .graphic = { 0x7f, 0x3e, 0x1c, 0x08, 0x00 }}, // tri_right
{.symbol="", .graphic = { 0x00, 0x08, 0x1c, 0x3e, 0x7f }}, // tri_left
// End of the list
{},
};
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch) {
if (ch.bytes[0] < ' ') {
return &font[FONT_EXTRAS_START]; // replacement character
}
if (ch.bytes[0] < 127) {
return &font[ch.bytes[0] - 0x20];
}
const struct FontSymbol *sym = &font[FONT_EXTRAS_START];
while (sym->symbol[0]) {
if (sym->uint == ch.uint) {
return sym;
}
sym++;
}
return &font[FONT_EXTRAS_START]; // replacement character
}

@ -0,0 +1,24 @@
/**
* TODO file description
*
* Created on 2020/01/04.
*/
#ifndef REFLOWER_FONT_H
#define REFLOWER_FONT_H
#include "font.h"
#include "utf8.h"
#include <stdint.h>
struct FontSymbol {
union {
const char symbol[4];
const uint32_t uint;
};
uint8_t graphic[5];
};
const struct FontSymbol *Font_GetSymbol(struct Utf8Char ch);
#endif //REFLOWER_FONT_H

@ -2,6 +2,8 @@
#include <arch/cc.h>
#include <driver/spi_master.h>
#include "nokia.h"
#include "utf8.h"
#include "font.h"
#include <string.h>
/* Pin definitions:
@ -22,112 +24,6 @@ static const int sclkPin = 13; // SCLK - Serial clock, pin 7 on LCD.
static spi_device_handle_t hSPI;
/* Font table:
This table contains the hex values that represent pixels for a
font that is 5 pixels wide and 8 pixels high. Each byte in a row
represents one, 8-pixel, vertical column of a character. 5 bytes
per character. */
static const uint8_t ASCII[][5] = {
// First 32 characters (0x00-0x19) are ignored. These are
// non-displayable, control characters.
{0x00, 0x00, 0x00, 0x00, 0x00}, // 0x20
{0x00, 0x00, 0x5f, 0x00, 0x00}, // 0x21 !
{0x00, 0x07, 0x00, 0x07, 0x00}, // 0x22 "
{0x14, 0x7f, 0x14, 0x7f, 0x14}, // 0x23 #
{0x24, 0x2a, 0x7f, 0x2a, 0x12}, // 0x24 $
{0x23, 0x13, 0x08, 0x64, 0x62}, // 0x25 %
{0x36, 0x49, 0x55, 0x22, 0x50}, // 0x26 &
{0x00, 0x05, 0x03, 0x00, 0x00}, // 0x27 '
{0x00, 0x1c, 0x22, 0x41, 0x00}, // 0x28 (
{0x00, 0x41, 0x22, 0x1c, 0x00}, // 0x29 )
{0x14, 0x08, 0x3e, 0x08, 0x14}, // 0x2a *
{0x08, 0x08, 0x3e, 0x08, 0x08}, // 0x2b +
{0x00, 0x50, 0x30, 0x00, 0x00}, // 0x2c ,
{0x08, 0x08, 0x08, 0x08, 0x08}, // 0x2d -
{0x00, 0x60, 0x60, 0x00, 0x00}, // 0x2e .
{0x20, 0x10, 0x08, 0x04, 0x02}, // 0x2f /
{0x3e, 0x51, 0x49, 0x45, 0x3e}, // 0x30 0
{0x00, 0x42, 0x7f, 0x40, 0x00}, // 0x31 1
{0x42, 0x61, 0x51, 0x49, 0x46}, // 0x32 2
{0x21, 0x41, 0x45, 0x4b, 0x31}, // 0x33 3
{0x18, 0x14, 0x12, 0x7f, 0x10}, // 0x34 4
{0x27, 0x45, 0x45, 0x45, 0x39}, // 0x35 5
{0x3c, 0x4a, 0x49, 0x49, 0x30}, // 0x36 6
{0x01, 0x71, 0x09, 0x05, 0x03}, // 0x37 7
{0x36, 0x49, 0x49, 0x49, 0x36}, // 0x38 8
{0x06, 0x49, 0x49, 0x29, 0x1e}, // 0x39 9
{0x00, 0x36, 0x36, 0x00, 0x00}, // 0x3a :
{0x00, 0x56, 0x36, 0x00, 0x00}, // 0x3b ;
{0x08, 0x14, 0x22, 0x41, 0x00}, // 0x3c <
{0x14, 0x14, 0x14, 0x14, 0x14}, // 0x3d =
{0x00, 0x41, 0x22, 0x14, 0x08}, // 0x3e >
{0x02, 0x01, 0x51, 0x09, 0x06}, // 0x3f ?
{0x32, 0x49, 0x79, 0x41, 0x3e}, // 0x40 @
{0x7e, 0x11, 0x11, 0x11, 0x7e}, // 0x41 A
{0x7f, 0x49, 0x49, 0x49, 0x36}, // 0x42 B
{0x3e, 0x41, 0x41, 0x41, 0x22}, // 0x43 C
{0x7f, 0x41, 0x41, 0x22, 0x1c}, // 0x44 D
{0x7f, 0x49, 0x49, 0x49, 0x41}, // 0x45 E
{0x7f, 0x09, 0x09, 0x09, 0x01}, // 0x46 F
{0x3e, 0x41, 0x49, 0x49, 0x7a}, // 0x47 G
{0x7f, 0x08, 0x08, 0x08, 0x7f}, // 0x48 H
{0x00, 0x41, 0x7f, 0x41, 0x00}, // 0x49 I
{0x20, 0x40, 0x41, 0x3f, 0x01}, // 0x4a J
{0x7f, 0x08, 0x14, 0x22, 0x41}, // 0x4b K
{0x7f, 0x40, 0x40, 0x40, 0x40}, // 0x4c L
{0x7f, 0x02, 0x0c, 0x02, 0x7f}, // 0x4d M
{0x7f, 0x04, 0x08, 0x10, 0x7f}, // 0x4e N
{0x3e, 0x41, 0x41, 0x41, 0x3e}, // 0x4f O
{0x7f, 0x09, 0x09, 0x09, 0x06}, // 0x50 P
{0x3e, 0x41, 0x51, 0x21, 0x5e}, // 0x51 Q
{0x7f, 0x09, 0x19, 0x29, 0x46}, // 0x52 R
{0x46, 0x49, 0x49, 0x49, 0x31}, // 0x53 S
{0x01, 0x01, 0x7f, 0x01, 0x01}, // 0x54 T
{0x3f, 0x40, 0x40, 0x40, 0x3f}, // 0x55 U
{0x1f, 0x20, 0x40, 0x20, 0x1f}, // 0x56 V
{0x3f, 0x40, 0x38, 0x40, 0x3f}, // 0x57 W
{0x63, 0x14, 0x08, 0x14, 0x63}, // 0x58 X
{0x07, 0x08, 0x70, 0x08, 0x07}, // 0x59 Y
{0x61, 0x51, 0x49, 0x45, 0x43}, // 0x5a Z
{0x00, 0x7f, 0x41, 0x41, 0x00}, // 0x5b [
{0x02, 0x04, 0x08, 0x10, 0x20}, // 0x5c \ (keep this to escape the backslash)
{0x00, 0x41, 0x41, 0x7f, 0x00}, // 0x5d ]
{0x04, 0x02, 0x01, 0x02, 0x04}, // 0x5e ^
{0x40, 0x40, 0x40, 0x40, 0x40}, // 0x5f _
{0x00, 0x01, 0x02, 0x04, 0x00}, // 0x60 `
{0x20, 0x54, 0x54, 0x54, 0x78}, // 0x61 a
{0x7f, 0x48, 0x44, 0x44, 0x38}, // 0x62 b
