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44 lines
1.1 KiB
44 lines
1.1 KiB
#include "scenes.h"
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#include "liquid.h"
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#include "../graphics/nokia.h"
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#include <malloc.h>
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struct private {
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int32_t pos;
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};
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static struct SceneEvent Car_onInput(struct Scene *scene, struct InputEvent event) {
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struct private *priv = scene->private;
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switch (event.kind) {
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case InputEventKind_Wheel:
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priv->pos += event.wheel.delta;
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if (priv->pos < 0) priv->pos = 0;
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if (priv->pos > LCD_WIDTH-21) priv->pos = LCD_WIDTH-21;
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return SceneEvent_Repaint();
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case InputEventKind_Button:
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if (event.button.state) {
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return SceneEvent_Close(0, NULL);
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}
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// fall through
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default:
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return SceneEvent_None();
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}
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}
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static void Car_paint(struct Scene *scene)
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{
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struct private *priv = scene->private;
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LCD_clearDisplay(0);
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LCD_setRect(priv->pos, LCD_HEIGHT/2-10, priv->pos+20,LCD_HEIGHT/2+10,0,1);
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LCD_updateDisplay();
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}
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struct Scene *NewScene_Car(void) {
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struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
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scene->onInput = Car_onInput;
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scene->paint = Car_paint;
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return scene;
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}
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