{0x38, 0x44, 0x44, 0x44, 0x20}, // 0x63 c
{0x38, 0x44, 0x44, 0x48, 0x7f}, // 0x64 d
{0x38, 0x54, 0x54, 0x54, 0x18}, // 0x65 e
{0x08, 0x7e, 0x09, 0x01, 0x02}, // 0x66 f
{0x0c, 0x52, 0x52, 0x52, 0x3e}, // 0x67 g
{0x7f, 0x08, 0x04, 0x04, 0x78}, // 0x68 h
{0x00, 0x44, 0x7d, 0x40, 0x00}, // 0x69 i
{0x20, 0x40, 0x44, 0x3d, 0x00}, // 0x6a j
{0x7f, 0x10, 0x28, 0x44, 0x00}, // 0x6b k
{0x00, 0x41, 0x7f, 0x40, 0x00}, // 0x6c l
{0x7c, 0x04, 0x18, 0x04, 0x78}, // 0x6d m
{0x7c, 0x08, 0x04, 0x04, 0x78}, // 0x6e n
{0x38, 0x44, 0x44, 0x44, 0x38}, // 0x6f o
{0x7c, 0x14, 0x14, 0x14, 0x08}, // 0x70 p
{0x08, 0x14, 0x14, 0x18, 0x7c}, // 0x71 q
{0x7c, 0x08, 0x04, 0x04, 0x08}, // 0x72 r
{0x48, 0x54, 0x54, 0x54, 0x20}, // 0x73 s
{0x04, 0x3f, 0x44, 0x40, 0x20}, // 0x74 t
{0x3c, 0x40, 0x40, 0x20, 0x7c}, // 0x75 u
{0x1c, 0x20, 0x40, 0x20, 0x1c}, // 0x76 v
{0x3c, 0x40, 0x30, 0x40, 0x3c}, // 0x77 w
{0x44, 0x28, 0x10, 0x28, 0x44}, // 0x78 x
{0x0c, 0x50, 0x50, 0x50, 0x3c}, // 0x79 y
{0x44, 0x64, 0x54, 0x4c, 0x44}, // 0x7a z
{0x00, 0x08, 0x36, 0x41, 0x00}, // 0x7b {
{0x00, 0x00, 0x7f, 0x00, 0x00}, // 0x7c |
{0x00, 0x41, 0x36, 0x08, 0x00}, // 0x7d }
{0x10, 0x08, 0x08, 0x10, 0x08}, // 0x7e ~
{0x78, 0x46, 0x41, 0x46, 0x78}, // 0x7f DEL
};
/* The displayMap variable stores a buffer representation of the
pixels on our display. There are 504 total bits in this array,
same as how many pixels there are on a 84 x 48 display.
@ -325,18 +221,52 @@ void LCD_setCircle(int x0, int y0, int radius, bool bw, int lineThickness)
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(char character, int x, int y, bool bw)
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw)
{
LCD_setCharEx(character, x, y, bw, 1);
}
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size)
{
const struct FontSymbol *symbol = Font_GetSymbol(character);
bool backfill = size &0x80;
size &= 0x7F;
uint8_t column; // temp byte to store character's column bitmap
for (int i = 0; i < 5; i++) // 5 columns (x) per character
{
column = ASCII[character - 0x20][i];
column = symbol->graphic[i];
for (int j = 0; j < 8; j++) // 8 rows (y) per character
{
if (column & (0x01 << j)) // test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
else
LCD_setPixel(x + i, y + j, !bw);
bool bit = column & (0x01 << j);
if (size == 1) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
} else if(backfill) {
LCD_setPixel(x + i, y + j, !bw);
}
} else if (size == 2) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i * 2, y + j * 2, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, bw);
} else if(backfill) {
LCD_setPixel(x + i * 2, y + j * 2, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2, !bw);
LCD_setPixel(x + i * 2, y + j * 2 + 1, !bw);
LCD_setPixel(x + i * 2 + 1, y + j * 2 + 1, !bw);
}
} else if (size == 3) {
if (bit) {// test bits to set pixels
LCD_setPixel(x + i, y + j, bw);
LCD_setPixel(x + i + 1, y + j, bw);
} else if(backfill) {
LCD_setPixel(x + i, y + j, !bw);
LCD_setPixel(x + i + 1, y + j, !bw);
}
}
}
}
}
@ -347,18 +277,65 @@ void LCD_setChar(char character, int x, int y, bool bw)
// library.
void LCD_setStr(const char *dString, int x, int y, bool bw)
{
while (*dString != 0x00) // loop until null terminator
{
LCD_setChar(*dString++, x, y, bw);
x += 5;
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
}
x++;
if (x > (LCD_WIDTH - 5)) // Enables wrap around
{
x = 0;
y += 8;
LCD_setStrEx(dString, x, y, bw, 1);
}
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
// This function was grabbed from the SparkFun ColorLCDShield
// library.
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size)
{
struct Utf8Iterator iter;
Utf8Iterator_Start(&iter, dString);
bool backfill = size & 0x80;
uint8_t size_real = size & 0x7F;
struct Utf8Char uchar;
while ((uchar = Utf8Iterator_Next(&iter)).uint) {
LCD_setCharEx(uchar, x, y, bw, size);
if (size_real == 1) {
x += 5;
if (backfill) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
}
}
x++;
if (x > (LCD_WIDTH - 5)) // Enables wrap around
{
x = 0;
y += 8;
}
} else if (size_real == 2) {
x += 10;
if (backfill) {
for (int i = y; i < y + 16; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x+=2;
if (x > (LCD_WIDTH - 10)) // Enables wrap around
{
x = 0;
y += 16;
}
} else if (size_real == 3) {
x += 6;
if (backfill) {
for (int i = y; i < y + 8; i++) {
LCD_setPixel(x, i, !bw);
LCD_setPixel(x + 1, i, !bw);
}
}
x+=1;
if (x > (LCD_WIDTH - 6)) // Enables wrap around
{
x = 0;
y += 8;
}
}
}
}

@ -12,6 +12,7 @@ LED (backlight) pin should remain on a PWM-capable pin. */
/* 84x48 LCD Defines: */
#include <stdbool.h>
#include <stdint.h>
#include "utf8.h"
#define LCD_WIDTH 84 // Note: x-coordinates go wide
#define LCD_HEIGHT 48 // Note: y-coordinates go high
@ -35,10 +36,21 @@ void LCD_setRect(int x0, int y0, int x1, int y1, bool fill, bool bw);
// thickness ranging from 1 to the radius of the circle.
void LCD_setCircle (int x0, int y0, int radius, bool bw, int lineThickness);
/*
FONT FUNCTIONS
size = 1 ... normal
size = 2 ... 2x
size = 3 ... normal bold
size | 0x80 ... clear background behind characters
*/
// This function will draw a char (defined in the ASCII table
// near the beginning of this sketch) at a defined x and y).
// The color can be either black (1) or white (0).
void LCD_setChar(char character, int x, int y, bool bw);
void LCD_setChar(struct Utf8Char character, int x, int y, bool bw);
void LCD_setCharEx(struct Utf8Char character, int x, int y, bool bw, uint8_t size);
// setStr draws a string of characters, calling setChar with
// progressive coordinates until it's done.
@ -46,6 +58,8 @@ void LCD_setChar(char character, int x, int y, bool bw);
// library.
void LCD_setStr(const char * dString, int x, int y, bool bw);
void LCD_setStrEx(const char *dString, int x, int y, bool bw, uint8_t size);
// This function clears the entire display either white (0) or
// black (1).
// The screen won't actually clear until you call updateDisplay()!

@ -0,0 +1,116 @@
#include <stdint.h>
#include "utf8.h"
#include <string.h>
//
// Created by MightyPork on 2017/08/20.
//
// UTF-8 parser - collects bytes of a code point before writing them
// into a screen cell.
//
const struct Utf8Char EMPTY_CHAR = (struct Utf8Char) { .uint = 0 };
// Code Points First Byte Second Byte Third Byte Fourth Byte
// U+0000 - U+007F 00 - 7F
// U+0080 - U+07FF C2 - DF 80 - BF
// U+0800 - U+0FFF E0 *A0 - BF 80 - BF
// U+1000 - U+CFFF E1 - EC 80 - BF 80 - BF
// U+D000 - U+D7FF ED 80 - *9F 80 - BF
// U+E000 - U+FFFF EE - EF 80 - BF 80 - BF
// U+10000 - U+3FFFF F0 *90 - BF 80 - BF 80 - BF
// U+40000 - U+FFFFF F1 - F3 80 - BF 80 - BF 80 - BF
// U+100000 - U+10FFFF F4 80 - *8F 80 - BF 80 - BF
/**
* Handle a received character
*/
struct Utf8Char Utf8Parser_Handle(struct Utf8Parser *self, char c)
{
uint8_t *bytes = self->buffer.bytes;
uint8_t uc = (uint8_t)c;
// collecting unicode glyphs...
if (uc & 0x80) {
if (self->utf_len == 0) {
bytes[0] = uc;
self->utf_j = 1;
// start
if (uc == 0xC0 || uc == 0xC1 || uc > 0xF4) {
// forbidden start codes
goto fail;
}
if ((uc & 0xE0) == 0xC0) {
self->utf_len = 2;
}
else if ((uc & 0xF0) == 0xE0) {
self->utf_len = 3;
}
else if ((uc & 0xF8) == 0xF0) {
self->utf_len = 4;
}
else {
// chars over 127 that don't start unicode sequences
goto fail;
}
}
else {
if ((uc & 0xC0) != 0x80) {
bytes[self->utf_j++] = uc;
goto fail;
}
else {
bytes[self->utf_j++] = uc;
if (self->utf_j >= self->utf_len) {
// check for bad sequences - overlong or some other problem
if (bytes[0] == 0xF4 && bytes[1] > 0x8F) goto fail;
if (bytes[0] == 0xF0 && bytes[1] < 0x90) goto fail;
if (bytes[0] == 0xED && bytes[1] > 0x9F) goto fail;
if (bytes[0] == 0xE0 && bytes[1] < 0xA0) goto fail;
// trap for surrogates - those break javascript
if (bytes[0] == 0xED && bytes[1] >= 0xA0 && bytes[1] <= 0xBF) goto fail;
goto success;
}
}
}
}
else {
bytes[0] = uc;
goto success;
}
return EMPTY_CHAR;
success:;
struct Utf8Char result = self->buffer;
self->buffer.uint = 0; // erase the buffer
self->utf_len = 0;
return result;
fail:
self->buffer.uint = 0; // erase the buffer
self->utf_len = 0;
return EMPTY_CHAR;
}
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source) {
memset(self, 0, sizeof(struct Utf8Iterator));
self->source = source;
}
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self) {
char c;
struct Utf8Char uchar;
while ((c = *self->source++) != 0) {
uchar = Utf8Parser_Handle(&self->parser, c);
if (uchar.uint) {
return uchar;
}
}
return EMPTY_CHAR;
}

@ -0,0 +1,65 @@
/**
* TODO file description
*
* Created on 2020/01/04.
*/
#ifndef LIQUIDTYPE_UTF8_H
#define LIQUIDTYPE_UTF8_H
#include <stddef.h>
#include <stdint.h>
struct Utf8Char {
union {
uint8_t bytes[4];
uint32_t uint;
};
};
struct Utf8Parser {
struct Utf8Char buffer;
uint8_t utf_len;
uint8_t utf_j;
};
/**
* Utf8 character iterator.
*
* Usage:
* struct Utf8Iterator iter;
* Utf8Iterator_Start(&iter, myString);
*
* union Utf8Char uchar;
* while ((uchar = Utf8Iterator_Next(&iter)).uint) {
* // do something with the char
* }
*
* // Free myString if needed.
* // The iterator does not need any cleanup if it lives on stack.
*/
struct Utf8Iterator {
/* Characters to parse. The pointer is advanced as the iterator progresses. */
const char *source;
struct Utf8Parser parser;
};
void Utf8Iterator_Start(struct Utf8Iterator *self, const char *source);
/**
* Get the next character from the iterator; Returns empty character if there are no more characters to parse.
*
* Invalid characters are skipped.
*/
struct Utf8Char Utf8Iterator_Next(struct Utf8Iterator *self);
/**
* Parse a character.
*
* The returned struct contains NIL (uint == 0) if no character is yet available.
*
* ASCII is passed through, utf-8 is collected and returned in one piece.
*/
struct Utf8Char Utf8Parser_Handle(struct Utf8Parser *self, char c);
#endif //LIQUIDTYPE_UTF8_H

@ -1,5 +1,5 @@
#include "gui.h"
#include "nokia.h"
#include "graphics/nokia.h"
#include "analog.h"
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
@ -17,7 +17,7 @@ void gui_init() {
printf("GUI init\n");
LCD_setup();
LCD_setContrast(60);
LCD_setContrast(48);
LCD_clearDisplay(0);
LCD_setStr("Hello World", 0, 0, 1);

@ -1,6 +1,6 @@
#include "scenes.h"
#include "liquid.h"
#include "../nokia.h"
#include "../graphics/nokia.h"
#include <malloc.h>
struct private {

@ -1,6 +1,6 @@
#include "scenes.h"
#include "liquid.h"
#include "../nokia.h"
#include "../graphics/nokia.h"
#include "../analog.h"
#include <malloc.h>
#include <stdio.h>
@ -51,27 +51,29 @@ static void Root_paint(struct Scene *scene)
const char *header = "???";
switch (priv->timer_phase) {
case 0:
header = "ICE";
header = "Drink water";
break;
case 1:
header = " COLD";
header = " Drink water";
break;
case 2:
header = "COCA";
header = " Drink water";
break;
case 3:
header = " COLA";
header = " Drink water";
break;
}
LCD_setStr(header, 20, 3, 1);
LCD_setStrEx(header, 0, 3, 1, 3);
LCD_setRect(0, 15, 83, 35, 1, 1);
LCD_setRect(0, 12, 83, 33, 1, 1);
char buf[10];
sprintf(buf, "%3d", priv->pos);
LCD_setStr(buf, 2, 17, 0);
sprintf(buf, "%.0f C", analog_read());
LCD_setStr(buf, 2, 26, 0);
// sprintf(buf, "%3d", priv->pos);
// LCD_setStr(buf, 2, 15, 0);
sprintf(buf, "🌡%.0f°C", analog_read());
LCD_setStrEx(buf, 2, 15, 0, 2);
LCD_setStr("×↑↓←→⏰⌛☸⏎🌡°🔙▶◀", 2, 33, 1);
LCD_updateDisplay();
}

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